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Quake Champions is an upcoming arena first person shooter with the intent of reviving the genre. It has the full backing of bethesda and is aiming to become a relevant esport. It features all the quake classic guns: super shotgun, rocket launcher, nailgun, lightning gun, and railgun. Gameplay differs from former iterations by having champion powers. Every hero will have a unique power. A few examples that we know so far are a teleport ability, a charge, or even gaining air control like QW/CPMA style.
The two competitive gamemodes are duel(1v1) and sacrifice(4v4). In duel you play a best of three rounds. You choose 3 different champions before a match starts. When a champion dies he/she cannot be used for the rest of the round. When you lose all your champions you lose the round.
Beta sign ups are live and you can get in just by signing up. https://quake.bethesda.net/en/signup
https://www.plusforward.net/quake/post/26575/ESL-and-id-Software-join-forces-for-Quake-World-Championships/
This thread will be updated as new information arrives.
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Uhh I entered my age and now all I get is "We're sorry but you may not access this site. Please review our Privacy Policy."
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Probably that you're too young? maybe even too old and you can't handle the SPEED and INTENSITY.
Nyx Champion trailer released: + Show Spoiler + Unlisted Nyx video: + Show Spoiler +
It looks like nyx will lose her hurtbox during the phase shift which seems quite powerful.
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I read somewhere that you can play without classes if you want. From the unlisted video, my first impression is that the ability she have should have much lower duration.
Iam expecting matchmaking queue 1v1 mode. Just matchmaking initself would make me buy the game instantly probably. Hopefully they include rocket arena mode from quake 3, and than maybe even tweakable items so its more about duels
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Meh... OW influence is strong in this one. Classic FPS's have such a solid gameplay, no need for that fancy crap. /dissaprove.
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It will have matchmaking, that's a given. And yeah, Willits said that there will be an option to play with "classic" ruleset (i.e. q3/ql one) without abilities and stuff, but what's the point in adding heroes to the game in the first place then? Imo, everyone should be *forced* to play the same thing.
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Agree, i hope they can make these abilties balanced and fair and than people play this in MM. To not split community. Anyway i hope they add some movement in the air in this quake. Dont think that has been in previous ones? Atleast some A+D movements while in air.
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QW had the A + D movements in the air.
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On March 09 2017 02:14 Foxxan wrote: I read somewhere that you can play without classes if you want. From the unlisted video, my first impression is that the ability she have should have much lower duration.
Iam expecting matchmaking queue 1v1 mode. Just matchmaking initself would make me buy the game instantly probably. Hopefully they include rocket arena mode from quake 3, and than maybe even tweakable items so its more about duels Lets hope it will have a big enough player base for a match making.
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I'm guessing it'll get most of the QL population and from all the other AFPS games. So at least 200 people will be playing
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Champion powers? No thanks...
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I really liked Quake Live but I can't see the Quake format working well with characters and abilities and cooldowns. One of the best things about Quake is that you load into a game 100% equal. idk, different characters and abilities just turn me off on principle for the franchise. I hope its good though. I signed up for the beta, hopefully I can get a key and be proven wrong!
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Seems like quake champions is damned no matter what it tries to do compared to quake 3. I guess it could go the dota 2 route which was to copy paste dota 1 with some shiny new graphics.
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Champions powers sound a bit hit or miss. I'd love to see players maining some characters and forming unique play styles and complicating the situational map control even further, but it sure has trouble written all over it.
It could be interesting if various characters for example have a bit different movement speeds and make better use of some weapons/powerups than others so that map specific strategy varies on depending on the matchup. Likely it's nightmarish to balance though, but maybe some kind of smart pick/ban system can bring some stability to it.
The Nyx's ghost walk seems like a pretty lame thing in the longer run though. There's potential for so many cheap kills and escapes with invisiblity in Quake gameplay. Maybe it'll work in a team game, but from 1 on 1 perspective an invisible assassin doesn't seem that much fun.
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I like different stats deponding on which class. Would maybe like to see different use with weapons as well.. Not sure how though.
But for abilities to work they cant feel "unfair" or "abuseable". They should be about skill but still differ in how you play against specific classes.
Dont like cooldown based skills though, i found that to be really bad in games. Rather resource of some kind. Cool part is that items contribute to the these class skills on maps, so that can add some sort of strategy.
Really hope some items arent to powerful aswell, maps should add strategy but also not be to dominant.
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Everyone is complaining about classes, most want some air control, but nobody plays reflex or any of the other cpma/q3 like games or even ut like games. I for one look forward to Quake Champions and don't hate the look of the game so far. Visibility could use some work, maybe decrease gibs. Hope the f2p model doesn't invite too many hackers and the hats don't look too ugly/intrusive.
I registered on 2 e-mails and don't mind sharing my account with some trustworthy TL guys. I also expect buyers to get early access soon.
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