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Terran are going to be so powerful ground-to-ground and air-to-ground...
I thought that they would give the powerful air-to-ground unit to Zerg since that's one of their traditional traits (Guardians) which they could expand on, while Terran have relatively weak air-to-ground but powerful air-to-air and ground-to-air (Goliaths, Turrets, Wraiths, and Valkyries).
I want a big old flying bug dropping gallons of acid on helpless little Marines
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wow.....the koreans definitely had the inside scoop on the terran.
The terran stuff looks very cool. Although with viking and Thor being walkers, it looks like we have too many walkers.....stalker, immortal, colossus, reaver, archon , viking, seige tank , and thor.
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had to register for this. the new terran stuff is so damn fine.
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The name Thor all of a sudden seems very appropiate
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I cannot simply believe you guys are happy with this, THIS IS DEFINITELY TURNING OUT INTO A CNC WESTWOOD FEST. First off I'd like to remind everyone that the Banshee is rip-off of Nod banshee and GDI Orca bomber, second the cobra is an exact replica of the cobra tank in Emperor battle for Dune, and THE STUPID RETARDED TECH CENTER AND RADAR DOME WERE IN ALL RED ALERT AND TIBERIAN SUN!!!!@!@!@@!@!@!@! All are freaking copy rip-offs. I'm not happy at all with the things, why and why would Blizzard think that making Sc2 into a CnC game will make it sucessful? Why? Why not just stick to the old concept which made broodwar such a masterpiece? I don't know whats going right now, but if things go the way they are right now then I fear Sc2 will never the true sequel to Starcraft that it was meant to be.
After I saw this, I figured Dustin Browder is an ignorant CNC guy. I have lost faith in Sc2. People like him are the reason why Westwood could never really compete with Blizzard back in 1990's. Ironically Blizzard is hiring the same people from Westwood, and whats more scarey is that, one of those guys is working to the next sucessor of one of Blizzard's most SUCESSFUL franchices ever created. The same guy that created games that could not even hope of even comparing with Diablo or starcraft, is now the lead designer of the next big game of Blizzard. New things deos not mean its going to be okay, OH PLEASE GET BILL ROPER BACK!!!!!!111
I'm not okay, and I can't help but whine I am not happy at all.
oh btw is it just me or deos the Reaper look like its a replica of the zone trooper in CNC 3? Also the reaper kind of looks like Batman lol
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Photon cannons get a new facelift also it seems. Lol I cant believe terran getting a BAR! ahahahah.
EDIT: unindentifid terran thing at 2 oclock in the pic above
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honestly what i found the greatest was the nuke pic. Next to the pic there's a pic of a korean girl covering her face. hahahahahahahahha
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On July 19 2007 22:12 tochigi wrote: had to register for this. the new terran stuff is so damn fine. welcome
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On July 19 2007 21:47 Phyre wrote: Two kinds of add ons and you can choose to put them on Rax or Factories.
Reactor: Lets you build 2 units from attached building (2 marines at once from a rax, 2 vikings from a factory) Tech Center: Allows advanced units to be built (medics from rax, tanks from factory).
Man I always thought that add-on building looked like the cloning vat from Red Alert 2. I dont remeber the exact use in that game but it was very simmilar!.. hum
Freakin nice find..
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just as much bad news as good news when they release any information.. i'm still incredibly sceptical of their team..
Factory looks kinda bad. And the EDGES under all terran buildings (like a metal floor sticking out) looks awful...
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On July 19 2007 22:42 FatRine wrote: just as much bad news as good news when they release any information.. i'm still incredibly sceptical of their team..
Factory looks kinda bad. And the EDGES under all terran buildings (like a metal floor sticking out) looks awful...
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Canada7170 Posts
They have to fucking lift off. What would you do if you had to engineer a flying building?
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I completely agree with the complaints. WTF were they thinking when they hired him?
You might argue that SC was ripped off from certain existing concepts, but at least at that point they were mostly unique in many regards.
Sure Marines and Battlecruisers were in most Sci-Fi, but Ghosts/Wraiths/Vessels are rarer finds. Even the implementation was simple and nonintrusive.
But when you start calling things Vikings, Thor, and Cobras, when 50 games have tried the same aesthetic, that makes me wince to think what the standards on the team are. If you can't show any taste when designing and naming your units, how can you possibly expect them to know how to balance it?
