The Official Fighting Games Topic - Page 22
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thedeadhaji
39489 Posts
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ArC_man
United States2798 Posts
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AdamaS
119 Posts
"Boo-yah"! | ||
micronesia
United States24490 Posts
On June 08 2008 08:18 thedeadhaji wrote: wait arc were you the one doing like a phd at ucla? I think i got you mixed up with micronesia lolol. Er so you know I'm graduated from umd I guess. Starting a masters soon though :p | ||
KOFgokuon
United States14888 Posts
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thedeadhaji
39489 Posts
buffer parry on the way up ffs, esp if you know you're playing someone above your league, why is he crowch guarding vs a hyakkishuu, etc. and his heel 2nd round was just -_-. | ||
ArC_man
United States2798 Posts
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Bill307
Canada9103 Posts
On June 07 2008 17:40 freelander wrote: who is this JR guy? JR = JR Rodriguez. He's appeared in many FFA ranbats in the past, doing increasingly better but rarely getting top 4. That was many months / a year ago, though. On June 08 2008 04:07 ArC_man wrote: More like, which group of idiots has the time to lose 66 matches in a row to him >_< I've had an 0-40 losing streak on a 3s machine at least once. I've also gone 2-100 on console against someone. Yes, he actually counted all those wins, lol. Ironically, my two wins were both with Chun-Li and both 3-0 in rounds o_Oa. From those experiences, I learned that once you go 0-10 or 0-20, you should take a break because if you stay at the machine, your play is only going to get worse. You've gotta calm down, relax, and take some time to think about why you're losing and what you can do to not lose or lose less one-sidedly. In fact, I think it helps to step back and think about your loss after every loss. You learn a LOT more that way than by mass-gaming, just like in StarCraft where you learn a lot more from analysing your losses than you do from actually playing. (Execution skills aside, in both cases.) To add to what triple-MC said about blocking in AH, I've learned that unlike 3s, once you're in block stun (and assuming you don't guard cancel), it doesn't matter whether you block left or right: you'll block everything. Presumably this was done to make 6GC-ing possible. Example: in 3s, you can do a cross-up with Yang's SA3 where the opponent has to switch blocking from left to right while Yang is passing overhead. If this happened in AH, as long as you blocked the 1st hit, you'd block the rest -- regardless of whether you pressed left or right -- because you'd stay in block stun. I believe this does not apply to high/low blocking, however, since you can do unblockables with plant seeds where the plant hits low and you do a high attack simultaneously. Another game mechanic that I want to investigate a little more is clashing. In 3s, once you parry something, you can parry again immediately, even during the 16-frame parry-freeze. In addition, you can parry multiple things with a single parry, as long as they all hit within a few frames of each other. In AH, I'm not sure if you can clash with something else (e.g. Gier) during clash-freeze: I suspect you'd get hit during the clash freeze no matter what you do. I've never actually seen this situation happen before. However, I have seen that if you start clashing with the love laser super, and the opponent walks up and hits you, you'll get hit rather than clashing with them. Btw, new AHF casuals coming up from me soon. Moral of the day: Heartful Punch (Heart's DP) beats everything. :S Also, Kamui is gayer than Kira. | ||
Bill307
Canada9103 Posts
On June 08 2008 15:08 ArC_man wrote: Too many people try to parry the dive kick and punish on the ground, it's very tempting but way too risky if Akuma knows what he's doing. You'll get hit and you get 75% stunned and it's over. I think the first time I played against JR, I tried to parry his divekicks and I ended up double perfected. Too true. Although with Ken, you can just shoryu: 100% guaranteed to hit (or trade) if you do it reversal, since Akuma can't parry during demon flip. In fact, with any shoto, you should never get hit by demon flip, period. (I still do, but nevertheless!) | ||
freelander
Hungary4707 Posts
They just demonflip at me and I can't do jackshit This is a funny thing because you can't learn these kind of things from the highest level of videos. You just see that they don't this and this. And you assume that they don't because these things are PUNISHABLE somehow. I assume this is why shouldn't start learning Starcraft by watching S-Pro replays. I started to have nostalgia now , when I first started being able to defend against marine + scv rush in pvt. When the first time I was able to bait reversal shoryukens and throws. | ||
