[WCS AM] RO16 Group A Premier Season 1 2013 - Page 33
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JacobShock
Denmark2485 Posts
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PhoenixVoid
Canada32736 Posts
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AlternativeEgo
Sweden17309 Posts
On May 21 2013 10:31 Shellshock1122 wrote: fuck guys fire alarm going off in my apartment gtg can mod update op? What's up with your alarm? It's a damn ESPORTS hurter. | ||
WigglingSquid
5194 Posts
On May 21 2013 10:31 Shellshock1122 wrote: fuck guys fire alarm going off in my apartment gtg can mod update op? That's just Snute being smokin' hot on your screen. | ||
n.DieJokes
United States3443 Posts
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Crownlol
United States3726 Posts
On May 21 2013 10:32 farvacola wrote: As long as there are abducts remaining, I agree. If that 3rd abduct ends up being wasted though, that can make the difference between victory and defeat. Essentially stunning a Colossus for 3+ seconds is hardly wasted, even if colo lives. Interesting to think about the spell as CC instead of just an instakill. | ||
StarscreamG1
Portugal1652 Posts
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DownMaxX
Canada1311 Posts
On May 21 2013 10:31 Shellshock1122 wrote: fuck guys fire alarm going off in my apartment gtg Didn't this happen to you like 5 days ago? | ||
Diks
Belgium1880 Posts
On May 21 2013 10:32 Hot_Bid wrote: One moreeeee The fate of the universe and my entire evening rests on this game Don't compare your evening to the universe, you're way cooler than that | ||
mongoose22
174 Posts
On May 21 2013 10:29 Zealot Lord wrote: That was actually quite a tense PvZ =) Btw, haven't really followed WCS NA that much, are there going to be vods for these games? Twitch archives these streams. MLG also posts the games on their youtube channel: http://www.youtube.com/user/OfficialMLGSC2 | ||
Mithridates
United States446 Posts
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EpiK
Korea (South)5757 Posts
On May 21 2013 10:31 figq wrote: Wow, what a game! Only a small note - many zerg pro's now tend to overdo the abducts - when you abduct too many units at once, some of them actually end up getting away, it's not worth it. Better not throw all abducts at once. Also, the lights (yellow and red) on the players after winning and losing seem too strong and are probably distracting for them. I think pros do that because even if the abduct doesn't kill the collossus, they lose a lot of firing time. Also the player might be afraid of the hts getting a better position and feedbacking the rest of the vipers. I think it's better to get as many abducts as you can while the window's open. Unless there are no ht's. | ||
ETisME
12230 Posts
On May 21 2013 10:32 farvacola wrote: As long as there are abducts remaining, I agree. If that 3rd abduct ends up being wasted though, that can make the difference between victory and defeat. my experience with it is kinda mixed. sometimes you deal so much damage before the colossus fires again and the colossus already don't matter much. sometimes what you said happens, basically the colossus just walk back and do their damage again | ||
Shellshock
United States97274 Posts
On May 21 2013 10:33 AlternativeEgo wrote: What's up with your alarm? It's a damn ESPORTS hurter. Well im outside and there doesnt appear to be a fire so i guess someone pulled it. Now i have to sit outside for 20 min til they give an all clear. Just annoying | ||
Crownlol
United States3726 Posts
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hawk123
United States77 Posts
User was warned for this post | ||
fuzzylogic44
Canada2633 Posts
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figq
12519 Posts
On May 21 2013 10:34 EpiK wrote: That's a very good point, as was mentioned before my post too, indeed, I agree, thank you.I think pros do that because even if the abduct doesn't kill the collossus, they lose a lot of firing time. Also the player might be afraid of the hts getting a better position and feedbacking the rest of the vipers. I think it's better to get as many abducts as you can while the window's open. Unless there are no ht's. | ||
oogieogie
United States3657 Posts
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Shellshock
United States97274 Posts
Yeah i guess people just like pulling the fire alarm during the summer or something | ||
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