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On October 30 2012 09:31 EtherealDeath wrote: Good skeleton, but it's the WonWonWon.
Alternatively, you could call it the ZERGBONGER~
Usually I'm all skeptical about what build to learn, but these names...now I'm pretty sure this is the best build to learn
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On November 01 2012 00:31 meteorskunk wrote:Show nested quote +On October 30 2012 09:31 EtherealDeath wrote: Good skeleton, but it's the WonWonWon.
Alternatively, you could call it the ZERGBONGER~ Usually I'm all skeptical about what build to learn, but these names...now I'm pretty sure this is the best build to learn Glad you approve.
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You didn't move out at 8:50 like how you were supposed to in either of the replays.
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On November 01 2012 12:32 SCRedditor wrote: You didn't move out at 8:50 like how you were supposed to in either of the replays.
Yeah, I'm still bad at executing this build. Like I said in OP, those were my second and third times executing the build ever.
Edit: nvm, I forgot to mention that originally. Added a disclaimer, thanks.
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hahaha the wonwonwon? AWESOME! :D
Thanks for the share that sounds like a build bordering on unfairness though lol. I mean Parting is good, but 70 games undefeatable? Dayum. MUST BE THE SOUL hehe ^^
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oOOoOphidian sent me a message about this build and the version Parting used most recently:
"Here are the most recent timings on his build. They're mostly the same as they were in September, but the small changes seem to help, especially the opener. The timings of the opener allow you to be completely safe against 14 pool, which the old opener did not (especially with Forge in main).
16 Nexus, Forge 17 Pylon, Gateway, Cannon 19 2x Gas 24 Core 30 Pylon 32 Stalker (Chrono once), Warp Gate 34 Robo (5:36), Gas Pylon, Sentry, +1 Attack, Pylon (at main ramp) Immortal, 3x Gateway (at main ramp), Sentry Immortal, 4th Gas, 2x Gate, Sentry (wg finish 8:00) Warp in 2 Sentries
Push at 8:50 with 7 Sentry, 3 Immortal, 1 Stalker to set up a single proxy pylon Rally warp prism and make 7th Gate Wall off natural with 2 more pylons, wall off rest of main with 1 more pylon Warp in 2 Sentries and 2 Zealots as you move out.
Most recent GSL VoD of Parting doing this build"
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Italy12246 Posts
HA i knew parting went robo before +1 sometimes.
Also DAYUM 5.36 robo is stupidly fast lol.
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Thank you so much for this, it's exactly what I was looking for. I've recently switched to random and PvZ on some maps is TOUGH. Stoked to use this build ^^
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Hello Ive been trying to execute this build and it doesnt seems to be worK. I cant seem to get a robo by 5:37 and i can barely move out before 9:00 . I must be doing something wrong so cAn someone please post a replay demonstrating a perfect execution of this build(the more recent one.) Many thanks.
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On November 03 2012 01:41 SuperBarnie2 wrote: Hello Ive been trying to execute this build and it doesnt seems to be worK. I cant seem to get a robo by 5:37 and i can barely move out before 9:00 . I must be doing something wrong so cAn someone please post a replay demonstrating a perfect execution of this build(the more recent one.) Many thanks.
You need to make sure you do your chronos well. Every mineral counts. Keep your nexus...es chronoed as much as you can before your robo is complete (Make sure you have one ready for the immortal though). Getting saturated quick is the best way to make sure you can move out at the right time.
And have soul.
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Why forge in the main base?
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On November 05 2012 07:35 yazoo wrote: Why forge in the main base?
To save mining time, nets you about ~130 minerals more from what I've tested since you're mining with an extra probe for over a minute while still not having all your patches saturated. Basically if you put the forge in your main, it's almost "free" in concerns to the 2 base allin, helps the timing a lot actually.
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Wondering how to respond to mutalisk, they did not harass and instead mobbed me during the push. I tried to get stalkers up in time but they had already harassed. Should I be increasing the number of stalkers while decreasing sentries or cut out an immortal in favor of two stalks?
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Italy12246 Posts
The attack hits before a 3base build can have a significant mutalisk count in time with most variations of the build.
Against 2base muta, going immortals is silly in the first place.
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On November 06 2012 07:04 Nihilnovi wrote:To save mining time, nets you about ~130 minerals more from what I've tested since you're mining with an extra probe for over a minute while still not having all your patches saturated. Basically if you put the forge in your main, it's almost "free" in concerns to the 2 base allin, helps the timing a lot actually.
Thanks for your response. If you put your 1rst pylon and forge in you natural you can send back your probe in your main, then you will waste only few seconds on mining. On the other side Zerg player dont know what build you are going to do. If Zerg scout the forge in the main base , it indicates him that your are doing te immo/sentry all-in
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I think people are also forgetting that Partings build is preparing for a counter attack. Its the reason for the gateways at the main's ramp and its also the reason for the forge to be in the main. As long as the forge stays up he can keep building cannons and keep warping in units to his army.
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On November 07 2012 09:39 Kazkek wrote: I think people are also forgetting that Partings build is preparing for a counter attack. Its the reason for the gateways at the main's ramp and its also the reason for the forge to be in the main. As long as the forge stays up he can keep building cannons and keep warping in units to his army.
Hmm ok he want to keep alive his forge in order to defend. I think it's the main reason...
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On November 02 2012 03:58 RemarK wrote:oOOoOphidian sent me a message about this build and the version Parting used most recently: "Here are the most recent timings on his build. They're mostly the same as they were in September, but the small changes seem to help, especially the opener. The timings of the opener allow you to be completely safe against 14 pool, which the old opener did not (especially with Forge in main). 16 Nexus, Forge 17 Pylon, Gateway, Cannon 19 2x Gas 24 Core 30 Pylon 32 Stalker (Chrono once), Warp Gate 34 Robo (5:36), Gas Pylon, Sentry, +1 Attack, Pylon (at main ramp) Immortal, 3x Gateway (at main ramp), Sentry Immortal, 4th Gas, 2x Gate, Sentry (wg finish 8:00) Warp in 2 Sentries Push at 8:50 with 7 Sentry, 3 Immortal, 1 Stalker to set up a single proxy pylon Rally warp prism and make 7th Gate Wall off natural with 2 more pylons, wall off rest of main with 1 more pylon Warp in 2 Sentries and 2 Zealots as you move out. Most recent GSL VoD of Parting doing this build"
Can someone post a replay of someone executing this build perfectly? Versus AI is ok. It just seems that when I do it, it doesn't seem possible to have the amount of units at that time.
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On November 08 2012 05:22 yazoo wrote:Show nested quote +On November 07 2012 09:39 Kazkek wrote: I think people are also forgetting that Partings build is preparing for a counter attack. Its the reason for the gateways at the main's ramp and its also the reason for the forge to be in the main. As long as the forge stays up he can keep building cannons and keep warping in units to his army. Hmm ok he want to keep alive his forge in order to defend. I think it's the main reason...
blind 13 forge in the main is to stop from early rushes such as early pools. lets him wall off and defend the main if needed then be in good enough condition to go hit his build even if its later.
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Here's a replay with better execution from the macro standpoint:
http://drop.sc/274317
I think I moved out pretty close to 8:50, and had the right number of units more or less.
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