After an interminably long break, the 8th SonicTV Starleague returns for the last time this Saturday with a bumper line-up featuring superstars Yellow and Reach, K-pop starlets Hello Venus and, of course, the two finalists, HiyA and Killer. Since our last news update, Sonic has been hard at work preparing the final, which is now to be held at Kwangwoon University Auditorium, which was coincidentally the venue for the ABCMart MSL final. Industrious as ever, Sonic also managed to sneak in an entire other tournament, which concluded on Thursday night with Movie taking his second consecutive SRT victory and making the start of SSL9 an even more mouth-watering prospect.
The SSL news team has also been hard at work preparing a comprehensive update on all things SSL, opened, as usual, by our favourite recapper and generous lover, Hyde, who also produced the amazing art in which this post is clothed. This is followed by a battle report on the best match from the semi-final, written up by TL Brood War's resident octopus, Epoxide. Then, a brief consideration of the nature of TvZ and its relevance in the context of this SSL before we move on to the matter at hand, the final. First, we get the thoughts of Terran finalist HiyA, before moving on to a preview of the final match-up, featuring predictions courtesy of TL staff and veterans.
When we first began covering the SSL on TeamLiquid, there was a great feeling of optimism surrounding Sonic's tournament. As each round passed, the SSL's level of production begun to approach a point that it had seemed almost foolish to expect a few months earlier. Although it is perhaps in our nature as fans and viewers, the things that seemed so amazing back in SSL7 have now become mundane, as Sonic has continued to raise the bar for himself, and for SOSPA competition as a whole. So, a little more than six months to the day since the preview of the last final, we again look forward to the future of the SSL, and its looks brighter still. But, for the moment, there's more important things to be considered; two men, a stage and a game called Starcraft.
The SSL news team has also been hard at work preparing a comprehensive update on all things SSL, opened, as usual, by our favourite recapper and generous lover, Hyde, who also produced the amazing art in which this post is clothed. This is followed by a battle report on the best match from the semi-final, written up by TL Brood War's resident octopus, Epoxide. Then, a brief consideration of the nature of TvZ and its relevance in the context of this SSL before we move on to the matter at hand, the final. First, we get the thoughts of Terran finalist HiyA, before moving on to a preview of the final match-up, featuring predictions courtesy of TL staff and veterans.
When we first began covering the SSL on TeamLiquid, there was a great feeling of optimism surrounding Sonic's tournament. As each round passed, the SSL's level of production begun to approach a point that it had seemed almost foolish to expect a few months earlier. Although it is perhaps in our nature as fans and viewers, the things that seemed so amazing back in SSL7 have now become mundane, as Sonic has continued to raise the bar for himself, and for SOSPA competition as a whole. So, a little more than six months to the day since the preview of the last final, we again look forward to the future of the SSL, and its looks brighter still. But, for the moment, there's more important things to be considered; two men, a stage and a game called Starcraft.
Table of Contents
Semi-finals Recap
Grasping at Straws
sSak vs. Killer
The Agony and The Ecstasy
Interview with HiyA
Grand Final Preview
Liquipedia
Semi-finals Recap
Grasping at Straws
sSak vs. Killer
The Agony and The Ecstasy
Interview with HiyA
Grand Final Preview
Liquipedia
A hiya skill level
by.hero < New Wind and Cloud > HiyA
by.hero < Fighting Spirit > HiyA
by.hero < Andromeda > HiyA
by.hero < Pamir Plateau > HiyA
by.hero < New Heartbreak Ridge > HiyA
by.hero < Fighting Spirit > HiyA
by.hero < Andromeda > HiyA
It wouldn't be the first time Hero and Hiya met when the stakes were high, previously in the 10th iteration of the SRT they met at the finals where Hiya denied hero a title, and he would do it again this time around. The closest hero had come to testing his ZvT was against a struggling Ample, and now at a pivotal point in the competition hero had to face off against an ex-pro at his weakest match-up. In spite of hero's best efforts, HiyA would tear hero down game by game with the same ferocity he tore Tyson down to take the series in three straight games.
Contrary to talks about big army clashes in HiyA's interview leading up to this series, HiyA had different plans and set off with a hidden two-rax build. With four marines guarding the front natural, Hero had little in the way of scouting HiyA's devious plans and wrongly assumed he would play a macro game. Hero would quickly find out how wrong he was when HiyA moved out with stimmed marines to overrun hero's unprepared natural and main to take the first game in just several minutes.
