OUTLAW MINI MAFIA - Page 6
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Chromatically
United States1700 Posts
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disformation
Germany8352 Posts
##vote MoosyDoosy sweetheart! <3 | ||
GlowingBear
Brazil12446 Posts
On December 25 2015 09:14 Chromatically wrote: /in Fixed | ||
raynpelikoneet
Finland43188 Posts
/in Probably will be inactive on new years eve. | ||
GlowingBear
Brazil12446 Posts
I can smell the modkills | ||
The Shining
United States2406 Posts
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ObviousOne
United States3704 Posts
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The Shining
United States2406 Posts
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Koshi
Belgium38797 Posts
On December 25 2015 05:56 Fecalfeast wrote: So we have 22 signups. I have decided to wait until boxing day at 3PM PST (Saturday, Dec 26 11:00pm GMT (GMT+00:00)) as my xmas schedule just got real. I have 20 players in the OP and I don't know what player numbers are balanced. If we get 25 or whatever a normal game is by saturday I'll do that. Currently the setup is looking like : The official start time for this game will be Saturday, Dec 26 11:00pm GMT (GMT+00:00) in . I will be accepting signups until then or until the optimal number for a large normal is reached. The complaint period is still active. Please also note that the FAQ and rules are subject to change prior to game start. Balance looks fine. I believe the RC is a rolechecker right? Because the 10 vanillas - 5 blues seems strong but ok with rc and rb. Just a couple thingies, I half-ly read the setup so maybe the thingies are already in place: 1) Unaware Millers obviously 2) mafia kp should be RBable 3) Don't make the game too long. Nobody can/wants to play for 10 cycles. Add a scum vigi and a town N2 vigi or something if it gets too big. 4) RB notified? I think that is not really good in this set-up. You are just going to confirm more townies or you want mafia to start metagaming RBs which they kinda need against this blue army. 5) Confirmed Masons are Innocent Childs. (This means you need to accept and acknowledge that they will be needed to be shot by mafia pretty early, so you limit the mafia shooting freedom, especially with 5 blues.) 6-10000) Please do not modkill people for inactivity if you run a tight normal setup. Replace people who are inactive and have >1 page filter after D2, but do not modkill people instantly for failing to vote after that. Let town solve it. | ||
Koshi
Belgium38797 Posts
with 5 mafia, town can NEVER lose after 3 ml. In theory, town should always have 4 ml, but a 5th is possible with a bunch of saves in late game. But the 5th ml should be gained by the combination of good town play and bad scumplay. If too many people join (which is not a bad thing), add more randomness that speeds the game up, like a gunsmith. You can always balance the roles out by making them even or odd nights only. gunsmith promotes good mafia play as well, as a gun can never be given to the smith himself. Or add delayed vigis. Mafia can also gain delayed roles or even a gunsmith. Powerful roles mostly add information when they die anyway. I don't want to have a gunsmith in the game, I just want to point out you might want to speed it up a bit. | ||
Koshi
Belgium38797 Posts
Town can NEVER EVER FUCKING EVER WITH ALL THE BAD LUCK IN THE FUCKING WORLD lose after 3 ml. Town should even not lose after a 4th ml, only when mafia hits all nk and vigi shots, and town uses 2 vigis wrong themselves. Then 4 ml + 1 missed vigi shots + 0 saves makes it ok/ Town can gain a 5th ml with even a missed vigi shot in the lategame if town played well and mafia fucked up. ↑For big games only Please do not be a Blazinghand and create a 25 people game in which town loses if they ml 3 times, even if they ml 3 times and then lynch 4 times correctly after that. It's like D8 daypost is "Congratz town, you just lynched 4 mafia in a row but you just lost because mafia got too much kp in the start" and that is why (mafia members alive)/2 is a shitty snowbally way to count kp and should never be used unless you are a brilliant mind.+ Show Spoiler + <insert easy joke> | ||
Koshi
Belgium38797 Posts
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Koshi
Belgium38797 Posts
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Half the Sky
Germany9029 Posts
On December 25 2015 23:53 Koshi wrote: Balance looks fine. I believe the RC is a rolechecker right? Because the 10 vanillas - 5 blues seems strong but ok with rc and rb. Just a couple thingies, I half-ly read the setup so maybe the thingies are already in place: 1) Unaware Millers obviously 2) mafia kp should be RBable 3) Don't make the game too long. Nobody can/wants to play for 10 cycles. Add a scum vigi and a town N2 vigi or something if it gets too big. 4) RB notified? I think that is not really good in this set-up. You are just going to confirm more townies or you want mafia to start metagaming RBs which they kinda need against this blue army. 5) Confirmed Masons are Innocent Childs. (This means you need to accept and acknowledge that they will be needed to be shot by mafia pretty early, so you limit the mafia shooting freedom, especially with 5 blues.) 6-10000) Please do not modkill people for inactivity if you run a tight normal setup. Replace people who are inactive and have >1 page filter after D2, but do not modkill people instantly for failing to vote after that. Let town solve it. I realise I wasn't clear in some places when I wrote that to him but 1 millers are always unaware granted I didn't say that but yeh agreed 2 mafia KP should be roleblockable agreed there 3 agreed with this as well, I obviously have to revise for m25, that's an m20 setup 4 I suggested no notifications (never have them in my own games) I'm positive but this is his show tbf 5 and I did have a backup plan for this that would have flown with 4 blues but now with m25, 20v5 with more KP absolutely. I have 2 setups that might fly with no masons so will hash out the MLs see what FF likes. Cheers with the rest of the suggestions that gives a bit to work with. And yeh RC I meant rolecop. I felt the same way as you Koshi with that many blues it was either rolecop or an anti-claim mechanism like 1-2 factional strongman (BH has used this) shots to counter the sheer nr of blues. | ||
justanothertownie
16309 Posts
On December 26 2015 00:08 Koshi wrote: It's like D8 daypost is "Congratz town, you just lynched 4 mafia in a row but you just lost because mafia got too much kp in the start" Try lynching 4/5 mafia in a row at the fucking start of the game -> max. KP reduction. And still lose with only 3 (?) mislynches to a joined mafia/3rd party victory that is IMPOSSIBLE according to the rules. | ||
Vivax
21682 Posts
This game is going to be a shitfest | ||
Half the Sky
Germany9029 Posts
Artanis/Chrome in, mind you, would make 27. FF let me know if you have a maximum that you will allow, if we edge closer to 30 by the end of today I might need to balance for a 6 mafia game (22-24v6). | ||
GlowingBear
Brazil12446 Posts
On December 26 2015 01:01 Vivax wrote: /in This game is going to be a shitfest It definitely will | ||
Alakaslam
United States17322 Posts
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Artanis[Xp]
Netherlands12968 Posts
On December 26 2015 02:20 Alakaslam wrote: Ey If you /in I will /in and regret it please save me. | ||
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