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On June 16 2013 23:29 Tuczniak wrote: This is the first time I watched entire game on stream (JP's), but this was totally worth it. I didn't like gameplay as much, but the enviroment/atmosphere and mainly the story and dialogues were awesome. Prologue is masterpiece by itself.
Fuck I couldn't watch all of it because of timezones but I did catch the last couple of hours on Swiftor's stream.
Game looked similar to Bioshock Infinite from what I've seen, in that there's a lot more effort put into the world, the story and the immersion rather than the gameplay, although I must say the combat and other aspects looked to be at least par if not legitimately good as well.
Phenomenally immersive and gripping, and that's only from a viewer perspective. I can imagine playing it yourself can only feel much much better.
If only I had a PS3... :/
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You can still watch vods, but since you know the ending, it might not be as much fun.
+ Show Spoiler +Almost at the end when Joel was running away with Ellie in his arms, I thought they will going to shoot him and he will die seeing Ellie and his daughter as one person. Ellie will never wake up and whole journey would be his last struggle to regain what he already lost. I think it would quite good end too, but a lot more depressing.
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On June 16 2013 16:47 Gamegene wrote:Show nested quote +On June 16 2013 07:17 Ubiquitousdichotomy wrote:This is a spoiler but I have an honest question about it: + Show Spoiler +Does anybody else feel that it was kinda racist that the game introduces a black family than kills them off so soon? It made me feel like they just randomly added token black people in or to appeal to wider demographics. i thought they were a nice addition to the game. they really helped put some perspective on joel and ellie's relationship. great example being when they're forced to swap partners. it also showed that there are still good people out there not just bandits, though the definition becomes ambiguous as they all have to get their hands dirty at one point. + Show Spoiler +This is why I loved the ending so much. The way the world has been for the last 20 years, is it really worth saving? Much of the time, as Bill puts it, "normal humans scare me more". Many people have gone from normal people to murderers, killing others in cold blood to survive. How can they go back to civilized society after all that? Those who wanted a better life searched for it, like Tommy and his crew.
And as Joel said, it's not about surviving, but about finding something worth fighting for. What's the point of him surviving in that world if he has no reason to want to survive? He's lost literally everyone, and when he finally finds someone he cares about, he's told he's going to lose her?
Sure it's selfish and morally ambiguous, but I'd absolutely make the same call as Joel.
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On June 17 2013 00:17 Tuczniak wrote:You can still watch vods, but since you know the ending, it might not be as much fun. + Show Spoiler +Almost at the end when Joel was running away with Ellie in his arms, I thought they will going to shoot him and he will die seeing Ellie and his daughter as one person. Ellie will never wake up and whole journey would be his last struggle to regain what he already lost. I think it would quite good end too, but a lot more depressing.
Spoilers about the ending, fair warning:
+ Show Spoiler +I thought the exact same thing, the soldiers kept yelling that they had Joel in their sights and it was his last chance, etc. I guess they didn't shoot in case they accidentally shot Ellie.
I loved the moral ambiguity and grayness of the characters. There were very few characters who were clearly good and clearly bad - in fact Ellie was the only character who was clearly good. Joel was good in some ways, but bad in another - he killed a lot of people, some that they didn't need to, and others in ways that might not be ethical. The Fireflies, although with a seemingly noble cost weren't that moral either, they had no problem killing Joel and didn't seem very sympathetic to him when he was having a hard time letting go of Ellie.
Even that creep guy that you fight in the restaurant - where you have to stab him to death, that guy was introduced as a decent guy, but obviously he was fine hunting down Joel, trying to kill Ellie when she wouldn't join his cause - etc.
After playing Ni-No-Kuni and The Last of Us in the past two weeks I am thoroughly impressed with the PS3 exclusives. I had been playing only Xbox 360 games, my PS3 hasn't been used in years (I own like 25 X360 games and 5-7 PS3 games) but I am very impressed.
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On June 17 2013 00:30 Salv wrote:Show nested quote +On June 17 2013 00:17 Tuczniak wrote:You can still watch vods, but since you know the ending, it might not be as much fun. + Show Spoiler +Almost at the end when Joel was running away with Ellie in his arms, I thought they will going to shoot him and he will die seeing Ellie and his daughter as one person. Ellie will never wake up and whole journey would be his last struggle to regain what he already lost. I think it would quite good end too, but a lot more depressing. Spoilers about the ending, fair warning: + Show Spoiler +I thought the exact same thing, the soldiers kept yelling that they had Joel in their sights and it was his last chance, etc. I guess they didn't shoot in case they accidentally shot Ellie.
