Thank you for your interface i love it. I have a little bug with it, sometimes the army population for zerg drop to zero even if the zerg have some army unit. Am i the only one ?
GameHeart Overlay 2.0 - Page 42
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xelota
1 Post
Thank you for your interface i love it. I have a little bug with it, sometimes the army population for zerg drop to zero even if the zerg have some army unit. Am i the only one ? | ||
PoBear
Sweden16 Posts
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EmSc Tv
Poland209 Posts
On October 10 2015 23:37 PoBear wrote: I can't bring upp the "production icon" on buildings and larvae, is there a hotkey for that? I thing you need to use a special mod for that. Not only GH U.I | ||
Ahli
Germany355 Posts
Both 1vs1 and 2vs2 have been updated! >>> Download GameHeart 1vs1 Observer Interface v.2.4 <<< >>> Download GameHeart 2vs2 Observer Interface v.0.4 <<< For Legacy of the Void beta (for patch 2.5.5): + Show Spoiler + Screenshot: Changelog: 1vs1 version: + Show Spoiler + v.2.4 (11th October 2015) - fixed introduction panel not appearing - fixed buff tooltips being empty - showing the player comparison panels will now hide the "Units Lost" and "Structures Lost" panels - added animation to the observer toolbar toggle - replays will now show the observer toolbar at the start while live games will not - deselecting units does not play a sound anymore - minimap background is now transparent, border line removed (unfortunately, an automatic resize does not seem possible atm) - fixed bugs concerning visibility of the bottom right stats panel - fixed sponsors image (but I don't think anyone uses it) - removed permanently visible hotkey labels on the command card 2vs2 version: + Show Spoiler + v.0.4 (11th October 2015) - fixed introduction panel not appearing - fixed buff tooltips being empty - showing the player comparison panels will now hide the "Units Lost" and "Structures Lost" panels - added animation to the observer toolbar toggle - replays will now show the observer toolbar at the start while live games will not - deselecting units does not play a sound anymore - minimap background is now transparent, border line removed (unfortunately, an automatic resize does not seem possible atm) - fixed bugs concerning visibility of the bottom right stats panel - fixed supply label position - removed permanently visible hotkey labels on the command card More Information: To receive more information, head to this post earlier in this thread. Remember, you still need to use the extension mod to receive upgrade countdowns, workers killed counter and production icons. If you run into problems, you can message me here on teamliquid, try to post in this thread or reach out to me via twitter @AhliSC2 . Enjoy! | ||
cheeseheadlogic
United States322 Posts
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Ahli
Germany355 Posts
On October 15 2015 15:39 cheeseheadlogic wrote: In LotV Beta with replays the observer controls pop and won't go away. Can't ctrl+shift+o it away. please help if possible. For Legacy of the Void beta (for patch 2.5.5): >>> Download GameHeart 1vs1 Observer Interface v.2.4 for LotV Beta <<< >>> Download GameHeart 2vs2 Observer Interface v.0.4 for LotV Beta <<< The beta uses an outdated version of the engine... :< An animation event short form is not supported and the behavior tooltip has a different format. I fixed these two aspects in the files above. | ||
QJTJT
1 Post
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Ahli
Germany355 Posts
On January 05 2016 10:52 QJTJT wrote: Thanks. I'm a Korea user. I found an error of your interface. I can't read all Korean characters. You can see this in first screenshot. 1st screenshot is captured in ladder game. Also, in custom game, that error still exist. Each user name is displayed '?????????'. If you don't mind, could you fix that error? Can anyone give/link me a replay with a player using Korean characters in his name? Then I can test it properly. This problem requires me to use another font for player names which is able to display all characters. edit: Alright, I have identified the issue and fixed it. | ||
Ahli
Germany355 Posts
Both 1vs1 and 2vs2 have been updated! >>> Download GameHeart 1vs1 Observer Interface v.2.5 <<< >>> Download GameHeart 2vs2 Observer Interface v.0.5 <<< Screenshot: Changelog: 1vs1 version: + Show Spoiler + v.2.5 (8th January 2016) - fixed display of international player names as"?" 2vs2 version: + Show Spoiler + v.0.5 (8th January 2016) - fixed display of international player names as"?" More Information: To receive more information, head to this post earlier in this thread. Remember, you still need to use the extension mod to receive upgrade countdowns, workers killed counter and production icons. If you run into problems, you can message me here on teamliquid, try to post in this thread or reach out to me via twitter @AhliSC2 . If you have ideas for improvements, let me know! Enjoy! | ||
Ahli
Germany355 Posts
