Mechanics
-Yay less comeback gold
-Wtf stupid supports get more gold from kills now and carries get less, actually makes it harder to win games by yourself but probably will make pro games more interesting to watch since the recent trend is to make people ward bitches again
-same with bounty changes, hitting neutrals is now better comparative value than before, also yay ursa nerf, fuck that red bully
-Hitting creeps after a bb is good again, yay for that! Overall will punish you harder for having to buyback though, after watching SL that can't possibly be a bad thing. Given how hard the comback mechanic got hit it may make games really one sided again. I believe this and comback gold/exp will be tweaked again soon in 6.84b.
-Crimson guard is even more ass now, huge vanguard 6.7x tier noobtrap :D
-Hex is worse now, but not substantially
Heroes
A
-Alchemist: More utility for 30+ Min carry alchemist or next level supporting? Probably both more of a pipedream rather than actually useful
-AA:Yay, you can do something vs idiot pub AAs slowing down your tower pushes?
-Axe: Spin is mostly an Axe nerf for baddies who spam clicked him, Taunt shouldn't be much worse off
B
-Bat: Meh, Icefrog should just rework the hero if he's going to continue nerfing him, at least he can kill mud golems now ho ho ha ha
-BM: You actually need a support in lane for a while now? Prob still does the same in mid as before.
-BH: Shuri nerf over all, level 1 dmg is crazy but usability went down a lot for the squishy dagon builds, gold visibility is good, but mostly for pubs
C
-Centaur: Rofl wtf in games where you're not far enough behind to need force this is insane, huge in sieges and rosh
-Bone: Actually a viable Chen/Ench counter with dual Death Pact dmg now. :D
-CM: early game nerf, wat? Hero's still trash
D
-DS: still won't get wall before lvl 10
-DK: Tri core meta with cent anyone? Probably still awkward at best against most common midlaners
E
-ES: Ebola still broken, but probably a bit less dangerous for your carry now
-Ench: Ho ho, carry ench for everyone, but not really, still too squishy to nukes which are the name of the game right now
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-Jug: Mostly nerfed by the mom change, spin CD won't matter too much, CD really wasn't the important bit about, solo killing is harder now though, overall surprisingly little nerfs to the spin trifecta
K
-Kotol: Is still kotol, too clunky to be useful most of the time
-Kunka: Casting torrent without having to turn? Nica! Although not enough to make the hero see play as a core again.
L
-LC: Actually one of the more interesting Ult sticks, probably still loses out to buying actually efficient tank stats though, you could have most of an AC/Skadi/Heart for the money
-Naix: Now you lose 3 guys in situations where your play doesn't work out? Great! And you wasted 4k as well as a slot? Even better! Doesn't give him much of what he wants.
-Lina: Hero is broken as shit and no substantial nerf, will be one of the worst molesters in midlane this patch
-Sylla: We'll have to see if radiance makes his 20-25min push window good enough, probably still suffers from the too awkward build up, agha is trash, doesn't beef up your bear
-Luna: As most carries who got agha upgrades this patch suffers from the fact that she'd rather buy other stuff, maybe as a mid hero, but the low range probably is prohibitvely bad for that, imagine Luna vs Lina
M
-Morph: More interested in obtaining stats this way than most other Agi carries. Has the potential for sick illusion esque spell baiting from the other team, since the fake is not as readily apparent. Probably still bad in a more carry centric build though.
N
-Naga: More of the same, Aga is cool on support Naga, pretty trash on carry, Radiance buff is cool though
-Furi: Still has the underlying problem that he can't fight people, makes the only thing hes good at too hard, I was 15k ahead of every in a game yesterday and sitll barely managed to win teamfights against heroes who actually do things
N
-Nyx: Nyx, Nyx, Nyx, jk still probably doesn't want Agha, too expensive and makes him immobile, nice synergy with Axe, Mag and WW though
O
-Oracle: Was broken, now even dumber, much worse with slark though, which seemed to be the go to abuse combo
-OD: Prob still trash, there are better items than Agha to buy on him, as well as the fact that you probably don't want to have targets disrupted after your ult, prepare for some p6 tier trolling, with some Agi heroes being nerfed for mid, he's bound to see play here and there again though
P
-Pugna: You get an Aghs, and you get an Aghs! But we make his worse, okay I guess?