I loved the moral ambiguity and grayness of the characters. There were very few characters who were clearly good and clearly bad - in fact Ellie was the only character who was clearly good. Joel was good in some ways, but bad in another - he killed a lot of people, some that they didn't need to, and others in ways that might not be ethical. The Fireflies, although with a seemingly noble cost weren't that moral either, they had no problem killing Joel and didn't seem very sympathetic to him when he was having a hard time letting go of Ellie.
Even that creep guy that you fight in the restaurant - where you have to stab him to death, that guy was introduced as a decent guy, but obviously he was fine hunting down Joel, trying to kill Ellie when she wouldn't join his cause - etc.
After playing Ni-No-Kuni and The Last of Us in the past two weeks I am thoroughly impressed with the PS3 exclusives. I had been playing only Xbox 360 games, my PS3 hasn't been used in years (I own like 25 X360 games and 5-7 PS3 games) but I am very impressed. + Show Spoiler +I love what you said about characters being morally in a gray spot, Joel in particular.
Take a look at it from the perspective of one of those nurses at the end. Some dude starts murdering people in their hospital, breaks into the surgery room, shoots a surgeon and steals the only chance mankind has at a cure. To them, he's essentially evil incarnate.
But we get to see it all from Joel's perspective, so we see exactly why he did what he did. Can't give enough props to Naughty Dog for how the story played out.
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On June 17 2013 00:35 LimitSEA wrote:Show nested quote +On June 17 2013 00:30 Salv wrote:On June 17 2013 00:17 Tuczniak wrote:You can still watch vods, but since you know the ending, it might not be as much fun. + Show Spoiler +Almost at the end when Joel was running away with Ellie in his arms, I thought they will going to shoot him and he will die seeing Ellie and his daughter as one person. Ellie will never wake up and whole journey would be his last struggle to regain what he already lost. I think it would quite good end too, but a lot more depressing. Spoilers about the ending, fair warning: + Show Spoiler +I thought the exact same thing, the soldiers kept yelling that they had Joel in their sights and it was his last chance, etc. I guess they didn't shoot in case they accidentally shot Ellie.
I loved the moral ambiguity and grayness of the characters. There were very few characters who were clearly good and clearly bad - in fact Ellie was the only character who was clearly good. Joel was good in some ways, but bad in another - he killed a lot of people, some that they didn't need to, and others in ways that might not be ethical. The Fireflies, although with a seemingly noble cost weren't that moral either, they had no problem killing Joel and didn't seem very sympathetic to him when he was having a hard time letting go of Ellie.
Even that creep guy that you fight in the restaurant - where you have to stab him to death, that guy was introduced as a decent guy, but obviously he was fine hunting down Joel, trying to kill Ellie when she wouldn't join his cause - etc.
After playing Ni-No-Kuni and The Last of Us in the past two weeks I am thoroughly impressed with the PS3 exclusives. I had been playing only Xbox 360 games, my PS3 hasn't been used in years (I own like 25 X360 games and 5-7 PS3 games) but I am very impressed. + Show Spoiler +I love what you said about characters being morally in a gray spot, Joel in particular.
Take a look at it from the perspective of one of those nurses at the end. Some dude starts murdering people in their hospital, breaks into the surgery room, shoots a surgeon and steals the only chance mankind has at a cure. To them, he's essentially evil incarnate.
But we get to see it all from Joel's perspective, so we see exactly why he did what he did. Can't give enough props to Naughty Dog for how the story played out. + Show Spoiler +Yeah, from Firefly members point of view it sucks so much.
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On June 17 2013 00:35 LimitSEA wrote:Show nested quote +On June 17 2013 00:30 Salv wrote:On June 17 2013 00:17 Tuczniak wrote:You can still watch vods, but since you know the ending, it might not be as much fun. + Show Spoiler +Almost at the end when Joel was running away with Ellie in his arms, I thought they will going to shoot him and he will die seeing Ellie and his daughter as one person. Ellie will never wake up and whole journey would be his last struggle to regain what he already lost. I think it would quite good end too, but a lot more depressing. Spoilers about the ending, fair warning: + Show Spoiler +I thought the exact same thing, the soldiers kept yelling that they had Joel in their sights and it was his last chance, etc. I guess they didn't shoot in case they accidentally shot Ellie.
