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iNcontroL
USA29055 Posts
On May 15 2008 04:01 Zelniq wrote:Show nested quote +On May 15 2008 02:30 {88}iNcontroL wrote:+ Show Spoiler + btw in all honesty:
terran hands down. TvT is as technical / difficult / feel oriented as ZvZ and requires more strategy given the multitude of openings that are viable but also straight destroy other viable openings WHILE requiring micro / control not quite on the same level as ZvZ but definately up there.
TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill.
TvP is the "weak mu" for T with P being considered the logical counter to T. That being said this mu is as fragile and dangerous as it gets. Protoss players can srtaight make a unit (dt) that ends a game regardless (same with PvP). They can also open with 1 gate tech, 2 gate rush into tech, proxy anything, reaver, dt, dt drop, 14 nexus. Mass expanding, faster tech, safe, coin-flip etc.. all viable for protoss against terran. These numerous factors make this mu infinitely difficult for terran players.
With great effort comes high reward though. I think while Terran is by far the hardest race to play it is also the most rewarding. The best players on earth have usually been terran because they have usually had the most talent, worked the hardest and had the foresight to pick a race that while extremely difficult to play rewards the gamer with tremendous success if properly harnessed. Terran's range and mix of not quite weak but not quite strong units allows for an army of relatively powerful units when working in harmony but also having the flexibility of something simmilar to a protoss army in that they can go several ways to find the win screen. The mixture of tenacious units coupled with the heaviest firepower in the game and concluding with an element of flexibility makes this race the best in the game.
eh INC while I agree TvZ is probably the most technically difficult matchup in the game, it's also the 'strong mu' for T, with T being the natural counter to Z (more-so than P is to T as you mentioned). While all you said is true, there are loads of technical advantages terrans have over zerg in this matchup as well.. simply because the zerg units are just so weak in this matchup, more so than any other matchup in the game. And I disagree with the 'cant A move against just about anything zerg throws at you' part. there are tons of situations you can simply a-move (well, after stimming + maybe a scan). and I would say that there are just as many 'cant just A move' situations for zerg as well in that matchup.. mutalisks you rarely want to do that and is considerably more technically difficult imo than something like marines vs lurkers. i never had to practice marine micro maps before, it's just something that's pretty logical/simple.. spread out and drag lurker fire with the first marine.. and it's usually really not a big deal to lose some marines anyway due to mis-micro.. they are so cheap and abundant while gas is much more precious to zerg obviously (not to mention larvae as well). And that's just mutas.. what about other units? When can you just A-move as zerg? that's only if your army somehow completely overpowers the one you're fighting. take for example a group of m&m attacking a zerg expo. unless the zerg already has lurkers there, who has the easier mechanical aspect? how hard is it to stim as lurker/lings come in and then run back as the lurkers burrow? now the marines are safe again until the zerg tries to burrow again. sure eventually the lurker will be near the hatchery and so the marines have a harder time hitting it, but i wouldnt say it was any easier for terrans here than zerg. And then defilers. They are extremely difficult to use and just harder all around than vessels are for terran, and dont have any use when massed unlike vessels. Using scourge to kill vessels protected my marines is imo just slightly harder than it is for the vessels to take out defilers who are protected by scourge (and possibly hydras)... but what is the 'finishing blow' is that the terran is constantly producing vessels while the zerg is not doing the same with defilers.. and eventually the vessel count just becomes big while zerg is still just trying to maintain a constant 1-2 defilers at each base/army. Then you also add in the fact that T can spam SCVs while Z cannot just spam drones, along with the fact that minerals are much less useful to Z than they are to T in this MU...then add in how cost-effective marines/medics are in this matchup.. (I'm confident nothing else in the game is close to being this cost-effective). All lead into how I wouldn't say T is the definite harder race to play in this MU. T is highly technical but stronger as well.. while Z is definitely less but also weaker. And then TvT vs ZvZ..comeon the two are nothing alike. TvT is almost like a game of chess + macro while ZvZ is like no other matchup whatsoever... requires so much finesse/feel/understanding/experience/control.. it requires a skillset unlike any other matchup. It's such a low-economy game..never has each worker become so precious.. and never can you lose a game so quickly and easily. It's different enough that I'd say it's harder than TvT..but this is certainly arguable.
