but mythic Mannoroth and Archimonde were fun, despite being infuriating fights.
I had a lot of fun with Archi but not Mannoroth. The first phase got very tedious and he took twice as long as any other boss in the raid (combat hours/minutes before kill)
Mannoroth grew on me after a while for some reason. It's still infurating regardless. I could never get a good parse on that fight cause I was ALWAYS in the sac fear group without fail except maybe 1 or 2 kills out of the 20 something we did. Mannoroth Heroic was a very lame fight though. I didn't understand how guilds struggled on it when we nearly one shot it the first time.
We had 220 wipes on Manno and 300+ on archimonde, so yeah. It was a month between each kill and that was the only thing we focused on were those two bosses, since it landed on holiday time, we kept extending lockouts. ------------------- @ trinket: Some people were telling me the proc rate was much lower because blizz over valued the move speed or something (lol).
I could be wrong, but it's just that it never ranked very high on trinket charts, but now apparently it does. It's possible that haste is much more valued as BM too, and I can see why.
Doubt it includes set bonus anyway, but its a perk since I got an 885 neck out of court 14 or something this same week.
On February 27 2017 02:46 Redox wrote: Man I really liked Gorefiend. Current bosses seem to suck kinda.
Yeah. I want another Thogar :D
Heroic Thogar was fun, but Mythic really was on another level. The fight was my first mythic fight since coming back to WoW since BC and was more or less my trial run for getting invited to the guild. So I really, really enjoyed it.
I liked Thogar while progressing, but in the end you just had to memorize a really long movement pattern and never deviate from that, so it was very boring afterwards. Also, Gorefiend was awful with my guild. For some reason we still spent entire raid nights wiping on him while killing Velhari and others on the 1st attempt. We certainly had way over 100 Gorefiend wipes.
I did like Velhari though, it wasn't a stupid gimmick fight like a lot of others in HFC and simply required good execution.
On February 24 2017 01:42 Noocta wrote: Going to be a weird chocie for some people here but Aluriel is the fight I like the most. There's a lot to be said about abilities bloat on current boss design. How Blizzard is having issue making bosses hard without giving them dozens of abilities to look out for at the same time ( Helya Mythic is the biggest offender here )
But Aluriel is such an elegant fight. She has 3 schools of magic, with one spell in each school only. Mark of frost, blazing charge, arcane orbs. She then can duplicate, detonate and animate those spells. No bloat, very simple concept, fits fully with her character concept ( She's a spellblade afterall ) and yet not an easy fight at all in Mythic, despite rarely having to deal with 2 abilities at once.
I agree. Aluriel is probably one of my favorite fights in Nighthold, because it is one of the better designed bosses.They kept to the core concept and didn't add any extraneous stuff to it, and evolved it with an extra ability per school (normal adds just spawn and melee, heroic adds spawn and do their thing (frost pushback, pulsing fire aoe, and raid-wiping arcane aoe that serves as a dps check of sorts), and I haven't gotten there on Mythic yet)
Some of them are kinda fun just for lols. I think Elisande is pretty neat, and similiarly Chronomatic Anomaly (Mythic) for the movement and the fast/slow shifting.
The rest I'm kind of eh about. Gul'dan is like imperator and is just soooo long that I start to lose interest.
Whats your character screen addon? also your dps meter? That's something ive been looking for for a while
pretty excited that I got a good drop in a reasonable period of time (2 arcway runs, a 12 +3 and a 13 +2)
I guess it got buffed, it has a 20% uptime.
On February 24 2017 01:42 Noocta wrote: Going to be a weird chocie for some people here but Aluriel is the fight I like the most. There's a lot to be said about abilities bloat on current boss design. How Blizzard is having issue making bosses hard without giving them dozens of abilities to look out for at the same time ( Helya Mythic is the biggest offender here )
But Aluriel is such an elegant fight. She has 3 schools of magic, with one spell in each school only. Mark of frost, blazing charge, arcane orbs. She then can duplicate, detonate and animate those spells. No bloat, very simple concept, fits fully with her character concept ( She's a spellblade afterall ) and yet not an easy fight at all in Mythic, despite rarely having to deal with 2 abilities at once.
