David Kim reddit Q&A transcript - Page 5
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dUTtrOACh
Canada2339 Posts
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qcHanHan
Denmark70 Posts
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Xiphos
Canada7507 Posts
On March 13 2014 08:48 Plansix wrote: You cant say you are going to do something if they don't know they are going to do it. Blizzard has always made a practice of not saying they are going to do things until they are sure. People want solid answers on what DK is doing to do and he is saying he doesn't know yet, but they have some ideas. Then that's poor planning and preparation on their part. AMAs are meant to have prepare statements by the official company. A decent company should have a nicely set up "To-do" list to complete after each meeting to address issues. Judging by DK's passiveness from this AMAs, both of the above conditions are not satisfied. Be sure first and THEN hold AMAs. That's also poor timing right there. If these factors aren't met first, well you got the current backslash we have toward them. AMAs are suppose to improve on their image instead they are tarnishing it one piece at a time. But I'm sure that Blizzard trustees and employees aren't imbecile at what they do. | ||
SpiritAshura
United States1271 Posts
On March 13 2014 08:37 Big J wrote: How is that a bad example, that's the whole crux of the argument about "3base economies". that taking 4ths doesnt pay off. yet somehow it does for zerg... I'm saying DK took a cheap way out of answering by using an example of Z as a race that strategically out expands opponents. This hasn't changed since SC1, let alone anything done since SC2's inception. "Constant expansion play" is a politician type answer offering no examples of anything innovative from T or P matchups. Looking from P/T side it's a joke because he doesn't offer ANY examples expanding beyond 3 base play. The entire interview dodging questions with generalities rubbed me the wrong way. It has the feel of an AMA that's been done purely for PR. It's the exact opposite of the Gabe Newell AMA answering questions with specific examples and goals for the future. | ||
Psychobabas
2531 Posts
If you don't make Ravens vs Swarm hosts as a mech player you are dead, plain and simple. | ||
zanga
659 Posts
THINK LESS DO AND TRY MORE STUFF god damnit User was warned for this post | ||
Waise
3165 Posts
On March 13 2014 08:58 Psychobabas wrote: LOL so it's the mech Terrans fault that Zerg makes 20 swarm hosts? If you don't make Ravens vs Swarm hosts as a mech player you are dead, plain and simple. if you don't make swarm hosts vs mech you're dead too unless you hit a timing, and if that timing fails you're also dead. mech players who turtle competently usually don't break from yolo mass roach or yolo mass muta | ||
avilo
United States4100 Posts
On March 13 2014 08:58 Psychobabas wrote: LOL so it's the mech Terrans fault that Zerg makes 20 swarm hosts? If you don't make Ravens vs Swarm hosts as a mech player you are dead, plain and simple. Q: What do you feel is the biggest issue with 2 hour long SH games in ZvZ ZvP and ZvT(Mech), and would you consider a complete rework of the unit or would you prefer sticking to tweaking other units/abilities to make it less... Boring(?) to watch. - Hide Spoiler - A: We believe ZvP is the biggest concern of the three matchups. The issue here is a combination of Swarm Hosts, base defenses, Vipers, and Corruptors. We've tested the Tempest changes and discussed with some knowledgeable casters/players around the world. We came to the conclusion that while this change is solid to solve this ZvP issue, it hasn't really been happening in tournament games recently, so it's better to wait before making any further changes. For ZvT, we believe this sort of stalemate happens not because of Swarm Hosts, but mostly because of the strength of Mass Ravens in the late game. We haven't been seeing as many of these games compared to the late game PvZ games. When we evaluate these games, it looks to us like Terran players are sometimes delaying moving out because reaching a critical mass of Ravens could win the game, if they can reach that point at a decently even economy. There have been so few pro level 1-2 hour Swarm Host games that it's difficult to make a clear call in this area. For example, we're always analyzing games, and recently, the only pro game that came close to this was the HerO vs. Rogue game which lasted 37 min. With that said, we are aware on the EU ladder that this type of strategy is more common and we're still discussing it frequently with EU players and casters to see if we need to start testing other changes on the next balance test map. This is one of the most disappointing things I've read from blizzard in a while. The community and the majority of reasonable players all have told blizzard the swarmhost is the problem and needs a re-design...instead he picks another Terran unit to be sent the nerfbat? As psychobabas above said...mech cannot beat swarmhost without ravens. Even bio has trouble without ravens vs swarmhost if the Zerg turtles hard enough. Does he not understand or has he not watched all of the ZvP/ZvT swarmhost games? Swarmhost is the issue, not ravens. Ravens are a response (and the only counter) to swarmhosts. Protoss plays out similarly vs swarmhost. There is no counter to swarmhost turtle other than turtling into mass tempest/templar with mothership and critical mass of collosus/void rays. | ||
superpanda27
111 Posts
