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On May 01 2013 16:44 MilExo wrote:Show nested quote +On May 01 2013 09:06 Antylamon wrote: I really just don't want you to get anybody banned. Please put up a big warning next to the download if you go through with this. This is no different than keeping a key depressed when spamming drones for example. Surely you don't think that Blizzard will actually ban someone for keeping their finger on a key. At worst, this is an unintended side effect to Blizzard's hotkey customisation in which case it will just be patched and you won't get to use it anymore. It can be beneficial to certain spells to use this, but I can hardly see it as game braking as you still need to target most spells.
They only thing Blizzard will do is implement delays, such as they did with Snipe and Infested Terrans. It's not illegal. I've been doing it since I developed the Base J layout right after hotkey customization was implemented. I use a programmable keyboard and it's legal and completely separate from hotkey customization within the game.
On April 30 2013 19:13 eneyeseekay wrote: Ok, so DarkGrid. I think DarkGrid was an important step in custom hotkeys. It was (as far as I know) the first layout to throw out any semblance of familiarity for players, in exchange for efficiency. The arrangement of its keys reflected a lot of thought
http://www.teamliquid.net/forum/viewmessage.php?topic_id=220164
I'd like to think I got some people thinking about the possibilities. Many of the ideas people are just coming to use now have been in use from the start. People just need to look around.
In response to posters above wanting to see someone winning tournaments with these customized layouts, I think they're missing the point. I don't need to convert Flash to a customized layout to validate the layout as good. I need to see an improvement in my own play. I remember the difficulty I had with standard layout before Base J. It's why I developed it. My inability to quickly get my fingers to click the correct keys (without looking down to make sure I'm hitting the right key), the limited number of control groups that were accessible, basically everything that pros spend hours training to develop, time which most others don't have, is the reason to use customized layouts. The best layout is what's best for any individual's situation. For me, Base J is far superior to any other, even if for no other reason than I'm not bound to the Ctrl, Alt, and Shift modifiers in their current locations. I have changed them to 'U', Mouse Back Button, and Spacebar, respectively. It's not LAN-legal, but I don't give a shit. I play from home, and it's 100% legal as far as Blizzard is concerned.
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@ Kaitlin
Wow, that's quite a setup. I seriously did not come across your thread in my relatively (thorough I thought) short travels. I had only begun thinking about changing my hotkeys at around that time, and that was well before I held any significant understanding of the game. I must say you were ahead of the curve for sure (unless there's some other layout I've never seen yet haha... Seriously, is there?).
Had I seen your thread before I definitely would have mentioned yours in there. It's an ambitious take on hotkey layouts that shouldn't be ignored either way. Even DarkGrid wasn't tournament legal at one point, so I wouldn't be surprised if your work had inspired a lot of the concepts behind it. I wish I could say I had previously drawn from/was inspired by other layouts, but the Backspace being bound to Spacebar thing is admittedly all I had taken from research, and that was a Zerg-only optimization. However, I was prompted to create Alloy after I decided Element wasn't flexible enough. Attack command on T and the trouble it caused some players really helped push me to make that decision (about, ohhh..6 pages ago? Haha).
I'll ask you the obvious question---why not update your thread?! You could put the hotkey file up for download and create a detailed graphic for it? I'm sure there would be a lot of people out there who don't plan on competing in offline events and would really enjoy the Base J layout. I knew there was something fishy about you, you seemed to know more about hotkeys than the vast majority of people I've seen on TL :p.
At some point in the future, I'd like to get a thread together that features all of the best/complete layouts that are floating around. If it ever was stickied like the recommended threads are, then that would be sick (although unlikely). The idea would be that we'd all have one main thread or "portal" for the different hotkey layouts linking to their own respective threads. I think it would be great for anyone looking to try out new things, and optimized layouts such as yours wouldn't get buried and unnoticed for so long. It would cut down on a lot of the time-consuming research people have to do, and it would serve as a great point of reference for players who just want hotkey ideas to adopt for their own setups.
