VII Titanic Mini Mafia: I Have a Cunning Plan... - Page 207
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Palmar
Iceland22630 Posts
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Palmar
Iceland22630 Posts
Then the house came down burning when you decided to help town by flipping us. | ||
Palmar
Iceland22630 Posts
On February 16 2015 12:34 [UoN]Sentinel wrote: This being a Blackadder game is significant in relation to that dynamic. That's all I can say. Also, this is completely unacceptable. I considered just quitting the game at this point. | ||
marvellosity
United Kingdom36156 Posts
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Palmar
Iceland22630 Posts
On February 25 2015 18:07 ritoky wrote: I have sent in my concession, cuz I am in an unwinnable position with cop + prot + confirmed towns. really frustrating game for me, I feel I played really well and the mafia didn't hold up their end of the bargain. I mean 3 of em basically quit (1 of which got subbed), and for some reason they decided to leave confirmed towns alive forever....would love to see the discussion or lack thereof in their QT about why in the living hell they left so many confirmed alive. So, to answer this more precisely. We did not want to keep the confirmed townies alive. The problem was that there were so many of them and we also needed to get rid of some good players. Robik being the big one. We shot superbia n1 because well, he was semi-modconfirmed. We rb'd Blazinghand and killed TP. I even tried to communicate this to the SK: On February 17 2015 04:17 Palmar wrote: You should shoot BH btw, he's modconfirmed JK Notice how I mentioned shooting BH, not TP. It was oddly specific. I can't control the fact prplhz/breshke were a bit shit. On night 2 we felt we were in a good position, but at that point we started worrying about the SK shooting us. The Rayn lynch was great and we decided due to robik being both right on too many things and a complete pita to deal with we had to shoot him. However, the reason we managed to lynch rayn - Like I want to be clear here, it's not normal for a mafia team to be able to orchestrate a lynch on a town rayn who has nailed 3/4 of the mafia. - The reason we managed to lynch him is that we went with a very tied together strategy. The only guy on the mafia team that wasn't heavily involved in our circlejerk was prplhz. If you had shot prplhz and not damdred, the mafia team would have stayed afloat. But shooting Damdred put me in a terrible, terrible position for forcing the townread so hard on him. With me down and you shooting rsoultin the next night, there wasn't much left we could do. So no, we did our end of the bargain, we even controlled the thread for a long time. It was you who brought the mafia team down by shooting our most vulnerable position. I can't blame you for that, but I also don't think you can blame us for it. | ||
Superbia
Netherlands8889 Posts
1. Don't say anything: Town basically straight up loses because it is very likely that at least one, if not both the JKs get lynched. Worst case scenario, imo. 2. Say something: This sucks for mafia because there are basically two mod-confirmed town right off the bat (even though a part of town still doubted this until the very end), on the flip side both the save roles are outed. Town-favored, since it mod confirms two town and prevents mafia from fake claiming their roles at any point. 3. Say something and restart the game: I think this might have been a decent solution, since it was only day 1. This gives both town and mafia some insight as to what the set up is. However, it is still town-favored since the exact number of roles are now known so a fake claim is slightly harder. I think the best way to prevent this sort of situation is to tell both JKs that there is another JK in their role PM. | ||
LightningStrike
United States14276 Posts
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Palmar
Iceland22630 Posts
On February 25 2015 20:24 Superbia wrote: Consider the scenarios, though. 1. Don't say anything: Town basically straight up loses because it is very likely that at least one, if not both the JKs get lynched. Worst case scenario, imo. 2. Say something: This sucks for mafia because there are basically two mod-confirmed town right off the bat (even though a part of town still doubted this until the very end), on the flip side both the save roles are outed. Town-favored, since it mod confirms two town and prevents mafia from fake claiming their roles at any point. 3. Say something and restart the game: I think this might have been a decent solution, since it was only day 1. This gives both town and mafia some insight as to what the set up is. However, it is still town-favored since the exact number of roles are now known so a fake claim is slightly harder. I think the best way to prevent this sort of situation is to tell both JKs that there is another JK in their role PM. If town is moronic enough to lynch off setup speculations, that's their problem. Not mine. | ||
KelsierSC
United Kingdom10443 Posts
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marvellosity
United Kingdom36156 Posts
