|
Here's some stats from my first 50 games played on bnet.
TERRAN (3 games) vT ( 0 games) vZ ( 3 games) 0-3 0% vP ( 0 games) Average APM 107 Winrate 0%
ZERG (39 games) vT (21 games) 5-16 23.8% vZ ( 4 games) 1-3 25.0% vP (14 games) 2-12 14.2% Average APM 129 Winrate 20.5%
PROTOSS (7 games) vT ( 5 games) 1-4 20.0% vZ ( 2 games) 0-2 0% vP ( 0 games) Average APM 106 Winrate 14.2%
Overall 9-40 18.3%
Average APM of opponent 166 Average APM of opponent when I won 134 I'm 9-40 in the last 50 games (one game was zerg min hacker). I'm 7-17 in the last 25 games (again, zerg min hacker was one).
Thoughts: My hotkeys are as follows: 1 - My first overlord 2 - My scout drone (9th drone) 3 - My second overlord. After 9overlord, I want to see what my overlord/scout drone can see, and 3 lets me know when I'll have to focus on my hatchery again. 5 - 1st hatch 6 - 2nd hatch After that, 1-4 are units, 5-0 are hatches. I currently don't use Fkeys, but I should get in the habit of using F2 for my rally point and F3 for my opponent's choke. I'm still trying to figure out how to 5sz6sz7sz8sz9sz0sz as quickly, accurately, and comfortably as possible without using both hands. Also, I'm not sure if this is just the way the game is, but sometimes my actions don't happen. The best example of this is when I play TvZ, my hotkeys are 1 medics 2 marines 3 marines 4 tanks/marines When I go 1a[click]2a[click]3a[click]4a[click], I'll sometimes notice that I still have my medics selected, and the marines and tanks somehow didn't get the orders to a-move. I don't know if this is a problem with my computer/mouse, or if that's how Starcraft is, but I don't know how the pros can do things so quickly and not have that happen. Btw, walking your medics into sunks while your marines stand outside the choke is very detrimental to your mnm force.
ZvT: I think a lot of Terran players assume that Zerg is going to 12hatch, and as a result the Terran opponents I've played against were ill-prepared for 9pool. 1rax cc seems popular. My scout drone can usually draw his rines away from his ramp. If my first 6 lings get into their base, it's pretty much gg. The Terrans who were prepared for 9pool had >200APM and pretty much owned me. There seems to be a huge skill gap between ~150APM TvZs and ~250APM TvZs. That should be obvious though. I can't control mutas for shit on bnet, so I almost exclusively go straight to lurkers.
ZvZ: Nobody wants to play this matchup, and I think that's wierd. It's always fast and exciting; how can you go wrong? Anyway, mutas are pretty important in this matchup. If you aren't teching to mutas, you might as well 4pool. But that would be stupid. Just go for mutas. On that note, 9pool can defend a 4pool, 12pool can defend a 9pool, and 12hatch can defend a 12pool. Since 4pool is rarely used in ZvZ (or in general) except by min hackers, 12pool and 12hatch seem to be the dominant builds. 9pool is too easily stopped by 12pool, and leaves no economic room for a quick tech to lair/spire. I'm not sure if scouting with a drone is standard in this matchup, but I prefer to in case of min hackers. Also, 12pool + offensive sunk with your scout drone is fun and has some promise if you can outmicro your opponent.
ZvP: Protoss love corsairs. And DT, and shuttle/reaver. Protoss aren't aggressive enough with their first zealot(s). Why block your ramp when you could be raping my drones? The only protoss I have beaten so far have been SE builds (like FE except slow and shitty). I tend to mass hydra/lurk against protoss because of their love of corsairs. Holding off on your lair tech to get your 3rd, and hydra ups is very useful against corsair.
Constructive criticism, questions, and comments are welcome.
|
What. The. Hell. 134 apm in your first 50 games? EVER?
I call shenanigans.
|
On February 28 2008 16:21 jimminy_kriket wrote: What. The. Hell. 134 apm in your first 50 games? EVER?
I call shenanigans.
No, first 50 games against humans I guess. Or first 50 games online.
I played some against the computer first.
edit: oh, and 134 is the average APM of my opponents in games I won.
|
On February 28 2008 16:23 Dromar wrote:Show nested quote +On February 28 2008 16:21 jimminy_kriket wrote: What. The. Hell. 134 apm in your first 50 games? EVER?
I call shenanigans. No, first 50 games against humans I guess. Or first 50 games online. I played some against the computer first. edit: oh, and 134 is the average APM of my opponents in games I won.
still having an average of >100 is pretty high. I played fastest for several years before starting low money. When I started playing LT my apm was 60-70.
|
ya bnet only takes a certain number of actions in a given time period, so if youre 1a2a3a-ing too fast, it wont register all of it. the pros can do it cuz that limitation doesnt exist on LAN.
its good to see that youre thinking about the game, too many players dont think when they play. best of luck to you.
|
Mucho potential. Keep working, don't let it become an addiction (easier said than done)
|
CA10824 Posts
yeah apm over 100 is amazing considering you're just starting out playing online
just remember to not get discouraged by losing so much at first. make sure when you lose, you watch the replay. this is especially necessary when you thought you played well in a certain game.
|
Because if Protoss dont block their ramp, the more aggressive Zerg can sneak in and rape some probes
|
On February 28 2008 18:33 useless wrote: Because if Protoss dont block their ramp, the more aggressive Zerg can sneak in and rape some probes
When your probe scouts a 12hatch, you shouldn't be worried about a ling run-in. You should send your zealot. After that, you can use your judgment to decide whether your next couple zealots should support your first or block the ramp.
But maybe I'm wrong. All I know is that when Protoss opens 2gate against my 12hatch, and sends his zealots straight to me, I usually lose. But I guess it's map dependent and it's been a while since I've been in that situation, so I might be able to handle it now.
|
ZvT even if you go lurk always make a spire for scourge.
|
did you play any RTS before like WC3?
|
Although many people are applauding your APM, and it is impressive, you also have to realize that APM does not = victory. You can have 200 APM and play worse than you do at 80 APM. What I'm trying to say is try to get into the flow of the game first, so that you start winning a few more, and then after that try to improve your macro and control by raising APM. I've seen people with 80 APM beat people who had double or more APM simply because of their superior game knowledge and timing sense. I think you should aim to improve that first, and perhaps not focus so much on APM as you seem to be doing.
Just my 2 cents.
|
Don't listen to this noob. MAKE YOUR FINGERS FASTER GOGOGO. Seems your start is pretty solid. Mechanics before understanding imo. BUT FASTERRRRRRR FASTERRRRRRRR HARDERRRRRr
|
|
Ignore your apm. It will go up naturally because you'll be forcing yourself to do and think about more things at once.
|
you arent hitting the buttons fast enough. Ever seen a pro with 100 apm? didnt think so.
edit: joke^
|
I have friend online who have played over 6000 games and their APM still is around 70 but they still can play fine in 2v2s and 3v3s with it.
90 or even like 75 APM is plenty to beat 80% of random people who will meet in a play/obs game.
btw: I think it's really cool to see someone starting out on BW.
|
when i started seriously into sc i was like 60 apm t.t wow
|
i've played like 100 games of real sc (taking server records) and my apm is about 120, so you're doin pretty good i spose :O
gl improving, but yeah don't play it too much because it taakes over yoouuuu :S
|
|
|
|