David Kim reddit Q&A transcript - Page 3
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Brindled
United States508 Posts
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Nauseam
Sweden191 Posts
On March 13 2014 07:34 baba1 wrote: They have to calm the crowd somehow so that's why they make these AMA. It's like in the medieval when they hang a bunch or random people claiming they were criminals just to calm the population But what David Kim did in this interview was essentially the opposite of calming the crowd. Now we all know that nothing will ever be done about core elements in SC2. SC2 used to be the second to fifth most watched game on twitch at all times. Nowadays, it's not even the top ten most viewed game on twitch most of the time. And SC2 will never ever take back that spot it used to have unless they change some core elements in the game. No one gives a shit about some minor changes to some units until the game still is plagued by (in no particular order); 3 base economy, 15min no rush into 5 second deciding battles, force fields, Protoss(i'm a protoss player myself), unit clumping, free units, map design(all maps are essentially the same due to balancing of force fields), warp gate, inject mechanic, horrible horrible damage... yeah, the list just goes on and on. With David Kim in charge of LotV the future looks grim for SC2. | ||
murphs
Ireland417 Posts
If someones resume states their main experience is being a balance tester on Dawn of War then you should probably throw it in the bin and move on. | ||
a_flayer
Netherlands2826 Posts
Too bad. | ||
SetGuitarsToKill
Canada28396 Posts
On March 13 2014 07:55 Nauseam wrote: And SC2 will never ever take back that spot it used to have I shortened that for you | ||
Noogie
Canada49 Posts
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Mahanaim
Korea (South)1002 Posts
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emythrel
United Kingdom2599 Posts
On March 13 2014 06:19 InFaMOUs331 wrote: When he referenced the mod community, all that I thought in my mind was: "He is referring to Starbow." I think this is key to note, Blizzard finished the core design of SC2 in 2010, now is the time for the community to modify the portions of the game that are not liked. I honestly don't think the swarm host will be removed, and people can yell at the top of a mountain about forcefields but they are obviously not wanting to make 'large' modifications. (In quotation marks because I do not believe it is a large change at all to change a unit's spell stat.) I am a fan of David Kim/Dustin Browder for their work although its pretty clear they are not in the position to satisfy the community for LOTV. When DK said about the modding community, all I could think was "Yes and what happens when Pros stop playing your game and start playing Starbow (or some other mod) and suddenly no pros are playing SC2 anymore?" Surely its not up to the modding community to gives pros and players what they want/believe is a better game? Starbow is gaining traction, its showing up in major money events slowly, what happens if Starbow becomes WC3's Dota to SC2? Well, personally I think that would be a good thing, however, unlike with Dota.... Blizzard owns Starbow, they won't be making that mistake again lol. So I guess its all good for Blizzard if Starbow becomes the predominant "Starcraft" version for esports. As they still have all the rights to the game, the money etc. Still, if I were C.E.O at Blizzard and some upstart modder made a version of my game that was better, and my company stood by and watched it happen.... I'd be pissed. Especially since u can play Starbow without buying SC2 I'm pretty sure if this situation ever comes to pass old Morhaime will be screaming "David, do u know how much money we could have made if you and your stupid design team listened to the community? We could be charging $60 for this game, now everyone gets to play it for free.... idiot" And the thing about unit clumping and how msplit micro is one of the most exciting parts of SC2.... yes because battles end so fucking fast thats the only micro you EVER get to do. Perhaps if battles were more like BW (I don't want BW, just give me the good bits, like cool micro and long spread out battles) then people wouldn't be so impressed by split micro, and real micro could shine through. There is a reason why Flash and Jaedong aren't dominant in SC2, because the things they excelled at, that set them apart in BW, simply don't exist. They can't get more out of a single unit than anyone else can, macroing is so much easier that they don't have an advantange for that huge 400+ apm to be used on. I for one was not at all surprised that some of the top BW players of all time, were mediocre at SC2, Blizzard levelled the playing field too much, so much that its not possible for players like Jaedong to find those tiny advantages that add up to a big one. | ||