Lurkers? No problem
The second encounter was much long than the first with HiyA threatening a sunken bust early on. Hero snapped back by taking out the large marine force with mutas and then taking a third to move into hive tech, but the third wouldn't stay up for long and even with two lurkers holding the ramp, HiyA brazenly attacked to take out the defenses and the hatchery to set hero back.
Slowly, Hiya made his switch into mech to take control of the map and contain hero's forces. Torn between defending his natural and his other expansions, hero's forces were spread thin and obliterated by tank fire. Neither swarm nor nydus would be enough to stop Hiya's rampage from spreading into all of hero's bases and so he conceded to move onto the third game.
It was the moment of truth, HiyA was showing some of his strongest play and with only one game away from a clean sweep, hero had to dig deep. Hero opted for an aggressive three-hatch lurker build that caught Hiya by surprise, but some nifty hit-and-run micro and a few bunkers allowed HiyA to snipe a couple of lurkers and stem the incursion before they could burrow deep into the natural. Most Terrans would hesitate to move against a lurker contain with just bio but HiyA's not like most Terrans and proceeded to bust out of the contain and head to hero's natural.
Lurkers were sniped before they could get underground and the natural laid defenseless as drones were slaughtered in great numbers. A combination of lurkers and a lack of detection put a stop to HiyA's initial attack force and wiped out a good number of marines but HiyA kept the pressure on with his next batch of units. Using vessels to spot for the tanks, Hiya rained fire at hero's mineral third to take out the drones and eventually the hatchery. Even with hive tech, hero had trouble holding off Hiya's many attacks and eventually dropships arrived to bypass terrain and land an attack right at the heart of hero's base to take the third and final game decisively and be the first to enter the finals.
to confront a killer
Killer < New Wind and Cloud > sSak
Killer < Fighting Spirit > sSak
Killer < Andromeda > sSak
Killer < Pamir Plateau > sSak
Killer < New Heartbreak Ridge > sSak
Killer < Fighting Spirit > sSak
Killer < Andromeda > sSak
By far the most terrifying and feared player in the league, and cited in interviews as the one people would most like to avoid. The defending champion, Killer, has topped all his groups and survived some of the toughest competition in the league and now he would test his metal against the latest addition to SOSPA from KeSPA, former SKT Terran sSak. Not only does this SSL mark sSak's roaring debut, taking out high level players right from the start, but it serves as a test as much is expected from this ex-pro. Players like Movie and Sea who first arrived on the scene took out titles at their debut and sSak would be looking to do the same. However, sSak would have to confront someone both Movie and Sea didn't in their debut runs, sSak would have to face off against Killer as the ultimate test of skill, and as the results show sSak failed spectacularly.
The first game set the pace as to what sSak could expect from Jaedong's successor. Mutalisks ravaged sSak's bases early, sSak deployed valks but they were destroyed one by one through scourge and sSak scrambled to take control of his base from the aerial threat. Before sSak could recover from the air attack, Killer made speed hydras and tore down the wall blocking the natural. Feigning a run-by, SCVs left the one bunker protecting the natural to block the ramp, which allowed the hydras to tear down the last bit of defense to take the first game with relative ease.
Next-level muta control
The second game didn't fair any better for the ex SKT Terran. After sSak successfully blocked the muta harass, he counter attacked at Killer's third, however the counter-attack left his own base wide open and Killer took the opportunity to wreck absolute havoc inside sSak's main. Large numbers of SCVs were lost and sSak was forced to pull his marine force back but upon arriving they didn't make much of a difference as they were overwhelmed. Down on both army and workers, sSak was in a terrible state as Killer continued to do damage inside his base, all the while acquiring a hive and morphing lurkers. sSak had lost too much and upon realising he wouldn't survive much longer, he typed out and proceeded to the third game.
Killer was in fine form, his decision making was perfect and he had won the two previous games without breaking a sweat.
Find out how the final battle draws to an end in Epoxide's enthralling battle report.
