On May 11 2016 12:28 JimmyJRaynor wrote: i had fun. when i took the game seriously it was engrossing. when i wanted to just jerk-around and blow up shit it was fun watching the explosions.
a big key for the millions of semi-serious players is this... can i click "Quick Play" and get into a reasonably competitive and balanced game in less than 1 minute? if the answer is "yes" then this title hits a certain sweet spot that will catalyze the development of a very loyal fan base.
Relatively competitive and quick yes, balanced team wise, well once you get matched enough times, it will probably even out a bit. I had a lot of really terrible luck in solo queue where i'd get put into game 3 seconds from ending or with teams that were just terrible, assuming that gets fixed come release or shortly thereafter, then I think it can and will hit the sweet spot.
I guess I was kinda hyped for the game. It's a Blizzard title, it's got a nod to arena shooters of old and people who got in on the closed beta seemed to enjoy themselves.
And then it turns out Overwatch is crazy fun and I realize now I wasn't nearly as hyped as I should have been. Nice to have a new title exceed my expectations.
Gameplay is amazing and it's really intense when you have two somewhat balanced teams actually trying. When everyone picks snipers or Bastion and you're left having to decide whether to try to salvage the game as tank or support it's kinda meh though. Guess the "instalock"-mentality will fall off quickly in ranked games.
Getting to play something else than support or tank felt like Christmas. Not that I mind playing support or tank, and I could always trollpick D.Va and have a blast no matter what (at the level I was playing she was really effective anyway).
Well graphics and artstyle are as expected from a billion dollar company with years of experience in the gaming business. The characters look and feel nice, the voice acting is superb. The initial balance feels okay in general. There should have been even more variety like characters with some cloak or more ...
Technical issues: People with high ping should get DC'd or play against other people with high ping also hit boxes especially the head should be reworked. Also the update frequency from the server to the client should be increased.
I think this game could become repetitive very fast and maybe more game modes should be included. In addition It would be nice to see if you are playing against a team and don't geet matched against teams in Quickmatch (similar to HOTS).
any one care to post their quick match record? mine was 14-15. i felt like the players were around my skill level. so i'm a happy camper... i felt the "auto match" mechanic worked well for me.
It's a fun game, though it can get frustrating when the other team is coordinated with proper picks while my team has 2 widowmakers on a KOTH map or on offense the whole game. It's these types of teams that often fail to break open an entrenched position containing Bastion, turrets, Widowmaker and Mercy damage boosts. I like that even if the opposing team has a good aimer, they've gotta be willing to get in the thick of things (around checkpoints and carts) to win, otherwise the kill score they've amassed won't do their team much good. With this in mind I enjoyed playing Mcree the most because you're effective at close range but also with some good aim and luck you can kill traditional snipers at long range, which allows you to be effective around the cart when you have to, but you can also try to outflank the other team. Not to mention that pesky Tracers have to think twice about fucking with you and Genjis have to have good timing on their E to duel with you.
In conclusion, I was pleasantly surprised at how good of a game this is. I even watched some VODs from the Overkill.gg tournament and the games were very entertaining. It's not clear whether the lots-of-action factor can lure in spectators who don't play the game, because you still have to have an idea what each hero does in order to appreciate good plays and teamwork.
On May 11 2016 14:39 JimmyJRaynor wrote: any one care to post their quick match record? mine was 14-15. i felt like the players were around my skill level. so i'm a happy camper... i felt the "auto match" mechanic worked well for me.
72-46, although that was almost always with friends. If I had to play soloQ... well I wouldn't buy Overwatch in the first place I guess. Being forced to play tank/healer (= Lucio 99% of the time cause other healers are twice as hard to play in soloQ) cause the team is too busy instalocking snipers and Tracers gets boring reaaally fast.
Wanted to agree that the netcode needs help. I think it is set up at 20 tick, which is nowhere near acceptable for competitive twitchy play. I certainly started to notice that everything has a delay, so your critically timed special moves (McCree's roll, Reaper's invulnerability, Tracer's blink, etc.) have to be anticipatory instead of reactionary. This is a bad thing.
Oh, and so apparently hacks are a thing. I can't stand 'em. Blizzard should take all means to destroy these guys... but also they did a decent job of including classes that will help balance out cheaters.
1. Hanzo's vision. He can cast his vision arrow all the time, which is invaluable to his whole team. (I read on reddit just now that there are cheats to see where other players are... well if you have a Hanzo your whole team can see things by default).
2. Torbjörn's turret will auto-track and kill Tracers that are using an aim hack, so you can still deny them (I hope).
3. Let's say they have one or two widowmakers that have some aim bot. Go Reaper (maybe two players go Reaper and coordinate), teleport behind them, kill 'em. Make it your job to keep them off your team.
Still, I hope Blizzard bans the crap out of them. There is incentive if they cancel their account and make them rebuy and rebuy. Not many kids are going to be able to afford that.
Had an absolute blast playing, now I need to scrape up 40 bucks to play this sucker when it comes out. Only thing I'm disappointed is that I'm losing my legendary skins, but that's not even a real big complaint I had a blast switching around with different heroes and trying out different things. I even had a sudden falling in love with Widowmaker, who was by far my worst and least played hero, near the end of the beta where I absolutely shut down a team on Dorado. The game feels fresh and vibrant and fun and there's not really a whole lot more I can ask from a game. The diversity of the heroes lets me kinda just play depending on my mood and lets me change it up when I'm a little burned out from one hero. It's simple in nature but satisfying to execute good plays, and the UI is really nice.