TaShadan
Germany1959 Posts
On March 13 2014 07:57 murphs wrote: Pro tip for Blizzard If someones resume states their main experience is being a balance tester on Dawn of War then you should probably throw it in the bin and move on. Please do not bash DK for being balance tester for DoW. DK did a great job with DoW. It is the best balanced rts! I am VERY SAD that DK did not speak about adding more free units | ||
Cyro
United Kingdom20152 Posts
Players don't need to expand more than twice - We disagree. There's a lot of variety out there whether it's 2 base play, 3 base play, or constant expansion play. Take a look at ZvP: it's extremely common for Zerg to take the 4th base around the time Protoss takes the 3rd. The problem isn't lack of variety, it's flat scaling. There's no mineral incentive to take that fourth unless you have over 70 or so drones. If you have five hatches, 5x6 (30) drones on gas and 48 on minerals, you have 78 drones yet no increased income from using the fourth or fifth hatchery to mine minerals until your other bases mine out. | ||
KrazyTrumpet
United States2520 Posts
On March 13 2014 07:11 Esper wrote: This is by far the most infuriating part of these AMAs and DK in general... which is saying a lot because there's almost never cause for optimism. I cannot stand how he uses hyperbole to justify concepts. And on top of that he uses numbers to justify design, as per usual. I really wish people who have an actual voice would speak up about how apathetic Blizzard's actions are. It was refreshing when basically every pro called BS on the proxy-tempest PTR notes. Not to mention his assertion is wrong. The longer swarmhosts are in game killing stuff, even if their damage went down 10% or whatever, they become more cost effective over time simply because of the free unit mechanic. People would absolutely still make them because they will still function as an amazing stalling tactic, and something that forces the opponent to trade units that cost money for units that don't. I've never really been one to hate on David Kim, because I've thought that he's done actually quite a good job. I mean, hell, games overall in HotS have been amazing, and balance for the game is pretty much better than ever. But making statements like that, that are just so...absurd start to change my opinion =/ | ||
Lecon
12 Posts
Based on this interview I personally doubt that we'll see any design or major changes for LOTV multiplayer and I am quite disappointed. | ||
ArTiFaKs
United States1229 Posts
The most frustrating thing is that they feel the need to worry about players coming back to the game from a long break, or players who don't keep up with all the changes they do. Like that shouldn't be anywhere near as high as priority as keeping the people who still play the game or who keep up with everything and are playing all the time should be. Like that's a reason you won't consider making big changes? really? And as far as LotV, I think an economy overhaul would be great for the game, exponential growth with the number of expansions could solve a lot of problems, like turtle play, deathball games where it ends with 1 massive engagement instead of battling over economy advantages, etc. Or at least a change from the 3base max saturation, or even a change to the 200 max supply, as 300 might be much better or 250 or so. | ||
Levistus
1134 Posts
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Ctone23
United States1839 Posts
On March 13 2014 07:04 Survivor61316 wrote: They can make mistakes, we are all human. But instead of owning up to their screw ups and fixing them, they choose to act like their shit don't stink and provide indirect band-aid fixes instead. I hear that. But also consider, that in terms of financials, the game has been a huge success. The higher-up's probably don't see a need to change everything up. That being said, who knows the reasoning. | ||
murphs
Ireland417 Posts
On March 13 2014 08:03 TaShadan wrote: Please do not bash DK for being balance tester for DoW. DK did a great job with DoW. It is the best balanced rts! I am VERY SAD that DK did not speak about adding more free units Not sure if | ||
VArsovskiSC
Macedonia563 Posts
This interview has given us more than any other interview or discussion before.. At least we now know for a fact that Raven along with the SH tweak is commin' now | ||
FeyFey
Germany10114 Posts
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Holdenintherye
Canada1441 Posts
But sure seems like there's a lot of "high priority" items... | ||
Tuczniak
1561 Posts
We prefer not to make big changes due to careers being on the line in a game like Starcraft 2. Not making those changes will hurt careers a lot more. . | ||
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