ZvT guy goes mech - Page 2
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Jyvblamo
Canada13788 Posts
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DaZe
Sweden2111 Posts
Try to harass or so.. build 2 evos and hydra den, upgrade 1-1 on hydras and start massing them as well! Important: upgrade ol speed if he makes mines and so that you can see most of the map and make really good flank-attacks once he decides to move out with his entire force! He will always make 1 attempt to attack and win once his exp is up, his facts are up and he is starting to macro like a bitch. If you succeed in stopping his attack, you should be fine, just expand more and hive should be on its way (so should the 2-2 hyd).. After this just keep massing ^_^; The most important thing though, is your mutas in the beginning.. dont stop producing them... they pwn gols and no terran will have enough gas to make vessel that early (at least not if he makes some tank, siege mode upgrade+gol range, plus, most ppl wanna upgrade their units to 1-1 coz that is really important when you mech!). Just remember to upgrade all your units you are using vs mech, you dont wanna stand in lategame with 1-1 when he has 3-3 or 2-2, coz then you are fucked up big time whether you tons of units or not.. Grade on all units!^^! gogo Also, if you feel like you have the game you can start to make weird units such as queens and shit:p | ||
w3jjjj
United States760 Posts
some ppl suggested lurkers..........let me tell u lurkers are no good against mech, don't waste resources on them. plague can be very valuable in late game. its not possible for terran to repair too many tech units, and unlike the protoss who still have their shield, mech units drop to 1 hp = 1 hit kill.^^ the reason people say defilers are no good is because u can't get in siege range to plague freely, and swarm is useless indeed.......... but if terran wants to attack he has to unsiege and move sometime, u plague him when he's on the move, and don't worry about losing precious defilers, even one good plague on the terran will recover u the cost of the defiler. imagine a mech blob with 2-3 plagues on it........well, lol to his push. | ||
red.venom
United States4651 Posts
http://www.battlereports.com/viewreplays.php?replaynum=32622 Here is me vs Slog in a fairly recent game doing this vs mech. Lurkers are also ownage under swarm even vs mech. The idea is you dont even have to get many lurkers down.. 2-3 deep in tanks/gols is enough to force T to do a ton of work to unsiege and pull all back. Hmm and although defilers are not particularly amazing vs mech, their ability to help defend is valuable as mech with the right tank numbers can sometimes just pound the shit out of your units. Plague on defense is also great and because vs mech games can so often be mass money games I think its just a good idea to get defilers in them regardless. Just keep 2-3 at key points on the map to do their thing. Even 2-3 good plagues in a game and a few swarms should be worth the 800-ish gas and few minerals. They are also great to add in drops. : d | ||
Tangsta
Australia68 Posts
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Equinox_kr
United States7395 Posts
On December 04 2007 21:11 Tangsta wrote: sorry haven't read everything, but what if the T starts massing vessels? Vessels cost 225 vespene and most Terran players won't dare making Vessels because it brings their Tank + Goliath count wayyyyy down -_- If he's massing Vessels his army is probably not there; kill him quickly. | ||
Zergraptor
Canada54 Posts
One way of going at it would be if he produces many goliath you could counter with hydralisks and If he produces many tanks, you could counter with mutalisks. Find an opening you are comfortable using and try to mix up your techs if what your doing does not work and watch the terran's game play carefully, maybe find some weaknesses in the terran's style. It would take forever to name a counter to everything, and so much of it would be useless to say because everyone plays so different. There is usually a way to come out ahead has long as you build correctly, so keep trying. Good luck! | ||
Diggity
United States806 Posts
I mentioned neo-terran mech v zerg in another post (anticipating a shift in pro-league play towards mech on larger maps). A few players attempted this shift following shudders win over ggplay however they ultimate came up short. You might examine these games for some insight, specifically 910 v raid (and I think luxury as well but I don't recall) http://teamliquid.net/tlpd/games/7904_910_vs_raid I cant actually watch vods from the office so let me know if that is in fact correct. I believe lomo and hery also attempted to copy the mech build but also failed. | ||
montblanc
United States7 Posts
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Aurious
Canada1772 Posts
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StRyKeR
United States1739 Posts
http://www.battlereports.com/downloadreplay.php3/32712_zvt MECh.rep?replaynum=32712 | ||
Sarja
Sweden5 Posts
But eh, yeah, anyways, been a while since I've been playing BW so .. Yeah. :| | ||
FieryBalrog
United States1381 Posts
On December 05 2007 22:49 Sarja wrote: Why shouldn't you go ultra/ling? :O As the humble noob I believe I am, the combo seems imba. Ultra tanks while ling go scratchy scratchy. But eh, yeah, anyways, been a while since I've been playing BW so .. Yeah. :| I suspect because mass tanks and spider mines really kick the crap outta ultra/ling. Ultras go down pretty fast vs massed 70 damage tanks and the splash owns the lings. And of course the mines, they can really totally rape your ground force. Goliaths also do quite well against lings. | ||
Brutalisk
794 Posts
I had mixed success with that (as usual). But recent pro games have made me doubt if there's really a definite answer to T metal. I mean, Savior went mass muta vs. Boxer on Monty Hall, then ultra/ling vs. Flash on Baekmagoji or how the map is called. GGPlay used it in one game on Katrina too. I've also seen mass hydra with a few lurkers being used in a pro ZvT on Monty Hall SE. That leaves me wondering if there's really one perfect unit combination against T metal. All these things have strengths and weaknesses. Maybe they're all viable against T mech, it just depends on the situation which one you should choose. For example, if T gets vessels very early, it's probably a bad idea to go muta heavy, so get hydra instead. If he doesn't have many tanks in late game, you could try ultra/ling. If he has many tanks and mines, stop using ultra/ling. And so on... defilers are always good, of course. Not sure though, and my own experience vs. T metal is very limited. Just something to think about. There has to be a reason why the pros don't always use muta/ling which is supposed to be the "standard" vs. T metal. | ||
Chill
Calgary25951 Posts
On December 06 2007 01:36 Brutalisk wrote: But recent pro games have made me doubt if there's really a definite answer to T metal. I mean, Savior went mass muta vs. Boxer on Monty Hall, then ultra/ling vs. Flash on Baekmagoji or how the map is called. GGPlay used it in one game on Katrina too. I've also seen mass hydra with a few lurkers being used in a pro ZvT on Monty Hall SE. These are map-specific problems. Monty Hall is a strange map that allows many expansions for Terran while allowing little room for Zerg maneuvering. Metal isn't unbeatable here, but certainly stronger than on other "standard" maps. Baekmagoji is just shit. Terran cannot lose there. Flash might as well have gone Ghosts from 27 Barracks, because with the amount of minerals in a two-screen width, Terran cannot lose. Have you seen many metal games on standard maps (That wasn't sarcastic, I don't want many pro games)? | ||
dybydx
Canada1764 Posts
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Batibot
Philippines348 Posts
Just another question. How do you fight a Terran Mech that fights you like a P except he has SV or Valks? He has tanks and mines and slowly pushing towards you. He has Valks to kill your Overlord so that you can't kill mines. | ||
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