The series so far had been more one-sided than expected, with Killer having seemingly good control of the games. The score however showed a landslide for Killer, being up 2-0 in a best of five meant he had a huge advantage going in to game three on Andromeda. The advantage doesn't stop there, Andromeda is a known Zerg-favoured map. Despite what the stats for SOSPA events tell you (1-5 for Zerg against Terran. Yes; SOSPA ZvT is terrible), Andromeda had a 57.3% winrate for ZvT in KeSPA events, and that's not even counting how Terran is said to usually win more in the match-up. Killer was looking to take the series in a clean sweep, but sSak wasn't going to it be an easy ride to the Grand Final.
sSak spawns in the bottom left and gets the allied colour; yellow. Killer spawns in the bottom right in red. Making it the third time in a row they spawn in these locations. Killer scouts very early at 9 before going for a 12 hatch, being extremely cautious. sSak goes for a wall-in at his natural with his first two depots and the barracks. He also goes for gas instead of a 1 Rax FE. Killer goes full Jaedong mode and 3 hatch before pool, taking his in-base mineral-only. With the first 100 gas for sSak he makes a factory. Seeing the 3 hatch before pool sSak attacks with his first marine and his scouting SCV, managing to get one drone kill. He also forces one drone to turn in to a creep colony as well as denying mining at Killer's natural for around 30 seconds.
One marine stands his ground.
At home sSak has made a vulture and a starport before building the command center. After seeing the vulture out on the map Killer instantly makes a hydra den, his lair has also been started. Correctly read, sSak goes for wraiths and a machine shop on his factory. sSak manages to get one overlord kill and fortunately for sSak he also scouts the spire at Killer's natural that was just started after his lair finished. sSak has a couple of vultures out on the map and starts laying spider mines outside of Killer's natural. sSak gets a control tower and starts researching cloak. He also abuses the fact that the minerals of the in-base mineral-only are pressed against the low groun. He does this by harassing the drone line with his wraith and vultures with the high ground vision provided by the wraith. He manages to get around three drones and a few drone pulls. After massing up a control group of hydralisks Killer starts clearing the mines outside of his natural. With one seemingly random mutalisk Killer manages to spot everything in sSak's main base.
Genius move by Killer.
Seeing the amounts of wraiths and the control tower Killer knows that sSak has gone for cloaked wraiths as well as not having a very large army. Killer pushes towards sSak's natural with his hydras, clearing the spider mines on the way. sSak also knows that Killer is currently pushing him from the vision from the mines. He sends all his wraiths to counter-attack and get as many drone kills as possible. He gets a lot of drone kills at Killer's natural as there are no overlords nearby and overlord speed isn't done yet. Killer finally arrives at sSak's natural and starts attacking the wall. sSak has pulled workers to repair it. The wall gets destroyed even though SCVs are there to repair. Killer tries running in with his hydras but the SCVs block and with one siege tank in the back shelling at Killer's hydras he is forced to fall back.
Killer barely gets his forth up before the drone is sniped by wraiths, in turn sSak knows exactly when Killer's expansion is built. sSak transitions back into standard bio with tank and vessel support. The leftover wraiths flies around the map trying to snipe some overlords and see if they can scout Killer's bases like corsairs. The queens nest is done for Killer but no hive has been spotted yet. After macroing up a big army with five tanks, two vessels and a bunch of medic marine, sSak starts pushing up to the middle of the map. Killer has tons of lurker ling on the map trying to setup for multiple flanks.
Decisive engagement from Killer, moving in from multiple directions.
Killer destroys most of sSak's army, killing all of the tanks, one vessel, and a bunch of marine medic. Both players retreat after the engagement. With some reinforcements sSak starts pushing again. When sSak reaches more than halfway towards Killer's natural Killer counter-attacks with two control groups of lings, managing to kill almost all of sSak's units at his natural. sSak sieges outside Killer's natural but consume for defilers are already done and the first dark swarm is cast. sSak gets zoned off from both Killer's natural and retreating to his own base. The only option sSak has is attacking the 3 o'clock. Killer doesn't care and goes for a huge attack at sSak's natural. Killer gets dark swarms all up into sSak's natural and forces a lift, meanwhile sSak kills the 3 o'clock and retreats back with his army the long way, potentially being scared of a huge army from Killer. Both players trade a base and we are back to a three base two gas zerg vs a two base one gas terran. With all the marines out on the map there's no anti-air at sSak's natural and all of his vessels gets scourged. The defiler at the natural dies and sSak almost cleans up all the units before Killer reinforces with another defiler and tons of units.
sSak kills Killer's newly taken expansion with his leftover marines that killed the 3 o'clock.
