On May 02 2007 07:41 FLW-Shinobi wrote: YES! finally all the people with crappy computers and 56k modems can't play cause they cant afford a decent computer. No more lag! Horray!
Also to all the idiots that think they need to spend $2000 for a computer...truly morons. You can build a VERY HIGH end comp for around the $1000 makrs. Thats with like a intel e6600, and the best video card available 8800GTX 768mb video card now. cpu= $230, video card = 600$ hard drive 50$, mobo 100$, ram 100$ there you have best comp for less than 1200$. If you are cheap build a 500$ comp..with a 200$video card and cheaper cpu. dual cores as cheap as 80$.
Also to the other idiotic group of people that crys "boohoo its going to be crappy 3d like w3 engine and units will be slow and big in my face", wth would they use a old ass engine to make a new game...please think before you speak. Also theres a difference between 3D GRAPHICS and PERSPECTIVE. Just cause a game is 3D, doesnt mean its going to be like some sort of first person shooter view or a rotated view...They can DESIGN the perspective to whatever they like, even a top down look..They can also design the physics, the way units move, the speed, everything dumbasses. Do you expect a game in 2007 to be in f***ing 2D? go live in a cave if you do.
Some guy mentioned "they gonna use w3 engine cause its the best one available for rts now"...WOW more stupidity. Have you seen command and conquer 3? Conclusion: You too dumb to play starcraft 2. THE END
On May 02 2007 07:41 FLW-Shinobi wrote: YES! finally all the people with crappy computers and 56k modems can't play cause they cant afford a decent computer. No more lag! Horray!
actually there will still be tons of people who are short of meeting the requirements, so you're way off.. raising the system requirements wont mean no more lag, in fact there will probably be more as in general the higher the requirements the more # of people who can barely run the game + cause lag
On May 02 2007 07:41 FLW-Shinobi wrote: Also to the other idiotic group of people that crys "boohoo its going to be crappy 3d like w3 engine and units will be slow and big in my face", wth would they use a old ass engine to make a new game...please think before you speak.
more idiotic crap from the true idiot himself. "The game will be 3D because it has to be" is not a response to the concern that 3D RTS games are slower in terms of unit responsiveness. That is still a valid concern and your statement doesn't address it, maybe YOU should "think more being speaking."
On May 02 2007 07:41 FLW-Shinobi wrote: Also theres a difference between 3D GRAPHICS and PERSPECTIVE. Just cause a game is 3D, doesnt mean its going to be like some sort of first person shooter view or a rotated view...They can DESIGN the perspective to whatever they like, even a top down look..They can also design the physics, the way units move, the speed, everything dumbasses. Do you expect a game in 2007 to be in f***ing 2D? go live in a cave if you do.
I love the 'also' as if you already made one valid response, which is followed by something equally retarded. Why the hell are you talking about perspective/views? k nobody gives a shit, did you honestly believe we thought a 3D RTS means a FPS view? Oh and really they can design the physics, the way everything moves, and the speed huh? So did they intentionally make the units clunky and slow-responding in WC3 or are you saying NOW you know they can do it, they were unable to before? we all hope you are right but why are you so sure and act like we're stupid for being worried they may not be able to? Oh and you bring up once again the 'durr it has to be 3D you idiots' as your closing point, good one there.
On May 02 2007 07:41 FLW-Shinobi wrote: Conclusion: You too dumb to play starcraft 2. THE END
go back to lurking, your first post was in this thread, you should have your last post be in this one too
On May 02 2007 11:44 Raist wrote: more idiotic crap from the true idiot himself. "The game will be 3D because it has to be" is not a response to the concern that 3D RTS games are slower in terms of unit responsiveness. That is still a valid concern and your statement doesn't address it, maybe YOU should "think more being speaking."
what in hell are you talking about? " to the concern that 3d rts games are slower?" lol There always going to be some poor ass that dont have a decent comp to run any game, even a 10 year old game like starcraft. I dont think blizzard or anyone would give a crap about meeting "the demands of 2D enthusiasts". So yes IT HAS TO BE 3D dumbass. Its so obvious blizzard will try to make the requirement as low as possible without sacrificing quality of a 3D game and potential customers. Times change, if your comp cant even meet the mininum requirement (which is sad), thats too bad. If you are that poor to afford a decent comp, you dont deserve to be sitting around playing games. Go get a job
On May 02 2007 11:44 Raist wrote: Why the hell are you talking about perspective/views? k nobody gives a shit, did you honestly believe we thought a 3D RTS means a FPS view? Oh and really they can design the physics, the way everything moves, and the speed huh? So did they intentionally make the units clunky and slow-responding in WC3 or are you saying NOW you know they can do it, they were unable to before? we all hope you are right but why are you so sure and act like we're stupid for being worried they may not be able to? Oh and you bring up once again the 'durr it has to be 3D you idiots' as your closing point, good one there.
Yes there are many idiots that are unable to distinquish between 3D and Perspectives...As for units being slow, its 2 possible cause: They designed the game that way or your computer sucks ass, especially for blizzard games whos requirement arent that high. Thats the end of it.