I might be more inclined to argue with this on a more point by point level later but let me just say for the most part you cannot attack move as terran. 4 lurkers can in a good position become almost invincible against a terran force of marines. And even then you HAVE to have scan or guide the science vessel to give detection. This is particularly unique because lurkers are a maintstay against terran so it becomes more feasible to claim that "A" move is usually a luxury you cant have in TvZ. While on the flip side 99% of late game zvt is ultra ling in which case 99% of z's that are mid to lower level "A" move ultras and lings and and are relatively fine. They dont need overlords, or technical units. Of course they help but again, its not necessary. So I disagree: terrans for the most part cannot "A" move and the situation in which they can is rare and usually meaningless whereas I could be relatively successful as a ZvT player and "A" move every other game.
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voted zerg, while my main race was terran (after few switches). Zerg is hardest because of drag and drop - you can't hotkey it all and balancing how much you hotkey and how isn't so obvious. There is a lot of multitasking while you need to get used to and learn by heart the zerg production cycle, how its timed etc. Timing and knowledge is more important, since you get punished by terran ranged units and after losing critical amount of army you get rolled over. Your decisions need to be sharper and quicker - talking about zvz and zvt, where your mistakes cost more than for other race's matchups.
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On May 15 2008 04:18 alphablend wrote:Show nested quote +On May 15 2008 04:05 LeGeNdZs[FcG] wrote:
I PLAYED ONLY TOSS 2 years, AND I KNOW BCUS OF THAT and ONLY THAT. Hate it or love it im absolutely correct.
Nothing further, try playing TvP and tell me Protoss is hard after that. Actually I personally find TvP just as easy as PvT (I've played both of them for years) but I can't get a grip on TvZ :p Kind of off topic but its odd, my best matchups are PvT, TvP, and ZvT, two of which are thought of as the "harder" matchups ;_;
But after playing each race for many years I've concluded that T is the hardest all-around. I don't get how everyone is bashing on P however ;_;
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On May 15 2008 04:24 LeGeNdZs[FcG] wrote: im only posting one last time here cus im not ez to change my mind on this, i love my race its not ez to use. Its as hard as the others.
It all comes down to who the player is, and how much experience they have, a gosu with all races would find each race is equal since he can use them perfectly. A newb with zerg would cry that ovies die, a newb with terran would cry that protoss over throws them, a newb with protoss would cry that terrans tanks are too strong. All in all no race harder than the next its up to the experience. I say only koreans that are pro licensed have a right to make any claims here!
lulz
On May 15 2008 04:24 {88}iNcontroL wrote:Show nested quote +On May 15 2008 04:01 Zelniq wrote:On May 15 2008 02:30 {88}iNcontroL wrote:+ Show Spoiler + btw in all honesty:
terran hands down. TvT is as technical / difficult / feel oriented as ZvZ and requires more strategy given the multitude of openings that are viable but also straight destroy other viable openings WHILE requiring micro / control not quite on the same level as ZvZ but definately up there.
TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill.
TvP is the "weak mu" for T with P being considered the logical counter to T. That being said this mu is as fragile and dangerous as it gets. Protoss players can srtaight make a unit (dt) that ends a game regardless (same with PvP). They can also open with 1 gate tech, 2 gate rush into tech, proxy anything, reaver, dt, dt drop, 14 nexus. Mass expanding, faster tech, safe, coin-flip etc.. all viable for protoss against terran. These numerous factors make this mu infinitely difficult for terran players.
With great effort comes high reward though. I think while Terran is by far the hardest race to play it is also the most rewarding. The best players on earth have usually been terran because they have usually had the most talent, worked the hardest and had the foresight to pick a race that while extremely difficult to play rewards the gamer with tremendous success if properly harnessed. Terran's range and mix of not quite weak but not quite strong units allows for an army of relatively powerful units when working in harmony but also having the flexibility of something simmilar to a protoss army in that they can go several ways to find the win screen. The mixture of tenacious units coupled with the heaviest firepower in the game and concluding with an element of flexibility makes this race the best in the game.
