On May 12 2016 00:36 LaNague wrote:
i would not mind a bit longer domination type gamemode.
i would not mind a bit longer domination type gamemode.
Same, I would really like to see that in the future if the balance and engine allows for it :D
Forum Index > General Games |
ZeromuS
Canada13378 Posts
On May 12 2016 00:36 LaNague wrote: i would not mind a bit longer domination type gamemode. Same, I would really like to see that in the future if the balance and engine allows for it :D | ||
Reaps
United Kingdom1280 Posts
Take RTCW:ET, this is a FPS that did objectives right. One map for example Goldrush you would have to capture the first point, then escort a tank to a bank, use the tank to blow open the bank door's, steal the gold inside, take the gold to a truck that is just outside, then escort the truck to the other end of the map. During all of that the other team is trying to stop you. It also left permanent changes to the map after each objective. Something along those lines would be awesome to see in OW, it would also most likely mean longer games if they went more in depth with the objectives. Main reason why i'm writing this is because someone asked Dustin Browder on twitter about something similar with the objectives and he said it was a cool idea. So maybe something for the future. | ||
ZeromuS
Canada13378 Posts
| ||
Reaps
United Kingdom1280 Posts
| ||
Andre
Slovenia3515 Posts
Aside from more complex objectives/game type, I'd like to see something added to the movement. Make it more interesting, as of now I don't think you can do much interesting stuff with it except with movement-based abilities ofc. But that could just be because I don't know the game enough. | ||
RuiBarbO
United States1340 Posts
There were a couple of little things also. I'd like a minimap, for one. And the change in mouse sensitivity when you scope with Widow is really annoying. Anyway, I don't want to rag on it too much since I can see other people really enjoyed it, and that's great. And I did have fun at times. But I think I'll be sticking to other games for now. | ||
daemir
Finland8662 Posts
Btw, you can change the scope sens for Widow in the control options, there was a dropdown menu where you can select individual heroes from the list and change settings just for them. Some of the heroes had extra options like Widow has an option to pick how sensitivity changes when you scope. | ||
RuiBarbO
United States1340 Posts
On May 12 2016 03:00 daemir wrote: It's just a matter of finding the hero that suites you. I know my twitch aim isn't what it used to be, so I didn't play a single game as Widow, but I played a fair bit of soldier 76 because I can still track with my aim. Liked Mei and Mercy the most by far. Btw, you can change the scope sens for Widow in the control options, there was a dropdown menu where you can select individual heroes from the list and change settings just for them. Some of the heroes had extra options like Widow has an option to pick how sensitivity changes when you scope. Ah, I was looking for something like that but I guess I didn't look hard enough. | ||
RaptorZGaming
59 Posts
Ah, I was looking for something like that but I guess I didn't look hard enough. I definitely feel like they should have that as part of the tutorial, or after your first game or two. It honestly took me 10 hours at first when I got into closed to truly explore these options and use them to my advantage. I dunno, I really wanted to like Overwatch and have been hyped for it since it was announced, but actually playing just didn't feel satisfying. I think in part because it's a game that demands a ton of coordination which just wasn't there with the quick play. I never really felt at the end of a game like I'd actually contributed anything, in fact I had to wait until the stats screen just to have any idea of what my impact had been. Which is probably because I wasn't very good. And it just felt like I was basically spawning, running in, using abilities, eventually dying to one of the auto-kill abilities on the other team (Hanzo, McCree, S76), waiting 5 seconds, and repeating. The only exception was when I was playing Symmetra, whom I found to be a lot of fun and wound up picking most of my games. But I don't think I can justify getting the game just for her. For what its worth, I definitely feel like this games true experience is with a smaller group, or a full group. The ability to talk about what you did, whats happening, and just be excited with your friends make this a lot more fun. However I tend to solo play a lot, and in time the game definitely will be more rewarding for solo players. There was not any MM in the open beta, and most of the population only had that one week to figure out the game and heroes. Going into launch, after two or three weeks, people will have a much better grasp of the game. Jeff Kaplan actually talks about this in relation to Bastion/Torb. First month of a beta everyone screams to remove the heroes, but after just a month of playing the attacking side at higher skills begins to win 55% or more of the time. So all in all, when the game comes out if you are going to play give it time! Like any game, it takes time develop map and game sense. There are a lot of elements of tempo, and map control in this game that take more time than people anticipate to fully realize/control them. Symmetra is a blast! And you most definitely can pick her up on every defensive setup, or even on offense when you are escorting