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With LOTV, I decided to switch to Protoss. I just got to platinum league, so therefore I can no longer rely on just rolling people over with pure tier 1 units. Now, I play against players that can kite my zealots (even with charge) and my stalkers get turned to goo (especially versus Marines/Marauders).
I need to get some splash damage out (storm, disruptors, colossus), but I don't know what to go for in different situations. How do I know which one to go for against Marine/Marauder or Roach/Ravager/Hydra?
I know this question might seem kind of vague, so if I can narrow it down in any way, please let me know. I'd appreciate any help.
Also, would sentries help in these situations?
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PvT = Disruptors mainly, sometimes templars
PvZ = Disruptors mainly, often templars
PvP = Disruptors.
That's it.
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Disruptor - Assuming you survive the game long enough to get there.
You probably would have felt it playing from the other side. Often you will just die to the MMM push before you get a decent number of them out. With 40 secs between each hit you need quite a few to hold of a terran or a zerg who is being very aggressive and in my experience you don't have enough for it to be comfortable. It's always a knife edge.
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I am not sure I like disruptors in PvT. HT seems to be a better option at the moment. You can stop drops and also be on the offensive. It utilizes your existing gateways as well. You can hold early game aggression with adepts, stalkers/immortals, one or two sentry for guardian shield and your PO. Try to harass the terran with warp prism to delay their push and tech to HT.
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On November 19 2015 22:22 FreeZEternal wrote: I am not sure I like disruptors in PvT. HT seems to be a better option at the moment. You can stop drops and also be on the offensive. It utilizes your existing gateways as well. You can hold early game aggression with adepts, stalkers/immortals, one or two sentry for guardian shield and your PO. Try to harass the terran with warp prism to delay their push and tech to HT.
I'd say I certainly feel more comfortable with HT in PvT than disruptors. I know LOTV is new and still being figured out, but is there a basic HT build you can refer me to please?
Also, if I am warp prism harassing, would it be best to use adepts or zealots?
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On November 19 2015 23:47 BruMeister wrote: Also, if I am warp prism harassing, would it be best to use adepts or zealots?
This is something I've been confused about as well. I know they're good against bio (marines), and have decent early game harass, but I just don't know when I should be choosing zealots or adepts in general.
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This is quite OT but both seem good, with both having their up and downsides; Zealots seem good for guaranteed damage and sniping hatcheries (PvZ) while Adepts are more microable and can completely destroy mineral lines if your opponent doesnt defend well.
I'd say until a higher level the difference is very slim with zealots being slightly more manageble and cheper.
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On November 20 2015 00:14 wrekkless wrote:Show nested quote +On November 19 2015 23:47 BruMeister wrote: Also, if I am warp prism harassing, would it be best to use adepts or zealots? This is something I've been confused about as well. I know they're good against bio (marines), and have decent early game harass, but I just don't know when I should be choosing zealots or adepts in general. Adepts work best when: - Targeting mineral line; - You have attention to spare to micro them; - Against an opponent that uses mostly lings/marines to defend.
Zealots work best when: - You want them to deal damage without too much attention; - You want to target structures; - Your opponent uses a small, varied force to defend.
In short, Adepts are better when micro'd, Zealots are more versatile.
This is the best summary I can get you. Just try it out and learn :D!
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Regarding HT in PvT, I have wondered for a while now why it works. I've been experimenting with HTs and it just seems to be the most solid way to play. Once you reach +3 attack getting 3-4 colossus is pretty decent. Feels just like old times.
This style where you open HT in HotS meant you died/bled resources to any mine based play. You either died there and then or lost to the ghost followup. What has changed? Is the economy change and marauder nerf enough? Or does it work because the current TvP meta is T skipping mines and going liberators instead? Is the interaction between Adept and mine different from Zealot and mines? From just playing around in the unit tester I see no difference. It is possible to time the shade to escape the widow mine hit but I don't see that happening in a real game.
I'm still not convinced I can beat an old school MMMM aggressive style with multi-pronged drops and mines everywhere whilst playing blink into HT.
No one seems to play that anymore though, any Terran want to shed some light on this?
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On November 23 2015 20:26 JulDraGoN wrote: I'm still not convinced I can beat an old school MMMM aggressive style with multi-pronged drops and mines everywhere whilst playing blink into HT.
No one seems to play that anymore though, any Terran want to shed some light on this? I play Random, but I can do my best.
Most Terrans seem to still play Biomine, but transition to Liberators more rapidly than the Ghost/Vikings style in Hots.
What has changed for Protoss:
Adepts - You can deal some actual ranged damage on the Marines, who are the counters to Zealots and Archons. Additionally, Adepts do well against mines. AND, they are a mineral sink. Pylon Overcharge - Historically, a defensive Templar required a full round of warp ins as support to deal with the medivac. Now, whatever combination of energy dumping by the templar empowered by one or two pylons deals with drops up to two medivacs. Harassment - You can be far more aggressive with the Warp Prism and Adept combination, forcing Terran to invest in defense (this would not happen in hots/wol) Terran Composition - Because of the massive Marauder nerf, they really suck against Zealots or Adepts now. Because of this, Terran is forced to go more marine heavy to deal with your composition, which makes storm devastating. Economy - you'll be on 6 gasses and a high number of gateways considerably faster compared to the Terran teching to mass mines and upgraded bio. Infrastructure got sped up, but upgrades have the same timing. This reduces the window between Stim getting online and the defensive Glaives/Charge/Storm getting done, which was the kill timing for Bio against Zealot Templar originally.
This is, in short, what I have noticed.
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