Hearthstone QQ Therapy - Page 6
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skyR
Canada13817 Posts
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Crownlol
United States3726 Posts
On October 22 2013 02:10 PepperoniPiZZa wrote: this is how every game against hunter goes and i play hunters the majority of the time. the earliest i die is turn 6, i don't think i've ever made it to 9. what i hate most is that he's arguably in a bad spot but that doesn't matter because all his stuff costs 1 mana and it's a 1shot anyways. does anybody have any tips? i'm stuck at diamond 3. You don't seem to have many pumps or removal. You had a hand full of creatures, and were attacking a wide-open hero the entire game. Now, I play an OTK deck (WinFury combos!), but if I get to attack into an open hero I make sure I do a LOT of damage. Also, you have nothing with taunt to shut that down. Even with that crazy combo he has, a tazdingo with +4/+4 would have been real nice to have. I played against a Pally once who was playing a pure Taunt/pump deck, with Wrath and Consecration for removal. It was a very strong deck- I just couldn't get through his fatties, and he wiped out my combo with a Consecrate. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
On October 22 2013 02:52 Crownlol wrote: You don't seem to have many pumps or removal. You had a hand full of creatures, and were attacking a wide-open hero the entire game. Now, I play an OTK deck (WinFury combos!), but if I get to attack into an open hero I make sure I do a LOT of damage. Also, you have nothing with taunt to shut that down. Even with that crazy combo he has, a tazdingo with +4/+4 would have been real nice to have. I played against a Pally once who was playing a pure Taunt/pump deck, with Wrath and Consecration for removal. It was a very strong deck- I just couldn't get through his fatties, and he wiped out my combo with a Consecrate. http://i.imgur.com/5Ts8J7V.jpg that's pretty much this deck with the exception of taunt. it's does well against everything else but i'm like 1-7 against hunters. | ||
Wuster
1974 Posts
On October 22 2013 03:44 PepperoniPiZZa wrote: http://i.imgur.com/5Ts8J7V.jpg that's pretty much this deck with the exception of taunt. it's does well against everything else but i'm like 1-7 against hunters. The taunt is more important than you think, you have good reactive cards to deal with a crowded board and all, but that doesn't mean anything if your opponent keeps the combo in his hand (which he should be). Anyways, we're getting off track with the QQ-ing! I had an amazing run of games yesterday so I can't help =p. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
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skyR
Canada13817 Posts
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Cixah
United States11285 Posts
On October 22 2013 05:03 skyR wrote: Hunters don't have a lot to remove taunt. Two ironbarks and two deadly shots (random). If you have four decent taunt cards, that deck is basically gg unless hunter gets so fucking lucky. The problem is that the majority of players only Have 1 MAYBE 2 taunt cards in their decks. Not to mention the likely hood of having multiple on the field at any given time. If you have 1 Taunter on the field all they have to have is 1 silence before they, for lack of a better term "Go Off" on you and Unleash for lethal. It wouldn't surprise me to see Mages run Ice Blocks or Ice Barriers to counter just this deck in tournament play. Hunters will most likely run all of their own Explosive Traps, and most of the other classes don't really have a lot of outs other than just killing them before turn 6-7. | ||
Kipsate
Netherlands45349 Posts
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Crownlol
United States3726 Posts
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PepperoniPiZZa
Sierra Leone1660 Posts
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glurio
Germany597 Posts
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kongoline
6318 Posts
On October 22 2013 07:24 glurio wrote: Pally pure taunt and fatties gets fucked by priest imo. everyone who wants to play lategame gets fucked by priest | ||
kierpanda
United States757 Posts
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PepperoniPiZZa
Sierra Leone1660 Posts
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CarlosOmse
Germany507 Posts
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Crownlol
United States3726 Posts
On October 22 2013 07:24 glurio wrote: Pally pure taunt and fatties gets fucked by priest imo. I don't build my decks around what OP faceroll no skill Priests can do. | ||
Crownlol
United States3726 Posts
On October 22 2013 06:37 PepperoniPiZZa wrote: can you please post one? I wanna try it Here's one similar to what my Pally friend uses (I play Shaman/Warlock/Hunter [the Hunter deck is for my GF]) - it's not perfect, but he just roflstomped two hunters and a murloc deck with it: http://www.hearthpwn.com/deckbuilder/paladin#23:2;24:2;158:2;191:2;221:2;260:2;305:2;310:1;350:2;372:2;391:1;394:2;519:2;542:2;567:2;657:2; Can swap out Tirion for another Champion. The idea is just to get out as many Taunts as you can, and buff them. His 1 hp weenies won't be able to crack that wall of fatties, even with Hunter removal. You just swing each turn and break his face while he stares at your wall of pain. This works against most rushdown/combo decks (Shaman, Murlock, etc). | ||
iEchoic
United States1776 Posts
Mind control is basically a combination of Assassinate (5 mana) + a free creature, and it's incredibly easy to make that "free creature" a creature that costs 5+ mana if your opponent isn't playing some shit murloc deck. This card is virtually always incredibly powerful, and singlehandedly makes running bomb creatures both unfun and suicidal. This card needs a downside. It's too much of a hard counter and requires no situational awareness. Edit: also, it's basically a combined Faceless Manipulator + Assassinate but it costs 8 mana instead of 10 and occupies one card slot instead of 2. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
also divine favor and sprint are op as fuck. | ||
Cixah
United States11285 Posts
On October 23 2013 06:29 iEchoic wrote: Rant/QQ: Mind Control is the most blatantly overpowered and least-fun card in the entire game. I can get over the blatantly overpowered part, but the "least-fun" part is the worst. There's not a single skill in the game that can be used to incredibly cost-effectively with so little preparation or skill. It makes saving up or defending to play big creatures at crucial moments not only unfun but actually incredibly frustrating. Mind control is basically a combination of Assassinate (5 mana) + a free creature, and it's incredibly easy to make that "free creature" a creature that costs 5+ mana if your opponent isn't playing some shit murloc deck. This card is virtually always incredibly powerful, and singlehandedly makes running bomb creatures both unfun and suicidal. This card needs a downside. It's too much of a hard counter and requires no situational awareness. Edit: also, it's basically a combined Faceless Manipulator + Assassinate but it costs 8 mana instead of 10 and occupies one card slot instead of 2. I'll copy a post I made over in the LoL subforum when someone showed me the post that blizzard thinks they want to nerf it. The card effects that are like Mind Control are always really good in card games. The card always has some massive change of board state that in decks that can play them it becomes more of a must have rather than a not at all. Kinda like how AD's always build BF items. I think the major issue with "mind control" isn't the card itself but that there are so many other ways for the deck to kill things with, SWP, SWD, Holy Nova, Holy Fire, Smite, and Shadow Madness that if you're playing 2 of each of those things your opponent can't actually participate in a game of hearthstone if drawn correctly. I do think the spell could be 10 mana and would still see as much play as it does. With no interaction available to counter it outside mage decks running sub optimal cards, the card does at least need that. | ||
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