MSI Beat IT 2014 - Day 1 - Page 18
Forum Index > StarCraft 2 Tournaments |
SetGuitarsToKill
Canada28396 Posts
| ||
SoSexy
Italy3725 Posts
| ||
Yhamm
France7248 Posts
On November 01 2014 21:59 SoSexy wrote: stream down? it's finished for today, only dota 2 left | ||
covetousrat
2107 Posts
| ||
JoeCool
Germany2517 Posts
| ||
SetGuitarsToKill
Canada28396 Posts
On November 01 2014 22:03 JoeCool wrote: From a technical point of view probably one of the worst tournaments I've ever experienced. Some good games though... Still shits on WEC a few months back | ||
BEARDiaguz
Australia2362 Posts
Yes, vultures. In a game where I have like triple the mineral income cuz of mules and greedy builds, yes, very fair. And Goliaths simply aren't necessary. We have solid anti armoured air in vikings, anti light air in thors and mines and plenty of good vs ground units. People only want Goliaths because they want everything that's not Broodwar to be more Broodwar. Mech tvz is gonna be horrible til they fix 4 things 1) mass PDD is silly 2) mass swarm host is silly 3) the way mining works makes it hard for Zerg to properly exploit a terran when he has a huge eco advantage 4) Mech units aren't super effective enough to make up for the fact that they're getting massively out eco'd by a 50 base Zerg. Until then it's gonna be these massive drawn out games since neither army can force a real engagement unless something weird and stupid happens. Terran has to turtle forever and amass a huge air force since swarm hosts negate ground attacking almost completely. Zerg has to Swarm hosts to maintain pressure or terran will just take the map far too easily. If you're lucky the Mech terran is some timing attacker who just makes thor hellbat banshee or something and ends the game before the brain starts dribbling out the ears. | ||
Lorning
Belgica34430 Posts
| ||
FeyFey
Germany10114 Posts
The Raven is supposed to be the indirect healer unit of mech by shielding the units (there is a reason free units are priority when a-moving), but since mech is the slowest with the shortest range of all 3 races Raven's can only help in bunkering up. So either the Warhound approach for a-moving through, or the Tempest approach. For the Tempest approach the other race have more then enough means to push back a mechline. But if Mech works at high level like people want it to work, it will be to much to handle for lower levels. | ||
royalroadweed
United States8298 Posts
On November 01 2014 22:13 ROOTiaguz wrote: Yes, vultures. In a game where I have like triple the mineral income cuz of mules and greedy builds, yes, very fair. And Goliaths simply aren't necessary. We have solid anti armoured air in vikings, anti light air in thors and mines and plenty of good vs ground units. People only want Goliaths because they want everything that's not Broodwar to be more Broodwar. Mech tvz is gonna be horrible til they fix 4 things 1) mass PDD is silly 2) mass swarm host is silly 3) the way mining works makes it hard for Zerg to properly exploit a terran when he has a huge eco advantage 4) Mech units aren't super effective enough to make up for the fact that they're getting massively out eco'd by a 50 base Zerg. Until then it's gonna be these massive drawn out games since neither army can force a real engagement unless something weird and stupid happens. Terran has to turtle forever and amass a huge air force since swarm hosts negate ground attacking almost completely. Zerg has to Swarm hosts to maintain pressure or terran will just take the map far too easily. If you're lucky the Mech terran is some timing attacker who just makes thor hellbat banshee or something and ends the game before the brain starts dribbling out the ears. Huh. Didn't even think of that. Mules + reactored vultures are scary on paper. | ||
stuchiu
Fiddler's Green42661 Posts
| ||
juicyjames
United States3815 Posts
| ||
Lorning
Belgica34430 Posts
On November 02 2014 04:06 juicyjames wrote: Any recommended matches? Flash vs Rogue Game 1 in the QF was pretty good | ||
| ||