|
On May 23 2017 18:17 Cricketer12 wrote: Yea Python is a bit rough to work with as Kliff would be as well...the thing with Leon is he trivialzes Micheal and the desert fort maps. His str is a little low, but overall he's a really good unit for celica's route. He was invaluable for Bow Fort, but I found his contributions to Grieth's Fort a bit hit-or-miss (heh), since the 20 avoid floor tiles just made his hit rates kind of sketchy the whole way through.
On May 23 2017 18:17 Cricketer12 wrote: Also yango that makes a lot of sense. It shoulf be noted though that DF can still go back to villager by chapter 10, and if you grind on the swamp graveyard map in celica act 4, you can get back to DF within 7-8 minutes of grinding. So my Kliff already maxed out hp skill and spd, and at 30 str he isnt that far off in that sense either. He *has* admittedly gotten 4 blank level ups though, so I do wish his growths were redistributed a bit. I'm still not sure how effective an archer he would be considering his low str. Not sure how consistantly he would crit to make up for it. Archer Kliff is mainly way more accurate than either other archer since he has a +15 Hit Tobin support to work with.
On May 23 2017 22:21 Cricketer12 wrote: @Yango. On chapter 9 of Thracia is the escape point something I need to defend? In other words I know carrion needs to talk to selfina for the elite sword, but could I have the rest of her party escape and have her run westward to my spawn point? That way I dont have to suicidally rush headfirst into wyverns? Enemies capturing the escape point is a lose condition, yes.
|
I forgot that echoes came out for US. I just got it and started out. Definitely a different FE, but I am doing a Normal/classic playthrough and just going to wing it. See how it goes.
|
I'd recommend starting on hard tbh. I got annoyed with it when I played the JP leak, but normal was just so easy that I switched to hard again anyway.
Mila's Turnwheel makes the game very forgiving.
|
On May 24 2017 02:01 TheYango wrote: I'd recommend starting on hard tbh. I got annoyed with it when I played the JP leak, but normal was just so easy that I switched to hard again anyway.
Mila's Turnwheel makes the game very forgiving. I can't be the only one who likes Mila's Turnwheel right? It's the equivalent of tangible save states.
|
this game's support interactions are minimal so there's basically no reason to not play on hard/classic, you aren't going to miss much.
If you do resets though then its probably just better to play on casual.
|
On May 24 2017 02:01 TheYango wrote: I'd recommend starting on hard tbh. I got annoyed with it when I played the JP leak, but normal was just so easy that I switched to hard again anyway.
Mila's Turnwheel makes the game very forgiving.
I haven't used the Turnwheel yet (outside of the forced thing when you got it). What does it do?
|
On May 24 2017 03:01 Alventenie wrote:Show nested quote +On May 24 2017 02:01 TheYango wrote: I'd recommend starting on hard tbh. I got annoyed with it when I played the JP leak, but normal was just so easy that I switched to hard again anyway.
Mila's Turnwheel makes the game very forgiving. I haven't used the Turnwheel yet (outside of the forced thing when you got it). What does it do? It allows you to revert to a past action or turn. For example if I send a character to attack and he/she misses I can use the turnwheel to revert before the attack and change my plan. Or if one of your units dies on enemy phase you can go back to your turn change how you do things to keep that unit alive etc
|
On May 24 2017 02:52 Cricketer12 wrote: I can't be the only one who likes Mila's Turnwheel right? It's the equivalent of tangible save states. I like it, but it does make the game significantly easier. If nothing else, it lets me play with EP skip on and then rewind to view what happened if something surprising happened during enemy phase lol.
The one thing I dislike is how there's too big a divide in how freely you can use it in overworld/story battles vs. dungeons due to how it refreshes. It's an interesting resource management minigame in dungeons, but the number of uses you get in overworld fights is straight-up overkill and allows you to do some excessive cheesy rigging strats.
On May 24 2017 02:54 VayneAuthority wrote: this game's support interactions are minimal so there's basically no reason to not play on hard/classic, you aren't going to miss much.
If you do resets though then its probably just better to play on casual. Between Turnwheel being a thing and resurrection shrines, there isn't even much reason to play on casual tbh. It's basically impossible to fuck up so frequently that you have someone die AND run out of Turnwheel uses, and even if someone does end up dying, you can eventually resurrect them anyway.
|
Ehhh...I'll probably skip these things.
|
That's what I told myself until the hitrates in Grieth's Fort made me want to kill myself.
|
Resurrections? In a Fire Emblem game? Man, Gaiden sounds wacky.
|
On May 24 2017 03:25 TheYango wrote:Show nested quote +On May 24 2017 02:52 Cricketer12 wrote: I can't be the only one who likes Mila's Turnwheel right? It's the equivalent of tangible save states. I like it, but it does make the game significantly easier. If nothing else, it lets me play with EP skip on and then rewind to view what happened if something surprising happened during enemy phase lol. The one thing I dislike is how there's too big a divide in how freely you can use it in overworld/story battles vs. dungeons due to how it refreshes. It's an interesting resource management minigame in dungeons, but the number of uses you get in overworld fights is straight-up overkill and allows you to do some excessive cheesy rigging strats. Show nested quote +On May 24 2017 02:54 VayneAuthority wrote: this game's support interactions are minimal so there's basically no reason to not play on hard/classic, you aren't going to miss much.
