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On August 23 2016 08:23 Tumblewood wrote: ideally: - we as town get the item - GB, chezinu, iamp, prplhz, and maybe kurumi die - no one falls off the edge (too unpredictable for my taste)
I'd ordinarily be with this, but Kitaman did warn of a mafia tampering with the belt so that could be a huge problem. Someone more experienced might need to come up with "compromise" methods around this or how better to plan for something like that. Probably can't, IDK.
GB/Chez/prplhz need to 100% go. I won't argue with that.
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I need to check the diagram again, run some numbers. pulls are less useful than pushes but conserve them anyway. we want a situation where it would take a highly coordinated effort to ruin our position.
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I feel like I don't stand a chance with Half the Sky because she can say "Lynch town, don't lynch scum" and it's scum hunting and I can say "Lynch scum, don't lynch town" and then it's TMI.
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On August 23 2016 08:11 Half the Sky wrote: Also I read Palmar's ruleset very very carefully 3 or so times....and I think Kurumi might have tried to actually pull Chez to safety.
Pushing anyone off the conveyor belt means another row (in this case, row 6) will become red, as in the incinerator becomes larger.
"more spots on the incinerator...." etc.
yeah i want chez to live
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##Pull Item
Push and pull disformation.
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btw i can't die to this so dont worry
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On August 23 2016 08:42 prplhz wrote: ##Pull Item
Push and pull disformation. no
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On August 23 2016 08:43 Palmar wrote:no
yes
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On August 23 2016 08:42 Kurumi wrote: btw i can't die to this so dont worry What is it about this game that has made so many people decide not to play bc they can't die.
I think it's time for another round of Ver's Responsibility mafia after this.
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I'm serious thought about getting some folks together to push either damdred or disinfo up for the item and then pull them back
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We also need to push Chez up so that mafia cannot auto-pull him off before we have reacted. He's a bit too close to the bottom for my liking. Couple of pushes will make more work for mafia.
I'm definitely glad I negated Kurumi's move there now.
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On August 23 2016 08:46 Meapak_Ziphh wrote:What is it about this game that has made so many people decide not to play bc they can't die. I think it's time for another round of Ver's Responsibility mafia after this. Is Responsibility Mafia II still open for signups?
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On August 23 2016 08:50 Half the Sky wrote: We also need to push Chez up so that mafia cannot auto-pull him off before we have reacted. He's a bit too close to the bottom for my liking. Couple of pushes will make more work for mafia.
I'm definitely glad I negated Kurumi's move there now. I'M MAFIA???? HELLO???? WHY AM I NOT PULLING HIM OFF???????
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oh, someone pushed him back from the edge
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well i could have pulled him off when i had the chance wouldn't have been scummier than pushing Lunaticman
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ugh i can be killed today also i cant kill gb today, which sucks at least my push was pretty good
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should've blown up the fucking moon
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+ Show Spoiler [current position] +1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__________][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[___________][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][___________] 12.[__prplhz__][_Meapak_Ziphh_] 13.[_Chezinu_][__Kurumi__] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on kurumi 1 push on chez 1 push on prp + Show Spoiler [we are here] +1.[__________][___________] 2.[___________][__________] 3.[__Item__][__________] 4.[__prplhz__][__________] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation_] 7.[_Stutters_][_fecalfeast_] 8.[_Chezinu_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__Kurumi__] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on kurumi 1 push on disfo (assume we don't use the item / it doesn't change everything drastically) 1 pull on disfo + Show Spoiler [we are here] +1.[__________][___________] 2.[___________][__________] 3.[__________][__________] 4.[__prplhz__][__Kurumi__] 5.[_GlowingBear_][_Lunaticman_] 6.[_Damdred_][_Disformation w/item_] 7.[_Stutters_][_fecalfeast_] 8.[_Chezinu_][_Shapelog_] 9.[_Half the Sky_][_iamperfection_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__________] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 push on iamp 1 push on chez 1 push on GB + Show Spoiler [we are here] +1.[__________][___________] 2.[_GlowingBear_][__________] 3.[_iamperfection_][_Chezinu_] 4.[__________prplhz__][__Kurumi__] 5.[__________][_Lunaticman_] 6.[_Damdred_][_Disformation w/item_] 7.[_Stutters_][_fecalfeast_] 8.[__][_Shapelog_] 9.[_Half the Sky_][__________] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][__________] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] 1 pull on luna (maybe) 1 pull on damdred 1 pull on disfo + Show Spoiler [final position] +1.[__________][___________] 2.[_GlowingBear_][__________] 3.[_iamperfection_][_Chezinu_] 4.[__prplhz__][__Kurumi__] 5.[__________][__________] 6.[__________][__________] 7.[_Stutters_][_fecalfeast_] 8.[_Lunaticman_][_Shapelog_] 9.[_Half the Sky_][_Damdred_] 10.[_sicklucker_][___Rels___] 11.[_Artanis[Xp]_][_Disformation w/item_] 12.[__________][_Meapak_Ziphh_] 13.[__________][__________] 14.[_Kitaman27_][_Tumblewood_] 15.[__________][__________] we have 1 PoP of buffer room for every change. woohoo! takes 8 pushes and 4 pulls
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that also leaves us ~7 pushes and ~9 pulls to fix any problems..
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