Imperial Mafia - Page 3
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GlowingBear
Brazil12446 Posts
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Eden1892
United States5866 Posts
well man when you put it that way /in i'm in another game at the same time (format unknown but i believe it to be a 9p micro with bizarre roles), is this going to be a problem | ||
Half the Sky
Germany9029 Posts
/replace for now. | ||
GlowingBear
Brazil12446 Posts
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RebirthOfLeGenD
USA5860 Posts
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Alakaslam
United States17322 Posts
This is NOT a sanctioned TL mafia 70, that is reserved for DrH. However, this is now a full size game. Consider that if you have joined. | ||
Superbia
Netherlands8889 Posts
FF join up, ez mafai. | ||
Alakaslam
United States17322 Posts
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Damdred
15669 Posts
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Alakaslam
United States17322 Posts
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Fecalfeast
Canada11355 Posts
On December 28 2014 08:58 Superbia wrote: Fuck it. /in if there's room. FF join up, ez mafai. if I join I can't shitpost from outside the game though | ||
Artanis[Xp]
Netherlands12968 Posts
When do we start? | ||
Superbia
Netherlands8889 Posts
On December 28 2014 09:10 Fecalfeast wrote: if I join I can't shitpost from outside the game though You can shitpost inside the game. :D | ||
Alakaslam
United States17322 Posts
On December 28 2014 09:10 Fecalfeast wrote: if I join I can't shitpost from outside the game though I will be hosting more in the near future. | ||
Alakaslam
United States17322 Posts
On December 28 2014 09:14 Artanis[Xp] wrote: 22:59 GMT (+00:00) would be the best kind of deadline for me but I'm p flexible, just not overly much later please When do we start? I am not sure. 1: I have to make the setup 2: Have to make sure everyone who signed up for a little game still wants to play a big game 3: Have to check my schedule 4: Need a cohost | ||
sicklucker
Canada16986 Posts
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Fecalfeast
Canada11355 Posts
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Alakaslam
United States17322 Posts
On December 28 2014 09:21 Fecalfeast wrote: actually /cohost if you still need one and are planning to do most of the work done, On December 03 2014 09:48 Koshi wrote: Powerroles in normal games. 9 players: 1 powerrole for town. Doc/Veteran. 13/14 players: 1 doc/veteran/jailer to give town a 3rd misslynch without losing if successful. 1 investigation role for town to add some randomness to the game. 1 disruption role for scum to fuck with either of the 2 town powerroles. or both. A vigi can be added to either side to balance the game in a 14 player game. A vigi for town means they have a weak save or investigation role. A vigi for scum means that town got strong powerroles. 20+ players: Ask at least 2 capable players to check your set-up. I have seen all gimped blue powerroles against red disruption work best if you want to make it heavy on powerroles. Parity cop, Jailer, Roleblocker, Veteran, Mason, Tracker, Watcher, Mad Hatter. Against Red Framer, RB, GF. Nobody should heavily rely on town blue roles in a big normal game. Just stack enough Vigis on town and enough town cannon flodder in the set-up. 2 vigis that should hit town is standard. Not because they can't shoot scum, but because town in big games is inactive and scum should at least not be within the most inactive 2. or their comrades should move thread sentiment away. Setup is completely open. We are too poor to hire a balance team, so we are taking this to the public. I think Koshi has it right here, a balanced setup for our 20 player game would go along the lines of a few good power roles for town and a vig each, scum and town. Town can mess up, so 4-5 Scum with or without vig, VS Sane cop Vig Vet/Doctor Thoughts? | ||
Fecalfeast
Canada11355 Posts
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Eden1892
United States5866 Posts
On December 28 2014 09:34 Fecalfeast wrote: needs at least 2 serial killers Fire this guy from the balance committee | ||
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