a pay-load. Her sentrys make standing near the pay-load a risk, and her teleporter can be used to get your teammates back on the pay-load after death that much faster. Personally I love overwatch. The game has so much character, story, and depth. I feel like Blizzard did a pretty good job marrying the MobA world of heroes and the fast paced action of FPS's. This game has a lot of special elements that a lot of games do not use as well, like verticality. I also find the ability to switch heroes, while at first daunting and almost pointless, because incredibly important the better you get. I found myself regularly switching between Tracer, Widow, Zarya, and Mecry. Depending on what the team needed, or what I wanted to play. All in all, overwatch simply surprised me. I wasn't anticipating a game made to be "so much fun" to be this in-depth! | ||
Andre
Slovenia3515 Posts
I'd still like faster movement on every character though, it feels too slow when you're moving around. Especially after respawns. I'd equate the movement to LoL where every character feels it has a static movement without any variance(aside from abilities ofc), compare it to dota where there's turn rates it already adds an interesting dynamic to how you move(albeit a small one). Movement in these kinds of games always adds so much to the experience, think of quake, Jedi Academy, and GunZ. All of those games had so many cool things happen just because of how deep basic movement was. | ||
MrMatt
Canada225 Posts
| ||
FeyFey
Germany10114 Posts
And it really helps that there are Tanks and Supports. I get to stressed out if I am the one who has to make something work. So I can always wind down playing pacifist Lucio or supports/tanks in general. (But seriously Blizzard give Lucio his combo back and nerf his Aura) Maps are also so beautiful and full of interesting things. | ||
DrakanSilva
Chile932 Posts
Gorgeous dedication to details, Audio, Video, Gameplay, I just can't be happier about how it. Without competitive mode there isn't much to say about balance or anything else. They said that Competitive will be revamped... let's wait and see. What I would like to see: More Quick Play modes a-la-dota, All pick, all random, and so on, forcing players to have more options just for the fun. Replays Obs options to joing on-going matches and there are many other stuff that can help casters. Overview of the maps in JPG released so we can do strategy boards on it. I'm just very happy for this game. | ||
deth2munkies
United States4051 Posts
Solo queue was a bit more frustrating because it was really hard to play a support or a tank without dps just running amok and not coordinating with you. Stuff like LoSing your Lucio, or people walking through your Reinhart shield to shoot at stuff is fucking annoying. | ||
flyleaf
Germany89 Posts
Two thing I want them to add: - minimap with just team mates on it - just to help with the endless chain of going in one by one, would help pub games quite a bit to be more enjoyable and wouldn't harm competitive play - little hud with a minimalistic info about team mates hp and ult % (see LoL) The only thing I'm kinda concerned about is the possibilty of eSports in Overwatch in terms of watching. I would really like it to be big but the pace and current gamemodes could be hard to watch and quite chaotic. Maybe they can fix this with a better spectatormode and / or a different gamemode. | ||
BLinD-RawR
ALLEYCAT BLUES49233 Posts
Seig Kaiser Reinhardt watchpoint jabroni best map all in all I had fun. | ||
Therapist.
United States207 Posts
On May 12 2016 22:22 flyleaf wrote: Had a lot of fun with this game and looking forward to the 24th. Two thing I want them to add: - minimap with just team mates on it - just to help with the endless chain of going in one by one, would help pub games quite a bit to be more enjoyable and wouldn't harm competitive play - little hud with a minimalistic info about team mates hp and ult % (see LoL) The only thing I'm kinda concerned about is the possibilty of eSports in Overwatch in terms of watching. I would really like it to be big but the pace and current gamemodes could be hard to watch and quite chaotic. Maybe they can fix this with a better spectatormode and / or a different gamemode. No thank you. It is wonderful that Blizzard had the insight not to include these features for the players. It greatly increases the need for map awareness in a way that hasn't been seen in games in some time. | ||
Tenks
United States3104 Posts
Also the number of times you spawn a few seconds after Lucio but he's already run away using his empowered speed boost .... | ||
Reaps
United Kingdom1280 Posts
| ||
xDaunt
United States17988 Posts
| ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Heroes of the Storm Other Games summit1g3677 Grubby1986 fl0m1671 FrodaN1258 Beastyqt1243 Fuzer 773 mouzStarbuck359 Skadoodle287 C9.Mang0204 ArmadaUGS166 Hui .132 Mew2King119 Trikslyr90 KnowMe71 [A] Wickd70 JuggernautJason66 Dewaltoss50 Organizations
StarCraft 2 • StrangeGG 98 StarCraft: Brood War• Adnapsc2 9 • IndyKCrew • sooper7s • Migwel • AfreecaTV YouTube • Laughngamez YouTube • intothetv • LaughNgamezSOOP • Kozan Dota 2 League of Legends Other Games |
Online Event
Premier Star League
SOOP
Oliveira vs TriGGeR
WardiTV Festival
SC Evo Complete
PassionCraft
Sparkling Tuna Cup
WardiTV Festival
Online Event
BSL: Nation Wars
[ Show More ] Tenacious Turtle Tussle
SOOP StarCraft League
DaveTesta Events
SOOP StarCraft League
The PondCast
|
|