MSL Group E
There is a good mix of players who competed to get out of this group. There were representatives from each of the three races. Some veteran and accomplished players were back for more action and they were joined by some newer blood, looking for a first shot at glory. With such a blend of players, anyone had a reasonable shot at getting out of this group.
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Though the game appears to begin fairly standard, Lucifer decided to add a pair of gateways as a proxy not too far from Nada’s main. The gateways begin warping out in the field as Lucifer techs directly to templar archives within his main.
Nada manages to get a turret near his ramp just as the first pair of dark templar arrives. But dragoons lay waste to the detector allowing the templar to be sneaky and take out a couple tanks before they can pull back into the relative safety of the main while Nada’s expansion attempt seems hopeless as reinforcements arrive.
Dark templar soon pour into the base and remove the remaining tanks in quick fashion. The rest of the game is a formality as Nada does not have enough combat units left to defend against the invasion.
Nada manages to get a turret near his ramp just as the first pair of dark templar arrives. But dragoons lay waste to the detector allowing the templar to be sneaky and take out a couple tanks before they can pull back into the relative safety of the main while Nada’s expansion attempt seems hopeless as reinforcements arrive.
Dark templar soon pour into the base and remove the remaining tanks in quick fashion. The rest of the game is a formality as Nada does not have enough combat units left to defend against the invasion.
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This was not a particularly impressive game by either player. As Goodfriend was taking down Shark’s second expansion, the Zerg forces decide it’s a good time to launch an assault on the Terran natural, where they run into two bunkers and change, which is enough of a defense to make them turn back.
As Goodfriend runs parts of his army around, looking to squish rising expansions, Shark pushes eight lurkers along with the mutalisks he didn’t clumsily lose into the Terran natural, just before the arrival of science vessels. Lurkers press forward into the main, scattering about and proving themselves to be more than Goodfriend can handle.
Zerglings rush in, buildings lift off… and we all know how it generally goes from there.
As Goodfriend runs parts of his army around, looking to squish rising expansions, Shark pushes eight lurkers along with the mutalisks he didn’t clumsily lose into the Terran natural, just before the arrival of science vessels. Lurkers press forward into the main, scattering about and proving themselves to be more than Goodfriend can handle.
Zerglings rush in, buildings lift off… and we all know how it generally goes from there.
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Lucifer keeps Shark from getting into his base with any sort of offensive. Shark goes on to show the audience how hydralisks lose to a bunch of cannons and psionic storms. Lucifer just lets Shark overextend in his attacks. He then inches forward and destroys the next Zerg legion as Shark runs into a bunch more storms.
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Nada as the Yellow Terran and Goodfriend as the Red Terran.
An early metal scuffle leads back toward Nada’s expansion, where he is able to fend off the attackers. Goodfriend makes use of mines to remove defending enemy siege tanks, but after several attempts is not able to deal enough damage to push in.
Nada gets several dropships out before Goodfriend even has an operational starport. The air mobility helps him defend an expansion with few losses to his own armada. Soon with five to none dropship superiority, Nada has complete command of the battlefield. He takes hold of his lead and runs with it to victory.
An early metal scuffle leads back toward Nada’s expansion, where he is able to fend off the attackers. Goodfriend makes use of mines to remove defending enemy siege tanks, but after several attempts is not able to deal enough damage to push in.
Nada gets several dropships out before Goodfriend even has an operational starport. The air mobility helps him defend an expansion with few losses to his own armada. Soon with five to none dropship superiority, Nada has complete command of the battlefield. He takes hold of his lead and runs with it to victory.
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Nada kept up pressure on Shark throughout the game and keeping the harassment off of himself. And when it came time for the Terran hero to defend, he did so successfully, putting Shark further to the disadvantage.
The Coliseum is where the heroes rise and everyone else turns to dust. It is only appropriate that one of the greatest heroes of Brood War emerged victorious from this battle in a convincing win.
The Coliseum is where the heroes rise and everyone else turns to dust. It is only appropriate that one of the greatest heroes of Brood War emerged victorious from this battle in a convincing win.
Results
Lucifer > Nada
Shark > Goodfriend
Lucifer > Shark
Nada > Goodfriend
Nada > Shark
LuCifer and NaDa advance!
Lucifer > Nada
Shark > Goodfriend
Lucifer > Shark
Nada > Goodfriend
Nada > Shark
LuCifer and NaDa advance!
Advancing from this group are both the youngest and oldest players. Both the least and most experienced. None of the games were particularly exciting, the players who brought better game walked away with the win in each case. Whether you enjoy seeing the greats of the game continue to do well or you enjoy seeing potential champions on their rise to glory, the results from this group deliver for future excitement in this season’s MSL.
Arena MSL Results and Standings
-semioldguy