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On May 25 2013 06:47 marvellosity wrote:Show nested quote +On May 25 2013 06:45 Crossfire99 wrote: GreY is too kind. He helped a lot with the idea, setup, and balance. He made sure you guys weren't in some horribly imbalanced game that was no fun. Thanks GreY! Just browsed really fast the scumQT. Crossfire, you made a big blunder providing mafia with a single fake-claim halfway through the game, a fake-claim of a role that didn't actually exist in the game. The whole point of fakeclaiming as mafia is that it's a massive risk, and yet you randomly gave them a safe-claim of a role that wasn't in the game partway through the game. That's really bad.
In a closed theme game I design fakeclaims for the scum team so they are written with my style of flavor. I usually have the scum team tell me generally what powers they want the role to have and what they want it to do, and I will make it work. The point being to lessen the impact of roles in a game that is supposed to be about behavioral analysis.
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On May 25 2013 06:51 GreYMisT wrote:Show nested quote +On May 25 2013 06:47 marvellosity wrote:On May 25 2013 06:45 Crossfire99 wrote: GreY is too kind. He helped a lot with the idea, setup, and balance. He made sure you guys weren't in some horribly imbalanced game that was no fun. Thanks GreY! Just browsed really fast the scumQT. Crossfire, you made a big blunder providing mafia with a single fake-claim halfway through the game, a fake-claim of a role that didn't actually exist in the game. The whole point of fakeclaiming as mafia is that it's a massive risk, and yet you randomly gave them a safe-claim of a role that wasn't in the game partway through the game. That's really bad. In a closed theme game I design fakeclaims for the scum team so they are written with my style of flavor. I usually have the scum team tell me generally what powers they want the role to have and what they want it to do, and I will make it work. The point being to lessen the impact of roles in a game that is supposed to be about behavioral analysis.
that's not what happened.
crossfire voluntarily gave the scumteam a fakeclaim of a role not in the game.
the flavour is nothing to do with it at all.
scum are supposed to ask for what role they want to claim, and the hosts can then give scum the flavour. hosts shouldn't unilaterally give scum a safe-claim of a role not present in the game
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the way it was done, crossfire basically told mafia "there isn't a cop, so you can claim cop"
that's not right
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On May 25 2013 06:52 marvellosity wrote:Show nested quote +On May 25 2013 06:51 GreYMisT wrote:On May 25 2013 06:47 marvellosity wrote:On May 25 2013 06:45 Crossfire99 wrote: GreY is too kind. He helped a lot with the idea, setup, and balance. He made sure you guys weren't in some horribly imbalanced game that was no fun. Thanks GreY! Just browsed really fast the scumQT. Crossfire, you made a big blunder providing mafia with a single fake-claim halfway through the game, a fake-claim of a role that didn't actually exist in the game. The whole point of fakeclaiming as mafia is that it's a massive risk, and yet you randomly gave them a safe-claim of a role that wasn't in the game partway through the game. That's really bad. In a closed theme game I design fakeclaims for the scum team so they are written with my style of flavor. I usually have the scum team tell me generally what powers they want the role to have and what they want it to do, and I will make it work. The point being to lessen the impact of roles in a game that is supposed to be about behavioral analysis. that's not what happened. crossfire voluntarily gave the scumteam a fakeclaim of a role not in the game. the flavour is nothing to do with it at all. scum are supposed to ask for what role they want to claim, and the hosts can then give scum the flavour. hosts shouldn't unilaterally give scum a safe-claim of a role not present in the game
There is a difference between fake claims and safe claims. I provide safe claims in most of my games.
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On May 25 2013 06:47 Zephirdd wrote:Being the host of DN mafia made months ago, I feel proud that people still remember it. I'll surely remember the DrWho one I loved the game, just hated being wrong in the first game I got to lategame in. Especially because marv was the last scum, and he did naught things to my corpse...
