R.O.B is also a potential favorite. I'm not much a fan of wolf, not really sure why. He seems decent though.
SSBB New Characters - Page 13
Forum Index > General Games |
Tsagacity
United States2124 Posts
R.O.B is also a potential favorite. I'm not much a fan of wolf, not really sure why. He seems decent though. | ||
ZaplinG
United States3818 Posts
| ||
yubee
United States3826 Posts
i'm drunk but it doesn't matter his fair and down+B are so good! zapling i want to discuss this more with you please pm me ahaha | ||
Bill307
Canada9103 Posts
Brawl is love-making awesome. My favourite new characters are Pit and Snake. I tried to use Dedede but I guess I just don't know how to use him effectively yet . Initially my best characters were Sheik and Marth, partly because I used them the most in SSBM, and partly because they seem really good in Brawl. Since I never owned SSBM and never had the chance to learn all of its advanced techniques, my playstyle with them is pretty much the same. Pit looks similar to Marth at first glance, but he plays totally differently. It took me a while to learn how to use him well and to start winning 1v1s against my friends. His n-air, u-air, and forward-B seem like his most "spammable" damage-inflicting moves. forward-B seems to leave him in frame-advantage most of the time. His dash attack is good, too. His b-air is powerfull, a lot better than his f-ir (which seems to be a common trend in all the SSB games ). For killing, b-air and f-smash seem best. His giant shield ROCKS: tonight, I saw it block smash attacks, boss attacks (during the SSE campaign), and a mortar in the face (which actually killed my opponent instead, lol). I suspect it would also block hammers, bob-ombs, and maybe even some final smashes . Lastly, a downside with Pit is that he has a tiny grab range =/. Snake plays very weird, very differently from most other characters. All his smash attacks are like special moves. As far as I can tell, his only fast moves are his neutral-A x3, f-tilt x2, and (totally awesome) dash attack. Beyond that, seems like fighting at a distance is what he does best. I keep forgetting to abuse his grenades and his remote and proximity mines, mainly because I keep having so much fun with his guided missile . You control it with the joystick and press shield to make it stop and drop (there might be other things you can do with it, also). If you pick Snake, I suggesting sticking to the 3 moves I mentioned above when in-close, and abuse his gimmicky tools from a distance ^_^. Oh yeah, he can still attack after his up-B, and his f-air is really slow and sucks: use his other air moves instead. Someone teach me how to play Dedede . His n-air splash looks pretty good, but I didn't like his f-air much: it's too slow, imo. His other air moves looked good too. On the ground, I'm not sure how to approach my opponent =/. I read a month ago that he has a chain grab, but I wasn't able to abuse it very well (I probably had the timing wrong). IMO, Toon Link is going to be one of the top-tier characters. My friend and I unlocked him tonight by beating the SSE last boss, then going to the Forest level (it has Zelda music in the background). Toon Link's moves are ridiculously fast and powerful. It's hard to find any downsides to him. The second hit of his f-smash is SOOO STRONG . The only consolation is that, if you block it, you get a free grab. Furthermore, his d-air is SOOO FAST and has incredible vertical range: my friend would land on a platform above my head and Toon Link's sword would actually hit me beneath the platform @_@. Seems like it would also have a lot of landing lag, at least. I finally managed to win vs Toon Link using Pit and abusing forward-B to get in on him, but that might be due in part to my friend having been awake for 20 hours at that point . Lastly, my friend and I discovered the best combo in the game: 1. Pick Wario vs Toon Link. 2. Grab Toon Link. 3. Press A to punch him in the balls. I think it's a coincidence that Wario holds Toon Link at the perfect height for his fist to nail Toon Link square in the nuts . | ||
Bill307
Canada9103 Posts
The items have better variety (although I suck at getting Final Smashes, and the assist trophies piss me off, especially Little Mac >_<;; ), the single-player content looks incredible, the characters are cooler and more varied, and the game mechanics show some huge improvements. Like I said, I was never an advanced player in Melee, so I don't miss wavedashing and the like. But I'm SO glad that they improved air-dodging: I used to die repeatedly in Melee from trying to tech and instead air-dodging off the side of the stage. It adds a lot more depth to the air-to-air game to allow you to move after air dodging, imo. In addition, I'm glad that some characters can still attack after they recover with up-B. | ||
pokeyAA
United States936 Posts
| ||
BlindAlbino
Ecuador176 Posts
and lucario is an upgrade from mewtwo for sure. I hope he stays low tier because he has some nice abuse combos I was playing with | ||
QuanticHawk
United States32025 Posts
| ||
omgbnetsux
United States3749 Posts
| ||
artofmagic
United States1951 Posts
samus' missiles is almost useless without missle cancel (wtf her missles look like pellets!) metaknight players can abuse a's and that drill move. Overall it seems balance (there's really no high tier) .. however i hate the speed of the game (slow movement and character now a much easier time getting back on stage).. there's no fast fall (even if there is.. you wont see any difference) o gosh no dash dancing.. | ||
nitram
Canada5412 Posts
It takes a while to get the buttons down but it sure is fun. | ||
crazie-penguin
United States1253 Posts
On March 10 2008 23:20 Hawk wrote: What's this low tier/high tier shannanigans you all speak of? The character's viability for high level gaming?? Yup, terms used in all competitive fighting games. | ||
MTF
United States1739 Posts
On March 11 2008 01:05 artofmagic wrote: o gosh no dash dancing.. I refute this claim. | ||
omgbnetsux
United States3749 Posts
The regular enemies were generally lame (where were the enemies from Kirby? other Mario series? hell, Earthbound?) with a few cool bosses. The battles with Porky and Ridley were cool, but who the hell were those robots? Subspace could have been totally awesome, but ended up being pretty mediocre. Oh well, at least its just kind of a sideshow. Edit: Oh and PS - Glad to see that Mr. Game and Destroy got some upgrades. | ||
hasuprotoss
United States4611 Posts
We need to organize a league or something for TL.net brawlers to show off their skills. (A TL.net SSBB Starleague!!??) | ||
QuanticHawk
United States32025 Posts
On March 12 2008 10:04 hasuprotoss wrote: Rawr, this game is AWESOME! We need to organize a league or something for TL.net brawlers to show off their skills. (A TL.net SSBB Starleague!!??) If this is at all serious, I could def get my brother and his friend to join. And if they do, I might as well. | ||
nortorius
Canada1210 Posts
EDIT: also tell the person you've added them so they can add you back | ||
._.
1133 Posts
On March 12 2008 11:10 nortorius wrote: Post some god damn friend codes already (along with your location preferably to avoid laggy matches). Mine is 0688-4929-9917 and I live in barrie, ontario (about a 45 min drive north of toronto). Someone should make a separate thread for general wii codes for wii games. | ||
Umbrella
Taiwan936 Posts
I'm not that good though | ||
hasuprotoss
United States4611 Posts
On March 12 2008 10:27 Hawk wrote: If this is at all serious, I could def get my brother and his friend to join. And if they do, I might as well. I won't be the one to organize it, I don't feel I would stay consist enough to update threads, results, etc. But if somebody would create a "Starleague" for Brawl for TL.net, I would certainly play :D | ||
| ||