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Vultures (Cobras) with shoot on the run... weird, reducing micro requirements I guess. Not sure I like that at all... but maybe it will work since Zealots have charge... but zerglings and workers won't have a chance. Yikes. At least you can stop 4 "vultures" in your probe line with 2 "goons" (no mines) instead of 8 b/c 6 goons died to mines when they came out of the gateways, etc.
Then again, reapers with mines are probably the new vultures. Still, if you stay in motion you can get past the mines... sounds a little more reasonable I guess. I sure hope cannons kill the reapers faster than in the videos though.
In love with the Banshee graphics!@
Viking still looks way too fat even after looking at it longer than a day.
Thor being fat somehow fits... it's growing on me.
Wondering about the Thor's role... what's going to happen in TvT? If tanks counter Thors, then there will be lots of Tank stand offs? Maybe not, since Banshees could be the new carriers for Terran.
BCs seem way way powerful... high hitpoints, flying, and a psi storm type special? I thought it was a huge argument that Sci Vessels were so good (almost too good) vs Zerg b/c they flew and did tons of damage to their important units partially due to AOE (even if mostly due to direct dmg with irrad). I'm surprised Blizzard is building on this and putting flying AOE on a Fighting unit. Ummm... wow, I might be playing a lot more Terran in the Beta. I wonder how impossible it will be to tech to BCs.
Ghost looks cool to me. Snipe sounds good. I very much want Defiler and High Temp to have something similar to deal with single low HP units though. The marine summon ... just doesn't fit in SC for me. But maybe it'll work.
Yes, I'm still weirded out about the radar stuff with Terran. I guess if it's on the minimap for the enemy, it may be ok. Kinda like overlords around your base for spotting. Now we just need some kickass Protoss scouting and map hackers will be crying a little bit more.
Generic add-ons... interesting. Mass marines early, move barrx, then mass metal later? Desperate for air? Move factories and put Starports on them?? Doesn't sound practical in a fast paced game... but maybe there will be a clean interface for moving buildings.
It's hard to see the new cannons, but I think I like 'em better than the floating ball.
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That marine summon might be cool if it works more like a recall rather than a C&C style unit drop.
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And I agree, add-ons have always been a royal pain. The huge Terran buildings in BW were messy enough without having to deal with add-ons. But, I think it's something we have to live with.
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Sweden33719 Posts
I think, and hope, that they mean the mines wont move, not that they wont explode until the enemy is standing still.
I really dislike the cobra the more I think about it, vulture <3 And I don't think it looks cool at all. Loving the Thor more and more tho.
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Mine concept seems a bit unnatural. Rather have it like this:
Mine has a radius of activation (say 1x1 pixel). As soon as an anemy usint walks in the range the mine pops up but does not move. the unit cannot attack the mine but other units can. Once the unit leaves the area, the mine chases and blows up.
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On July 19 2007 21:54 mahnini wrote: Protoss absolutely pale in creativity compared to Terran. Thor is fucking huge, holy shit.
I thoroughly approve of Terran so far, Blizz. Bravo. Can't wait to see Zerg.
Remember how overpowered Protoss seemed before they released any Terran details? Yeah, not so much anymore. I can't fucking wait to see Zerg.
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Wow. Some of these things sounds pretty cool (like SCV building Thor). Cant wait to see what theyll have for Zerg.
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On July 20 2007 11:05 tochigi wrote:
also, with the new phase prism acting as the transport for protoss, are they taking shuttle micro out altogether?
phase prisms beam units down (and presumably up) like star trek. They only land when needed for supplying power for buildings and using the warp in function...
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The new Terran units and buildings are incredible.
'Thor' is a weird name, but the unit is so beautiful especially for someone that likes Japanese style robot. Reminds me of Raiden from Virtual On.
I'm suprise about all the whining about the Terran unit name like Banshee, Cobra, etc. Those names aren't stolen from C&C. Anyone stopped to think about the naming of US military vehicle? I can understand if someone not get getting it when they don't live in USA, but to see someone whining with a US tag is LOL.
Odd no one has even mentioned that Blizzard is fixing or improving same race matchups. Teleporting dragoons to fix PvP where the remaining 20 minutes is waiting to die when someone gets contained. AOE Battlecruiers for long drawn out stalemate TvT matches in late game against a ultra defensive line of goliaths and tank. I can't wait to see what ZvZ will be like!