eh INC while I agree TvZ is probably the most technically difficult matchup in the game, it's also the 'strong mu' for T, with T being the natural counter to Z (more-so than P is to T as you mentioned). While all you said is true, there are loads of technical advantages terrans have over zerg in this matchup as well.. simply because the zerg units are just so weak in this matchup, more so than any other matchup in the game. And I disagree with the 'cant A move against just about anything zerg throws at you' part. there are tons of situations you can simply a-move (well, after stimming + maybe a scan). and I would say that there are just as many 'cant just A move' situations for zerg as well in that matchup.. mutalisks you rarely want to do that and is considerably more technically difficult imo than something like marines vs lurkers. i never had to practice marine micro maps before, it's just something that's pretty logical/simple.. spread out and drag lurker fire with the first marine.. and it's usually really not a big deal to lose some marines anyway due to mis-micro.. they are so cheap and abundant while gas is much more precious to zerg obviously (not to mention larvae as well). And that's just mutas.. what about other units? When can you just A-move as zerg? that's only if your army somehow completely overpowers the one you're fighting. take for example a group of m&m attacking a zerg expo. unless the zerg already has lurkers there, who has the easier mechanical aspect? how hard is it to stim as lurker/lings come in and then run back as the lurkers burrow? now the marines are safe again until the zerg tries to burrow again. sure eventually the lurker will be near the hatchery and so the marines have a harder time hitting it, but i wouldnt say it was any easier for terrans here than zerg. And then defilers. They are extremely difficult to use and just harder all around than vessels are for terran, and dont have any use when massed unlike vessels. Using scourge to kill vessels protected my marines is imo just slightly harder than it is for the vessels to take out defilers who are protected by scourge (and possibly hydras)... but what is the 'finishing blow' is that the terran is constantly producing vessels while the zerg is not doing the same with defilers.. and eventually the vessel count just becomes big while zerg is still just trying to maintain a constant 1-2 defilers at each base/army. Then you also add in the fact that T can spam SCVs while Z cannot just spam drones, along with the fact that minerals are much less useful to Z than they are to T in this MU...then add in how cost-effective marines/medics are in this matchup.. (I'm confident nothing else in the game is close to being this cost-effective). All lead into how I wouldn't say T is the definite harder race to play in this MU. T is highly technical but stronger as well.. while Z is definitely less but also weaker. And then TvT vs ZvZ..comeon the two are nothing alike. TvT is almost like a game of chess + macro while ZvZ is like no other matchup whatsoever... requires so much finesse/feel/understanding/experience/control.. it requires a skillset unlike any other matchup. It's such a low-economy game..never has each worker become so precious.. and never can you lose a game so quickly and easily. It's different enough that I'd say it's harder than TvT..but this is certainly arguable. I might be more inclined to argue with this on a more point by point level later but let me just say for the most part you cannot attack move as terran. 4 lurkers can in a good position become almost invincible against a terran force of marines. And even then you HAVE to have scan or guide the science vessel to give detection. This is particularly unique because lurkers are a maintstay against terran so it becomes more feasible to claim that "A" move is usually a luxury you cant have in TvZ. While on the flip side 99% of late game zvt is ultra ling in which case 99% of z's that are mid to lower level "A" move ultras and lings and and are relatively fine. They dont need overlords, or technical units. Of course they help but again, its not necessary. So I disagree: terrans for the most part cannot "A" move and the situation in which they can is rare and usually meaningless whereas I could be relatively successful as a ZvT player and "A" move every other game.
Gotta agree Tvz is a ridiculous mu. (shit its pretty fucking hard for z too) i used to have quick hands, but I couldnt never wrap my head around how the fuck to micro mm. A good T playing tvz is one of the prettiest things to watch in bw, imo. Shit takes insane talent
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On May 15 2008 04:25 Valentine wrote:Show nested quote +On May 15 2008 04:18 alphablend wrote:On May 15 2008 04:05 LeGeNdZs[FcG] wrote:
I PLAYED ONLY TOSS 2 years, AND I KNOW BCUS OF THAT and ONLY THAT. Hate it or love it im absolutely correct.
Nothing further, try playing TvP and tell me Protoss is hard after that. Actually I personally find TvP just as easy as PvT (I've played both of them for years) but I can't get a grip on TvZ :p Kind of off topic but its odd, my best matchups are PvT, TvP, and ZvT, two of which are thought of as the "harder" matchups ;_; But after playing each race for many years I've concluded that T is the hardest all-around. I don't get how everyone is bashing on P however ;_; <3 yes im concluding that everyone posts the differences of each race, and points these differences as more hard for one race and easier for the next. The thing is that when you use your race for a long period of time and dont change, you become used to controling its every aspect, thus its no longer hard but natural. This is why people practice for so many hours a day, so they can void out any hardships in a matchup. Less experiences players might say that Terrans harder then zerg then protoss. But a wise player will note that each has its own unique differences rather than hardships and that one must adapt to those differences to use the race at full potential, therefore no race is harder than the next its just the users flaws. (i edited this liek 6 times after reading it, because i have to raed what i say in order to get it out right. This looks like my best version of what i might try to tell ppl about this topic.)
