But what I feel goes under the radar is the importance of music.
* Disclaimer *
I'm not trying to list the best video game music, there are way too many good music and that is not the point I am trying to convey.
For the most part, music in games is just background music. It's not something that is obvious for the gamers that they need to pay attention or focus onto. The main goal of music is to create ambiance; basically add to the game without taking attention away from the players.
Imagine if you are in a middle of a Starcraft campaign, middle of an infiltration mission, then suddenly, a happy, upbeat chiptune song starts to play. How weird would that be? Not to mention how much would it detract from your overall gameplay experience? Music needs to match with the game to create depth without being noticed.
While I will be honest and haven't played too many recent games, I'll choose one very well known game series as an example:
Everyone's favorite pink puffball
Kirby music in general is this bright cheery happy music, which coincides with the colorful world of Popstar and Kirby himself. Kirby music is so unique that it has it's own sub-genre of music known as Kirbypop. Characterized by bubbly uplifting beat and melody, Kirby music is definitely unique and memorable.
Check this tune out:
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Popstar from Kirby 64: The Crystal Shards
A pretty typical Kirby song. This is the first music from the first stage of the game, and sets the tone and mood for the rest of the adventure very well. It's light-hearted, bright and cheerful, much like Kirby and his world.
Contrast with this song:
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Grape Garden from Kirby's Adventure
Even the same Kirby world, this song has very different qualities. It is much more mellow and peaceful. However, the music fits the setting so very well. The Grape Garden level takes place on clouds and this song depicts the level very well.
Finally listen to this one:
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[Zero-Two Boss Theme from Kirby 64: Crystal Shards]
Wow, what a different track. 02 is the true final boss of Crystal Shards, only available after collecting all the shards. While I do admit not many Kirby boss fights does not share this intensity, this one is wonderfully done to convey the danger and threat that the boss poses. While you are fighting the boss you just realize what you are fighting. He is the resurrected Zero from Kirby Dreamland 3. With his menacing bloody eyes and angel halo and wings,+ Show Spoiler +
something just doesn't seem right and the music definitely lets you know this.
Video game music does so much for games but goes unnoticed. Not unnoticed in that the player doesn't realize it's there, but he takes in the music as one with the game. This I believe is the sign of GOOD video game music composition. The goal of the music is to enhance the video game experience and if it does not do that, or detracts from it, it has failed. The goal is to make the game immersive without taking away from the experience; It is part of the experience. If the music fails to work with the game... then welll... it is comparable to giving Kirby a microphone
Zebra's got nothing on him
However, there is one genre of games that I believe music makes the strongest impact; And that is in Visual Novels.
What is a Visual Novel you ask? It is kind of like reading a book with more visual and auditory elements. There is almost no actual gameplay element and most of it is reading dialogue between various characters. I know this is kind of a niche genre, but bear with me here. What makes music so impactful in VN is in the simplicity of the genre itself. There is no difficult gameplay mechanic, mind boggling puzzles, nor hard strategies. All there is are the characters, story, artwork, voice acting, and music. With such few elements in the game, that much more of your mind resource and attention is spent on each part. Simple as these games may be, if the developers screw up one part, then the whole game is in jeopardy.
Here is a short scene from the game Little Busters.
Play this song while reading the scene below
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You are in the classroom and talking with Masato, your friend and roommate. Out of nowhere Haruka Saigusa pops into the classroom:
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In this short interaction, we get to know a bit more about Saigusa Haruka. Doesn't the song seem to fit her very well? The music here adds to her characterization and further develops her personality. Most times when she makes her entrance into the story, this song plays and you immediately understand the mood of the scene that will soon follow.
OBJECTION
You may ask that this doesn't seem much different from other video games. Songs just follow the characters and adds to the settings, just like how background music adds ambiance to the game setting.
You are correct. This is exactly what the music is doing.
To expand on my point, let me go a little offtrack with another story. While I was volunteering at COSI (Center Of Science and Industry), a science museum geared towards kids, one experiment I did with the guests is a smell test. There is an interaction between scent and memory. In certain situations have you ever smelled something and had a deja vu moment where you realized some vivid memory relating to that scent? The olfactory bulb, which perceives smell, is located in the limbic system of the brain, where memories and emotions are processed. Certain smells trigger emotions and memories in the individual, and I believe music produces a similar effect.
Music in VN particularly produces a strong effect to this level, because of two factors: emotional nature of the game and repetitive conditioning. You see a sad scene, you hear this sad song; You see more sad scenes, you hear the same sad song. I do not know another VN that does this to a greater effect than Clannad + After Story. If you have seen the anime of played the game, you will immediately recognize this song:
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For those who doesn't know Clannad, you may just hear a peaceful song.
But for those who have played Clannad, can you feel the emotions building up inside as you listen?
You may not remember the exact scenes where this music played, but you remember how you felt while playing the game. Even years after having played/watched Clannad, I still remember the feelings and emotions, although the memory of the scenes have faded away. No matter how beautiful a composition can be, it won't have that personal emotional response without memory attached to it. This is why Clannad was so successful and praised. The music combined with excellent script was able to enhance the game and provide emotional outlet as the nature of the game allows it to be.
Just because VN does this doesn't mean other genre of games can't. There are many many games with excellent music from platformers to shooters, to RPGs that adds emotions to the game. Just maybe not as apparent like VNs seem. Ever hear a song that pumps you up for the stage or creeps you out at the mysterious scene unfold in front of the screen? Behold the power of music.
And there you have it! No matter what game you play, music is vital to the game. I hope people would appreciate more music in game. I leave you with my favorite Starcraft song~
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