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On May 25 2013 06:54 GreYMisT wrote:Show nested quote +On May 25 2013 06:52 marvellosity wrote:On May 25 2013 06:51 GreYMisT wrote:On May 25 2013 06:47 marvellosity wrote:On May 25 2013 06:45 Crossfire99 wrote: GreY is too kind. He helped a lot with the idea, setup, and balance. He made sure you guys weren't in some horribly imbalanced game that was no fun. Thanks GreY! Just browsed really fast the scumQT. Crossfire, you made a big blunder providing mafia with a single fake-claim halfway through the game, a fake-claim of a role that didn't actually exist in the game. The whole point of fakeclaiming as mafia is that it's a massive risk, and yet you randomly gave them a safe-claim of a role that wasn't in the game partway through the game. That's really bad. In a closed theme game I design fakeclaims for the scum team so they are written with my style of flavor. I usually have the scum team tell me generally what powers they want the role to have and what they want it to do, and I will make it work. The point being to lessen the impact of roles in a game that is supposed to be about behavioral analysis. that's not what happened. crossfire voluntarily gave the scumteam a fakeclaim of a role not in the game. the flavour is nothing to do with it at all. scum are supposed to ask for what role they want to claim, and the hosts can then give scum the flavour. hosts shouldn't unilaterally give scum a safe-claim of a role not present in the game There is a difference between fake claims and safe claims. I provide safe claims in most of my games.
what, unasked for in the middle of day 2? really?
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On May 25 2013 06:54 mkfuba07 wrote:Show nested quote +On May 25 2013 06:47 Zephirdd wrote:Being the host of DN mafia made months ago, I feel proud that people still remember it. I'll surely remember the DrWho one I loved the game, just hated being wrong in the first game I got to lategame in. Especially because marv was the last scum, and he did naught things to my corpse... Where you the guy who drowned in semen?
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and remember that this is a closed themed game, meaning i could very well have had any character from all of Doctor who lore, with any role I see fit. being givin a safe claim from one cop variant does not mean that another cop variant does not exist in the game.
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On May 25 2013 06:54 mkfuba07 wrote:Show nested quote +On May 25 2013 06:47 Zephirdd wrote:Being the host of DN mafia made months ago, I feel proud that people still remember it. I'll surely remember the DrWho one I loved the game, just hated being wrong in the first game I got to lategame in. Especially because marv was the last scum, and he did naught things to my corpse...
If only that setup style wasn't so freaking impossible to balance and to host...
I think I'll write a bot to allow fast-paced setups like that in the future, if I get permission.
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Seriously, thank fuck for fuba, if I were alive I'd have killed Sentinel because I'd have reasoned randomly claiming cop was just too insanely risky for mafia to do.
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On May 25 2013 06:54 marvellosity wrote:Show nested quote +On May 25 2013 06:54 GreYMisT wrote:On May 25 2013 06:52 marvellosity wrote:On May 25 2013 06:51 GreYMisT wrote:On May 25 2013 06:47 marvellosity wrote:On May 25 2013 06:45 Crossfire99 wrote: GreY is too kind. He helped a lot with the idea, setup, and balance. He made sure you guys weren't in some horribly imbalanced game that was no fun. Thanks GreY! Just browsed really fast the scumQT. Crossfire, you made a big blunder providing mafia with a single fake-claim halfway through the game, a fake-claim of a role that didn't actually exist in the game. The whole point of fakeclaiming as mafia is that it's a massive risk, and yet you randomly gave them a safe-claim of a role that wasn't in the game partway through the game. That's really bad. In a closed theme game I design fakeclaims for the scum team so they are written with my style of flavor. I usually have the scum team tell me generally what powers they want the role to have and what they want it to do, and I will make it work. The point being to lessen the impact of roles in a game that is supposed to be about behavioral analysis. that's not what happened. crossfire voluntarily gave the scumteam a fakeclaim of a role not in the game. the flavour is nothing to do with it at all. scum are supposed to ask for what role they want to claim, and the hosts can then give scum the flavour. hosts shouldn't unilaterally give scum a safe-claim of a role not present in the game There is a difference between fake claims and safe claims. I provide safe claims in most of my games. what, unasked for in the middle of day 2? really? You should have played in WLIIA. Mafia got a confirmed blue (mentioned in the OP as blue) safe claim immediately and strongandbig breadcrumbed it in one of his first posts.