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On May 04 2013 10:21 eneyeseekay wrote: @ Kaitlin
Wow, that's quite a setup. I seriously did not come across your thread in my relatively (thorough I thought) short travels. I had only begun thinking about changing my hotkeys at around that time, and that was well before I held any significant understanding of the game. I must say you were ahead of the curve for sure (unless there's some other layout I've never seen yet haha... Seriously, is there?).
Had I seen your thread before I definitely would have mentioned yours in there. It's an ambitious take on hotkey layouts that shouldn't be ignored either way. Even DarkGrid wasn't tournament legal at one point, so I wouldn't be surprised if your work had inspired a lot of the concepts behind it. I wish I could say I had previously drawn from/was inspired by other layouts, but the Backspace being bound to Spacebar thing is admittedly all I had taken from research, and that was a Zerg-only optimization. However, I was prompted to create Alloy after I decided Element wasn't flexible enough. Attack command on T and the trouble it caused some players really helped push me to make that decision (about, ohhh..6 pages ago? Haha).
I'll ask you the obvious question---why not update your thread?! You could put the hotkey file up for download and create a detailed graphic for it? I'm sure there would be a lot of people out there who don't plan on competing in offline events and would really enjoy the Base J layout. I knew there was something fishy about you, you seemed to know more about hotkeys than the vast majority of people I've seen on TL :p.
At some point in the future, I'd like to get a thread together that features all of the best/complete layouts that are floating around. If it ever was stickied like the recommended threads are, then that would be sick (although unlikely). The idea would be that we'd all have one main thread or "portal" for the different hotkey layouts linking to their own respective threads. I think it would be great for anyone looking to try out new things, and optimized layouts such as yours wouldn't get buried and unnoticed for so long. It would cut down on a lot of the time-consuming research people have to do, and it would serve as a great point reference for players who just want hotkey ideas to adopt for their own setups.
Back in May 2012, I provided an updated thread here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=338610
but the responses didn't inspire me to continue providing updates. I decided instead, that I would just offer tips on various things that I've learned about hotkey customization in hotkey related threads.
Besides, Base J isn't so much a specific assignment of keys, but more of an implementation of some major ideas: 1. Rebinding the modifiers: Shift, Control, and Alt to more convenient locations. 2. Moving the hand to the right side of the keyboard, to provide access to more keys. 3. Layering, which is using Modifiers (mainly Alt) to reuse easy-access keys instead of requiring hand movement. 4. Minimum (reduced to none, actually) hand movement while providing access to 10 control groups and 8 camera locations. 5. Layering of the modifiers themselves, such as using Ctrl as 'Tab' and Alt as 'Drag Scroll'. 6. Commonality between the races so that playing Random or multiple races is simple. By this I mean Engineering Bay, Forge, and Evolution Chambers, having similar function, have the same hotkeys. 7. Reduction of hand stress, but this really goes with number 4. I don't think I've made this comment before, but I literally play with my keyboard in my lap (like Sheth), but I actually have my feet up on the table with my monitor. If you don't have to contort your hand, you can play with your keyboard in your lap and your feet up on your desk
I like the idea of having a stickied "portal" for hotkey knowledge and layouts. Someone with some moderator abilities should maybe make that happen. I must say, it does get a little old reading questions about hotkeys or threads with "revolutionary" ideas, like that Mousescroll Infested Terran "trick" a while ago, all of which I had already been using, and wrote about in my original thread, but people don't know because they don't know where to look. A stickied hotkey knowledge portal would solve that problem.
One other thing I'd like to mention is the lack of comment from "pros" on any of these layouts. One would think that there would be some acknowledgement that layouts we've created, even if pros stick with standard, do help casual players who don't have time to invest to accurately reach over to hit the stupid 'P' key, for example. To me, these layouts are magic for making gameplay more fun for casual players, which generates more interest in the pro scene, which generates more interest in "eSports", which they depend on for their livelihoods.