I loved the moral ambiguity and grayness of the characters. There were very few characters who were clearly good and clearly bad - in fact Ellie was the only character who was clearly good. Joel was good in some ways, but bad in another - he killed a lot of people, some that they didn't need to, and others in ways that might not be ethical. The Fireflies, although with a seemingly noble cost weren't that moral either, they had no problem killing Joel and didn't seem very sympathetic to him when he was having a hard time letting go of Ellie.
Even that creep guy that you fight in the restaurant - where you have to stab him to death, that guy was introduced as a decent guy, but obviously he was fine hunting down Joel, trying to kill Ellie when she wouldn't join his cause - etc.
After playing Ni-No-Kuni and The Last of Us in the past two weeks I am thoroughly impressed with the PS3 exclusives. I had been playing only Xbox 360 games, my PS3 hasn't been used in years (I own like 25 X360 games and 5-7 PS3 games) but I am very impressed. + Show Spoiler +I love what you said about characters being morally in a gray spot, Joel in particular.
Take a look at it from the perspective of one of those nurses at the end. Some dude starts murdering people in their hospital, breaks into the surgery room, shoots a surgeon and steals the only chance mankind has at a cure. To them, he's essentially evil incarnate.
But we get to see it all from Joel's perspective, so we see exactly why he did what he did. Can't give enough props to Naughty Dog for how the story played out.
+ Show Spoiler +Agreed.
When you break into the surgery room and the doctor holds a scalpel at you warning you not to come closer, I didn't want to kill him or the nurses, so I just walked towards him thinking there might be an option when you just break his arm or something, but instead Joel automatically snatches the knife and sinks it into the doctor's neck - pretty gruesome.
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Loved the game, I see what the hype was about. Gameplay was just good enough to not detract from the story/world. Can't wait to see what Naughty Dog can do on the PS4.
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Funny story from gameplay incoming, no real story spoilers, only spoils one fight:
+ Show Spoiler +I've been taking turns playing the game with a friend. Anyways, its his turn, and we're at the fight with the sniper in the 3rd story window down the street. He tries a few times to go down the left, but we're playing on hard, and almost out of supplies. He keeps getting sniped while fighting the thugs by the first burned out building. Eventually, he gets frustrated and says "Fuck it, I'm gonna brick him." He proceeds to sprint past all the thugs in the area, pushes his way past the three at the door, sprints up the stairs and kills the guy.
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On June 17 2013 03:57 Millitron wrote:Funny story from gameplay incoming, no real story spoilers, only spoils one fight: + Show Spoiler +I've been taking turns playing the game with a friend. Anyways, its his turn, and we're at the fight with the sniper in the 3rd story window down the street. He tries a few times to go down the left, but we're playing on hard, and almost out of supplies. He keeps getting sniped while fighting the thugs by the first burned out building. Eventually, he gets frustrated and says "Fuck it, I'm gonna brick him." He proceeds to sprint past all the thugs in the area, pushes his way past the three at the door, sprints up the stairs and kills the guy.
+ Show Spoiler +What difficulty? I died on hard difficulty around 10-15 times before I got past it.
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Very impressed with this game. The world is incredibly immersive and well crafted, the characters and dialogue are very well written and interesting, and all the "zombie" clichés are done incredibly well. IMO the gameplay is no slouch either, lots of games ride on emotional involvement in the place of gameplay (The Walking Dead is a good example) but the combat, crafting, and looting system in this game is pretty darn fun.
I also like how the game isn't a gigantic loot fest a la Fallout or Skyrim. The urgency and importance of scrounging materials is felt (especially on harder difficulties) but the game does it without resort to turning over every single stone and searching every garbage can.
The story and its execution is flawless. And its often the little things that propel it from mediocrity to greatness, which I love. A good example is the powerful prologue. + Show Spoiler [prologue spoilers] +The fact that you play as short stint as Sarah gets you more emotionally invested in the character. Just a couple minutes of development make a huge difference, we cared about what happened to her and Joel more now than if the game just started out as "Heres a guy, he loses his daughter" (as messed up as it sounds to say that.)
I also enjoyed the development between Joel and Ellie, I think it was handled very well, and it didn't go anything like how I was expecting. Shes also easily the most helpful and non-aggravating ally I've ever had in a video game.
For a game that often sticks close the typical safe zombie story elements, it keeps you guessing and wondering what's next. And when clichés do appear, they are done well enough that they don't feel jarring or forced at all. I often found myself saying "Oh boy this is going to happen, then this is going to happen" and was often wrong. Particularly about the ending.