Even though sSak is contained in his main Killer's economy is severely crippled. Without any anti-air and not paying attention sSak loses a third vessel to only two scourge. Killer is almost out of units and can't push up more but the dark swarms make sSak unable to push out either. Killer picks off another science vessel. Killer finally realises that without any anti-air and no vessel count to irradiate he can switch to mutas. The dark swarms finally disappears and sSak kills off the last lurkers as the mutas arrive. The only vessel left dies and the mutas have free reign over sSak's natural. Killer tried re-expanding to the 3 o'clock but gets shut down once again by the leftover marines out on the map. sSak floated out a command center earlier to the 9 o'clock but never mined, this is scouted during this time and is forced to lift and return home. Killer starts harassing the mineral-only with his mutas. Killer realises that sSak is still without anti-air so he's unable to defend his natural. Killer's mutas kill the command center. Mutas go back to the mineral-only and harasses some more. sSak finally has enough energy on one of his science vessels to irradiate the muta clump.
Killer splits his mutas quickly before they take a lot of splash damage.
Killer is persistent with his mutas and picks off another command center as sSak still doesn't have sufficient anti-air. Killer knows he is currently ahead and has terrible economy so he takes the 3 o'clock and pulls back all of his units to defend it. Killer tries sneaking out a drone to the top right but it's sniped by vultures. Killer retakes the top right and defends it with his mutas as he attacks sSak's natural with his hydras and defilers. sSak is sieged in his natural waiting for the engagement. Killer throws down five dark swarms and pushes in with his hydras. The splash from the siege tanks still do a lot of damage and Killer loses his entire army. sSak still has a large standing army and immediately attacks. Killer counter-attacks with his mutas as sSak reaches the 3 o'clock. A control groups of cracklings and a defiler pops out of the nydus just as sSak sieges.
Dark swarms and cracklings right on top of sSak's last army.
Just as sSak runs out of the swarm a bunch of hydras and lings comes in from behind and completely surrounds sSak's army. As the last units of sSak dies he gg's. Killer shows some extremely good game sense and has the decisive engagements that are very reminiscent of Jaedong's peak ZvT. What was supposed to be a very close series looked like a stomp, ending with a 3-0. If I'm HiyA I would practice day and night to even be able to stand up to the monster that is Killer.
Terran versus Zerg is Starcraft’s hallmark match-up. For 15 years, battles fought between the descendants of Earth and the all consuming swarm have comprised some of the best individual games, the most famous aggregated series and the longest lasting, most emotive of rivalries. However TvZ has also played host to some of the least entertaining, most one-sided and occasionally downright embarrassing games that Brood War fans have ever been subjected to. When it is good, TvZ is a match-up which approaches perfection, when it is bad it can make you wonder if we’re all not just wasting our time watching.
Over the years, the balance between Terran and Zerg players has famously swung between the two foe, with some of Starcraft’s all-time great players having made their name by redefining or revitalising their race’s approach to the match-up. Toward’s the end of Brood War’s time on broadcast television in Korea, Terran players, lead by the likes of Fantasy and Flash, comfortably held the upper hand, with the last ever TvZ final in the ABCMart MSL exemplary of the depths that can be plumbed by a series between an imperious Terran and a hapless Zerg.
This trend of Zerg fragility crossed over to the Afreeca and eventually the SOSPA leagues in much the same way that many retired progamers did. The early presence of TvZ powerhouses like Mong, HiyA and Sexy set the stage for what was to come, as the top Terran gamers wasted little time going to work on the Afreeca scene’s less than ample pool of ZvT talent. Even as better Zerg players did arrive, their best efforts still saw them fall short, with MinHo and Luxury taking the fight to their Terran opponents in a way that few have replicated but never able to translate their good play into tournament victories.
SOSPA Zergs eventually found themselves at a point where even the best among them could not manage more than a 45% win rate versus Terran opponents, with the weaker players slumping as low as 25%. Fighting Spirit, long considered to the the pinnacle in Brood War map balance, saw its TvZ win rate approach 70% during 2012, with only more recent developments seeing that number sink back towards the 60% mark. Aside from the occasional good run courtesy of a favourable group or bracket draw, the was not a single Zerg player who could be considered a true challenger for any major tournament.