On March 13 2014 08:55 Xiphos wrote: Then that's poor planning and preparation on their part. AMAs are meant to have prepare statements by the official company. A decent company should have a nicely set up "To-do" list to complete after each meeting to address issues. Judging by DK's passiveness from this AMAs, both of the above conditions are not satisfied. Be sure first and THEN hold AMAs. That's also poor timing right there. If these factors aren't met first, well you got the current backslash we have toward them. AMAs are suppose to improve on their image instead they are tarnishing it one piece at a time. But I'm sure that Blizzard trustees and employees aren't imbecile at what they do. I thought AMAs, were supposed to be somewhat casual and answers that also match the somewhat casual nature AMAs have. If we wanted prepared statements, definitive information let's have a PR or like a state of game meeting. If they are honestly saying they have ideas, but they do not know how or when they are going to test implementations, then we shouldn't really expect them to give anything but vague answers. With how knee-jerky this community is, if David Kim espoused any of the balance teams ideas on balance, the community would overreact. As stated in the transcript, some of the ideas are crazy ideas, some are subtle ideas. They are experimenting on how they want to balance the game. The best answers we are going to get are vague answers until they release the next balance test map which I don't know if anyone asked that, but it would be good to know when to expect the next one. Also, have you given thought that David Kim and the balance team cannot give definitive answers especially regarding LotV? It may have been for the best that they didn't do this AMA, but people have been requesting one from David Kim for a while. | ||
NoobCrunch
79 Posts
It shouldn't be a surprise that D.K. made comments that expressed that no changes would be made to the game. When there are imbalances in the game, it's not Blizzard's "incompetence" that allows it to remain in the game. It's the fact that there is no reason to spend money on making the game better. As a long-term ladderer myself, I would love to changes to FF, Swarm Host, or broodlord infestor back in the day. Blizzard is never going to remove the Swarm Host (something that cost them development graphics, animations, etc.), spend more money to replace it with a new unit, and charge you 0$ to use it in their game. Blizzard doesn't even really care if you play their game as long as you're going to buy their future products. Blizzard was willing to remove the warhound early on because adding a terrible unit was going to cost them sales after release. SC2 isn't a charity run by Blizzard. Blizzard is willing to make the game fun for you as long as they get the money. You have to deal with it since Blizzard is the only game developer willing to develop RTS games. | ||
knOxStarcraft
Canada422 Posts
On March 13 2014 09:20 avilo wrote: This is one of the most disappointing things I've read from blizzard in a while. The community and the majority of reasonable players all have told blizzard the swarmhost is the problem and needs a re-design...instead he picks another Terran unit to be sent the nerfbat? As psychobabas above said...mech cannot beat swarmhost without ravens. Even bio has trouble without ravens vs swarmhost if the Zerg turtles hard enough. Does he not understand or has he not watched all of the ZvP/ZvT swarmhost games? Swarmhost is the issue, not ravens. Ravens are a response (and the only counter) to swarmhosts. Protoss plays out similarly vs swarmhost. There is no counter to swarmhost turtle other than turtling into mass tempest/templar with mothership and critical mass of collosus/void rays. There doesn't always have to be a direct counter to the army, despite what people think deathballs don't have to crashed into one another to win, but it makes the game harder, and people don't like that. Maybe it is broken though, and maybe it isn't; the point is that the games core design makes it next to impossible to avoid problems like the ones we see currently. The thing I find funny though, is if people really hate the state of sc2 that much, why are there only 38 people on the starbow client right now? Take all your whining energy and direct it towards downloading the starbow client. | ||
pikachu8090
51 Posts
You guys are Blizzard the company that start before Valve and Riot. You guys let Valve steal one of your mods to WC3 and make it a standalone game. You fail to give the NA Sc2 pro scene stability. You guys are so concerned about the players playing the game the way it is. Many of the players are backed by teams that have a good background and e-sports. There is way more tournaments for them to compete in. I'm sure you guys have the money to make SC2 bigger, better and attract a bigger crowd. Its sad to see that the region with the best players have the lowest amount of people on ladder. Pls Blizzard do something to make SC2 bigger instead of preserving the state it is in And the way Blizzard is taking Hearthstone (completely off topic but). taking the riot Games approach to a Free game. At least Riot has gotten better to fix FEW of the bugs before the next patch fix. There was like NO Changes during HS open beta. NONE. I was truly disappointed by no changes to bugs or cards. Also nerfing cards to never be seen again is also a characteristic of Riot. They wait till open beta is over to make the changes. WELL GJ OF AN OPEN BETA. THATS BASICALLY EARLY ACCESS | ||
Tuczniak
1561 Posts
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Survivor61316
United States470 Posts
On March 13 2014 08:54 qcHanHan wrote: I liked it. Don't listen to the mob. You know what's best. gg wp I did not it. Don't listen to the self entitled minority. The community, who is a step removed from the creation process, knows what's best (there is a reason doctors can't operate on someone they're too personally close to). | ||
RyLai
United States477 Posts