On February 25 2015 20:24 Superbia wrote: Consider the scenarios, though. 1. Don't say anything: Town basically straight up loses because it is very likely that at least one, if not both the JKs get lynched. Worst case scenario, imo. 2. Say something: This sucks for mafia because there are basically two mod-confirmed town right off the bat (even though a part of town still doubted this until the very end), on the flip side both the save roles are outed. Town-favored, since it mod confirms two town and prevents mafia from fake claiming their roles at any point. 3. Say something and restart the game: I think this might have been a decent solution, since it was only day 1. This gives both town and mafia some insight as to what the set up is. However, it is still town-favored since the exact number of roles are now known so a fake claim is slightly harder. I think the best way to prevent this sort of situation is to tell both JKs that there is another JK in their role PM. This really is town's problem to deal with. Flavour is always just flavour, and there was nothing in the ruleset preventing there being 2 JKs. The compensation for the difficulty in understanding there are 2 JKs is, well, the fact that town has 2 god-damn JKs. Town just needs to apply logic + reads. Does scumBH claim JK in that spot? (maybe) Does he have the appropriate crumbs ready? Does scumEden counterclaim JK in that spot for a bizarro 1 for 1? Does this ever happen, ever? (hint: no) The setup allows for 7 medics and 3 vigilantes, it's up to town to sort out who is what and why. | ||
Superbia
Netherlands8889 Posts
On February 25 2015 20:28 Palmar wrote: If town is moronic enough to lynch off setup speculations, that's their problem. Not mine. They both got the exact same role names. I don't know, maybe town needed a hard wake up call in this regard. But then we'd have townies bringing heat to Sent in post-game. | ||
marvellosity
United Kingdom36156 Posts
On February 25 2015 20:29 Superbia wrote: They both got the exact same role names. I don't know, maybe town needed a hard wake up call in this regard. But then we'd have townies bringing heat to Sent in post-game. then the townies would be wrong, and they would have learnt a valuable lesson | ||
Palmar
Iceland22630 Posts
On February 25 2015 20:29 Superbia wrote: They both got the exact same role names. I don't know, maybe town needed a hard wake up call in this regard. But then we'd have townies bringing heat to Sent in post-game. Correction: moron townies. Arguing that breaking rules to favor people who are dumb/bad makes no sense. | ||
LightningStrike
United States14276 Posts
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rsoultin
Netherlands15308 Posts
On February 25 2015 20:27 LightningStrike wrote: Well I'm happy that I have won. Also I see why rsoultin wouldn't sheep me so fast Lol, LS <3 Buddy, dude, not tryna get you in trouble you goober. Just apologizing cause (at least until the cop claim) they were gonna lynch you blindly o.0 and I kinda feel bad when ppl are so certain i'm town when i'm 100% not lol. Like, if they didn't already know that Slam had that red check on prplhz you announcing in thread caused way more damage than my pm ever would have -flicks- I'm sure they already talked to you about it though. Also, Palmar is 100% right...that Damdy flip made it really hard on Palmar. Best I could do was say cool stuff FF but this guy here is scummier lol >< | ||
Superbia
Netherlands8889 Posts
On February 25 2015 20:29 marvellosity wrote: This really is town's problem to deal with. Flavour is always just flavour, and there was nothing in the ruleset preventing there being 2 JKs. The compensation for the difficulty in understanding there are 2 JKs is, well, the fact that town has 2 god-damn JKs. Town just needs to apply logic + reads. Does scumBH claim JK in that spot? (maybe) Does he have the appropriate crumbs ready? Does scumEden counterclaim JK in that spot for a bizarro 1 for 1? Does this ever happen, ever? (hint: no) The setup allows for 7 medics and 3 vigilantes, it's up to town to sort out who is what and why. The problem for me was that BH's claim came out of nowhere. I'm not sure why town was so eager to jump on a wagon though. In retrospect and in light of Palmar and your arguments respectively, I think it may have been better to have town just suicide in order to learn. I'd like to imagine I would disassemble the wagons regardless of the mod post. I did not really believe either of the claims were mafia coming into the thread. Maybe too much fantasy, though. :D | ||
Palmar
Iceland22630 Posts
A single mason, who can talk to all the other masons. All of who are himself. | ||
LightningStrike
United States14276 Posts
On February 25 2015 20:34 rsoultin wrote: Lol, LS <3 Buddy, dude, not tryna get you in trouble you goober. Just apologizing cause (at least until the cop claim) they were gonna lynch you blindly o.0 and I kinda feel bad when ppl are so certain i'm town when i'm 100% not lol. Like, if they didn't already know that Slam had that red check on prplhz you announcing in thread caused way more damage than my pm ever would have -flicks- I'm sure they already talked to you about it though. Also, Palmar is 100% right...that Damdy flip made it really hard on Palmar. Best I could do was say cool stuff FF but this guy here is scummier lol >< The pm itself threw me off like normally no one even pms another player when one of them is dead. I just lost all will to play after that tbh until prplhz got blue checked by Slam. Also Marv talked to me about no worries. | ||
Superbia
Netherlands8889 Posts
On February 25 2015 20:36 Palmar wrote: This is the reasons I create setups with a mason. A single mason, who can talk to all the other masons. All of who are himself. Remarkable, no doubt. :D Also, Sent, the spreadsheet link is broken. | ||
rsoultin
Netherlands15308 Posts
I just called TP stupid for CCing there. Why does doc CC on Day 1 anyway? JK/doc, whatever. I just 100% wouldn't. You're useless doing that even if you believe the other guy is mafia. I never understand this. Like Slam, he played his role perfectly. Didn't bother with CCing the fake cop claims, just kept plugging along. | ||
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