S
-SD: Cool buff, maybe we get a mid SD? Hehe, just kidding too immobile and no nukes, I apparently chronically underestimate this hero though. This is one of the few buffed heroes on whom an item progression including Agha makes sense though.
-Silencer: Buffed in lane, nerfed in teamfights. Probably still good.
-Sniper: Surprisingly little nerfs all around considering how dominant he was. But you can crush him in lane now if you bring enough regen to survive the innitial 5 shrapnel onslaught. Also significantly worse vs dodgelord and radiance carriers. Might drop out of the meta because he got nerfed but will still lead to a crushing lane victory if you outskill the other guy sufficiently. Like those changes a lot over all.
-Storm: Not nerfed enough, will still haunt all the games, maybe even overall net buff if you consider the items.
T
-Techies: Because we have to have a way in the game to make it last 90 minutes again, wouldn't be dota otherwise, right guys? Objectively pretty minor though. However it will shut down your ability to push for at least a minute, techies sucks.
-Tinker: Slight buffs again, but still Tinker Agha. Rearm still too expensive to level before 2 items. Laser is nice, but doesn't fit in Tinkers playstyle well, in fights you'd rather hex people, so overall the blind will be not too impactful.
-Troll: Fuck that guy, now has a significantly weaker early game. Will still be an annoying one man wrecking crew after 25 min though, especially if the game permits you to get an abyssal now.
-Tusk: Probably still too clunky to lane wlel enough for him to be viable, overall upgrade for teamfights though.
U
-Ursa: If only you could use Enrage while stunned, I will defer to the graphlord when it comes to ursas viability, but until he shows up Ursa is trash.
V
-Visage: Huge buff, will see play again if your team can create space for farming supports, which this patch will most likely allow you to.
W
-Weaver: Another Agi carry who can't realistically buy Agha, expect bone7 to buy it as a crazy offlane support weaver to dieback EE-Sama on any hero.
-WW: Thank god this hero got nerfed, since he's in CM people will spam him now.
Z
-Zeus: Patch of the burst midlaners, still crazy strong if left alone in any fight.
New Items
Certainly the category which holds the biggest changes of the patch in store for us, lots of exciting things here.
-Mango: Honestly I am more excited about the +1 regen, crazy good for midlaners if you can fit it in your item progression for the first five minutes, might be too impactful to make a blanket statement about its usefulnes for now. Alternatively it's too expensive and horrible. If I were to make any prediction I'd say that it gets change around a bit in 6.84b.
-Lotus Orb: Really expensive for the stats it provides, especially when they clash so drastically witht he utility it provides (the heroes who'd buy this don't wan life/mana regen at the point in time when they can afford this). If this has a place it'll probably be on a jungle like Enigma or Axe. The problem here is that those heroes generally want to be in the middle of fights for when this is best, though. If it removed stuns it'd be a no brainer replacement for a support linkens, crazy good buy against Bat though.
-Glimmer Cape: Weird, probably useless. This isn't an RPG with a cloak slot. n_n
-Guardian Greaves: 15 Armour for low targets is the kicker here. However it does in no way outweigh the huge cost of this. You could have a force/most of an Eul's instead of upgrading your Mek! Prohibitively expensive for supports, carries don't want arcanes. Even on a meka buying mid this'll be an investment too large to make before transitioning into carry items.
-Moon Shard: Can't think of any hero who'd natively make great use of this when compared to maelstrom/mjollnir. However it appears that these stack, so mega lategame stats, yay?
-Silver Edge: Tailor made for slark, probably kinda iffy for most other heroes though. If you want Lothar, SnY and Skadi as well as brawling people in melee this is great because you don't need the SnY anymore, otherwise probably skip this and sell your Lothar lategame for something better.
