hehe There are no 360 moves in GG the infamous potemkin buster uses HCB-F There are several weird moves, which aren't used in other games, I think.. The HCB-F is about one third of the supers.. The SF style double quarter circle is common too. There is HCB-QCF and the reversed version of this. I think these are unique too. The most weird ones are: HCB-F-B-F and HCB-DF-B-F lol (both of them are Dizzy's supers, the first one is only for show) I had hard time finding a video featuring slashback.. lol Compared 3s , slashback is used less, because the chipp damage can be avoided other way, so only the punishing can be the slashbacker's aim. And the developers only put it in the last installment.. I think people still didn't get used to it but it has quite a few use.
You can find a slashback at ~6:23 and later ~6:45.
This vid actually shows 3 bo5 matches between Kaqn(Order-Sol), the GG god and a very good, but kind of unknown player, You Kami Rei (playing Venom).
Venom is one of the most awesome characters ever made in any fighter. Basically, his game is around his ability to summon cue balls to the stage, and zones/pressures/locks down his opponent with these nice projectiles. He has charge moves, both a vertical and a horizontal, these directly shoots a ball from his cue. The other way, the mentioned ball summon. He can summon with QCB+any button, this special summons a ball to the playfield. After that you can summon again, and if you used an other button this time, the two balls will hover into a nice formation. You can do this until you used all of your 5 buttons! Every case, and every order of sequence creates an other formation. Just think about the endless possibilities. After you summoned a ball or more, you can launch them with a normal or hitting special move, or an another moving ball. Complex zoning, zillion of mix-ups, ability to comeback from 0 life, this is Venom.
Order-Sol is kind of the opposite, he's a monster rushdown character.. but only at close range. He has to make his way inside.. and often this is a difficult task for him. Once he's inside, he can pressure and damage nicely, good normals, damaging combos.. His unique feature is his own gauge: it is above the tension gauge. The powers of your specials and supers depend on it. The max power moves are terrifying strong. The gauge has 3 levels, and you can fill it 2 ways: the charging special move, QCB+dust, as long as you hold the dust, you are charging your bar. You can cancel your spec. cancellable normals into this. The other method: after a performed special move you press the Dust button, and with this you filled your bar a bit. Every special and super (and FB) depletes your bar, but you can preserve it, if you only use lvl1 moves (while performing a spec. move, you press D at the same time as the appropriate button of special, for example shoryuken: DP+S+D, you perform a lvl1 shoryuken, no matter what's your current level).
This was kind of an epic match, because of the high skill and the different nature of these characters.
Nice. I'll give it a look tonight. Right now I've seriously gotta get back to my schoolwork (even a "skeleton version" of The Official Fighting Games Match Vids Topic took me an hour to make +_+).
it's likely to have been replaced by the "official vids" thread. It's not a bad idea since this one is so long.
But, to contribute, what character do you guys recommend to learn as a beginner? This is the first game i started playing against humans and i am playing it on kaillera. I'm not that bad for just starting, i have a decent learning of my opponent but need to be more versatile myself, and so far i am too lazy to learn combos or set ups. I have been trying out characters with charge move; Urien, Alex, Remy and Q. But it seems that charge moves are hard to do fast if you are not playing with a pre-made plan of possible moves. I also play shotos, but i'm not too fond on them, since almost everyone plays ken. I though of going with Ryu with Denjin, seems like a simple player to learn and good to 'master'. I have also considered Hugo, though i still play with a keyboard, so SA1 is out of the picture. So, what do you recommend on your experience? Fun char and not hard to learn? I don't like Makoto and Necro, dunno why. Haven't really tried them neither.
Dudley is a good choice if you are willing to practice a lot. His biggest advantage lies in his high damage output, but you need to practice a lot to be able to dish it out: special-move combos and super-art links are what he's all about. Aside from that, he offers very dangerous high/low mixups, such as when the opponent is getting up, or after they block a jump-in attack (jump-in attack followed by his overhead was owning me last night >_<;; ). Furthermore, on wake-up you can use EX-Short Swing Blow, EX-Uppercut, or SA3 to make people nervous about pressuring you the next time you wake-up. Lastly, when the opponent is cornered, Dudley has top-class pressure.
You can also try Yang. He's a very easy-to-learn, easy-to-use, and high-tier character. On the ground, you can pretty much pressure people all day by mixing up between mk xx lp-mantis slash(es), and just lp-mantis slash(es) (or substitute EX for lp as desired). From the air, he also has Yun's divekick shenanigans, like dive-kicking just in front of them and throwing / doing a command grab. He has Yun's command grab shenangians, as well. Compared to Dudley, in return for these extra pressure and mixups, Yang's wake-up options are not so great: wake-up EX-that-kick (HCF+kk) and wake-up SA2 work, but the EX-thing gets stuffed by certain moves (low moves, IIRC) and his SA2 has two long super bars as opposed to Dudley's SA3. Another downside is that he has significantly less health than Dudley, and he stuns faster as well. Still, his ease-of-use definitely makes up for these losses if you don't have the time/ability to practice execution with Dudley. He's also a slightly higher tier character, for what it's worth.