It can be a little frustrating when the team composition doesn't work out well and the team is stubborn, but it adds challenge to play better and its bound to happen. On the flipside when you execute properly it feels amazing. And of course you can goof off and still have just as much fun (won a game on Dorado where I jokingly said everyone should go bastion and we did, other team wasn't happy ).
Good job blizzard i haven't had that much fun playing a video game in such a long time.
Win ratio went up a lot after playing support or tank classes
Nuts win rate.
Mine was just about 55% didnt get to see the numbers. I played with various groups though and came up against seagull's stack a couple times in closed, and I dont think I've ever beat him on a large coordinated team before XD
On May 11 2016 23:38 Reaps wrote: Is there anything you get for preordering the standard edition? I will most likely buy it on day 1 also
I believe Noire Widowmaker skin is preorder only for any edition?
On May 11 2016 23:10 KingofdaHipHop wrote: And of course you can goof off and still have just as much fun (won a game on Dorado where I jokingly said everyone should go bastion and we did, other team wasn't happy ).
Gotta tell my story now. So there was a random game where the first two guys picked Solider76, then a hesitation... I picked Soldier76 with a wry smile on my face (more of a joke, but then wondering what the rest of the guys would do). Another hesitation... chat started lighting up with something like "Should we?", "Yeah, why not", "DO IT!!!". Next thing you know, we were rolling them with pure 76ers. What a blast! Him being such a well rounded hero, I wondered for a minute if it was slightly broken. Out the gates you all sprint at the same speed. Constant chain heals, rockets, everybody stuck together and we had perfect midrange DPS to mow most things down, and good enough ranged DPS to take out snipers.
Next game we had to try again, and this time the other team had a better composition (and/or players) and we thought we were done for. In the end we squeaked out a win, but it was obviously not a broken composition... still hilarious fun though.
It was fun and felt really polished and "nice" to play BUT two things annoyed me:
Solo-Experience: As a Soloplayer you just have to pray your teammates want to win and not just fuck around/try out stuff (ranked will probably fix this a bit). If you get thrown into a bad matchup it feels like you spend more time between games than actually playing.
Maps (imho the true weakness). The mappool feels really small and one dimensional? It allways comes down to "everyone get here and FIGHT". Where are the maps with multiple objectives? Where are the gamemodes aside from defend/attack "Point/Thing XYZ". The maps in General also don't really feel fleshed out, they just tend to have 2-3 positions where defenders can truely defend and if the offensive can break such a Point they easily make it to the next "defendable" place (or 1-2 Retards die randomly at another Point on the map).
ATM for me, it is not worth it at full price, it just feels a little too one dimensional. It could become really great but they have to seriously work on maps/gamemodes or many People will get bored very fast.
Btw: I'm also not sure about the ultimates they came up with... Stuff like Widowmakers or Lucios are fine (and they are darn strong) but "Diediedie" or "ta ku giwqkeghahgelöakhgewlöhDRAAAGONNNS" or "Aimbot aquired" feel very "not fun" for everyone except the user.
Btw2: Icegirl, Bastion and Torbjorn should just be removed from the game.
Fair thoughts Velr. The maps are actually pretty varied, it just takes time to really experience the flanking routes and different map routes. There are a lot of places to make defense happen and yes there's always an objective but at the same time, the maps are pretty varied imo. The same complaint could be made about any other game when the meta is slowly being developed.
Did you try the brawl mode? Those are really fun game modes and i suggest you try those on release. Solo experience I agree on, you NEED to have at least one friend to play with but you can make friends very easily in game in my experience.
Mei, Bastion Torb hate is normal for new players. More than one week in and you'll change your mind. Trust. One week is just not enough time to really get to the depth in the game that unlocks a lot of the fun.
I would urge you to try the 40$ edition on bnet the game does get better (and will probably not go on sale for a long time sadly).
The Gamespot guys lauded Blizzard's bravery in not including any kind of "DeathMatch" game mode.
thoughts?
On May 11 2016 23:52 Velr wrote: Solo-Experience: As a Soloplayer you just have to pray your teammates want to win and not just fuck around/try out stuff (ranked will probably fix this a bit). If you get thrown into a bad matchup it feels like you spend more time between games than actually playing.
i feel the solo experience is the weakest point of Overwatch. as an experiment, i played 29 games solo in the open beta to see what it would be like in the wild jungle of total chaos.
and it was still pretty fun. it was not as fun as playing with real life friends or friends i've made playing Overwatch. if Blizzard manages to improve the solo experience somehow.. i'll be damn impressed.
as a solo experience i rate Overwatch a 7.5/10 game and with RL friends its over 8.5/10
I have no issues with Bastion/Torbjorn/Mei when it comes to balance or how to counter them, thats not my issue. Torbjorn and Bastion are just stupid concepts. I mean, i mainly played Junkratt, so these 2 nearly never were my big issues gamewise , i just hate what they are. All Mei does is make the opponent feel useless (the wall is cool tho).
As i said, the game feels very polished and good to Play, i just feel like it kinda lacks the "ooomph" that would make me buy it immediatly. I probably will sooner or later (because i get drunk/bored and get the urge to shoot at stuff ), but its not a "MUST HAVE" for me.
But to be fair, FPS/Shooters were never really my genre, aside from HL1DM (kinda decent/serious, loved it and still do ), some CS 1.6 (I was bad) and some Q3 (was "ok", at least i could handle nightmare bots/do well on random servers) when these games were hot shit i barely played any (aside from some very casual CS Source on servers for bads). SC/BW took too much time.