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It depends what your strength as a player is (and obviously what you mean by intermediate level). If you're good at Terran/Protoss macro/multitasking, Zerg is harder to get a grasp on as it's a different style of base management. I myself started out as a Zerg player and my strength is micro so I find Terran harder as the multitasking required to play the race effectively is a lot higher than the other two races. I can see Zerg being harder if you can't micro well because all your units will just get slaughtered all the time and you'll get frustrated. Then you'll move to Protoss and then complain how they are the hardest because you suck. jk
edit: god the post above me just made my post useless, oh well whatever.
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United States7166 Posts
On May 15 2008 04:24 {88}iNcontroL wrote:Show nested quote +On May 15 2008 04:01 Zelniq wrote:On May 15 2008 02:30 {88}iNcontroL wrote:+ Show Spoiler + btw in all honesty:
terran hands down. TvT is as technical / difficult / feel oriented as ZvZ and requires more strategy given the multitude of openings that are viable but also straight destroy other viable openings WHILE requiring micro / control not quite on the same level as ZvZ but definately up there.
TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill.
TvP is the "weak mu" for T with P being considered the logical counter to T. That being said this mu is as fragile and dangerous as it gets. Protoss players can srtaight make a unit (dt) that ends a game regardless (same with PvP). They can also open with 1 gate tech, 2 gate rush into tech, proxy anything, reaver, dt, dt drop, 14 nexus. Mass expanding, faster tech, safe, coin-flip etc.. all viable for protoss against terran. These numerous factors make this mu infinitely difficult for terran players.
With great effort comes high reward though. I think while Terran is by far the hardest race to play it is also the most rewarding. The best players on earth have usually been terran because they have usually had the most talent, worked the hardest and had the foresight to pick a race that while extremely difficult to play rewards the gamer with tremendous success if properly harnessed. Terran's range and mix of not quite weak but not quite strong units allows for an army of relatively powerful units when working in harmony but also having the flexibility of something simmilar to a protoss army in that they can go several ways to find the win screen. The mixture of tenacious units coupled with the heaviest firepower in the game and concluding with an element of flexibility makes this race the best in the game.
eh INC while I agree TvZ is probably the most technically difficult matchup in the game, it's also the 'strong mu' for T, with T being the natural counter to Z (more-so than P is to T as you mentioned). While all you said is true, there are loads of technical advantages terrans have over zerg in this matchup as well.. simply because the zerg units are just so weak in this matchup, more so than any other matchup in the game. And I disagree with the 'cant A move against just about anything zerg throws at you' part. there are tons of situations you can simply a-move (well, after stimming + maybe a scan). and I would say that there are just as many 'cant just A move' situations for zerg as well in that matchup.. mutalisks you rarely want to do that and is considerably more technically difficult imo than something like marines vs lurkers. i never had to practice marine micro maps before, it's just something that's pretty logical/simple.. spread out and drag lurker fire with the first marine.. and it's usually really not a big deal to lose some marines anyway due to mis-micro.. they are so cheap and abundant while gas is much more precious to zerg obviously (not to mention larvae as well). And that's just mutas.. what about other units? When can you just A-move as zerg? that's only if your army somehow completely overpowers the one you're fighting. take for example a group of m&m attacking a zerg expo. unless the zerg already has lurkers there, who has the easier mechanical aspect? how hard is it to stim as lurker/lings come in and then run back as the lurkers burrow? now the marines are safe again until the zerg tries to burrow again. sure eventually the lurker will be near the hatchery and so the marines have a harder time hitting it, but i wouldnt say it was any easier for terrans here than zerg. And then defilers. They are extremely difficult to use and just harder all around than vessels are for terran, and dont have any use when massed unlike vessels. Using scourge to kill vessels protected my marines is imo just slightly harder than it is for the vessels to take out defilers who are protected by scourge (and possibly hydras)... but what is the 'finishing blow' is that the terran is constantly producing vessels while the zerg is not doing the same with defilers.. and eventually the vessel count just becomes big while zerg is still just trying to maintain a constant 1-2 defilers at each base/army. Then you also add in the fact that T can spam SCVs while Z cannot just spam drones, along