-Solar Crest: Really good, gives you both avenues that increase physical survivabiliy, really slot efficient, why would anyone buy crimson anymore.
-Octarine Core: Meh, the components are crazy expensive. It provides buffs that you want during the early stages but has the price point of a late game item. If it works with true Dmg it'll be crazy good on QoP, Lina and Invoker. Zeus loves this too. The real decision you have to make here is whether or not you can stomach the horrendous build-up when compared to something like Euls or alternatively purchase both items and not waste massive ammount of money of mana regen. However if you start working towards it past 30 min you're probably doing something wrong and should be slapped. Just get a Hex or Refresher instead, fool!
Existing Item Changes
-Wards: Cool for supports, will be annoyingly fiddly though unless you can change it by double tapping the item hotkey.
Buy 2 get 2: Great for pro games, allowing you a more diverse split of the early game buys. Horrible to no impact on pubs, I expect to see less wards early on if anything changes.
-BoT: More crazy mega lategame upgrades. Probably not even in the item progression for Tinker until he has 3+ items.
-Basher/Abyssal: Overall good, albeit minor nerf to those items. I like.
-Mana Booties: Prob still worse than Tranq/Soulring. Healing and running are good things to do.
-QB: Ice Frog wants people to nuke each other really hard apparently so farming gets hit a bit, shouldn't really effect your timings too much though, considering that most heroes don't even have a lot of +dmg early on it might even speed up your 5-15min farm marginally.
-BF: Nice for the first few minutes of owning it, afterwards BF buyers are usually capped by the availability of creeps, not the speed they kill them at. For fighting it's probably a minor nerf. Although a 60 diameter upgrade to your cleave is huge.
-Blademail: Another thing that went in the wrong direction imo. buff here to combat burstlords, but that's not what I wanted from this patch anyway. Even more annoying than before.
-Vanguard/Crimson: Got demoted from trash to dumpster with the nerf to ability blocking. Maybe, maybe you can still get a Vanguard on certain heroes with immense early game tanking needs. Never go crimson.
-Deso: Haven't calculated the dmg/gold change on this. Still an awkward early midgame item without a good build up. Not so great later on because it blocks the orb slot as well.
-Skadi: Probably should have gotten nerfed more, really good item.
-Ghost Sceptre: I don't understand this nerf, 100g less for -6 stats is not a good bargain, not even on supports.
-Reaver/Heart: Marginally easier buildup and overall increased regen in fights if you manage to disengage yourself. Now an even better buy on PL and AM who can manage to do so easily.
-Stick: Much needed change for such an early game item, so much better now without the recipe going to waste. n_n
-MoM: Ho ho ha ha, I hate this item. Greatly reduced kiting/chase power. Good!
-Necro: I wonder if there's a situation that calls for a necro1 into other items now that the upgrades have become that much worse compared to the increase they granted before. If that's the case it's great, most likely it won't be the case though and you jsut get that bit of extra milage out of your necro1. It's okay.
-Radiance: Radiance has its fair share of problems, this addresses few of them, still a mega awkward build up and by itself not enough on most radiance buying heroes since nukes slay you. Great for Sillybear who doesn't have this problem. If you manage to get him a 15 min Radi you most likely won the game anyway, though. So it might end up being more of a "win more" buff without a huge impact on drafting decisions.
-Stout: Overall nerf to early game survivability of non spellcaster burstlords. By now we see a theme to these patch notes, yes?
-Veil: Small buff, still a niche item due to its cost and build up as well as usefulnes when compared to utility items. But we're bursting fools realy hard this patch, so one might be worth picking up if you manage to snag Zeus+Lina.
-Vlads: Ranged carries who'll benefit from this will SUCK this patch apparently, meh.
Excuse any typos, if they offend you, pm me and I'll fix them, too lazy for now. At least Emolater can't complain that we irc people don't add value to TLLD instead of just complaining about lazy writers anymore.