Legacy of the Void – Map Submissions - Page 3
Forum Index > SC2 General |
[PkF] Wire
France24192 Posts
| ||
Elentos
55456 Posts
On January 29 2016 07:22 KingofdaHipHop wrote: What I don't understand is what the stigma with standard maps at Blizzard is. Look at the lists for all the greatest games of the past few years we've had. Only a few of them are great because of the "circumstances of map creativity" but the vast majority of them are great because of the types of games that we saw play out on standard maps, both "standard and non-standard" games (macro, cheese, whatever). Having a unique feature isn't necessarily terrible - Habitation Station was a little quirky but made for amazing 'standard' macro games - but having a gimmick for the sake of having a gimmick doesn't create consistent, quality entertainment as a viewer or as a player. Standard maps are great. I agree. Games aren't binary. Standard maps don't always lead to standard games and even "creative" maps don't always have the intended effect. I hope Proleague also has some map makers working on something, I'm tired of some of the ladder maps for competetive play. | ||
joshie0808
Canada1023 Posts
When the community gets creative, we got Habitation Station, Catallena, Foxtrot Labs. I think instead of bashing Blizzard for looking for creative maps, we can be optimistic because they're looking for them in the right places. They mentioned Ulrena and Prion..maybe they want some 'nonstandard maps' in the pool but due to the large player outcry against these two, they want to replace them with something better, more balanced, yet still nonstandard and fun. | ||
Elentos
55456 Posts
On January 29 2016 07:25 Charoisaur wrote: If blizzard takes ulrena as role example for a good interesting map I'm sure there is some way we can rotate Scrap Station that hasn't been on the ladder yet. | ||
DinoMight
United States3725 Posts
Interesting maps offer possibilities for the players. Choices. If he expands here I go there. If I expand here I can reinforce my attack but I'm more exposed. Etc. this is interesting. "Hey how about we make a map with lots of dead air space behind every mineral line" is not interesting because it will only lead to one thing... people trying to abuse that dead air space. | ||
Solar424
United States4001 Posts
| ||
Big J
Austria16289 Posts
| ||
Elentos
55456 Posts
On January 29 2016 07:31 Solar424 wrote: Alright, time to submit my "Every base is an island" map. That's creative, right? Well, it's what Tasteless has been waiting for for over 5 years so you might aswell try. On January 29 2016 07:28 joshie0808 wrote: I think instead of bashing Blizzard for looking for creative maps, we can be optimistic because they're looking for them in the right places. They didn't give a lot of time, however. | ||
The_Templar
your Country52797 Posts
On January 29 2016 07:31 Solar424 wrote: Alright, time to submit my "Every base is an island" map. That's creative, right? I think I have one of those lying around... Edit: Found it. Not great, I'd have to make another one. | ||
[PkF] Wire
France24192 Posts
Oh my God I didn't read that part. Please let it be a troll by the OP... | ||
Big J
Austria16289 Posts
On January 29 2016 07:31 Elentos wrote: Well, it's what Tasteless has been waiting for for over 5 years so you might aswell try. Zerg got early drops, rushing warp prisms has never been as tempting and medivacs are going strong as always, even more with the tank pick-up. Whether it can make for a good map has to be discovered, but the cards have been reshuffled quite a bit. | ||
Elentos
55456 Posts
On January 29 2016 07:34 Big J wrote: Zerg got early drops, rushing warp prisms has never been as tempting and medivacs are going strong as always, even more with the tank pick-up. Whether it can make for a good map has to be discovered, but the cards have been reshuffled quite a bit. I still think it wouldn't ever be balanced because Terran is... well, Terran. Even the command structure can fly. | ||
[PkF] Wire
France24192 Posts
The corollary (Blizzard will be making the standard maps) is just depressing -or can they pick community maps by themselves ? The problem is that the good mapmakers (the community ones) will be making the gimmicky maps while the let's say haphazard mapmakers (Blizz) will be making the standard ones. My God the upcoming map pool should be something | ||
Jaedang
5 Posts