If you do resets though then its probably just better to play on casual. Between Turnwheel being a thing and resurrection shrines, there isn't even much reason to play on casual tbh. It's basically impossible to fuck up so frequently that you have someone die AND run out of Turnwheel uses, and even if someone does end up dying, you can eventually resurrect them anyway. Yeah, I regret playing on casual-hard. I've only allowed 1 unit to die so far (end of Act 4 Duma's Tower cuz I didn't want to have to redo the entire tower and was almost out of turnwheel spins).
|
Cricketer, IDK how you spared the gold for a Zweihander on Celica's side, lol. Literally all my gold has been dumped into trying to get my 2 Blessed Lances to +3 for Catria and Palla. I'll get 1, but unless I missed a gold drop somewhere, the second one isn't getting past +1.
I've gotten more gold on Alm's side, so I can definitely see it being worth it on Alm's side with double Mercs. But with just Gray and Alm, I've just been using the Royal Sword on Alm and +3 Rapier on Gray (will probably swap to a Brave for the end of Ch. 5).
|
Beat the game.
Final team:
Alm Side - Alm @ Royal Sword +3/Falchion - DF Gray @ Brave Sword +2 (used Rapier +3 for basically the entirety of act 4 and most of Duma Temple) - GK Kliff @ Steel Lance +4 - Mathilda @ Gradivus - Clair @ Ridersbane +3 - Python @ Killer Bow - Sage Tobin @ Mage Ring (4-range Black Magic to help Python and Leon break Jedah's barrier) - Saint Faye @ Angel Ring - Silque @ Rion Shield - Tatiana @ Speed Ring
Celica Side - Celica @ Mage Ring - Saber @ Brave Sword +2 - Kamui @ Brave Sword +1 - Deen @ Blessed Sword +1 - Palla @ Blessed Lance +3 - Catria @ Steel Lance +4 - Est @ Blessed Lance +1 - Conrad @ Steel Lance +3 - Leon @ Silver Bow +1 (Ward Arrow for the Medusa Arcanist is super nice) - Genny @ Angel Ring
If I were to play again, I'd probably optimize my forging a bit more. The gold availability is heavily slanted toward Alm side, and the teams should adjust accordingly. Don't really have much interest in playing postgame since that's never been a thing I particularly enjoy. I'll probably go finish up the last few chapters of my Thracia playthrough and then start a new playthrough of Shadow Dragon or something.
Game's overall something like a 7.5/10 for me. Everything but gameplay was an easy 10/10, but Gaiden gameplay is just...ugh. It's mostly bad but tolerable for the first half of the game, and then starting from mid-chapter 3 Celica's side is just total ass. Maps like the bow fort and Grieth's Fort are just un-fun slogs that just get slowed down by abysmal desert movement and have an annoying degree of unreliability introduced by 20 avoid floor tiles. Swamp maps were similarly un-fun but at least by then my Dread Fighters were promoted and could move 1 more space and the Whitewings were trained up enough that they could rush through maps quickly. Alm's side is actually much more tolerable given that the the bad maps are mostly just overly large and empty rather than being actively unfun, and having two warpers still helps to speed things along.
Other than Gaiden's map design and mechanics, a lot of the new stuff is quite fun. Forging isn't ridiculously imbalanced like its previous iterations, but with how anemic gold availability is for most of the game, it kind of gravitates to a few really powerful forges (e.g. Ridersbane being the most powerful weapon for like the entirety of Ch. 3 and 4 Alm), and a lot of the Regalia weapons are flat-out worthless because how are you going to spend 5 gold on things. Would love to see them fine tune it for future games. Turnwheel we've already discussed. I think it's a net positive for the series and could see it coming back in some form in future games to bridge the gap between Casual and Classic (or just replacing Casual altogether).
I have more I want to say but I'm tired and I'm not sure if anyone really cares. TL;DR if IS remakes Genealogy like this it'll be the best game in the series ez. As it stands, SoV is somewhere in the middle- or upper-middle but doesn't break into my favorites.
|
On May 25 2017 16:35 TheYango wrote: Beat the game.