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I DON'T think that a good design team needs to take feedback from users until the game is released/betaed. If you are really good at math/chess (for example), you aren't going to be asking everyone in the audience - oh hey what do you think my next step should be? You have the skill, experience, and taste to do it right and know how to do it. When the SC2 team is making calls like the Soul Hunter and relies on the community to tell them to shove it, there's something wrong with the strength and vision of the team.
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On July 19 2007 23:10 naventus wrote: I DON'T think that a good design team needs to take feedback from users until the game is released/betaed. If you are really good at math/chess (for example), you aren't going to be asking everyone in the audience - oh hey what do you think my next step should be? You have the skill, experience, and taste to do it right and know how to do it. When the SC2 team is making calls like the Soul Hunter and relies on the community to tell them to shove it, there's something wrong with the strength and vision of the team.
They've said that a big part of the process is testing units and that some of what we've seen could and will be changed and discarded and new things added. And how gamers react obviously should also be an important factor.
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Aren't the number of Thor's limited, maybe like the Mothership?
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Thor looks plain nasty.. and not to mention huge in-game.. oh come on, who cares if they're semi-rip-offs from TSun and CnC?!? only a handfulof people actually play those games.. to the majority of the populace these will be 'new SC2 units'..
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Wow, very very detailed. Supply Depot and defense addon for Terran will come in handy.
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On July 19 2007 23:11 fuglyfrog wrote:Show nested quote +On July 19 2007 23:10 naventus wrote: I DON'T think that a good design team needs to take feedback from users until the game is released/betaed. If you are really good at math/chess (for example), you aren't going to be asking everyone in the audience - oh hey what do you think my next step should be? You have the skill, experience, and taste to do it right and know how to do it. When the SC2 team is making calls like the Soul Hunter and relies on the community to tell them to shove it, there's something wrong with the strength and vision of the team. They've said that a big part of the process is testing units and that some of what we've seen could and will be changed and discarded and new things added. And how gamers react obviously should also be an important factor.
My point is exactly this. We shouldn't be consulted right now if they had any taste. We don't know any statistics. We don't know all the units in the game. We've seen like 4 Zerg units and have no sense what the game dynamics will be.
Yet you think it's a good idea to need our input on what they should do? I think it just means they are off their game or are very misled about what their secret to success is. There are two possibilities here - they schmooze with us to maintain image but really don't listen to too much of our input, or they are horribly incompetent and misled about what a community can do. Pick your poison.
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On July 19 2007 23:25 bagzoo wrote: oh come on, who cares if they're semi-rip-offs from TSun and CnC?!? only a handfulof people actually play those games.. to the majority of the populace these will be 'new SC2 units'..
You missed the point. No one will complain if they are ripping ideas from really great RTS games. But they seem to be taking (bad) ideas from games that were moderately good but never really achieved the same success as SC.
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On July 19 2007 23:30 naventus wrote:Show nested quote +On July 19 2007 23:11 fuglyfrog wrote:On July 19 2007 23:10 naventus wrote: I DON'T think that a good design team needs to take feedback from users until the game is released/betaed. If you are really good at math/chess (for example), you aren't going to be asking everyone in the audience - oh hey what do you think my next step should be? You have the skill, experience, and taste to do it right and know how to do it. When the SC2 team is making calls like the Soul Hunter and relies on the community to tell them to shove it, there's something wrong with the strength and vision of the team. They've said that a big part of the process is testing units and that some of what we've seen could and will be changed and discarded and new things added. And how gamers react obviously should also be an important factor. My point is exactly this. We shouldn't be consulted right now if they had any taste. We don't know any statistics. We don't know all the units in the game. We've seen like 4 Zerg units and have no sense what the game dynamics will be. Yet you think it's a good idea to need our input on what they should do? I think it just means they are off their game or are very misled about what their secret to success is. There are two possibilities here - they schmooze with us to maintain image but really don't listen to too much of our input, or they are horribly incompetent and misled about what a community can do. Pick your poison.
The point of my post is that the Soul Hunter got the boot because they weren't up to the standards after testing, not because people on internet forums were bitching. And if you think that feedback from gamers has no place in creating a game then... let's just say I'm glad you don't work for Blizzard.
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