Finally, you might want to try Elena, aka the mid-tier version of Chun Li. I don't really want to bother explaining her to you as well , but she does have better health than Yang and a better wake-up option (EX-Scratch Wheel, a shoryuken). She's a little harder to learn than Yang, and has a large moveset, but she is much easier to learn than Dudley. She has high/low and throw mixups as well, but she is a mid-tier character because she can't score the same high damage from a successful mix-up compared to Yang and especially Dudley.
On February 14 2008 19:15 CharlieMurphy wrote: Woah, this topic almost died. Its only been 8~ months since creation. Any new Tourney footage or anything?
hmm i'm not fond of dudley (as a char in general), i usually root for it to loose in vids , nor i got that much time to practice, so i guess i'll try Yang. And yes, before trying Elena i would go for Chun Li, no matter how newb i am
I like Yang for beginners *shrug* Stick with SAII before diving into SAIII for certain matchups. EX Mantis slashes are just sexy (one of the, though IMO, best EX moves in the game)
Yang is definitely a solid choice for a beginner character to learn; the only thing I'd add is to learn the dive kick combo (from the air, dive kick, mp, hp, back + hp xx SAII). I would steer clear of Dudley though unless you're willing to practice combos a decent amount. Without his juggles (which can be an upwards of 17 hit combos) he's significantly less fearsome (similar to a Makoto who can't do karakusa combos). I don't know much about Elena, but from what I've been told she's a (much) weaker version of Chun Li. And since Chun is the easiest character to start with and certainly fun (though at times frustrating for the opponent) I'll explain her instead Basically it's a lot of poking and throwing without long combo strings. Back + hp is an excellent stuff for almost every jump-in, and the neutral hp is an excellent stuff for most everything that's out of back + hp's range. Her EX Spinning Bird Kick on wakeup is nearly impossible to punish and will stuff most (if not all) anti-wakeup attacks. The only other major thing for a beginner is cancelling into her super. (I guess I should mention now, you will ALWAYS be using SAII.) Crouching mk xx SAII, super jump hp is the "bread n butter" combo. Will do roughly 40% depending on the character.
Something random I'd like to know if anyone posting here happens to understand: I've seen tons of top level Kens do this combo mp, hp, hadouken xx SAIII; but after testing it for a while in training mode (ps2 Anniversary Edition of the game, if it matters) I noticed that the combo actually does less damage by a point or two with the optional hadouken added in (you can cancel into super directly off the hp). So I've been wondering why so many Kens actually throw it in. The only thing I can come up with is a bit extra meter, but fireballs are terrible for building meter.
Yeah, on second thought I should have mentioned that. It's very situational when it'd be a good idea to actually burn the whole bar on the super at the end, but the combo without the super is still something to have down since Yang will be doing enough dive kicks to make it worth learning.
On February 18 2008 21:26 Trumpet wrote: Something random I'd like to know if anyone posting here happens to understand: I've seen tons of top level Kens do this combo mp, hp, hadouken xx SAIII; but after testing it for a while in training mode (ps2 Anniversary Edition of the game, if it matters) I noticed that the combo actually does less damage by a point or two with the optional hadouken added in (you can cancel into super directly off the hp). So I've been wondering why so many Kens actually throw it in. The only thing I can come up with is a bit extra meter, but fireballs are terrible for building meter.
They throw in the hadoken because it's easier to do the combo with it than without it. The hp comes out very fast, and it's hard to do two QCFs fast enough to cancel it. So instead, people cancel it after one QCF into a hadoken, then do a second QCF to cancel that into the super. This is also why Chun Li players often do back+hp, fireball xx super.
On February 18 2008 21:26 Trumpet wrote: Something random I'd like to know if anyone posting here happens to understand: I've seen tons of top level Kens do this combo mp, hp, hadouken xx SAIII; but after testing it for a while in training mode (ps2 Anniversary Edition of the game, if it matters) I noticed that the combo actually does less damage by a point or two with the optional hadouken added in (you can cancel into super directly off the hp). So I've been wondering why so many Kens actually throw it in. The only thing I can come up with is a bit extra meter, but fireballs are terrible for building meter.
They throw in the hadoken because it's easier to do the combo with it than without it. The hp comes out very fast, and it's hard to do two QCFs fast enough to cancel it. So instead, people cancel it after one QCF into a hadoken, then do a second QCF to cancel that into the super. This is also why Chun Li players often do back+hp, fireball xx super.
Stumbled upon this thread when I saw some of my uploads where linked here. That vid is not exactly keeper jin, what that yun is doing is kara fierce. the keeper jin should be kara fierce-low forward.
if you want to see this in a real game, then you can check out a vid from sbo I uploaded, its Tackle maeda vs Pyrolee.
Can anybody help a complete noob get the Third Strike ROM up and running for me? I am completely lost. Never done this before. Only downloaded the stuff on the first page, keep getting error messages about it was aborted. Found some help but got lost in the tech speech. Just looking for a dumbed down way to get this running.
The Macro Emu doesn't seem to work without L7 but I got that and don't know what to do with it. The other emu with Akumas symbol just aborts everything.