August of last year saw an answer to the Terran question in the form of a newly retired progamer named Killer. As a protege of a Zerg progamer who in his own era of dominance changed the face of the game in a way that few could, Killer was exceptionally well equipped to single handedly redress the balance of the Terran versus Zerg match-up in SOSPA competition. As it had often proved to be for other Zergs in the past, this ability to beat the best Terran opponents was the key to his period of dominance, one that continues to this day. Beat the Terrans, win the Starleague.
But what of this SSL? After a Ro4 which was more reminiscent of the quick and brutal we became used to, it is perhaps difficult to be optimistic about the potential for another dull, one-sided or, god-forbid, embarrassing series this Saturday. While it’s hard to imagine HiyA or Killer wilting in quite the same way that their opponents did a few weeks ago, regardless of the result this final is a celebration of what Terran versus Zerg can be. The ultimate platform for two competitors, tightly balanced and completely unforgiving, scene of tragic failures and great successes, in all its darkness and its beauty, the agony and the ecstasy of Terran versus Zerg.
With the arrival of Sea and sSak, your position as best Terran on Afreeca, something that you’ve held since the day you started as a BJ, has come under threat. Do you feel a bit of extra pressure how with two more powerful Terran players to compete with, or are you confident that you’re still safe at #1?
HiyA
I never thought I was the best Terran on Afreeca, rather I believe Ssak and Sea are better terrans than me and now I can learn for them so it's good for me.
It feels like a long time since you begun playing on Afreeca, about 1.5 years. Are you still enjoying it as much as you did when you begun?
HiyA
When I started streaming there were more amateurs/semi-pro players I won most of my games and it wasn't enjoyable at first. But now there are lots of ex-pros and the playing field is more even, and that makes me want to practice even more, the game itself has become entertaining
Some players who retired much more recently than you appear to have struggled to maintain their skill after leaving their pro team house but you have been able to stay very competitive for almost your entire time on Afreeca. Is this just pure effort or are there some special techniques for keeping your skill without the progamer practice hours?
HiyA
I wouldn't say it wasn't just effort, I've lived the progamer life for a long time, and I constantly play Starcraft through Afreeca so my skills are staying intact. No special techniques at all.
If you do make it to the final you’ll be playing Killer or sSak. Which player do you expect will advance, and how confident are you of beating them?
HiyA
I feel like Killer's going to win. Maps are favorable for zergs at the moment, and Killer is such a good player and on the flipside Ssak is a very strategic player. It will be hard to prepare for it while broadcasting so it will be difficult to prepare a lot. As a finals opponent Zerg is more comfortable than Terran.
Even though many other famous retired progamers have arrived on Afreeca in the last year, you remain a fan favorite on TeamLiquid. Do you have any words for the foreign fans who’ll be cheering for you in the Ro4?
HiyA
This is the first time hearing this, sometimes they would give me a PM on battle.net and I went to watched what the foreigners were watching, there were a lot more viewers than I expected so I was surprised. I want to thank all the people who still continue to enjoy watching Starcraft 1 and that I will practice even harder so please send me your support! (I'm bad at English so I'm very sorry to all the people who ask me questions through PMs T.T)
Killer’s defense of his SSL7 title now rests on one last series against his former teammate and SSL6 finalist, HiyA. With both players having proven their TvZ credentials with dominating victories in the Ro4, this final series represents a showdown between two titans of the SOSPA scene.
After completely outclassing the best that Afreeca had to offer in 2012, there was some speculation coming into SSL8 that Killer wouldn’t have it quite so easy this time. With the arrival of highly skilled ex-pros like Movie, Sea and Shuttle over the new year, this latest installment of the Sonic Starleague possessed by far the strongest pool of players of any Afreeca tournament to date. It seemed almost impossible that Killer could show the same level of dominance against this new generation of SOSPA players, especially given the time he had spent away from Brood War while practicing for his participation in the GSL qualifiers in January.
Killer’s response to this new challenge tells a story about the player we’ve come to know since his retirement from Team 8 last year. Although he has dropped games to the likes of Movie and Sea in less important online tournaments, Killer’s ability to outthink and outplay any opponent put in front of him in an offline setting has continued to win out. Rather than regress from the form that saw him take his first SSL championship, Killer has improved, with his play against sSak in the semi-final as crisp and well-planned as it has ever been during his time as a SOSPA player. The end result? An SSL run that has seen Killer lose only one solitary map against Shuttle in the Ro16.
