Build order skeleton:
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Safer and more recent variant:
Thanks to TL-user oOOoOphidian for sending me this:
"Here are the most recent timings on his build. They're mostly the same as they were in September, but the small changes seem to help, especially the opener. The timings of the opener allow you to be completely safe against 14 pool, which the old opener did not (especially with Forge in main).
16 Nexus, Forge
17 Pylon, Gateway, Cannon
19 2x Gas
24 Core
30 Pylon
32 Stalker (Chrono once), Warp Gate
34 Robo (5:36), Gas
Pylon, Sentry, +1 Attack, Pylon (at main ramp)
Immortal, 3x Gateway (at main ramp), Sentry
Immortal, 4th Gas, 2x Gate, Sentry
(wg finish 8:00)
Warp in 2 Sentries
Push at 8:50 with 7 Sentry, 3 Immortal, 1 Stalker to set up a single proxy pylon
Rally warp prism and make 7th Gate
Wall off natural with 2 more pylons, wall off rest of main with 1 more pylon
Warp in 2 Sentries and 2 Zealots as you move out."
Greediest variant for maximum strength:
Thanks to Reddit user pandazrule93 for taking the time to write this up from a Parting VoD:
9 Pylon (in main)
Chronoboost probes 3 times
17 Nexus
17 Forge in main
17 Pylon at nat
17 Resume probe production
18 Gate at nat
18/19 Cannon at nat
20 Double gas in main
23 Pylon at nat
24 Cybernetics core @ gateway 100% complete
26 Research +1 ground weapons
30 Research warpgate @ cybernetics core 100% complete
30 Stalker (optional chronoboost on it)
36 Robotics facility
36 1st gas at nat
36 Pylon - place this for partial wall-off at the top of your main ramp
@100 gas start sentry
44 Add 2 gates
46 Build immortal + Chronoboost it
54 2nd gas at nat
54 Add 1 gate
60 Add 3 gates
Notes:
Stop producing probes at full saturation (44)
Go up to 3 immortals
Push out at 8:50 with 3 immortals, 1 stalker, 1 zealot, 7 sentries
Warp prism and observer after 3rd immortal
Wall-off your natural (and main) as push leaves
Hit at 10:00 - go straight for the Zerg's natural, don't waste time attacking his 3rd base (this lets you forcefield his ramp to isolate reinforcements if you get into position as well)
All chronoboost on probes and then immortals. Your robotics facility should never stop being chronoboosted once the first immortal is started.
Parting positions his stalker to deny overlord scouts, so don't keep it out on the map for very long
Thanks to TL-user oOOoOphidian for sending me this:
"Here are the most recent timings on his build. They're mostly the same as they were in September, but the small changes seem to help, especially the opener. The timings of the opener allow you to be completely safe against 14 pool, which the old opener did not (especially with Forge in main).
16 Nexus, Forge
17 Pylon, Gateway, Cannon
19 2x Gas
24 Core
30 Pylon
32 Stalker (Chrono once), Warp Gate
34 Robo (5:36), Gas
Pylon, Sentry, +1 Attack, Pylon (at main ramp)
Immortal, 3x Gateway (at main ramp), Sentry
Immortal, 4th Gas, 2x Gate, Sentry
(wg finish 8:00)
Warp in 2 Sentries
Push at 8:50 with 7 Sentry, 3 Immortal, 1 Stalker to set up a single proxy pylon
Rally warp prism and make 7th Gate
Wall off natural with 2 more pylons, wall off rest of main with 1 more pylon
Warp in 2 Sentries and 2 Zealots as you move out."
Greediest variant for maximum strength:
Thanks to Reddit user pandazrule93 for taking the time to write this up from a Parting VoD:
9 Pylon (in main)
Chronoboost probes 3 times
17 Nexus
17 Forge in main
17 Pylon at nat
17 Resume probe production
18 Gate at nat
18/19 Cannon at nat
20 Double gas in main
23 Pylon at nat
24 Cybernetics core @ gateway 100% complete
26 Research +1 ground weapons
30 Research warpgate @ cybernetics core 100% complete
30 Stalker (optional chronoboost on it)
36 Robotics facility
36 1st gas at nat
36 Pylon - place this for partial wall-off at the top of your main ramp
@100 gas start sentry
44 Add 2 gates
46 Build immortal + Chronoboost it
54 2nd gas at nat
54 Add 1 gate
60 Add 3 gates
Notes:
Stop producing probes at full saturation (44)
Go up to 3 immortals
Push out at 8:50 with 3 immortals, 1 stalker, 1 zealot, 7 sentries
Warp prism and observer after 3rd immortal
Wall-off your natural (and main) as push leaves
Hit at 10:00 - go straight for the Zerg's natural, don't waste time attacking his 3rd base (this lets you forcefield his ramp to isolate reinforcements if you get into position as well)
All chronoboost on probes and then immortals. Your robotics facility should never stop being chronoboosted once the first immortal is started.