I agree. Aluriel is probably one of my favorite fights in Nighthold, because it is one of the better designed bosses.They kept to the core concept and didn't add any extraneous stuff to it, and evolved it with an extra ability per school (normal adds just spawn and melee, heroic adds spawn and do their thing (frost pushback, pulsing fire aoe, and raid-wiping arcane aoe that serves as a dps check of sorts), and I haven't gotten there on Mythic yet)
Some of them are kinda fun just for lols. I think Elisande is pretty neat, and similiarly Chronomatic Anomaly (Mythic) for the movement and the fast/slow shifting.
The rest I'm kind of eh about. Gul'dan is like imperator and is just soooo long that I start to lose interest.
Whats your character screen addon? also your dps meter? That's something ive been looking for for a while
dmg meter looks like Skada? I prefer Details! myself (found it more accurate with logs) but they are all basically the same.
pretty excited that I got a good drop in a reasonable period of time (2 arcway runs, a 12 +3 and a 13 +2)
I guess it got buffed, it has a 20% uptime.
On February 24 2017 01:42 Noocta wrote: Going to be a weird chocie for some people here but Aluriel is the fight I like the most. There's a lot to be said about abilities bloat on current boss design. How Blizzard is having issue making bosses hard without giving them dozens of abilities to look out for at the same time ( Helya Mythic is the biggest offender here )
But Aluriel is such an elegant fight. She has 3 schools of magic, with one spell in each school only. Mark of frost, blazing charge, arcane orbs. She then can duplicate, detonate and animate those spells. No bloat, very simple concept, fits fully with her character concept ( She's a spellblade afterall ) and yet not an easy fight at all in Mythic, despite rarely having to deal with 2 abilities at once.
I agree. Aluriel is probably one of my favorite fights in Nighthold, because it is one of the better designed bosses.They kept to the core concept and didn't add any extraneous stuff to it, and evolved it with an extra ability per school (normal adds just spawn and melee, heroic adds spawn and do their thing (frost pushback, pulsing fire aoe, and raid-wiping arcane aoe that serves as a dps check of sorts), and I haven't gotten there on Mythic yet)
Some of them are kinda fun just for lols. I think Elisande is pretty neat, and similiarly Chronomatic Anomaly (Mythic) for the movement and the fast/slow shifting.
The rest I'm kind of eh about. Gul'dan is like imperator and is just soooo long that I start to lose interest.
Whats your character screen addon? also your dps meter? That's something ive been looking for for a while
Finally managed a +20 in time. We did Vault, then got 21 arcway. First 2 blobs are easy. Stealth past that second group of blobs to the first seer. Wipe. Reset. Same again and wipe. Cant get him down before eyes kill everyone. Was like +590% dmg. :|
On February 27 2017 20:59 Stancel wrote: 2 heroic krosus kills, 4 pieces of loot and none of them are the fire relic fuuuuuck
That fire relic trait isnt really that great though its only worth if it TF's like 10-15 ilevels over the bis traits. If you want any it would be the one from Spellblade or Elisande
How many Foxflowers could i probably sell near those prices? 100, 1000, 10,000 in a week or two before price crashes to under 300g? I don't know the market but if it's not many then it might be worth swapping professions temporarily
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Necrotic now drops when you leave combat on live server, hotfixed in early. Still 10s duration i guess but should be nice (:
How many Foxflowers could i probably sell near those prices? 100, 1000, 10,000 in a week or two before price crashes to under 300g? I don't know the market but if it's not many then it might be worth swapping professions temporarily
Quite a lot. I have sold like 2k at once without a large price drop and that was not the biggest server. On a larger server 10k a week does seem possible. Assuming a raider needs 10 flask per week 100 raiders would use that up. And you dont make 1k blood / week.
Actually managed to finish 21 arc, though not in time. Every mob hits so fucking hard but the most annoying ones are the withered before the construct boss. Fucking oneshot me when they have 2+ bolstering :/