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On November 09 2013 07:04 LittLeD wrote: David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.
I'm not sure he actually addressed the bugs that were discussed in the video though
I hate this answer by David Kim. I watched BW for around 10 years after I stopped playing it. The awesome micro moves are noticeable to viewers, even ones who have no idea how they're done and stopped playing long before they were discovered. I enjoyed watching such things as Fantasy's vulture micro, Jaedong's mutalisk micro and Leta's wraith micro without knowing the mechanics behind them. It was just that obvious that their micro was much better than their opponent's. It just looked cool.
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On November 09 2013 07:20 KeksX wrote:Show nested quote +On November 09 2013 07:19 Mirosuu wrote: Is there a summary of the stuff for 2.1? I've only seen some stuff about BW music and F2P arcade. I was expecting some other stuff... =/ I was really pumped for more as welll, but the clan decal thing looks really cool. There are also some updates to the overall clan/group interface, notably calendar events being added.
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2.1 looks cool.
Less WCS next year is pretty good for me but it does seem like less players will be getting exposure from it. Will have to wait for the full info to come out.
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Awesome job on the thread so far, keep updating if you can, If you find any youtube links for anything please add them to op as well
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I don't see how these things are supposed to help the foreigner (especially NA) scenes.
Koreans are still going to practice on KR, NA ladder will (overall) not improve, and we'll still be stuck with the same issues.. Except with 6 foreigners in ro16 as opposed to 2? Artificial caps are not the way to go unless you force a residential restriction.
Edit: In addition, David Kim's answer re: Depth of Micro is such a joke. For one, he completely ignored the bugs exposed, secondly he wants claims casuals don't understand micro.. good job looking down upon the group you apparently want to grab the most.
And you know, stifling the skillcap in favor of getting more eyeballs.. Ugh.
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David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage.
That is the stupidest answer I have ever heard. Really disappointed in David Kim for answering like that and blame their entire decision with "Casual player." Saying Casual player do not understand Micro in Starcraft (E-sport) is the same as saying casual do not understand dribbling in soccer. People falls in love with E-sport because of MICRO!! My wife enjoys starcraft 2 only because of micro. The casual players DO NOT understand build order, timing, marco....etc. In fact, of alll things, the casual viewer ONLY understands MICRO. When they see hellions jiggling around, zerglings try to surround, banshee, oracle. The intense micro moments are the only thing a casual viewer will understand.
David Kim's answer completely denies the core of E-sport.
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so nice that they add bw soundtrack, but i realyl want those old sounds awell...and the guy actually asked for it but wasnt answered t.t
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It sounds like this SC2 talk doesn't include any WCS decisions...which is good
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On November 09 2013 07:09 Plexa wrote:Show nested quote +On November 09 2013 07:04 LittLeD wrote: David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage. What a cop out answer =[
Agreed, that seems like a real question dodge, there are many features that the players can't use or understand, the fact remains that the game should remain like that, easy to learn but difficult to master. Additionally, from a spectator's point of view, there are many things in the game that the audience currently doesn't understand on their own.
However, they are able to understand it with the help of the community casters, whether that be Day9 on his dailies or Tastosis and many others in tournaments.
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I don't understand why David Kim equates "casual" with "stupid" or "poor observational skills".... A non pro football player can understand a really amazing play without having it be something they can do or recreate.
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On November 09 2013 07:42 las91 wrote: I don't understand why David Kim equates "casual" with "stupid" or "poor observational skills".... A non pro football player can understand a really amazing play without having it be something they can do or recreate. I really don't get his point either. It seems that he's afraid that people will turn away if you have to explain a micro mechanic longer than 3 seconds...
EDIT: Also I tried formatting the thread a little. I'm a complete newb when it comes to this so if you absoletely hate it, don't tell me because I might cry
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If casual viewers can't appreciate really cool micro then what do they appreciate? Perfect barracks production? Lack of supply blocks? What an awful dodge on Blizzard's part.
edit: Actually a completely retarded dodge. Like what the hell.
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FINALLY the technology is here for bw music
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On November 09 2013 07:45 KeksX wrote:Show nested quote +On November 09 2013 07:42 las91 wrote: I don't understand why David Kim equates "casual" with "stupid" or "poor observational skills".... A non pro football player can understand a really amazing play without having it be something they can do or recreate. I really don't get his point either. It seems that he's afraid that people will turn away if you have to explain a micro mechanic longer than 3 seconds... EDIT: Also I tried formatting the thread a little. I'm a complete newb when it comes to this so if you absoletely hate it, don't tell me because I might cry You did a great job with formatting
I did some LR threads on my other account a long time ago, and those are a waaaaaay bigger pain to manage, especially at the speeds that LR threads demand.
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- BW music has been remastered and added into the game
o m g
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Did they really...say...
That the glorious SC Zerg music has been remastered and added into the game?
OMG.
And if pretty much every thing is available in the starter edition what is the point of buying the game?
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On November 09 2013 07:54 Qwyn wrote: Did they really...say...
That the glorious SC Zerg music has been remastered and added into the game?
OMG.
And if pretty much every thing is available in the starter edition what is the point of buying the game?
The campaign and matchmaking!
On November 09 2013 07:50 Nerevar wrote:Show nested quote +On November 09 2013 07:45 KeksX wrote:On November 09 2013 07:42 las91 wrote: I don't understand why David Kim equates "casual" with "stupid" or "poor observational skills".... A non pro football player can understand a really amazing play without having it be something they can do or recreate. I really don't get his point either. It seems that he's afraid that people will turn away if you have to explain a micro mechanic longer than 3 seconds... EDIT: Also I tried formatting the thread a little. I'm a complete newb when it comes to this so if you absoletely hate it, don't tell me because I might cry You did a great job with formatting I did some LR threads on my other account a long time ago, and those are a waaaaaay bigger pain to manage, especially at the speeds that LR threads demand.
Thanks man! I hope it's okay that I put out the quotes n stuff, thought this would look better!
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On November 09 2013 07:54 Qwyn wrote: Did they really...say...
That the glorious SC Zerg music has been remastered and added into the game?
OMG.
And if pretty much every thing is available in the starter edition what is the point of buying the game? Campaign and 1v1 ladder. Strangely generous of Blizzard to make so much of this free though. It's good for the game, though I question if this is good for their bottom line.
2v2, 3v3, 4v4, and FFA ladders/matchmaking are easily free with spawning, and one can always ask around in chat channels if no friends are online at the moment.
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Aotearoa39261 Posts
On November 09 2013 07:39 dgwow wrote:Show nested quote +On November 09 2013 07:09 Plexa wrote:On November 09 2013 07:04 LittLeD wrote: David Kim answered the question about the 'Depth of Micro' video. His answer was that it draws back to the viability of moves, and that it should be easily viable when a 'cool' move is made that gets someone an advantage. What a cop out answer =[ Agreed, that seems like a real question dodge, there are many features that the players can't use or understand, the fact remains that the game should remain like that, easy to learn but difficult to master. Additionally, from a spectator's point of view, there are many things in the game that the audience currently doesn't understand on their own. However, they are able to understand it with the help of the community casters, whether that be Day9 on his dailies or Tastosis and many others in tournaments. Exactly! You can understand an awesome move when commentators are screaming and getting all hype. This answer makes me so mad rofl ._.
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T.O.P
469 Posts
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