Parting positions his stalker to deny overlord scouts, so don't keep it out on the map for very long
Tips / Tricks / Thoughts:
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Here are some tips and tricks posted by Reddit user bearrosaurus (some slight paraphrasing on my part):
- Parting goes Nexus first, Forge in his main base, and no scouting until the 18 gateway to max his mining. All the scout does is look for the hatch building at the third, then it goes back home to mine.*
- No +1 armor. It looks like all the chronoboosts are on probes, and then on the robo nonstop.
- His stalker is placed to deny the overlord scout at 7 min.
- Probes cut when the first Immortal finishes (44 probes).
*RemarK note: on ladder, I would be scared of not scouting for so long versus a Zerg player, so if you aren't comfortable with it, feel free to 9 scout or build a blind 13 Forge and scout with the probe that builds the Forge - the build will still work!
One thought / comment I have on this build is that its effectiveness is directly correlated to how fast you can push out with it – if you aren’t succeeding with it, make sure that you are pushing out with the same amount of units at the same time that Parting does.
- Parting goes Nexus first, Forge in his main base, and no scouting until the 18 gateway to max his mining. All the scout does is look for the hatch building at the third, then it goes back home to mine.*
- No +1 armor. It looks like all the chronoboosts are on probes, and then on the robo nonstop.
- His stalker is placed to deny the overlord scout at 7 min.
- Probes cut when the first Immortal finishes (44 probes).
*RemarK note: on ladder, I would be scared of not scouting for so long versus a Zerg player, so if you aren't comfortable with it, feel free to 9 scout or build a blind 13 Forge and scout with the probe that builds the Forge - the build will still work!
One thought / comment I have on this build is that its effectiveness is directly correlated to how fast you can push out with it – if you aren’t succeeding with it, make sure that you are pushing out with the same amount of units at the same time that Parting does.
VoDs:
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Replays + Analysis:
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RemarK vs Swarm - this replay was after I spent some time practicing the build versus my teammates and shows much better execution on the macro side than the other replays I have here.
Disclaimer: the replays vs Dreamizer and Hawk are only my 2nd and 3rd time executing the build ever - they are NOT an example of a perfect or ever close to perfect level of execution of the build. The VoDs will be more helpful for learning the exact build, the replays are here simply to chronicle my own experiences with this build.
RemarK vs MYiDreamizer – he played very interestingly. His response to this build was cutting lair + evo chamber, and never droning too hard. If I had read the situation properly, I could have just backed off after killing drones at his 3rd base and been ahead in both tech and economy. However, this was only my 2nd time trying the build and I overcommitted to aggression and lost the game. Also, my push was hitting later than it should so I believe just executing Parting’s build properly would have translated to a fairly straightforward win as well.
RemarK vs QuanticHawk– I’m not sure if Hawk misread my build or just messed up his control by letting me get into a deadly position with my units (especially sentries), but this game could been a lot closer if he had more units and better positioning. He was going for a very ling-heavy defense, but could not directly engage my army when I first moved out and his attempt to get the lings past my wall was ineffective. This game I moved out faster than the first game versus Dreamizer, but I still need to improve things like preemptively placing my gateways to wall of at my main ramp and moving my army across the map in a tight ball formation.
Disclaimer: the replays vs Dreamizer and Hawk are only my 2nd and 3rd time executing the build ever - they are NOT an example of a perfect or ever close to perfect level of execution of the build. The VoDs will be more helpful for learning the exact build, the replays are here simply to chronicle my own experiences with this build.
RemarK vs MYiDreamizer – he played very interestingly. His response to this build was cutting lair + evo chamber, and never droning too hard. If I had read the situation properly, I could have just backed off after killing drones at his 3rd base and been ahead in both tech and economy. However, this was only my 2nd time trying the build and I overcommitted to aggression and lost the game. Also, my push was hitting later than it should so I believe just executing Parting’s build properly would have translated to a fairly straightforward win as well.
RemarK vs QuanticHawk– I’m not sure if Hawk misread my build or just messed up his control by letting me get into a deadly position with my units (especially sentries), but this game could been a lot closer if he had more units and better positioning. He was going for a very ling-heavy defense, but could not directly engage my army when I first moved out and his attempt to get the lings past my wall was ineffective. This game I moved out faster than the first game versus Dreamizer, but I still need to improve things like preemptively placing my gateways to wall of at my main ramp and moving my army across the map in a tight ball formation.
Final Notes:
Given that this post is much shorter on detail and advice than any of my formal guides plus includes lots of citations from others, I decided to post it here under the format of a discussion rather than as a guide in the Strategy forum. I’ll continue practicing the build over the next few days, and update this post with more replays + analysis. Also, if anyone knows of more VoDs of this build, please post here or PM me so that I can add them to this post. I hope some of you join me in this conversation and post your results / replays with this build here for further discussion!
About Me:
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I'm Matt "RemarK" Kramer, a grandmaster Protoss on the NA server. I come from an FPS background (competitive Halo player for 5+ years), and I switched to SC2 starting December 2010. I currently play for Frost eSports. You can learn more about me in my Stream hub thread here on TeamLiquid, or by checking out my stream and Twitter (@remarkiwa).