FF7 remake for PS4 announced - Page 14
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TheYango
United States47024 Posts
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FT.aCt)Sony
United States1046 Posts
Just make me happy, keep the story and mechanics the same, update the graphics and take my $60, if it isnt, then I'm not willing to shell out 60. Just pay the generic 20 it sold for years ago. | ||
Greenstripe
United States164 Posts
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zeo
Serbia6175 Posts
On August 05 2015 04:08 Greenstripe wrote: They already said the battle system won't be the same and given SE's recent track record, I'm convinced they'll fuck this game up. They will 'modernize' it with touch screen mobile controls so kids these days can play it. | ||
{CC}StealthBlue
United States41081 Posts
Famitsu this week features an interview with Yoshinori Kitase, who is producing the upcoming Final Fantasy VII Remake for PlayStation 4. “We’re starting to see the visual direction,” Kitase said of the remake. “On the other hand, we’re currently working out the battle system and such through trial-and-error.” “Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it. Source | ||
{CC}StealthBlue
United States41081 Posts
The forthcoming "Final Fantasy 7" remake is set to bring dramatic changes, as confirmed by director Tetsuya Nomura himself. Adding to the hype is the release of a five-disc remix album in honor of the development of the said game. According to Christian Today, director Tetsuya Nomura promises some significant changes to the "Final Fantasy 7" remake, although "we're not able to say the details of what we're changing." The director also explained that despite the proposed changes, how the game is played like that of a shooter game will not be affected. Furthermore, Nomura ensured that in spite of the new elements within the game, it will still be the same "Final Fantasy" game that gamers adore. One of the changes that Tetsuya Nomura reportedly mentioned is the 3D experience that the whole team is working on. Also, reports have it that developing "Final Fantasy 7" remake has become a learning curve for Nomura and company and that it made the game really special for them. On the other hand, Yibada reports that Square Enix's head Yoichi Wada confirmed that the company shall only develop another game if and only if it exceeds the quality of the upcoming "Final Fantasy 7 remake. Hence, fans of the games should expect a better quality remake version of the original installment. Source | ||
Jayme
United States5866 Posts
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{CC}StealthBlue
United States41081 Posts
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SigmaoctanusIV
United States3313 Posts
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ETisME
12078 Posts
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lestye
United States4098 Posts
As long as they dont shove the cringey Dirge of Cerberus stuff throughout the remake, I think it'll be fine. | ||
FFW_Rude
France10201 Posts
On July 27 2015 04:00 Drazerk wrote: You mean like the spam Cait Sith of the original FF7? Or spamming limits like FF8? Or spamming Joker doom in FF6? Or trio of 9999 and gems in FFX? Or Cat nip trigger happy in X-2? A lot of the earlier FFs are even simpler than that with only one real strat and if you don't use them you are just intentionally gimping yourself. For all the shit that FF13 gets it actually does have a combat system which isn't spam A to win and have a lot of depth under the surface. The issue with most FF games is if they use the traditional combat system then there will always be a go to strat which is strictly better in all circumstances. Wait FF13 combat system was : "Enter","Enter","Enter","Enter","Enter","Enter","Enter"."Fuck that i'm switching for Heal,Dps and just leave until combat ends". Then there's 3 boss where you have to actually do change stuff because they are a lot harder. But most of the game is "idle combat". I know that because i left the computer mid fight or alt tab and i when i came back, the only time i dead was for some boss that i had a lot of work to pass. I really don't get why is there depth in a auto combat system. Sure you can change strat each seconds. But why ? Just idle for 80% of the game'scombat with auto heal and auto fight and you win almost every fight. FF7 combat system was nice. You had to combine stuff and it was up to you to launch this spell or this spell, you could kill 3mobs with a big summoning or just iceing a firemonster. FFX was more of planning what you need to do next or play fast. FF8 was all about collecting to buff your character that's why it had no armors. I don't really like FF8 but it was chaning. FF6 was about the same thing as the 7 but you had to choose what characters you wanted to use (because you liked a character or because it was a fun ability). I don't remember FF9 to be honest. In FFXIII you don't remember any spell you cast because they are just random animation that you don't watch. Everyone remember the sound of ultima in FF7, the sound or the moves of Shivah in FF8. All i remember in FFXIII is... the Odin summum. Hope they don't really change FF7 combat. 80% of what you do in FF to get the story is combat. So if you change combat system you change more than half the game. | ||
Swift118
United Kingdom335 Posts
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JazVM
Germany1196 Posts
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Faruko
Chile34157 Posts
in the age of 4K lmao | ||
lestye
United States4098 Posts
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FFW_Rude
France10201 Posts
On October 23 2015 00:37 lestye wrote: To be fair, it took ages for people to realize how broken Cait Sith is. That's more of a speedrunner thing as opposed to the most well known strategy at the time. Yeah people tends to play with characters they like more than for their powers in those kind of RPG. | ||
Swift118
United Kingdom335 Posts
On October 23 2015 00:37 lestye wrote: To be fair, it took ages for people to realize how broken Cait Sith is. That's more of a speedrunner thing as opposed to the most well known strategy at the time. I did 2 full playthroughs of FFVII back in the day and hardly bothered with Cait Sith, didn't like the dude and had no idea it was an OP character. Even as much as I like FFVII I couldn't keep on replaying it. The old style JRPGs just do not have the kind of gameplay that can keep me coming back to them again and again so I personally give zero fucks for broken strats in a single player game with very limited replay value. | ||
JieXian
Malaysia4677 Posts
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ETisME
12078 Posts
On October 22 2015 15:38 lestye wrote: I don't know. I think they should just wing it and do something new and refreshing. So old players have SOMETHING new, and old players can experience the same story. A shot for shot remake doesn't really do anyone good. I don't think VII's gameplay holds up so if they want to go crazy then fine. As long as they dont shove the cringey Dirge of Cerberus stuff throughout the remake, I think it'll be fine. Oh I am sure you are right. I don't mind them doing new things but from the sound of it, they are trying to push a lot of new system in. I would very much prefer they polish on what they have and build upon it But of cause these are empty talks until we know what's actually in place | ||
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