with the fact that minerals are much less useful to Z than they are to T in this MU...then add in how cost-effective marines/medics are in this matchup.. (I'm confident nothing else in the game is close to being this cost-effective). All lead into how I wouldn't say T is the definite harder race to play in this MU. T is highly technical but stronger as well.. while Z is definitely less but also weaker. And then TvT vs ZvZ..comeon the two are nothing alike. TvT is almost like a game of chess + macro while ZvZ is like no other matchup whatsoever... requires so much finesse/feel/understanding/experience/control.. it requires a skillset unlike any other matchup. It's such a low-economy game..never has each worker become so precious.. and never can you lose a game so quickly and easily. It's different enough that I'd say it's harder than TvT..but this is certainly arguable. I might be more inclined to argue with this on a more point by point level later but let me just say for the most part you cannot attack move as terran. 4 lurkers can in a good position become almost invincible against a terran force of marines. And even then you HAVE to have scan or guide the science vessel to give detection. This is particularly unique because lurkers are a maintstay against terran so it becomes more feasible to claim that "A" move is usually a luxury you cant have in TvZ. While on the flip side 99% of late game zvt is ultra ling in which case 99% of z's that are mid to lower level "A" move ultras and lings and and are relatively fine. They dont need overlords, or technical units. Of course they help but again, its not necessary. So I disagree: terrans for the most part cannot "A" move and the situation in which they can is rare and usually meaningless whereas I could be relatively successful as a ZvT player and "A" move every other game.
well once you get to the ultra/ling state yes of course it's A-move .. but up till then..with mutas and defilers it certainly is not.. two of the most difficult units to control/use properly. Also the sheer amount of units with the very limited amount of hotkeys due to ofc hatchery bindings as well makes it more complicated than simple A-move..even with the end-game of ultra/ling/scourge.
my personal opinion is that both TvZ and ZvT are two of the most difficult matchups in the game, especially among mid to lower level players
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Almost 100% agree with Inc.
I don't think TvT is aaaaaaassss hard as you described it. Its a lot slower and more strategy based than other MUs, but I think its pretty forgiving for small mistakes here and there, and I don't think the feel required is as much as ZvZ (which I consider hardest, most unforgiving MU).
Also, with any other race, you really get punished if you have money stacked up in the bank, whereas for Zerg, if you get 2k/2k, whatever, just bam, 10 ultras, and a billion lings and you win.
The thing I guess people also take into consideration for hardest MU is how long the MU usually takes. Some might not consider ZvZ that hard, cos games usually go like 10-15 minutes max. On the flip side of that, TvTs, which easily hit the 1 hour mark could be considered difficult simply because of the stamina required to focus for such a long time. If you lose a ZvZ, whatever, you learned a lesson, you can play like 3 more games before the TvT game would finish.
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United States20661 Posts
On May 15 2008 02:30 {88}iNcontroL wrote: btw in all honesty:
terran hands down. TvT is as technical / difficult / feel oriented as ZvZ and requires more strategy given the multitude of openings that are viable but also straight destroy other viable openings WHILE requiring micro / control not quite on the same level as ZvZ but definately up there.
TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill.
TvP is the "weak mu" for T with P being considered the logical counter to T. That being said this mu is as fragile and dangerous as it gets. Protoss players can srtaight make a unit (dt) that ends a game regardless (same with PvP). They can also open with 1 gate tech, 2 gate rush into tech, proxy anything, reaver, dt, dt drop, 14 nexus. Mass expanding, faster tech, safe, coin-flip etc.. all viable for protoss against terran. These numerous factors make this mu infinitely difficult for terran players.
With great effort comes high reward though. I think while Terran is by far the hardest race to play it is also the most rewarding. The best players on earth have usually been terran because they have usually had the most talent, worked the hardest and had the foresight to pick a race that while extremely difficult to play rewards the gamer with tremendous success if properly harnessed. Terran's range and mix of not quite weak but not quite strong units allows for an army of relatively powerful units when working in harmony but also having the flexibility of something simmilar to a protoss army in that they can go several ways to find the win screen. The mixture of tenacious units coupled with the heaviest firepower in the game and concluding with an element of flexibility makes this race the best in the game.