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that was even more retarded, crossfire. don't make it right :p
in this game the roles were pretty standard with the exception of how they related to the board.
it's like in a normal game the mafia being told "this role doesn't exist, feel free to claim it". it's a massive advantage.
maybe it's just the way things are done in these games, but claiming blue in absolute safety for mafia doesn't seem right to me.
oh well. doesn't spoil the game or anything.
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On May 25 2013 06:55 phagga wrote:Show nested quote +On May 25 2013 06:54 mkfuba07 wrote:On May 25 2013 06:47 Zephirdd wrote:Being the host of DN mafia made months ago, I feel proud that people still remember it. I'll surely remember the DrWho one I loved the game, just hated being wrong in the first game I got to lategame in. Especially because marv was the last scum, and he did naught things to my corpse... Where you the guy who drowned in semen? Yeah >: |
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On May 25 2013 06:59 mkfuba07 wrote:Show nested quote +On May 25 2013 06:55 phagga wrote:On May 25 2013 06:54 mkfuba07 wrote:On May 25 2013 06:47 Zephirdd wrote:Being the host of DN mafia made months ago, I feel proud that people still remember it. I'll surely remember the DrWho one I loved the game, just hated being wrong in the first game I got to lategame in. Especially because marv was the last scum, and he did naught things to my corpse... Where you the guy who drowned in semen? Yeah >: |
<3
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On May 25 2013 06:58 marvellosity wrote: that was even more retarded, crossfire. don't make it right :p
in this game the roles were pretty standard with the exception of how they related to the board.
it's like in a normal game the mafia being told "this role doesn't exist, feel free to claim it". it's a massive advantage.
maybe it's just the way things are done in these games, but claiming blue in absolute safety for mafia doesn't seem right to me.
oh well. doesn't spoil the game or anything.
The point being, no where in the OP did I say there would only be 1 cop, or give any blue examples at all. This should be a lesson in assumptions.
You might not like it, but this is the way that I run things.
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On May 25 2013 07:00 GreYMisT wrote:Show nested quote +On May 25 2013 06:58 marvellosity wrote: that was even more retarded, crossfire. don't make it right :p
in this game the roles were pretty standard with the exception of how they related to the board.
it's like in a normal game the mafia being told "this role doesn't exist, feel free to claim it". it's a massive advantage.
maybe it's just the way things are done in these games, but claiming blue in absolute safety for mafia doesn't seem right to me.
oh well. doesn't spoil the game or anything. The point being, no where in the OP did I say there would only be 1 cop, or give any blue examples at all. This should be a lesson in assumptions. You might not like it, but this is the way that I run things.
yes, so it was just coincidence that Crossfire randomly offered a role that wasn't in the game in the middle of the game? I don't buy it.
It's not Chrono Trigger where not having a role/flavour is actually a mafia-tell so everyone needs something to claim. The games aren't the same.
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On May 25 2013 06:56 marvellosity wrote: Seriously, thank fuck for fuba, if I were alive I'd have killed Sentinel because I'd have reasoned randomly claiming cop was just too insanely risky for mafia to do. Awwwww, thanks <3
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On May 25 2013 06:58 marvellosity wrote: that was even more retarded, crossfire. don't make it right :p
in this game the roles were pretty standard with the exception of how they related to the board.
it's like in a normal game the mafia being told "this role doesn't exist, feel free to claim it". it's a massive advantage.
maybe it's just the way things are done in these games, but claiming blue in absolute safety for mafia doesn't seem right to me.
oh well. doesn't spoil the game or anything. No, I want you to be honest like this, so I can hear everyone's take on everything. Maybe it is because I've pretty much played in mostly GreY and iGrok games, but I don't think of claiming blue as meaning anything lol. I'll definitely keep your opinion in mind. I do definitely agree with GreY, though. This is a behavioral analysis game, and everything else is just to make it interesting, and I personally like crazy complicated stuff. I mean let's put it this way. Day 1's of crazy themed games are usually more interesting than normal games (imo) because setup talk means something and gets the game going and is usually a lot less forced than normal games.
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not having a role flavor in a heavily themed (flavor) game is not a tell?
I mean I'm sorry you are very clearly extremely upset by this, I should stop arguing.
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I'm really not very upset, don't worry.
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