TPW Mapmaking Team Officially Retires - Page 2
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Timetwister22
United States538 Posts
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Plexa
Aotearoa39261 Posts
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Ragoo
Germany2773 Posts
On August 24 2013 21:41 Big J wrote: Well, blizzard makes a few maps per season. Kespa makes a few maps per season. Gom makes a few maps per season. A few maps of various community mapmakerteams and contests make it into the mappools every few seasons. There is not a lot of room for any other maps, unless you want the united global mappool to be bigger. And why not, Korea already has exclusive maps why can't NA and EU also have exclusive maps. And why the hell does Blizzard have to make maps? It's not their strongest area so why do it when they can have maps for free from the community who has some experts for mapmaking. Also the rotation for maps is still too slow. | ||
ScorpSCII
Denmark499 Posts
On August 24 2013 21:37 chuky500 wrote: Does it have to do with the fact that the CSL map contest only accepts 2 maps per team or just a coincidence ? There's no connection. That rule just made everyone not care about the contest. | ||
eTcetRa
Australia822 Posts
On August 24 2013 21:41 Big J wrote: Well, blizzard makes a few maps per season. Kespa makes a few maps per season. Gom makes a few maps per season. A few maps of various community mapmakerteams and contests make it into the mappools every few seasons. There is not a lot of room for any other maps, unless you want the united global mappool to be bigger. That is just entirely not true Big J I don't know where you pulled that from. Blizzard might make a new map every WCS season, and it would probably be a bad map. We can assume that Gom and Kespa will continue to be alternating seasons, so the hosting company might get an allocated map for their season. "A few community maps" simply don't get added every few seasons. Every couple years sure. Ideally every WCS season we're getting one new map from Blizzard (we shouldn't be, they are bad) and one Kespa/Gom map. That leaves room for one new community map (for a reasonable rotation) EVERY season. 3 new maps 4 old maps every season. What would be better is one new Gom/Kespa map and two new community maps (or vice versa)... Tall order. | ||
Arceus
Vietnam8332 Posts
What's worse? I feel like even GOM is getting very Blizzard-ish recently as their maps seem more and more generic each season. Hell, thats what our community want. No safe 3rd? fuck this shit Rotational symmetry? fuck this shit Big 4-player map? fuck this shit. the list goes on | ||
Jukado
805 Posts
Im interested in what you guys are planning on doing next. Personally I am finding pixel art, and also 3d modelling in blender really fun at the moment. + Show Spoiler + Random pixel art article http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php Gallery page of the official blender website http://www.blender.org/features-gallery/gallery/art-gallery/ You guys are all expert 3d modellers now, where will you take these talents? Are there any games you are interested in getting involved with? Basically, whats on the cards now? Alot of mapping concepts from sc2 transfer over to broodwar, so if you fancy doing some broodwar map making, head to broodwarmaps.net There have been over 10 new maps uploaded there in the last week alone, so we are pretty active! | ||
Loxley
Netherlands2480 Posts
On August 24 2013 20:50 Archas wrote: Is it really so unbelievable? Making competitive maps for StarCraft II has always been an uphill struggle, and Blizzard hasn't exactly been entirely receptive to integrating the community maps into the ladder for a long, long time. Barring the two TLMC events, there's always been a nigh-impregnable barrier for mapmakers to deal with in order to get any sort of return on their time. While I'm saddened by the disbanding of TPW's incredibly talented team of cartographers, I unfortunately can't say I'm very surprised by it either. Good luck to all of you fine people. ROI? Hmm why not make maps just for the love of the game? Mapmaking as long as I know it always has been about fans of the game giving something. From the first half-life maps, to great maps like cloud kingdom in sc2. Isn't appreciation and love of the community enough? Does there need to be a revenue-model in place? Still I have enough trust that there will be people making maps simply because they can and want to create stuff they like to play themselves. [edit]Dayum was supposed to be a reaction to http://www.teamliquid.net/forum/viewmessage.php?topic_id=426719#7 quoted it for better reference :/ | ||
a176
Canada6688 Posts
This is the shit that Blizzard "designs" and decides to throw it into the ladder pool for its community. And people are asking why the mapmakers leave the scene, if not the game altogether? | ||
a176
Canada6688 Posts
On August 24 2013 23:06 Loxley wrote: ROI? Hmm why not make maps just for the love of the game? Mapmaking as long as I know it always has been about fans of the game giving something. From the first half-life maps, to great maps like cloud kingdom in sc2. Isn't appreciation and love of the community enough? Does there need to be a revenue-model in place? Still I have enough trust that there will be people making maps simply because they can and want to create stuff they like to play themselves. You might want to re-read the OP | ||
Plexa
Aotearoa39261 Posts