+ Show Spoiler [Massive ending spoilers!] +I suspected it would come down to a "we can save mankind but she'll have to die" type thing, but I had no idea how it would be handled. This was a good example of one of those "happy sad" endings that left me fulfilled and overall happy with the situation, but knowing full well that it was a very selfish and morally ambiguous outcome. I can't remember the last time my heart was beating so hard during a game. The possibilities kept racing in my head. "Oh he's not going to reach her in time. Oh they are going to shoot him as he's running with her for the exit. Oh Marlene is going to change his mind and he's going to give her up." When they first cut to him in the truck I remember thinking to myself "She better fucking be in that back seat." The game kept me guessing, and I love it.
It was also very important in how they put you in certain situations, and used gameplay instead of cutscenes. When I barged into the operating room, the doctors didn't pull assault rifles out of their asses and start blasting me. One goes for a scalpel, another cowers in a corner. It occurs to you that you're dooming countless numbers of people to death by infection, but you don't care. I didn't hesitate. I remember shooting the doctor cowering in the corner and she fell to the floor and started crawling towards the door. Now obviously as someone who plays lots of video games, graphic violence doesn't bother me and I can separate reality from fiction. But I remember a very distinct moment during that situation that very few games give me, and I can only describe it as "channeling my character." In this case, Joel. I knew what I was doing was wrong and selfish, but I didn't care. I aimed for her head and pulled the trigger.
It's the kind of ending that leaves a lasting impact on you. It's not as simple as "a good ending or a bad one" or "happy or sad." It was, just like the majority of the game, gray. Joel is a man who clearly has done bad things and killed innocents, and as unsympathetic or morally ambiguous as the Fireflies seemed, a cure is obviously a invaluable step in mankind's recovery. But I can't say I wouldn't have done the exact same thing. The perspective you gained throughout the game makes the ending that much more powerful.
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Game Spoilers.
+ Show Spoiler +I got the feeling the ending could have been averted had Marlene discussed the surgery with both Joel and Ellie beforehand, or not discussed the surgery at all. Discussing it with Joel only was a full-retard moment for Marlene.
That said, excellent game.
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Hey guys, just want to ask, for the first try is the hard difficulty frustrating or kinda doable without doing every zone multiple times?
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On June 17 2013 21:57 InVerno wrote: Hey guys, just want to ask, for the first try is the hard difficulty frustrating or kinda doable without doing every zone multiple times?
Hard difficulty felt absolutely perfect to me. Yes you will die a decent amount, but it will be a Dark Souls kind of death, where you know 100% what you fucked up and that if you hadn't you would be alive. The game is literally never unfair, but always pretty challenging because you're always low on ammo. Even though you can take down enemies for free in stealth, the level design and AI makes it so that it's still perfectly balanced, because if you're not super careful about it, you will get spotted (I don't think there was any encounter that I just finished off with stealth... somewhere a long the way something always went wrong and I either died or had to finish the rest of with guns or at least try to bash their heads in).
I'm not sure the game deserves a 10/10 simply because there are other games that I enjoyed more, but if I objectively think about it there is almost nothing wrong with this game. It doesn't have the gameplay depth of some games, and the story is less thoughtful than in other games, but for what it is and what it tries to be, it is pretty much perfect.
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Amazing game. The attention to detail and the narrative was stunning.
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The gameplay was for the most part very unimaginative but I really liked the dialogue in combination with voice acting and motion capture. The story itself wasn’t all that great but thanks to a small number of main characters it managed to keep me interested while with most other serious zombie stories I end up hating the retarded characters and there rarely is any actual explanation of what happened and why (it leads nowhere, for example Walking Dead). The game reminds me of Spec Ops: The Line because it’s also extremely linear, cinematic at the expense of gameplay (in order to tell a very specific story with controversial plot points) and within the context of gaming relatively unique.
Overall I like Spec Ops more but so far this year I’d put it at 8/10 with Bioshock Infinite (better world building) and Tomb Raider (better gameplay).
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this game was amazing. at first I was trolling my bro hard for buying it, but it was actually so good that I fought him to play it a few times.
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But the story of Joel and Ellie are done. So says some articles.
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On June 18 2013 12:31 Disengaged wrote:But the story of Joel and Ellie are done. So says some articles.
They could technically continue it, but the better question is, 'should they?' The game ends on such a perfect note and feels so complete. Plus, with Naughty Dog's track record it's not like they need to rely on safe brand recognition friendly sequels to move sales.
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