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On July 20 2007 11:14 Blacklizard wrote: BCs seem way way powerful... high hitpoints, flying, and a psi storm type special? I thought it was a huge argument that Sci Vessels were so good (almost too good) vs Zerg b/c they flew and did tons of damage to their important units partially due to AOE (even if mostly due to direct dmg with irrad). I'm surprised Blizzard is building on this and putting flying AOE on a Fighting unit. Ummm... wow, I might be playing a lot more Terran in the Beta. I wonder how impossible it will be to tech to BCs.
BCs unlike the Sci Vessels, are slowwwwww. It's such a pain in the ass chasing down a Sci Vessel with scourges. The counters against BCs are more effective since a clumped group will get stormed, plagued, or anti-air-ed a lot easier. as well. The counter attack after taking out a big army of BCs is worse since BCs build significantly slower than most units.
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I'd add it means the BC will be more than a meatshield with a yamato waiting... waiting... and waiting for energy. This is gonna be a real capital ship, and note the aoe attack is ground only, meaning air is definitively the way to go against these slow hulks. I think blizzard is definitively buffing air vs ground for each race, to tease players into switching to air power more often.
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yay, they finally have terran, and it actually looks good, gotta c the tank update-_-
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"Odd no one has even mentioned that Blizzard is fixing or improving same race matchups. Teleporting dragoons to fix PvP where the remaining 20 minutes is waiting to die when someone gets contained. AOE Battlecruiers for long drawn out stalemate TvT matches in late game against a ultra defensive line of goliaths and tank. I can't wait to see what ZvZ will be like!"
I think you are right about this being looked at by Blizzard, thank god. But I'm still worried about AOE BCs. Likely they'll be so hard to tech to that unless you are TvT it won't matter. But whenever we say this, someone always finds a way to tech to a unit, so it should be carefully balanced anyway.
PvP definitely can use some help... you could have a good point there. It's the early and early-midgame that is so funky for PvP I think.
ZvZ will be the trickiest I bet, because I have the feeling Mutas are still going to be very very powerful. I'd like to see them reduce Muta power and make zerg's ground better early on vs Terran... such that ground attacks after medics is doable. Who knows.
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Ok, now I'm definitely gonna play terran in sc2, any race that can build a bar has to own
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On July 20 2007 12:16 Seelys wrote: I'd add it means the BC will be more than a meatshield with a yamato waiting... waiting... and waiting for energy. This is gonna be a real capital ship, and note the aoe attack is ground only, meaning air is definitively the way to go against these slow hulks. I think blizzard is definitively buffing air vs ground for each race, to tease players into switching to air power more often.
They need to be really careful with making air too good vs ground. Or it will be ling/muta and the equivalent for every race. Air units are good b/c of mobility... once they start countering ground units that have anti-air, and they are already invulnerable to melee units... well, guess what?
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On July 20 2007 00:43 Tiku wrote:
At first, I was "Man, thats a lot of Thor units". Then I looked to the upper-left and I was ":O"
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Reapers mines could just be demolition charges, which they use to blow up buildings and not mines, since the transolations doesn't make sence, but they mention it's used vs non-moving units, which could mean just buildings, not normal units... could someone make a better translation of the article? I would really apreciate it.
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On July 20 2007 13:10 lololol wrote: Reapers mines could just be demolition charges, which they use to blow up buildings and not mines, since the transolations doesn't make sence, but they mention it's used vs non-moving units, which could mean just buildings, not normal units... could someone make a better translation of the article? I would really apreciate it.
Yeah when I read the description I thought it meant that they would:
-Walk up to building -Stand next to it for a certain amount of time (deploying mines) -"Get outta there, it's gonna blow!" -Mines detonate damaging the building
I see it as like C&C commando style.
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On July 20 2007 13:08 useless wrote:At first, I was "Man, thats a lot of Thor units". Then I looked to the upper-left and I was ":O"
Good point... the Viking may be fat, but it's actually not super big afterall... it's smaller than a siege tank... this pict has to be zoomed as well (look at the assimilator size). OK, I can deal with a medium sized short squat unit a little better than a huge big fat unit that looks like a factory. Still not as cool as a goliath, but at least it transforms.
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blizzard, u crazy mofos!
love the game so far!
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