While Killer’s progress to the final was, even with the rising threat of Movie and Sea, rather predictable, HiyA has spent much of 2013 struggling to keep his place in the increasingly competitive SOSPA landscape. Earlier this year, in the wake of SRT11, things had come to a point where it could be reasonably argued that HiyA was only the 8th or 9th best player on Afreeca. While hardly the end of the world, this period represented a huge fall from where he’d been only six months earlier. Given the much greater amount of time he’d spent away from a pro-team than any of his nearby competitors and his apparent decline in form following a loss to Sky in the SSL6 final, it perhaps made sense to think HiyA’s career as a real contender for Afreeca tournaments was coming to an end.
Even after a solid performance in the SRT12 that saw HiyA reach the final, his narrow loss to Movie brought back bad memories about the TvP failings of the past that had prevented HiyA from having a tournament record truly reflective of the long period he spent as one of Afreeca’s best players. Whether this SSL has been the revival of a dwindling career or simply a reminder of the former OZ Terran’s enduring talent, this final represents an opportunity for HiyA to define his legacy in SOSPA competition and stand alongside his old teammate as an SSL champion.
Killer has for a long time represented the only real challenge for any top Terran in ZvT, with this especially true in the case of HiyA, who, outside the occasional dip in form, has been a class above all other Zerg opposition during his Afreeca career. Since their first official meeting in SRT9, the former teammates have developed a rivalry that has spanned across multiple leagues, with Killer currently holding a one game advantage in their head to head record.
In his most recent ZvT series Killer was totally untroubled by the slightly underwhelming efforts of sSak, with the SSL7 champion dictating the pace of all three games and outplaying his opponent in slightly different scenarios in each game. It’s hard to find an example of Killer underperforming in an important game during his SOSPA career so far, with even his recent 2-3 SuperMatch loss to Sea having an echo of glory and constituting probably the closest and most entertaining series of the year so far. While sSak’s play in the Ro4 wasn’t sufficient to challenge him, Killer is clearly fallible, especially in the early to mid-game transition where he has been caught out a number of times by sharp timings from the likes of Sea and HiyA.
Against a normal Zerg opponent, HiyA’s TvZ can often resemble the complete package, crisp timings, excellent control and an otherworldly sense for when he’s going to be able to simply walk across the map and kill his opponent. The fact that HiyA rarely needs to take things into the late-game is a testament to his strong early and mid-game play and, in a series against Killer, is both a blessing and a curse. As the game clock ticks upwards and both players spread out across the map, the incredible sharpness of mechanics that Killer seems to hold as an advantage over every other player on Afreeca will become more significant. While HiyA is no slouch when it comes to multitasking, there’s a definite sense that if he is to win this series, it won’t be off the back of his late-mech transitions.
Another installment of what is becoming a great rivalry and the perfect ending to another Best Yet™ SonicTV Starleague, this series is finely balanced. While his importance to the development of Afreeca Starcraft leagues makes HiyA a very attractive prospect as SSL champion, Killer’s cold-blooded efficiency and ability to turn it on in important offline series make it hard to look past him for back to back victories.
Killer 4-2 HiyA
TL Predicts
Killer 4 - 1
Kau
Crunchums
Dknight
KristofferAG
Killer 4-2
Epoxide
endy
Kimoleon
]343[
kjwcj
HiyA 4-3
tonight
ArvickHero
CaucasianAsian
HiyA 4-2
2Pacalypse-
Nagisama
Killer 4-3
Carnivorous Sheep
snipealot
Killer 999999999-0
harem
❤ZeLoT❤ 999999999-0
Sayle
sSak 3-1
Kau
Dknight
tonight
endy
KristofferAG
2Pacalypse-
ArvickHero
sSak 3-0
Epoxide
kjwcj
snipealot
Kimoleon
sSak 3-2
Crunchums
CaucasianAsian
hero 3-2
]343[
WRITERS: Hyde, kjwcj & Epoxide
TRANSLATOR: Kimoleon
GRAPHICS: Hyde
PHOTOS: dailyesports, Blizzard Entertainment