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On May 04 2013 11:24 Kaitlin wrote: One other thing I'd like to mention is the lack of comment from "pros" on any of these layouts. One would think that there would be some acknowledgement that layouts we've created, even if pros stick with standard, do help casual players who don't have time to invest to accurately reach over to hit the stupid 'P' key, for example. To me, these layouts are magic for making gameplay more fun for casual players, which generates more interest in the pro scene, which generates more interest in "eSports", which they depend on for their livelihoods.
I see two potential reasons for this. One, pros actually do use layouts made by others, but they are not outspoken about it. All I know is that no pros I have seen use TheCore; I haven't seen anyone tilt their keyboard at a 45 degree angle at a big LAN tournament like MLG. Two, they stick with what works for them, as in custom layouts made either by scratch or loosely based on someone else's layout, including Blizzard-made layouts. From what I've heard, there are very few pros who actually use Standard or Classic. I mean seriously, Immortal on I?
Still, I am adamant in my opinion that optimized custom layouts can increase the overall skill level of pros, especially with micro, thus making games more exciting. For example, here's a fun fact about marine splitting: few pros bother to put in the time to do truly impressive and efficient splits because the time is better spent macroing. With much more efficient layouts, pros would be able to macro incredibly rapidly, thus freeing up so much more time to micro. Micro, of course, is infinitely more entertaining to spectators than macro.
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On May 05 2013 04:43 Antylamon wrote:Show nested quote +On May 04 2013 11:24 Kaitlin wrote: One other thing I'd like to mention is the lack of comment from "pros" on any of these layouts. One would think that there would be some acknowledgement that layouts we've created, even if pros stick with standard, do help casual players who don't have time to invest to accurately reach over to hit the stupid 'P' key, for example. To me, these layouts are magic for making gameplay more fun for casual players, which generates more interest in the pro scene, which generates more interest in "eSports", which they depend on for their livelihoods. I see two potential reasons for this. One, pros actually do use layouts made by others, but they are not outspoken about it. All I know is that no pros I have seen use TheCore; I haven't seen anyone tilt their keyboard at a 45 degree angle at a big LAN tournament like MLG. Two, they stick with what works for them, as in custom layouts made either by scratch or loosely based on someone else's layout, including Blizzard-made layouts. From what I've heard, there are very few pros who actually use Standard or Classic. I mean seriously, Immortal on I? Still, I am adamant in my opinion that optimized custom layouts can increase the overall skill level of pros, especially with micro, thus making games more exciting. For example, here's a fun fact about marine splitting: few pros bother to put in the time to do truly impressive and efficient splits because the time is better spent macroing. With much more efficient layouts, pros would be able to macro incredibly rapidly, thus freeing up so much more time to micro. Micro, of course, is infinitely more entertaining to spectators than macro.
I've heard soooo little from pros & their custom layouts. I'm sure most of them make a couple changes here and there to make up for the added features that SC2 introduced over Brood War's hotkeys (the setup many veteran pros seem to be used to). I'm not sure if it's more so a matter of being cemented to Brood War hotkeys, a simple lack of interest, or players just generally being unaware until it's too late and they've learned Standard. Interviewing pros on the topic is the only real way to find this stuff out I think.
The few things I could dig up in a short amount of time was CatZ showing off his, Day[9]'s video regarding the topic, Artosis' video (mentions what Nony was doing with his and how they discussed the topic), and Lowko showing off his. I am sure there are more articles and videos I could find with some more extensive searching. I know there are slight modifications here and there among many of the pros' layouts, but I don't see anyone showing off layouts similar to the ones that Kailin, Jak, FoxyMayhem and I are showing. None of the examples I found even comes close.
Imagine if Leenock, MC, Leenock, Flash, etc was like "Well here's my layout, and the hotkey file" and they turn out to be something so crazy & efficient? In a situation like that, I can see their layouts being adopted by people in a similar way that people copy builds, but again, we don't see much from pros regarding the topic.
On a fun side note, I just re-installed Diablo 2/LOD, and just finished making a (close as possible) Fleet Keys adaptation for it. It's pretty cool. I wish I had this setup when I poured my first 100000000 or so hours into it. PvP would have been much more different, that's for sure.