Zerg is harder than whateverthe fuck you're talking about
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United States7166 Posts
lol just realized TvT is more towards what that one guy who wrote the PC Gamer article wants (Link). less about speed, more thinking!
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I voted zerg, because from my experience as C lvl toss, tvt and tvp are pretty easy but zvt and zvz are realy hard.
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iNcontroL
USA29055 Posts
On May 15 2008 04:37 Zelniq wrote:Show nested quote +On May 15 2008 04:24 {88}iNcontroL wrote:On May 15 2008 04:01 Zelniq wrote:On May 15 2008 02:30 {88}iNcontroL wrote:+ Show Spoiler + btw in all honesty:
terran hands down. TvT is as technical / difficult / feel oriented as ZvZ and requires more strategy given the multitude of openings that are viable but also straight destroy other viable openings WHILE requiring micro / control not quite on the same level as ZvZ but definately up there.
TvZ is one of the most difficult match ups in the game, if not the hardest imo. The control, micro, multi tasking required to be a competent terran in this matchup is insane. Controlling multiple groups of marines/medics requires micro (cannot "A" move against lurker/swarm or just about anything else the Z army will throw at you), defending muta harrass requires a control/feel above most other mu's and a late game t army will usually consist of tanks CRUCIAL to sieging ultras/sunkens/defiler spots, science vessels critical to success if they are not used to keep defiler levels down/thwart guardians/weaken ultralisks the T player DIES. Hands down. Those are just the technical units the army itself is weak unless used with skill.
TvP is the "weak mu" for T with P being considered the logical counter to T. That being said this mu is as fragile and dangerous as it gets. Protoss players can srtaight make a unit (dt) that ends a game regardless (same with PvP). They can also open with 1 gate tech, 2 gate rush into tech, proxy anything, reaver, dt, dt drop, 14 nexus. Mass expanding, faster tech, safe, coin-flip etc.. all viable for protoss against terran. These numerous factors make this mu infinitely difficult for terran players.
With great effort comes high reward though. I think while Terran is by far the hardest race to play it is also the most rewarding. The best players on earth have usually been terran because they have usually had the most talent, worked the hardest and had the foresight to pick a race that while extremely difficult to play rewards the gamer with tremendous success if properly harnessed. Terran's range and mix of not quite weak but not quite strong units allows for an army of relatively powerful units when working in harmony but also having the flexibility of something simmilar to a protoss army in that they can go several ways to find the win screen. The mixture of tenacious units coupled with the heaviest firepower in the game and concluding with an element of flexibility makes this race the best in the game.
eh INC while I agree TvZ is probably the most technically difficult matchup in the game, it's also the 'strong mu' for T, with T being the natural counter to Z (more-so than P is to T as you mentioned). While all you said is true, there are loads of technical advantages terrans have over zerg in this matchup as well.. simply because the zerg units are just so weak in this matchup, more so than any other matchup in the game. And I disagree with the 'cant A move against just about anything zerg throws at you' part. there are tons of situations you can simply a-move (well, after stimming + maybe a scan). and I would say that there are just as many 'cant just A move' situations for zerg as well in that matchup.. mutalisks you rarely want to do that and is considerably more technically difficult imo than something like marines vs lurkers. i never had to practice marine micro maps before, it's just something that's pretty logical/simple.. spread out and drag lurker fire with the first marine.. and it's usually really not a big deal to lose some marines anyway due to mis-micro.. they are so cheap and abundant while gas is much more precious to zerg obviously (not to mention larvae as well). And that's just mutas.. what about other units? When can you just A-move as zerg? that's only if your army somehow completely overpowers the one you're fighting. take for example a group of m&m attacking a zerg expo. unless the zerg already has lurkers there, who has the easier mechanical aspect? how hard is it to stim as lurker/lings come in and then run back as the lurkers burrow? now the marines are safe again until the zerg tries to burrow again. sure eventually the lurker will be near the hatchery and so the marines have a harder time hitting it, but i wouldnt say it was any easier for terrans here than zerg. And then defilers. They are extremely difficult to use and just harder all around than vessels are for terran, and dont have any use when massed unlike vessels. Using scourge to kill vessels protected my marines is imo just slightly harder than it is for the vessels to take out defilers who are protected by scourge (and possibly hydras)... but what is the 'finishing blow' is that the terran is constantly producing vessels while the zerg is not doing