On August 24 2013 22:41 Arceus wrote: Obviously only more or less standard maps get in the rotation. Look at Anaconda/Gwanghalli being left out this season while Polar Night (aka 90 degree rotation of some older map) gets in. What's worse? I feel like even GOM is getting very Blizzard-ish recently as their maps seem more and more generic each season. Hell, thats what our community want. No safe 3rd? fuck this shit Rotational symmetry? fuck this shit Big 4-player map? fuck this shit. the list goes on Polar night being included is so that there is greater alignment between WCS and Ladder. http://www.teamliquid.net/forum/viewmessage.php?topic_id=426693 | ||
eTcetRa
Australia822 Posts
On August 24 2013 23:06 Loxley wrote: ROI? Hmm why not make maps just for the love of the game? Mapmaking as long as I know it always has been about fans of the game giving something. From the first half-life maps, to great maps like cloud kingdom in sc2. Isn't appreciation and love of the community enough? Does there need to be a revenue-model in place? Still I have enough trust that there will be people making maps simply because they can and want to create stuff they like to play themselves. Doesn't look like you read the OP at all... | ||
Meerel
Germany713 Posts
On August 24 2013 22:43 CardinalAllin wrote: Hello! I am a broodwar map maker, and I read all SC2 map threads here on tl. Im not sure if you know of me, hence the mini intro, but I have really enjoyed all your creations. Im interested in what you guys are planning on doing next. Personally I am finding pixel art, and also 3d modelling in blender really fun at the moment. + Show Spoiler + Random pixel art article http://gas13.ru/v3/tutorials/sywtbapa_breathing_life_into_sprites.php Gallery page of the official blender website http://www.blender.org/features-gallery/gallery/art-gallery/ You guys are all expert 3d modellers now, where will you take these talents? Are there any games you are interested in getting involved with? Basically, whats on the cards now? Alot of mapping concepts from sc2 transfer over to broodwar, so if you fancy doing some broodwar map making, head to broodwarmaps.net There have been over 10 new maps uploaded there in the last week alone, so we are pretty active! well maybe i will make something with maps in the future, but for now its mostly Dota and rl stuff. we arent really 3d modeller for the most part i think, some made some basic stuff like lefix. i think the skills you get from mapmaking is mostly in leveldesign | ||
MorroW
Sweden3522 Posts
how maps have been selected and which maps has been played through-out sc2 is a tragedy :/ | ||
myRZeth
Germany1047 Posts
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sabas123
Netherlands3121 Posts
On August 24 2013 21:41 Big J wrote: Well, blizzard makes a few maps per season. Kespa makes a few maps per season. Gom makes a few maps per season. A few maps of various community mapmakerteams and contests make it into the mappools every few seasons. There is not a lot of room for any other maps, unless you want the united global mappool to be bigger. maby rotate more quickly between them? tpw, gl in everything you will do in the rest of your live | ||
Uvantak
Uruguay1381 Posts
Also what will happen to sc2melee.net will you guys keep updating it? will you give the control of the page to someone? or will you put the web down for good? | ||
Loxley
Netherlands2480 Posts
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IronManSC
United States2119 Posts
On August 24 2013 20:59 Qikz wrote: The issue with saying statements like this is that these people were never hired by anyone. I'm pretty sure the teams that make maps for Kespa/OGN are all on staff are they not? Admittedly it's still shit and it has been for a very long time, but the SC2 community thanks to terrible game design for the entirety of WoL and maybe even now cannot seem to accept that not every map has to be Ohana. I singlehandedly blame that map for the majority of problems the map making community has. Ironman I'm sorry, but you made a very stale and boring map to watch and play, yet people lapped it up for some reason and since that map and Daybreak stayed in the pool for so long, the majority of people won't accept the more off the wall maps that these teams create. Korpulu for example was by far the most interesting map in the TLMC and because it didn't resemble Daybreak/Ohana/other boring as hell easy 4 base maps, people hated it and didn't vote for it. The issues with map making outside of Korea are numerous. Blizzard may be one yes, but the community at large is the largest. Any time a map appears with 4 spawns people protest that it be made cross spawns. I mean what is the point of even bothering to make a 4P map if it's only going to have 2 sets of possible spawns? Why not just make a 2 player map? That issue alone stagnated the entire metagame in WoL due to the lack of variety in maps in WoL and is starting to do the same in HoTS too. I wish you guys the best of luck as Monitor and Terranlover made some of my favourite maps, it's a shame you all lost your passion and drive but I can understand why. I wish it didn't have to end like this ;/ Ok? It's not like I haven't heard this complaint before, and I even admitted several times that it has become a boring map. You guys keep on throwing it out there, don't you? What's your point, ultimately? Like any map, you don't know exactly how it will play out. When the meta-game changes, so do play styles on any particular map. I'm willing to bet that you did not know that Ohana was boring and stale in its beginning stages. It just happened to turn out that way. It seems like you are implying that Ohana set the baseline tone for what maps are accepted and what aren't until further notice. Sorry to disappoint you guys, but seriously, it's about time you get over the ohana thing. | ||
TheFish7
United States2824 Posts
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