On May 02 2007 11:44 Raist wrote: more idiotic crap from the true idiot himself. "The game will be 3D because it has to be" is not a response to the concern that 3D RTS games are slower in terms of unit responsiveness. That is still a valid concern and your statement doesn't address it, maybe YOU should "think more being speaking."
what in hell are you talking about? " to the concern that 3d rts games are slower?" lol There always going to be some poor ass that dont have a decent comp to run any game, even a 10 year old game like starcraft. I dont think blizzard or anyone would give a crap about meeting "the demands of 2D enthusiasts". So yes IT HAS TO BE 3D dumbass. Its so obvious blizzard will try to make the requirement as low as possible without sacrificing quality of a 3D game and potential customers. Times change, if your comp cant even meet the mininum requirement (which is sad), thats too bad. If you are that poor to afford a decent comp, you dont deserve to be sitting around playing games. Go get a job
what the christ? wow you just don't get it. What I said had absolutely nothing to do w/ how fast computers can run it. Starcraft units respond very quickly and well, units in newer 3D RTS games all respond slower, and that has nothing to do w/ anyone's computer specs, it's the way the game is itself. The fact that i have to explain this to you when several people already posted about this earlier in the thread and you obviously did not understand any of them. What's sad is that even though you obviously had no idea what I was referring to, you still managed to think was talking about something related to system requirements? learn to read please, if you did then you should have realized you're missing something here
On May 02 2007 11:44 Raist wrote: Why the hell are you talking about perspective/views? k nobody gives a shit, did you honestly believe we thought a 3D RTS means a FPS view? Oh and really they can design the physics, the way everything moves, and the speed huh? So did they intentionally make the units clunky and slow-responding in WC3 or are you saying NOW you know they can do it, they were unable to before? we all hope you are right but why are you so sure and act like we're stupid for being worried they may not be able to? Oh and you bring up once again the 'durr it has to be 3D you idiots' as your closing point, good one there.
Yes there are many idiots that are unable to distinquish between 3D and Perspectives...As for units being slow, its 2 possible cause: They designed the game that way or your computer sucks ass, especially for blizzard games whos requirement arent that high. Thats the end of it.
once again talking about requirements, just shutup about shit you have no idea what you're talking about, you are obviously clueless
i dont see what is in 3-d graphics that makes the unit response slower. it may be that the demand for slower unit responses occurs concurrently wtih a demand for 3-d graphics and the gamemakers respond to the two demands separately.
On May 02 2007 13:19 Raist wrote: units in newer 3D RTS games all respond slower, and that has nothing to do w/ anyone's computer specs, it's the way the game is itself
WOW you truly are idiotic. units in newer 3D RTS "ALL"responder slower? just wow..Do you not have enough brain cells to realize that how units respond is base on how they are programmed? They don't ALL have to respond slow OK? Like ive said before, developers can do anything they want to. If they are programmed to move fast then it will be fast. The only thing that can get in the way is obviously if you have a slow ass computer which overall will give a laggy feeling.
"However, trustworthy information is being leaked from previous Blizzard employees, and through an acquaintance of ex-Blizzard North employees, StarCraft 2's development and its announcement at the WWI has been confirmed"
this means its not reliable. we'll see on the 19th and everyone really needs to shut up until then
On May 02 2007 21:26 evanthebouncy~ wrote: I personally want mini 3D planets as one of the map options, you can rotate them around like google earth n stuff :D
Yeah, and this would be the targeting system for Terran Nukes =)
Shinobi or whoever you are (does you nickname even matter?). Try to realize the difference between a fixed-framerate engine (one global timed while loop, therefore response time <= 1 frame time ~ 40-50 ms) and variable framerate engine (global while loop is NOT timed). 3D RTS'es can be and (as of current) are indeed slower on unit responses.
But, I sincerely believe Blizzard can do some fancy trick to avoid that.
I think all the bitching coming from players that are dismissing the game already should shut the hell up. I mean honestly, I garuntee you guys just dont want to wait for the game to balance, learn new strategies,and redevelop those strategies. Just players that got spoiled and are too lazy to learn a new game since this one took so long to get good at. And for most of the gosus saying this, its b.c YOU know that you and everyone have to learn the game AGAIN and the fact is that we all will be noobs (to some extent depending how much alike BW and SC2 will be) and you are afraid of not being able to get back to the skill that you have in BW.
As for the game, I just hope to really continue the story. Seeing how the rest of it plays out etc. The gameplay will change depending on the unit sizes, camera angles and distance from units (or unit sizes w.e.), speed, and additional units, races. I just hope, since they are remodeling everything, that it stays true to the cinematics, and they dont downgrade OR recreate the models like they did in SC:Ghost.. i mean look at the zerglings in the cinematic movies for SC and BW and then look at Ghost. Two completely different concepts. I just hope to see some sort of repitition and not any sort of graphics and gameplay downgrading.