the same with defilers.. and eventually the vessel count just becomes big while zerg is still just trying to maintain a constant 1-2 defilers at each base/army. Then you also add in the fact that T can spam SCVs while Z cannot just spam drones, along with the fact that minerals are much less useful to Z than they are to T in this MU...then add in how cost-effective marines/medics are in this matchup.. (I'm confident nothing else in the game is close to being this cost-effective). All lead into how I wouldn't say T is the definite harder race to play in this MU. T is highly technical but stronger as well.. while Z is definitely less but also weaker. And then TvT vs ZvZ..comeon the two are nothing alike. TvT is almost like a game of chess + macro while ZvZ is like no other matchup whatsoever... requires so much finesse/feel/understanding/experience/control.. it requires a skillset unlike any other matchup. It's such a low-economy game..never has each worker become so precious.. and never can you lose a game so quickly and easily. It's different enough that I'd say it's harder than TvT..but this is certainly arguable. I might be more inclined to argue with this on a more point by point level later but let me just say for the most part you cannot attack move as terran. 4 lurkers can in a good position become almost invincible against a terran force of marines. And even then you HAVE to have scan or guide the science vessel to give detection. This is particularly unique because lurkers are a maintstay against terran so it becomes more feasible to claim that "A" move is usually a luxury you cant have in TvZ. While on the flip side 99% of late game zvt is ultra ling in which case 99% of z's that are mid to lower level "A" move ultras and lings and and are relatively fine. They dont need overlords, or technical units. Of course they help but again, its not necessary. So I disagree: terrans for the most part cannot "A" move and the situation in which they can is rare and usually meaningless whereas I could be relatively successful as a ZvT player and "A" move every other game. well once you get to the ultra/ling state yes of course it's A-move .. but up till then..with mutas and defilers it certainly is not.. two of the most difficult units to control/use properly. Also the sheer amount of units with the very limited amount of hotkeys due to ofc hatchery bindings as well makes it more complicated than simple A-move..even with the end-game of ultra/ling/scourge. my personal opinion is that both TvZ and ZvT are two of the most difficult matchups in the game, especially among mid to lower level players
That is of course after you ignore that I say ultra/ling are more common and more likely to be successful with if you "A" move when in comparison to "A" move situations with T and the chances of that situation being viable are far less reduced.
I agree zvt/tvz are the two hardest mu's imo.
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On May 15 2008 00:55 fusionsdf wrote: its certainly not fucking protoss Agreed.
"whats that, you have basic macro skills? well fuck then welcome to team protoss."
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id say z at intermediate level
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Personally I find the micro for both Terran and Zerg to be on an equal and difficult level, it's the macro which differentiates the two races. Macroing out of a ton of barracks/factories is a lot easier for me than out of hatcheries, because a combination of click-hotkey becomes very very fast once you get it down. Perhaps for people who find it easier to hit 6 through 0 than I do think otherwise, though. Even so, managing drone, overlord and hatchery count while still making enough units to win the game is a lot less intuitive than anything else the game has to offer. Based on that, I definitely think zerg is the more difficult race to play and master.
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zerg hands down.
i play mainly terran and toss, but zerg just has a totally different mechanic to the whole game with them. early on, one micro mistake with your mutas or lurker against terran OR toss will end the game. it requires alot more finesse/control because losing your army means that the enemy can counter and level a much needed third gas expansion.
also, early M&M + tank combo push will give you fucking hell.
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its actually flashback, not backflash
terran is hardest because it takes more apm to control your army and maintain your base than it does for other races
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terran ez tvp = so gay....
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On May 15 2008 05:31 MoNKeYSpanKeR wrote:Agreed. "whats that, you have basic macro skills? well fuck then welcome to team protoss."
sig'd
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Hong Kong20321 Posts
sorry op terran is the hardest
why so little protoss winners though wtf??? -_-
watching hall of fame today... boxer, yellow, nada.
2 T 1 Z lol NO P GG?? although these days there's been a huge increase in the amount of P and P wins so far none have won OSL in a while and i guess only bisus got the 2 sort of recent MSL wins... o.O
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