Both 1vs1 and 2vs2 have been updated! >>> Download GameHeart 1vs1 Observer Interface v.2.6 <<< >>> Download GameHeart 2vs2 Observer Interface v.0.6 <<< Screenshot: Changelog: Both versions received the same changes: 1vs1 version: + Show Spoiler + v.2.6 (25th January 2016) - fixed upgrade timer notifications being slightly transparent - upgrade timer + workers killed notifications now slide in from the side of the screen - fixed Nydus containing units in the unit info panel not hiding the background stats panel making them overlap - removed transparency from map score panel - adjusted game time label to be placed better on 720p - the unit wireframe will now resize to create enough space on all resolutions. This fixes the cut-off energy label on 720p and making it look good on 1080p. - added outlines to leaderpanel numbers, upgrade pips and units/structures lost numbers and adjusted their positions 2vs2 version: + Show Spoiler + v.0.6 (25th January 2016) - fixed upgrade timer notifications being slightly transparent - upgrade timer + workers killed notifications now slide in from the side of the screen - fixed Nydus containing units in the unit info panel not hiding the background stats panel making them overlap - removed transparency from map score panel - adjusted game time label to be placed better on 720p - the unit wireframe will now resize to create enough space on all resolutions. This fixes the cut-off energy label on 720p and making it look good on 1080p. - added outlines to leaderpanel numbers, upgrade pips and units/structures lost numbers and adjusted their positions More Information: To receive more information, head to this post earlier in this thread. Remember, you still need to use the extension mod to receive upgrade countdowns, workers killed counter and production icons. If you run into problems, you can message me here on teamliquid, try to post in this thread or reach out to me via twitter @AhliSC2 . If you have ideas for improvements, find bugs, etc, let me know! Enjoy! | ||
graNite
Germany4434 Posts
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Ahli
Germany355 Posts
On January 25 2016 22:35 graNite wrote: I think I have asked this before, but is it possible to remove the numbers from the production tab on upgrades? there will always be only one storm, one charge and one +2 upgrade upgrading, there is no need to show the "1" Unfortunately not. So, Blizzard are the only ones that can do that. I would love Blizzard doing that change, though. There is really no point in showing a "1". | ||
Dingodile
4131 Posts
On January 25 2016 22:35 graNite wrote: I think I have asked this before, but is it possible to remove the numbers from the production tab on upgrades? there will always be only one storm, one charge and one +2 upgrade upgrading, there is no need to show the "1" Didnt know this can be misleading. upgrade with 2 should mean upgrade lvl 2. | ||
Ahli
Germany355 Posts
On January 25 2016 22:42 Dingodile wrote: Didnt know this can be misleading. upgrade with 2 should mean upgrade lvl 2. In the production tab, there is usually never a "2" for an upgrade as multi-researchable upgrades only occur in custom mods, not in melee/ladder sc2. On the other hand, in the upgrade tab, there is a "2" displaying the level of a level-able upgrade (weapon/armor/shield upgrades). But I think that is fine. So, I assume he refers to the production tab where "1" is displayed for everything when its sole icon appearance tells you that there is 1 in production. | ||
nighcol
298 Posts
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samgamgi
Brazil9 Posts
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BasetradeTV
Canada1307 Posts
On February 06 2016 13:52 samgamgi wrote: Anyone know how to use the graphs in Gameheart Mod/Interface? I just saw it in a BaseTradeTV game, tried to look for the specific hotkey, and it even shows in the Gameheart Mod Update 8#, but it never states how to show the graphs. It's a specific beta feature of a mod made for us. It doesn't have anything to do with this overlay if you do use our in game mod its numpad 1, 2 and 3 | ||
RussianBear
7 Posts
First of all - Thank you! Interface is the best of all that I saw. Compact, comffort, perfect! There is a bug with zerg limits - sometimes It shows 0 army when zerg have army units. I'm not sure what triggers it, seems more like random. Also, i'm not sure that I saw this on BasetradeTV, TakeTV, and dreamhack. I saw this on russian stream, so may be its something about locale? I talk to one russian streamer, give him a link - he set up last 25 jan version, but bug is still present. Here are 2 screens tooked up one after another http://imgur.com/a/4qFJU No production changes or units morphing. Just some dead lings. Could you, please, fix this or give me a clue, may be I miss something? p.s. forgot to say, it happens in almost every game and very very often =( If you need a link to a video, let me know, i'll find some. | ||
Ahli
Germany355 Posts
On February 06 2016 22:46 RussianBear wrote: Hi Ahli! First of all - Thank you! Interface is the best of all that I saw. Compact, comffort, perfect! There is a bug with zerg limits - sometimes It shows 0 army when zerg have army units. I'm not sure what triggers it, seems more like random. Also, i'm not sure that I saw this on BasetradeTV, TakeTV, and dreamhack. I saw this on russian stream, so may be its something about locale? I talk to one russian streamer, give him a link - he set up last 25 jan version, but bug is still present. Here are 2 screens tooked up one after another http://imgur.com/a/4qFJU No production changes or units morphing. Just some dead lings. Could you, please, fix this or give me a clue, may be I miss something? p.s. forgot to say, it happens in almost every game and very very often =( If you need a link to a video, let me know, i'll find some. Thanks for the screenshots. Unfortunately, I don't control the logic behind the counter. The UI merely uses a label with the following text: <d Player="Left" Score="FoodUsedArmy"/> The displayed value is calculated by SC2. Since it returns 0, something is wrong in Blizzard's code for this score value. 0 is the fallback value, so I assume the calculation fails for some reason. Thus, I have created a bug report here. If you have a replay of a game where this is reproducible, I would love to have it, to send it to Blizzard helping them understand the problem behind this. | ||
graNite
Germany4434 Posts
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