Bill307
Canada9103 Posts
Too true about not being able to learn these things from high level videos. (Unless you have a commentator -- speaking English -- who points them out. Like Rockefeller used to. Or like Chill + Artosis in the TSL.) I still remember the first time I beat my high school friend in SCBW, who taught me how to play. I went absolutely nuts. I started telling everyone "I BEAT JUSTIN! I BEAT JUSTIN!" Similarly, when one of my friends (who I'd been teaching SC to) finally beat my main race for the first time, after we'd been playing together for years, he screamed so loud his parents came up to his room worried that something bad had happened to him, lol. He said his hands wouldn't stop shaking for several minutes, too. Actually, at C3, my hands were shaking during/after all of my AH matches. (Except maybe the ones vs Arturo: I think I was too confused / overwhelemed to be nervous. T_T) You can probably tell from the footage, too, because after one of my matches I remember I couldn't hold the camera still. ^^;; Edit: Oh damn, I have 3.25 hours of AHF footage to sift through. :S It takes up 750 MB even when compressed at 512 kbps. | ||
KOFgokuon
United States14888 Posts
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freelander
Hungary4707 Posts
Ye all these nice memories come from these silly games. Ouch. I started playing Starcraft with a friend. He is much more talented than me I guess. After a month of playing, he had like 100-120 apm, while I had about 30-40. He could beat us (his friends) in 3v1, 4v1 matchups. He played terran, apparently. The first time I could beat him in pvt, I was very happy I think. Though I can't remember the exact game. He got lost in the maelstrom of WoW and Ragnarok. :noo: I started playing fighting games with this friend actually 2 years after this I think we both tend to get addicted to games We started with GG, then moved on Akatsuki Blitzkampf and then 3s. Actually all of this on PC. We don't have any money to consoles I was so happy when the first working emulation of 3s got released He likes 3s the most, because he says he doesn't have to go to training modes an such. He says he doesn't like long combos, 3s is so simple and nice, good animation etc. Though in very rarely occasions he plays GG with me which I think is a better game. For a long time he was my only opponent at these games. Eventually I got better than him, because I went to training mode, watched match videos etc. while he played Ragnarok or Wow. In Hungary, noone plays fighting games. Most of the people just know the (shitty) Mortal Kombat series, and can't imagine serious competitive gameplay. Though some know Guily Gear (but the whole SF series is practically unknown).. There is no arcade culture in Hungary. The only arcades are at the different plazas, and those are very unprofessional, casul types and empty. Actually I think I am the best player in the country at 3s and GG.. Two things: the release of GGXX#reload online on PC and the release of GGPO beta helped me keep playing on I still play on keyboard , what a loser. I tend to be addicted, I think. My interest of improving at sc started fading when I got to know these games. One addiction changed to another... Though I started learning terran not too long ago( I always played as protoss before). But I feel I can't play so many games at the same time.. I am already 19 .. Ok, I don't know why I did write all of this, but I feel as a member of anonym gamers now | ||
Harem
United States11390 Posts
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freelander
Hungary4707 Posts
On June 10 2008 07:21 Harem wrote: Option select throw is still in Guilty Gear. "A technique used back in XX and #R, which has since been removed for the most part in Accent Core. A method of doing this still exists, however it isn't typically used anymore." I just read this on dustloop. Which is that method and why it isn't used? I know the old method was holding back on joystick, and pressing HS+an another attack button. | ||
Harem
United States11390 Posts
However, I meant like chars can do say 6P+H. If they are in throw range then they will throw. If not then you will just do 6p, 6k whatever depending on what you OSed with so you don't have to worry about whiffing a 6H. | ||
Bill307
Canada9103 Posts
A similar thing happened to me when I started playing 3s (the first fighting game I really got into): I played SC less and less, to the point where now I play only when other people ask me to come online -- assuming I haven't already agreed to play 3s. KOFgokuon: I've been recording matches with my digicam for about a month, now. AHF videos from Sunday are starting to go up, now. Here's one that I thought was amusing: MDK has no fear of Bhanri. | ||
