On March 07 2014 19:39 Lorning wrote:
Can ground units touch buildings in the corners of the map?
Can ground units touch buildings in the corners of the map?
i dont think so
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NovemberstOrm
Canada16217 Posts
On March 07 2014 19:39 Lorning wrote: Can ground units touch buildings in the corners of the map? i dont think so | ||
Seeker
Where dat snitch at?36900 Posts
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stuchiu
Fiddler's Green42661 Posts
On March 07 2014 19:38 rothsbury wrote: What happened? Missed that. He did that Maru super aggression with Vio + mine, but his rally point was set to his natural. About 50 supply was left behind. | ||
Ramiz1989
12124 Posts
On March 07 2014 19:39 Swiipii wrote: Show nested quote + On March 07 2014 19:38 Pandemona wrote: Never refuse to make ghosts for templar ffs. Like rule 1 of TvP ;_; You can't get ghosts/vikings/ups and at the same time make lots of medivacs and mines and put pressure. Maru can. | ||
Pandemona
Charlie Sheens House51431 Posts
On March 07 2014 19:38 rothsbury wrote: What happened? Missed that. Started with a miss rally on his rax, had about 12marines and 10firebears in his natural due to miss rally. He was up around 60 supply, decides to pick up 6 medivacs worth of units and drop them into the natural of herO for them to all melt to like 6 storms. Didn't even kill nexus. Then he attacked against still about 30 supply up and ate another 6 storms and just melted. If he made ghosts he won that game, but he refused to make ghosts and died. | ||
Swisslink
2949 Posts
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SetGuitarsToKill
Canada28396 Posts
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Lorning
Belgica34432 Posts
On March 07 2014 19:39 NovemberstOrm wrote: Show nested quote + On March 07 2014 19:39 Lorning wrote: Can ground units touch buildings in the corners of the map? i dont think so He just killed the stargate, so i think he can force a draw | ||
stuchiu
Fiddler's Green42661 Posts
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NovemberstOrm
Canada16217 Posts
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wozzot
United States1227 Posts
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Swiipii
2195 Posts
On March 07 2014 19:40 Ramiz1989 wrote: Show nested quote + On March 07 2014 19:39 Swiipii wrote: On March 07 2014 19:38 Pandemona wrote: Never refuse to make ghosts for templar ffs. Like rule 1 of TvP ;_; You can't get ghosts/vikings/ups and at the same time make lots of medivacs and mines and put pressure. Maru can. Maru is Maru. And he doesn't get ghosts straight away. He delays them and if he's successful with his bio/mine play he gets some. | ||
BlackCompany
Germany8388 Posts
THat was pretty cool | ||
stuchiu
Fiddler's Green42661 Posts
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Pandemona
Charlie Sheens House51431 Posts
On March 07 2014 19:39 Swiipii wrote: Show nested quote + On March 07 2014 19:38 Pandemona wrote: Never refuse to make ghosts for templar ffs. Like rule 1 of TvP ;_; You can't get ghosts/vikings/ups and at the same time make lots of medivacs and mines and put pressure. He didn't need vikings.....Ghosts are made with the upgrade now remember, u put a ghost academy down and just queue them up. Also he did not need 14 medivacs or whatever he had ;_; He is also on 3 base, if you cant afford MMM + Mine + Ghosts then your doing something wrong. | ||
BlackCompany
Germany8388 Posts
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Jono7272
United Kingdom6330 Posts
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sharkie
Austria18258 Posts
On March 07 2014 19:40 Ramiz1989 wrote: Show nested quote + On March 07 2014 19:39 Swiipii wrote: On March 07 2014 19:38 Pandemona wrote: Never refuse to make ghosts for templar ffs. Like rule 1 of TvP ;_; You can't get ghosts/vikings/ups and at the same time make lots of medivacs and mines and put pressure. Maru can. No he cant. Maru was late with vikings yesterday. | ||
Zheryn
Sweden3653 Posts
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Ragnarork
France9034 Posts
On March 07 2014 19:39 Ragnarork wrote: Show nested quote + On March 07 2014 19:35 Ragnarork wrote: On March 07 2014 19:33 Ragnarork wrote: On March 07 2014 19:30 Ragnarork wrote: On March 07 2014 19:28 Ragnarork wrote: 0:00 - Bbyong top left - herO bottom left - CC first, rax CC - Nexus first I believe (or after gate), then cycore - +2 raxes 6:00 - Stargate, oracle - Twilight council - forge, +1 armor for herO - Oracle tries to harass, but turrets prevent it, and marines kill it - Bbyong scans, sees the tech - herO drops the archives right after - Fact, port for Bbyong 10:00 - Third for herO and Bbyong - +1 bio attack for Bbyong - +2 armor for herO - Bbyong moves across the map with a sizeable marine + few marauders force - herO has many templars and a few gate units - Bbyong pokes the third 12:00 - Bbyong loads two medivacs and drops the backdoor. Templar defense, doesn't achieve much - herO counter drops with zealots in Bbyong natural - Bbyong trying to take herO's third with biomines, storms hit most of the bio force - One colossus out for herO - Back and forth fight, but Bbyong snipes the third, and escapes immediately with medivacs to the backdoor expand of herO 15:00 - herO taking back his third, 3 colossi out - another doom drop at the natural of herO, defended with storms - fight at the third of herO, which lives with ~40hp - another doom drop on the way, but herO's knocking at the door of Bbyong third - Bbyong kills the third and drops the natural of herO - herO pushing through Bbyong base, takes the production out - Ladies and gent's it's a good ol' basetrade 20:00 - Bbyong intercepts fleeing probes - No more nexus for herO, Bbyong has a flying CC - herO looking for buildings/bases of Bbyong - Bbyong has a few hidden barracks - herO close to no buildings, and Bbyong attacking the few remaining - CC taken out by herO, Bbyong drops one in his main (now empty) | ||
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