Fire Emblem - Page 3
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TheYango
United States47024 Posts
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arb
Noobville17915 Posts
On February 11 2016 16:41 TheYango wrote: Except Rutger is in FE6. really liked uhhh Nino in that game tho. Fe7 that is | ||
Dismay
United States1180 Posts
I really, really like a lot of them as characters and most do just fine units, but I've nearly really had those three turn out poorly. I could talk about how much I love that but it's all nostalgia anyway, so I'll just say I'm really looking forward to finally playing Fates. | ||
Kipsate
Netherlands45349 Posts
Ive never had 1 that could demolish stuff. | ||
Laurens
Belgium4458 Posts
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chocorush
694 Posts
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Cricketer12
United States13831 Posts
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TheYango
United States47024 Posts
Effie and Takumi are basically IS pushing Armor Knights and Archers to make them worth using. | ||
arb
Noobville17915 Posts
On February 11 2016 16:54 Kipsate wrote: Is there ever going to be a game where archers/snipers dont suck tho Ive never had 1 that could demolish stuff. i liked rebecca she always turned out good for me, also sue imbasue | ||
chocorush
694 Posts
The accuracy penalties feel more dramatic this time around, so it feels like the weapon triangles actual matter. There are so many calculations in this game now that I've stopped doing them all and don't know all the fine details, but I think the main factor is overall gimped skill growths and slow weapon experience gain. | ||
TheYango
United States47024 Posts
On February 11 2016 17:06 Cricketer12 wrote: What do you guys think of the new weapon triangle? Unless IS gets rid of weapon rank stat bonuses, the new weapon triangle was a necessity. From FE11 onward, you get additional hit/damage bonuses based on your weapon rank with your attacking weapon. These bonuses apply if you have weapon triangle advantage or parity, but are lost if you have weapon triangle disadvantage. The problem with this system is that it makes weapon types that exist outside the weapon triangle inordinately advantageous because you lose a lot more for having WTD than you gain for having WTA (and since enemies tend to have lower weapon ranks than the player, it doesn't apply equally to the enemies). As such, having a weapon type like tomes in FE13 that completely ignores the weapon triangle is just better than the weapon triangle weapon types. Putting all the weapon types into a triangle relationship fixes this issue. Beaststones and Dragonstones exist outside the weapon triangle still, but the fact that they cannot be forged is enough of drawback for them to not be appealing in this regard (plus they're limited largely to units that can't use other weapon types unless reclassed anyway). On February 11 2016 17:16 chocorush wrote: The accuracy penalties feel more dramatic this time around, so it feels like the weapon triangles actual matter. There are so many calculations in this game now that I've stopped doing them all and don't know all the fine details, but I think the main factor is overall gimped skill growths and slow weapon experience gain. I think the stat deflating that IS did was definitely a huge part of this. When your whole team has speed/skill in the 30s and is getting 10/10/10/10 pair up boosts, +/- 10% from WTA/WTD doesn't mean a whole lot. Deflating stat growths/caps down to that of older series entries and vastly toning down pair up boosts definitely made these smaller numbers more significant. | ||
Kipsate
Netherlands45349 Posts
maybe this is fixed in Fates but that is my experience with archers. | ||
chocorush
694 Posts
In my experience, the mages you got were kind of bad, so zero was a dominant damage dealer for a good part of the game. Also, ninjas are really annoying to deal with, and bows are the only reliable way to not get screwed by the debuffs. | ||
TheYango
United States47024 Posts
For me, the class I never end up using are Armor Knights/Generals. I tend to play heavily around high movement, and having a low Mov unit that is simultaneously too heavy for Pegs to rescue ends up being more of a nuisance than a benefit. On February 11 2016 17:52 chocorush wrote: In previous games, Javelins and Hand Axes filled in well enough for ranged attack purposes. They're pretty heavily nerfed this time around with - 3 speed and no doubling. This fact also gives the magic weapons a unique niche. Since the Levin Sword/Shockstick/Bolt Axe can 1-2 range double, there's a significant payoff to raising a mixed Str/Mag unit (e.g. feeding Spirit Dusts to one of your Falcoknights). | ||
Kipsate
Netherlands45349 Posts
As for armor Knights/generals. I don't tend to use them very often due to the immobility of them so I generally reclass them when I get the chance(if you get fast/mobile units with the def or Knights/generals they become monsters). Early game when you don't have the luxury they are invaluable at holding chokepoints or tanking for the real dpsers though. I don't really get that same idea from archers apart from them ocasionally being able to take out a flying unit. | ||
Laurens
Belgium4458 Posts
Pointing at RD again, I can't think of a caster that could rival Shinon. Tbh Micaiah is probably the only one I used in my playthroughs, and that's because she's forced. Ilyana has the highest possible availability but she's terrible. In Awakening, I agree with you. | ||
TheYango
United States47024 Posts
Those few were quite useful though, so I'm more convinced it's a problem of general map/game design + most individual archers being shit, not the class itself. And given how pushed a unit Takumi is, I expect to use him and be satisfied. | ||
Kipsate
Netherlands45349 Posts
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Dismay
United States1180 Posts
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TheYango
United States47024 Posts
On February 11 2016 18:29 Kipsate wrote: Is there a thing as the Nomad class in Fates? as much as I disliked archers the mounted Archer felt quite useful to me when I could get my hands on it in Rekka no Ken. High mobility is an automatic plus in my book(hence my love for Pegasus Knights/Wyern Knights and Paladins) Both archer classes have a mounted promotion option. Outlaws in Conquest promote to Bow Knight (and Outlaw gets Mov+1 like Thieves in Awakening so they have 9 Mov + ranged attack which sounds pretty damn good), and Archers in Birthright promote to Kinshi Knight (basically a Lances+Bows Pegasus promote). | ||
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