PYP: Pick Your Protoss Mini Mafia - Page 4
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IAmRobik
United States5878 Posts
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[UoN]Sentinel
United States11320 Posts
On January 23 2015 06:44 IAmRobik wrote: Not sure if I voted wrong or not...I want it to be at 3pm Eastern 3 eastern is 20:00. I figured out the [time] tags don't work on poll options. On January 23 2015 06:31 marvellosity wrote: I'm EU and I'm ok with 1am. 8pm is pretty sucky with my schedule actually. Fair enough. Works for me too | ||
Palmar
Iceland22589 Posts
On January 23 2015 06:30 Superbia wrote: How acceptable is publicly discussing the numbers you send in for drafting btw? This shit is half the game. I usually afk through that part, but people coming up with plans to try to break the setup is what you tend to do. These games tend to be fairly town-favored-ish. | ||
Palmar
Iceland22589 Posts
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mderg
Germany1735 Posts
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sicklucker
Canada16986 Posts
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Keirathi
United States4679 Posts
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Fecalfeast
Canada11355 Posts
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Onegu
United States9692 Posts
On January 23 2015 15:52 Fecalfeast wrote: I don't care so didn't vote +1 | ||
[UoN]Sentinel
United States11320 Posts
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Onegu
United States9692 Posts
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LightningStrike
United States14275 Posts
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Onegu
United States9692 Posts
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LightningStrike
United States14275 Posts
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Onegu
United States9692 Posts
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LightningStrike
United States14275 Posts
Probe - Light, 0 Armor Wall-In: Creates a building wall that attackers have to break through to get to you. Gives you +2 armor for the night you use it. Mothership Core - Armored, 1 Armor Time Warp: During the night, PM the host a target to time warp. Any actions that player sends for that night will be delayed by one day/night cycle. The target will know he is being time warped. Photon Overcharge: Summon a powerful cannon over your base. Any other player who targets the MSC with any ability will be shot with 1 KP. Mass Recall: During the night, PM the host a target to recall to your base. Any actions meant for that player will fail. The target player may still execute his actions appropriately. Any actions meant for you will only apply to you. Zealot - Light, 1 Armor Attack Upgrade: Zealot gains +1 attack. At any point in the game starting with the following day after the upgrade is researched, PM the host a target who will be sliced with 1 KP at the end of the next night cycle. Charge: During the night, visit a player. Any actions meant for you will fail. The target will know you visited him. Any actions meant for the target will only apply to him. Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed. Stalker - Armored, 1 Armor Kite: Fire a 1 KP shot which will have a 60% chance of success on light units and the Archon and 80% chance of success on armored units (before armor applies, in both cases). Blink: Visit a player. Any actions meant for you will fail. The target will NOT know you visited him. Any actions meant for the target will only apply to him. Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed. Sentry - Light, 0 Armor Force Field: PM the host a player, and he will be unable to perform any actions for the night on account of being walled in. Any effects on that player as well as passive abilities still persist. Does not work on massive units. Not refunded if you use it on a massive unit. Guardian Shield: Add 2 armor to yourself as well as the player above and below you. Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed. High Templar - Light, 0 Armor Feedback: If the target has energy (that is, MSC, Sentry, Phoenix, Oracle, Mothership), they will be dealt 1 KP. Otherwise they will be left alone. This ability is not refunded on an unsuccessful hit. Psionic Storm: At any point in the game, PM the host a player to be stormed. Storm sends 1 KP to the target with 80% chance and 1 KP to the target above and below him with 40% chance. Ignores armor. Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed. Dark Templar - Light, 1 Armor Invisible: Passive ability. Immune to alignment checks. Slice: DT hits hard. At any point in the game, PM the host a target who will be sliced with 1 KP at the end of the next night cycle. Warp-In: During the night, PM the host to be warped into a new location (randomized in the draft list). Any attacks against you during this night have a 60% chance of success and will be applied before your position is changed. Archon - Neither, 0 Armor Tank: Passive ability. The archon's massive shield blocks 1 KP each night. Burnout: Activate this ability during the night. The following day, if lynched, you may send 1 KP to the target player of your choice. If not lynched, this ability is not refunded Massive: Passive ability. Immune to some effects. Observer - Light, 0 Armor Invisible: Passive ability. Immune to alignment checks. Detector: Visit a player to check their alignment. You can use this ability multiple times. Speed Boost: Do nothing, but every following day/night cycle you may use your Detection ability on two targets instead of one. Warp Prism - Armored, 0 Armor Warp In Unit: During the night, warp in a Zealot, Stalker, Sentry, HT or DT. The following cycle, you may use one ability from your chosen unit or save them for later. If you have multiple unused units, you can use their abilities simultaneously in one night. If you use warped-in unit abilities, you are not allowed to use any of your regular powers for that night. You can warp in a maximum of 4 units total. Warp In Archon: After summoning two templars (of either variety), you can merge them whether or not you used their abilities. Starting with that night, you are now an Archon with all three archon abilities available to you. Speed Boost: Do nothing, but every following day/night cycle you may use your Warp In [Unit] ability twice. Immortal - Armored, 1 Armor Tank: Passive ability. The immortal's massive shield blocks 1 KP each night. Roach Bait: The immortal is always focus fired which gives other units a higher survival rate. Pick a target, and the first KP they receive will instead be applied to you (note your first ability). Since massive targets are high-priority units, this ability will not work on them. Refunded the following cycle if you use it on a massive unit. Shields Up!: Researches an armor upgrade for the immortal, giving it an additional 1 armor for the rest of the game. This ability can be used up to three times. Colossus - Armored, 1 Armor Thermal Lance: During the night, pick two targets next to each other in the list and hit them with 1 KP each. Cliffwalk: Visit a player. Any actions meant for you will fail. The target will know you visited him. Any actions meant for the target will only apply to him. Massive: Passive ability. Immune to some effects. Phoenix - Light, 0 Armor Graviton Beam: PM the host a player, and he will be unable to perform any actions for the night on account of being immobile. Supersedes Force Field. Any effects on that player as well as passive abilities still persist. Does not work on massive units. Scout: Visit a player to check their alignment. You can use this ability multiple times. Speed: The phoenix flies at its full 4.25 speed and is harder to hit. During the night, use this ability to gain 2 armor for that night. Oracle - Light, 0 Armor Pulsar Beam: Hit a target with 1 KP. If the target is not a Light unit, this ability has a 60% chance of success. Envision: Visit a player to check their alignment. Revelation: During the night, PM the host a target who you will check. You will know who that player visited that night. Void Ray - Armored, 0 Armor Prismatic Alignment: The night after you use this ability, you receive a 1 KP shot. You may use the shot with any other ability you choose that following night. If the target is not an Armored unit, this ability has a 60% chance of success. Purify: When you have a shot ready to fire, use Purify to ignore armor on the attack. The width of the purifier beam, however, gives a 50% chance to do KP on the player above and below the target (ignores armor). Flux Vanes: The Void Ray flies faster and the attacker is slightly confused. Void Ray gains 1 armor for that night. Tempest - Armored, 2 Armor Volley: Fire a 1 KP shot. If the target is not a Massive unit, this ability has a 60% chance of success. Spotter: Use the observer that spots your shots to check a player's alignment. Massive: Passive ability. Immune to some effects. Carrier - Armored, 2 Armor Send Interceptor: Send an interceptor to a target player. The player will know they have an interceptor. You can only send one per player and have a max of 4 (Brood War!) Fire Interceptor: Commands your interceptors to fire, after which they will be destroyed. Each interceptor has a 60% chance of doing 1 KP. Massive units' armor reduce this attack by 20% per point instead of 10%. Massive: Passive ability. Immune to some effects. Mothership - Armored, 2 Armor Time Warp: During the night, PM the host a target to time warp. Any actions that player sends for that night will be delayed by one day/night cycle. The target will know know he is being time warped. Mass Recall: During the night, PM the host a target to recall to your base. Any actions meant for that player will fail. The target player may still execute his actions appropriately. Any actions meant for you will only apply to you. Massive: Passive ability. Immune to some effects. Now pm Sent your Draft Number you want and you have to pick 2 numbers between 1-21 | ||
Superbia
Netherlands8889 Posts
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LightningStrike
United States14275 Posts
On January 24 2015 11:16 Superbia wrote: I'm going to send in [2,1]. You suppose to send it in a PM to Sent | ||
Superbia
Netherlands8889 Posts
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LightningStrike
United States14275 Posts
On January 24 2015 11:27 Superbia wrote: Yeah I will. I thought we had 48 hours to discuss this in public, however. Until Sent is here idk if you can tbh with you. | ||
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