thedeadhaji
39489 Posts
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ArC_man
United States2798 Posts
From those experiences, I learned that once you go 0-10 or 0-20, you should take a break because if you stay at the machine, your play is only going to get worse. You've gotta calm down, relax, and take some time to think about why you're losing and what you can do to not lose or lose less one-sidedly. In fact, I think it helps to step back and think about your loss after every loss. You learn a LOT more that way than by mass-gaming, just like in StarCraft where you learn a lot more from analysing your losses than you do from actually playing. (Execution skills aside, in both cases.) Yea it really takes some time (like a day, or maybe even weeks for me) for new things to sink in, which is why I think playing in the arcade with a group of people is good for getting better. After I get off, I get some time to think over what I did wrong in the match and hopefully correct it the next time I get on. It also prevents me from losing like $5 in like half an hour >_<. With Q, you really don't have much of a choice but block and look for an opening to jump out+parry. Jump back fierce if you're not in the corner and be very very patient and safe. You can also SA1 through stuff (which is what my friend does a lot). Btw, abuse his kara throw like crazy, it's one of the best in the game and like his only source of damage lol. | ||
MCMcEmcee
United States1609 Posts
On June 10 2008 07:51 Harem wrote: You can't have a burst and have to be in the air for that one so that's why you don't see that one that much. However, I meant like chars can do say 6P+H. If they are in throw range then they will throw. If not then you will just do 6p, 6k whatever depending on what you OSed with so you don't have to worry about whiffing a 6H. hey Harem how's the BEST ANJI ALIVE! coming along Also you generally want to option-select throw with a non-command move input, so 6S+H works for most people as their ground throw (Buri gets a little screwed here but Buri couldn't really OS throw to begin with) and for airthrows you can do whatever. Main reason you'd want to do a non-command-move is that a lot of command moves are slow and sucky on whiff and probably won't work if they jump anyhow, which negates the whole point of doing an OS forward throw. Also you can option select your reversal throws by doing whatever motion for a special and ending with 4/6H somehow. For a lot of moves you just do the H version and you're set, for some moves you press H on top of the actual input. You can also do this with reversal bursts (but not while you're still lying on the ground) which is hilarious. Bill- AH works more or less like other fighting games in handling blockstun- once you're in blockstun, you are stuck in block till you aren't in blockstun anymore. You could technically just take your hand off the stick as long as they kept going mid, though you still have to block low as usual. Also of note for AH blockstun is how brutal fuzzy guard seems to be in this game... not only do you get counted as standing if you blocked low in a fuzzy guard situation, it seems like the game actually leaves you standing to eat whatever followup. Particularly brutal for characters like Heart (fuzzy guard jA XX DP HC combo), and for almost everybody against Cathy (fuzzy guard jA into standing Cathy loops). I don't remember if Lilica's jA hits at the right angle to instant overhead as a fuzzy guard into ichi-ni-san HC combo, though it'd be pretty buff. Saki fuzzy guard jA XX super. Dunno who else has an instant overhead jump attack or a move that hits properly to fuzzy guard off a JC or wind-Arcana-Blast ADC setup (Cathy can probably do jump in jB(blocked) JC djC (hit, fuzzy guard) XX spin) but since fuzzy guard seems to be in the game, I don't see why you wouldn't be able to do GG style mixups (especially since you can still double jump after an airdash). Huge lulz to be had if fuzzy guard works like I think it does in AH2, too bad I'm the only Cathy player in Austin or I would be making fools eat some loops. As for clashing... mostly seems like each "hit" can only clash once and then you have to re-clash with the next hit or clash-cancel into another move. Though some moves seem to have more "hits" for clashing purposes than actual hits? It's more a move specific thing I guess. You CAN be hit during a clash, though, which is why you need to be quick in a clash situation. | ||
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