Changes to game mechanics - No [Saw that one coming unfortunately...] New map mechanics - Not unless Dustin Browder likes it and it's related to rocks! (ie, nothing good proposed by professional map makers) Stance on big changes to the game - No, but IF there's something that's CLEARLY broken and ruins the game entirely, we'll sit on it and maybe we'll do something to give the other side a chance. [Yeah, they've been pretty good on not fixing certain glaring issues right away...] Ideas on changing stuff that 100% sucks balls - No, we don't want a repeat of the Carrier incident. Somehow, there's hidden majority of you waiting to tear our faces off if we talk about changing the Nydus Worm. Also, we don't like changing units that aren't mainstream (of course, we're lying; remember the Queen and Warp Prism changes? trollololol). Soooo... Big game remake to get rid of all the ways you guys fucked up? (one last chance?) - No. We know what we're doing guys. SC2 is perfect as it is, we just gotta tweak the numbers cause tweaking numbers slightly always fixes inherently broken mechanics! The guys at Riot are doing it wrong. You're supposed to leave a OP mechanic as it is instead of reworking/taking it out entirely. Swarmhosts?... Please...? - Nope. We don't see a problem with them. Online automatic tournaments? - Maybe in LotV. [Woot!] How do you design a unit? - We act like Tea from Yu-Gi-Oh The Abridged Series! FRIENDSHIP!!!! How do you feel about the fact that Starbow is kinda taking some of the shine away from your game? - We don't care. We'll just shut it down once it gets big. On another note, *Insert Hearthstone Plug Here*. (BLIZZARD COMMANDS YOU, PLAY HEARTHSTONE!) Soooo... How do you feel about free units...? If you're so into them, can we at least have Carriers spawn free units too??? - NO! That would clearly be OP! I mean, then it'd just be a flying air unit that spawns free units. We totally can't have that in the game! [Oh wait...] Lategame is boring to watch, we gonna change that anytime soon? - No, you're wrong! We love how the current lategame works! Since maps have an effect on balance, any chance you're gonna say fuck it and move on to map balance instead of game balance? - Yes, we like different maps. Maps that change the way the game is played (but without using the intelligent advice of pro map makers). Expect plenty more broken maps like Daedalus Point, please look forward to them in your nightmares. tl;dr Blizzard: We like the game as it is, so we'll make only just enough changes to get you guys to bitch at us less. Honestly, if they disliked changing the game so fucking much, why even have expansions? Oh wait, money for them in the hopes that they actually fixed the game. Welp... I would still get it for the campaign though. Wanna know how the story ends. And it'll also have more stuff for the custom map makers, so maybe custom games (aka Arcade; I'm used to WC3 terms) will just make up for SC2. And we can always hope LotV will be the chosen savior of SC2. | ||
Plansix
United States60190 Posts
On March 13 2014 09:54 Survivor61316 wrote: I did not it. Don't listen to the self entitled minority. The community, who is a step removed from the creation process, knows what's best (there is a reason doctors can't operate on someone they're too personally close to). Lol, the community knows best. I guess we are a hive mind, all thinking the same thoughts. | ||
Survivor61316
United States470 Posts
On March 13 2014 09:29 NoobCrunch wrote: Blizzard isn't incentivized to improve SC2 because they've already sold most of the copies that they are ever going to sell. Making large updates that go beyond changing unit stat values costs Blizzard development time that they could be putting into making other games. If anything, Blizzard wants to save big changes for when they make a new game so they can actually make money off of it. It shouldn't be a surprise that D.K. made comments that expressed that no changes would be made to the game. When there are imbalances in the game, it's not Blizzard's "incompetence" that allows it to remain in the game. It's the fact that there is no reason to spend money on making the game better. As a long-term ladderer myself, I would love to changes to FF, Swarm Host, or broodlord infestor back in the day. Blizzard is never going to remove the Swarm Host (something that cost them development graphics, animations, etc.), spend more money to replace it with a new unit, and charge you 0$ to use it in their game. Blizzard doesn't even really care if you play their game as long as you're going to buy their future products. Blizzard was willing to remove the warhound early on because adding a terrible unit was going to cost them sales after release. SC2 isn't a charity run by Blizzard. Blizzard is willing to make the game fun for you as long as they get the money. You have to deal with it since Blizzard is the only game developer willing to develop RTS games. God damn it, I think this all 100% true | ||
Survivor61316
United States470 Posts
On March 13 2014 09:58 Plansix wrote: Lol, the community knows best. I guess we are a hive mind, all thinking the same thoughts. It's called consensus fool... edit: how many people have to complain about FF and SH before blizzard realizes they are not good for the game? | ||
Plansix
United States60190 Posts
I stand by my original, scarcastic statement. I guess we all think alike and consensus would come easy. | ||
Survivor61316
United States470 Posts
On March 13 2014 10:02 Plansix wrote: I stand by my original, scarcastic statement. I guess we all think alike and consensus would come easy. There are a million and one things the SC community disagree on..obviously..but to act like there are not a few things that we are in consensus about is the height of fanboy foolishness. Go troll someone else loser. | ||
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