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Hello
Those key layouts are awesome, however I encountered two problems using Alloy :
-In the zerg campaign (with campaign zerg alloy), the evolved strains of units seem to have a wrong shortcut in the larva evolve menu : actually they revert to the base "Standard" template, so evolved zerglings are Z (like overlords), evolved roaches are R, et caetera.
-Also, can you please tell me the name recognised by the program for extra mouse buttons, so that I can add them directly to the custom hotkey txt files? I'm trying to set my two extra mouse buttons to attack and hold respectively, but I can't set these buttons in the game menu : it seems Starcraft doesn't recognise the extra mouse buttons in the game, and I'd like to enter them as hotkeys directly in the .txt custom files to esee if it works that way.
(Incidentally, I used a autohotkey scripts for this in WoL, allowing me to use ExtraMouse Button 2 as and attack+click command, but this script doesn't work since I upgraded to HotS. Does anyone have a solution for that?)
Many thanks.
Apylam
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How long does it take to switch from standard to this? Also is it worth it once its done cause youll play better? Thanks!
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On May 10 2013 05:20 apylam wrote: Hello
Those key layouts are awesome, however I encountered two problems using Alloy :
-In the zerg campaign (with campaign zerg alloy), the evolved strains of units seem to have a wrong shortcut in the larva evolve menu : actually they revert to the base "Standard" template, so evolved zerglings are Z (like overlords), evolved roaches are R, et caetera.
-Also, can you please tell me the name recognised by the program for extra mouse buttons, so that I can add them directly to the custom hotkey txt files? I'm trying to set my two extra mouse buttons to attack and hold respectively, but I can't set these buttons in the game menu : it seems Starcraft doesn't recognise the extra mouse buttons in the game, and I'd like to enter them as hotkeys directly in the .txt custom files to esee if it works that way.
(Incidentally, I used a autohotkey scripts for this in WoL, allowing me to use ExtraMouse Button 2 as and attack+click command, but this script doesn't work since I upgraded to HotS. Does anyone have a solution for that?)
Many thanks.
Apylam
Hey thanks for finding out the campaign error. I began going through each layout file to make sure everything is up to snuff for the thread overhaul (progress had been delayed, but I'm back at it). I didn't get through the campaign files yet, but I will definitely be making changes to to the file you pointed out.
Now for adding hotkey bindings through text editing. This is an area I know very little about, as I edit the bindings in-game, and did not include mouse button bindings by default. I occasionally look through the files when a conflict arises that needs fixing, as its easier to just use notepad's search function to identify them. I can get back to you on that though, as I have a mouse with side buttons hanging about; one could probably just assign a binding with their mouse buttons and gather the variable from that. I do know one thing though, you can't assign the Unit Commands to mouse clicks, if that's what you were trying (I haven't tried it with the side mouse buttons though). Out of curiosity, what kind of mouse are you using?
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On May 10 2013 05:29 prOxySC2 wrote: How long does it take to switch from standard to this? Also is it worth it once its done cause youll play better? Thanks!
If you hop into a custom game, you can learn the layout much quicker. If I were to guess how long it would take a player to get relatively used to it, I would say no more than 5 - 10 practice games to be adequate with it, and from there it should be fine. It depends a lot on how familiar you are with Grid's binding patterns and the game's Command Cards, which are much more simple than learning Standard's. It also depends on how much of your current muscle memory needs to be over-written too. For example, if you're a GM and you switch, you may require a bit more time than a newer player because you are so used to another binding pattern. Unit_test_map (you can search for it through custom game search on bnet) is great for getting the feel of using spells/abilities, so I'd recommend trying the hotkeys out on that first, and then a few longer macro games in a custom game. Alloy's "Smart Key" feature cuts down on a lot of the work required to memorize your most used abilities anyway, so there's a lot of forgiveness in using Alloy. This feature is only available for Protoss & Terran; Zerg has other advantages, but implementing it with Zerg is also possible. Once you are used to Q,W,E and A,S & D, then you've adapted to the most-used keys for Alloy (the version I recommend).