Final team:
Alm Side - Alm @ Royal Sword +3/Falchion - DF Gray @ Brave Sword +2 (used Rapier +3 for basically the entirety of act 4 and most of Duma Temple) - GK Kliff @ Steel Lance +4 - Mathilda @ Gradivus - Clair @ Ridersbane +3 - Python @ Killer Bow - Sage Tobin @ Mage Ring - Saint Faye @ Angel Ring - Silque @ Rion Shield - Tatiana @ Speed Ring
Celica Side - Celica @ Mage Ring - Saber @ Brave Sword +2 - Kamui @ Brave Sword +1 - Deen @ Blessed Sword +1 - Palla @ Blessed Lance +3 - Catria @ Steel Lance +4 - Est @ Blessed Lance +1 - Conrad @ Steel Lance +3 - Leon @ Silver Bow +1 (Ward Arrow for the Medusa Arcanist is super nice) - Genny @ Angel Ring
If I were to play again, I'd probably optimize my forging a bit more. The gold availability is heavily slanted toward Alm side, and the teams should adjust accordingly. Don't really have much interest in playing postgame since that's never been a thing I particularly enjoy. I'll probably go finish up the last few chapters of my Thracia playthrough and then start a new playthrough of Shadow Dragon or something.
Game's overall something like a 7.5/10 for me. Everything but gameplay was an easy 10/10, but Gaiden gameplay is just...ugh. It's mostly bad but tolerable for the first half of the game, and then starting from mid-chapter 3 Celica's side is just total ass. Maps like the bow fort and Grieth's Fort are just un-fun slogs that just get slowed down by abysmal desert movement and have an annoying degree of unreliability introduced by 20 avoid floor tiles. Swamp maps were similarly un-fun but at least by then my Dread Fighters were promoted and could move 1 more space and the Whitewings were trained up enough that they could rush through maps quickly. Alm's side is actually much more tolerable given that the the bad maps are mostly just overly large and empty rather than being actively unfun, and having two warpers still helps to speed things along.
Other than Gaiden's map design and mechanics, a lot of the new stuff is quite fun. Forging isn't ridiculously imbalanced like its previous iterations, but with how anemic gold availability is for most of the game, it kind of gravitates to a few really powerful forges (e.g. Ridersbane being the most powerful weapon for like the entirety of Ch. 3 and 4 Alm), and a lot of the Regalia weapons are flat-out worthless because how are you going to spend 5 gold on things. Would love to see them fine tune it for future games. Turnwheel we've already discussed. I think it's a net positive for the series and could see it coming back in some form in future games to bridge the gap between Casual and Classic (or just replacing Casual altogether).
I have more I want to say but I'm tired and I'm not sure if anyone really cares. TL;DR if IS remakes Genealogy like this it'll be the best game in the series ez. As it stands, SoV is somewhere in the middle- or upper-middle but doesn't break into my favorites. Should be noted that head of SoV development wants to remake Sword of Seals
Also as far as the gold mark goes, I kindof didnt really do as much as I should have for non dread fighters. Leon had a maxed iron bow and palla still had her javelin.
|
Did you not get the Silver Bow from the Lost Woods? I still would have used an unforged Silver over an Iron just for Ward Arrow.
Also, Killer Bow is absolutely insane weapon. Python overtook Leon on kills by the end of the game despite being terrible all the way into act 4. Hunter Volley is literally just 1-5 range Double Lion.
|
On May 25 2017 17:01 TheYango wrote: Did you not get the Silver Bow from the Lost Woods? I still would have used an unforged Silver over an Iron just for Ward Arrow.
Also, Killer Bow is absolutely insane weapon. Python overtook Leon on kills by the end of the game despite being terrible all the way into act 4. Hunter Volley is literally just 1-5 range Double Lion. I liked having the aiming skill iron bows give. Also where is the killer bow? Did you forge it?
|
On May 25 2017 17:21 Cricketer12 wrote:Show nested quote +On May 25 2017 17:01 TheYango wrote: Did you not get the Silver Bow from the Lost Woods? I still would have used an unforged Silver over an Iron just for Ward Arrow.
Also, Killer Bow is absolutely insane weapon. Python overtook Leon on kills by the end of the game despite being terrible all the way into act 4. Hunter Volley is literally just 1-5 range Double Lion. I liked having the aiming skill iron bows give. Also where is the killer bow? Did you forge it? Forged, yeah.
|
I just finished chapter 3. So far its not too bad (outside of some maps being completely random compared to the rest).
I have no idea what I am doing with my units for upgrades/forging though. I am just going with what seems alright and will probably forge the weapons for my strongest units.
Also I had no idea what to make people on Alm's side from the beginning so I have a few of them I stopped using (I made Gray a mage and Faye a Pegasus knight, but both have gained pitiful stats and have been replaced by Delthea/Clair). Always a chance for next play through to do more with that though.
|
im not even going to get to use leon, brigands surrounded him and killed him in like 2 turns before I could even get over there lol.
bad luck or is there a strategy for that map? too late now but meh, seems like hes the only archer you get celica's side?
|
|
|
|