On January 29 2016 07:28 joshie0808 wrote: When Blizzard gets creative, we get Prion Terraces or Secret Spring, or Klontas Mire. When the community gets creative, we got Habitation Station, Catallena, Foxtrot Labs. I think instead of bashing Blizzard for looking for creative maps, we can be optimistic because they're looking for them in the right places. They mentioned Ulrena and Prion..maybe they want some 'nonstandard maps' in the pool but due to the large player outcry against these two, they want to replace them with something better, more balanced, yet still nonstandard and fun. Habitation Station, Catallena and Foxtrot Labs are all pretty standard maps for the most part, if their standard for 'distinguishably creative factor' is Ulrena or Prion, which is a worrying thought in itself, I doubt maps similar to those would be accepted. | ||
Uvantak
Uruguay1381 Posts
On January 29 2016 07:28 joshie0808 wrote: When Blizzard gets creative, we get Prion Terraces or Secret Spring, or Klontas Mire. When the community gets creative, we got Habitation Station, Catallena, Foxtrot Labs. I think instead of bashing Blizzard for looking for creative maps, we can be optimistic because they're looking for them in the right places. They mentioned Ulrena and Prion..maybe they want some 'nonstandard maps' in the pool but due to the large player outcry against these two, they want to replace them with something better, more balanced, yet still nonstandard and fun. You are correct with the thing of Blizzard looking in the right way towards community maps, the problem comes with the fact that the reason you got to play maps such as Cloud Kingdom, Catallena, Habitation Or Foxtrot is because the Judges did their job correctly. I worry with the fact that this time there won't be a TL Strat Team to judge and cure the finalist maps, now it will be all left to the DevTeam AND there won't be a period where they return the maps to the mapmakers for changes, so if a map has potential issues and it ends up being liked by the dev team, that's the map that will end up in the ladder, just like it happened with the initial version of Foxtrot, but this time it won't be an accident this time it will be a complete failure of the system. And that's without mentioning that the last time the devteam was left in charge of directing the TLMC we had some really disliked and imbalanced maps like Dash and Terminal. Anyways, here I'm waiting to see if they actually offer prices or anything that's worth me working basically full time for two weeks... | ||
BlackCompany
Germany8388 Posts
| ||
Charoisaur
Germany15828 Posts
On January 29 2016 07:28 joshie0808 wrote: When Blizzard gets creative, we get Prion Terraces or Secret Spring, or Klontas Mire. When the community gets creative, we got Habitation Station, Catallena, Foxtrot Labs. I think instead of bashing Blizzard for looking for creative maps, we can be optimistic because they're looking for them in the right places. They mentioned Ulrena and Prion..maybe they want some 'nonstandard maps' in the pool but due to the large player outcry against these two, they want to replace them with something better, more balanced, yet still nonstandard and fun. I don't think cattallena and foxtrot are what they are looking for. When david kim says "interesting" he means a map with stupid abusable gimmicks, foxtrot and cattalena are far to balanced and playable for that. Also the community has also made terrible maps like bridgehead, moonlight madness or that other scrap station clone from the last hots season I forgot the name from. | ||
Big J
Austria16289 Posts
On January 29 2016 07:38 [PkF] Wire wrote: "We will not be considering maps from the community that are standard" The corollary (Blizzard will be making the standard maps) is just depressing -or can they pick community maps by themselves ? The problem is that the good mapmakers (the community ones) will be making the gimmicky maps while the let's say haphazard mapmakers (Blizz) will be making the standard ones. My God the upcoming map pool should be something Blizzard's standardish maps have been pretty OK in my opinion. It's been the non-standard ones in which they experimented with terribly ideas imo. The only thing that I would hold against blizzard standard maps is that they tend to be superopen in the middle. Though that again was something fresh in the light of every community/Korean mapmaker making very chokey middles. | ||
Elentos
55456 Posts
| ||
Charoisaur
Germany15828 Posts
And of course every second base is a gold base. | ||
| ||