I can't say that you'll necessarily play better, because your ability to make decisions and the knowledge you have of the game don't correlate with your hotkey layout, and they are major components of "better play". But! I can tell you that your in-game actions will be easier and faster when compared to someone using Standard, Grid, and possibly other layouts given Fleet Keys' ease of use and low learning curve. It's much more simple to grasp than the basic layouts, as well as other advanced layouts that exist, so the added ease and speed very well may give you that edge you want. No one in their right mind can promise that you'll be overall better though, but having a great hotkey layout that clicks with you is a major advantage.
Some of the new details are not up for people read right now, as I am working on redoing this thread. I also made updates to the offline files last night. I added better alternate bindings and the 100% legal (for now--*fingers crossed*) "Rapidfire" feature, and various little error cleanups. Needless to say, the new thread will take a bit more time, so take what info you can from this post. I'm just one guy, so the work is coming slow and steady. Everyone should have access to all of the new files tomorrow--they'll replace the current ones that are up for use now.
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ForwardMouseButton BackMouseButton
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On May 10 2013 13:05 Kaitlin wrote: ForwardMouseButton BackMouseButton Hey thanks a lot!
I'm kind of curious myself, how would the extra buttons, like that of this mouse look like in a text file?
Do you know of any complete lists of text files that include each possible hotkey variable? I found a lot for things like map modifiers and things like disabling creep and whatnot, but never a full hotkey variable list. Not yet anyway..
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Why, thanks a lot every one.
I play with an Asus ROG mouse, with two extra buttons (one used for forward and the other backward in Windows).
I'm trying to get these buttons to act as the attack and hold command, but they aren't working ingame : I can't bind them, and I can't use them when writing the binding directly...
A full list of hotkeys and commands would be great. A shame Blizzard does absolutely no help to their customers for that...
Apylam
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On May 10 2013 13:44 eneyeseekay wrote:Hey thanks a lot! I'm kind of curious myself, how would the extra buttons, like that of this mouse look like in a text file? Do you know of any complete lists of text files that include each possible hotkey variable? I found a lot for things like map modifiers and things like disabling creep and whatnot, but never a full hotkey variable list. Not yet anyway..
I don't know of a complete list, but given a particular mouse with buttons you want to check, just create a profile based off Standard, so you get a clean text file to start with, and use each button to recall a control group. Then you can check the file and see what the game has assigned to recall those control groups.
I'm not sure with something like the Naga, that all those buttons even register with the game. If that's the case, I'm pretty sure the mouse is programmable, and you can alternatively assign each button to something on the keyboard that you won't use in your setup. Then the game will be "tricked" into thinking it's receiving keyboard presses when it's really re-programmed mouse buttons. It's how I get the mouse scroll wheel to be recognized.
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On May 10 2013 19:59 apylam wrote: Why, thanks a lot every one.
I play with an Asus ROG mouse, with two extra buttons (one used for forward and the other backward in Windows).
I'm trying to get these buttons to act as the attack and hold command, but they aren't working ingame : I can't bind them, and I can't use them when writing the binding directly...
A full list of hotkeys and commands would be great. A shame Blizzard does absolutely no help to their customers for that...
Apylam
Solution:
In your mouse driver, assign those two mouse buttons to something like '/' and '*' on the numeric keypad. Then, in game, assign '/' and '*' to Attack and Hold Position. That will work. Starcraft is a little finicky about what you can assign to certain things on the command card, for some reason.
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On May 10 2013 22:48 Kaitlin wrote:
Solution:
In your mouse driver, assign those two mouse buttons to something like '/' and '*' on the numeric keypad. Then, in game, assign '/' and '*' to Attack and Hold Position. That will work. Starcraft is a little finicky about what you can assign to certain things on the command card, for some reason.
Thanks for the help Kaitlin.
However, I don't seem to have a special driver installed : The Mouse menu of my settings panel, as well as the peripheral manager menu, only show "Mouse HID" and a regular Windows driver, which doesn't give me an option to modify what the mouse buttons input ; (While there are many options for the touchpad in the same menu, for instance). I didn't find a way to configure these inputs.
Nevermind that, I had uninstalled the driver a while ago... reinstalled it. The driver allows for simple keybinds and macros. I made it work, and it's pretty confortable.
I was using a simple Autohotkey script to do the mouse button configuration, but the scripts don't seem to work ever since I upgraded to HotS...
I was using the script to have the extrabutton input "Attack" then "Left click", allowing an extra mouse button to work like the right mouse button, except that the command issued was move-attack rather than move. I find this pretty confortable to play. Does anyone know a way to have autohotkey scripts work in HotS?
Apylam
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On May 10 2013 13:44 eneyeseekay wrote:Hey thanks a lot! I'm kind of curious myself, how would the extra buttons, like that of this mouse look like in a text file? Do you know of any complete lists of text files that include each possible hotkey variable? I found a lot for things like map modifiers and things like disabling creep and whatnot, but never a full hotkey variable list. Not yet anyway..
If you have trouble finding out a hotkey variable, make a new hotkey system from scratch and change that individual hotkey to something new then open it in notepad++. It's how I find any that I'm missing.
(notepad++ is awesome for text modifying hotkeys as it notifies you of changes made as you go)
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@Kaitlin
So with something like a Razer Naga you would need to rely on tricking the game to make use of your side buttons? I know that you said before that you aren't worried about tournaments, but do you know if organizers allow the use of mouse drivers like that or even take them into account? I'm always thinking about including the use of side mouse buttons, but the details of all that (when it comes to tournaments) seem very blurry.
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All right. Hotkey files are all uploaded and done for now; any fixes will be done at a later date unless it is an absolutely serious issue. If anyone wants to correct errors themselves, then by all means..
Here's the link, it's also on the front page in each download section: https://www.dropbox.com/sh/a34d7t3iq6hwpeq/xE4ZRyBxDU
NOTABLE CHANGES:
Rapidfire Feature properly incorporated by binding it to the S key location in Alloy layouts and the X key in Element. Annnnnyways.....Use it wisely...Or don't..*shrug*. In case you don't know by now, this lets you spam any ability by holding the Rapidfire key down. Works great for Creep spreading, Infested Terrans spam, lightning-quick Warp-ins, mass Sniping, etc. Yuuuup. It Suurre is cooowul.
Massive Backspace Injection Optimization (No more clicking Hatcheries!) - This was achieved by mapping the Rapidfire key to Spawn Larva's key alternatively. With this (in Alloy), you only have to press: Caps Lock->S->S+SpaceBar, and repeat S+Spacebar for each additional Hatchery. It's always good practice to add a Hold Position command to the end of each cycle as well. In Alloy, it's W, so there's no reason not to, as it's right above your Spawn Larva key, and your fingers will most likely be heading in that direction next anyway.
Camera Location Injects (AKA Layered Injects) - I got sick of hearing about how awesome it was and how it's better than the Backspace method. Zerg players can enjoy the best of both worlds with these keystrokes: Queens->Spawn Larva Ability->Hold Shift+Hold Alt->A+Click->S+Click->D Click->Etc. You can do this for up to 8 bases depending on where your cameras are. The majority of the keystrokes are falling finger/rolling actions, so it's a lot faster than it looks on paper, and possibly even faster than when used in other layouts (I can't confirm this, but it feels great and is quick regardless). In Alloy, it looks like: Caps Lock+S->Shift+Alt->Aclick->Sclick->Dclick, and so on. This was always a possibility in Fleet Keys, but it was never really explained. So there you go; more Inject options! The two best in my opinion.
Refined Smart Key - Added many more default bindings to the "Smart Key", and even made building Pylons and Depots easier as a result. Pretty cool. Double-tapping Space Bar will now Queue up a Pylon or Depot. Not amazing, but it ties in well with the whole Smart Key = Macro abilities relationships that currently exist. Also features default bindings for popular upgrades, and some other commands that normally force a player to reach down to Z (example being Transform to Warp Gate command). When in doubt, hit Space Bar. If you're still in doubt, make a custom binding for you that makes more sense.
Improved Alternative Bindings - Added some better alternative bindings to unit production commands that fall on R and T. Where possible, I bound those R and T units to A and S to cut back on reaching around uncomfortably. Who knows how they will behave in Legacy of the Void, but honestly, I'll deal with that when the time comes. It's only an alternate binding anyway. Propagate Creep Tumor is also alternatively bound to the Rapidfire key to facilitate Creep spread in the most efficient way I've seen yet while using a keyboard. Don't take my word for it though; try it out for yourself.
We're one day closer to having an infinitely better thread! Almost at the home stretch!
Edit: If you have both campaign and multiplayer hotkey files in your profiles folder, the game may give you a conflict message. I know that each layout works in their respective game modes, but they don't behave quietly when out of game. The layouts work, that's the important part. Campaign has some bindings I can't change yet (they're locked away, and not reachable via the UI editor) so fixing that will be put on hold.
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On May 13 2013 18:31 eneyeseekay wrote: @Kaitlin
So with something like a Razer Naga you would need to rely on tricking the game to make use of your side buttons? I know that you said before that you aren't worried about tournaments, but do you know if organizers allow the use of mouse drivers like that or even take them into account? I'm always thinking about including the use of side mouse buttons, but the details of all that (when it comes to tournaments) seem very blurry.
I'm about 99% sure ( hard to say absolutely that something you haven't seen doesn't exist ) that only the fairly standard two extra side buttons are recognized as they are by the game. Without "tricking" the game, you can't even bind scroll forward and scroll back, unfortunately. So, yeah, using a mouse like the Naga, you would assign what each button is within the mouse driver, then that is what Starcraft 2 sees. Now, coincidentally, I just bought a Razer Naga Hex yesterday. There are 6 side buttons instead of 12 on the Naga. The buttons, by default are simply the numbers 1 through 6. If those numbers were a part of my hotkey layout already, I would reprogram the mouse so those buttons were 6 buttons (keyboard keys) that aren't used in the layout. So, at least with the Naga Hex, not even the mouse recognizes them as mouse buttons, but the exact same thing as pressing 1-6 on my keyboard. As far as tournaments, obviously online tournaments aside, because they aren't going to sent layout auditors to your home, I checked MLG's rules around the time I created my layout. My recollection is that they didn't permit custom profiles, which is what it would take to rebind such things. Personally, I think this is a bit of a limitation, as it's perfectly fine as far as Blizzard is concerned, but I can see how a tournament organizer would see the time it takes to deal with custom profiles for each player on each computer they play at to be detrimental to the running of the tournament. That's very unfortunate, because knowing that, then anybody with aspirations of playing in such offline tournaments will never adopt certain custom layouts because of the uncertainty of tournament rules.
Did you mention the Naga because that is what you use ? Like I said, I just purchased the Naga Hex yesterday, and I'm concerned that so many buttons negatively affects the actual movement of the mouse, let alone if there were 12 buttons like the Naga. Can you or anyone speak to playing Starcraft with either the Naga or the Naga Hex ? I have two weeks to return it if I can't make a go of it.
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@kaitlin
I don't use a Naga Hex myself, I use a plain ol' Abyssus and a blue switch Das. Abyssus is a nice basic mouse, no complaints yet. My new keyboard is pretty wacky though. I Just got a QuickfireTK with red switches. It's super portable, so I use it with the Abyssus on the go. I Filled my keycaps with even amounts of clear silicone rubber ($3.52 per tube, used only one) and now it feels like a dream to use. It doesn't bottom out, and it's dead silent (as far as mechanical keyboards are concerned). The keys stop soon after the switches' hit their actuation points so I don't waste as much motion when I'd normally bottom out, it's a really great mod. It does take a lot of time and careful attention, but I don't like rubber O-rings or landing pads (not to mention their steep price).
Back to mouses; I was talking to a guy who mentioned using a Hex about a month ago who plays SC2 as well. I could ask him what he thinks about it, as I have no experience using it, I only used it as an example. Hopefully he will respond.
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