On June 23 2012 15:20 Windwaker wrote:
the designer of protoss in sc2 should kill himself
the designer of protoss in sc2 should kill himself
What bothers me is the unit with the longest range optical weapon cannot shoot air. Defies all physics.
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HighTemper
Canada3867 Posts
On June 23 2012 15:20 Windwaker wrote: the designer of protoss in sc2 should kill himself What bothers me is the unit with the longest range optical weapon cannot shoot air. Defies all physics. | ||
Ribbon
United States5278 Posts
Not that it matters. PvP is the worst matchup in SC2, and that was one of the worst PvPs I've ever seen. Dustin Browder, nerf tripods and buff something else! Literally anything else! | ||
quannguyen
Vietnam1390 Posts
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Ribbon
United States5278 Posts
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ladyumbra
Canada1699 Posts
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whirlpool
2788 Posts
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Obelisco
Peru1962 Posts
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Dodgin
Canada39254 Posts
On June 23 2012 15:27 whirlpool wrote: with huge econ, is it possible to transition to mothership that time? yes and you should. | ||
sc2superfan101
3583 Posts
i guess i missed the whole thing though? OP isn't updated but did Ace win? i think Ace has the coolest beginning thing, cause they just flash a salute, they always look so badass. | ||
Ribbon
United States5278 Posts
On June 23 2012 15:27 ladyumbra wrote: Collosi wars make me so sad, I have a feeling tempest wars are going to be even worse in Hots. Well, Tempests are SO long-range that they're useless in your ground army (since their attack is bad at everything but range), meaning you'll have a ground deathball and a separate air deathball a siege tank's range away from it. Tempests can at least be sniped by blink stalkers or something, and require you to keep a close eye on their positioning. There is literally nothing interesting about Tripods. | ||
crazymunch
Australia44 Posts
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Release
United States4397 Posts
On June 23 2012 15:24 HighTemper wrote: Show nested quote + On June 23 2012 15:20 Windwaker wrote: the designer of protoss in sc2 should kill himself What bothers me is the unit with the longest range optical weapon cannot shoot air. Defies all physics. Warcraft 3 siege units? + Show Spoiler + not quite the same | ||
seansye
United States1722 Posts
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Ribbon
United States5278 Posts
On June 23 2012 15:33 seansye wrote: After 20 minutes of basically nothing happening, the game was fucking decided when Jangbi decided to run and his colossus got caught behind(they're slow) while Guemchi's archons and stalkers were chasing his army. There was just no way for Jangbi to put his army into position that would have made that fight come out even. Colossus is a fucking trash unit. I can't believe it's the carrier getting removed in HOTS and not the Colo. At least they're making everything hard-counter Tripods in HotS, so hopefully they'll become the Scout of SC2 when Tempests and Vipers make them useless. | ||
structuralinertia
Australia1426 Posts
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4vvhiplash7
South Africa392 Posts
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blooblooblahblah
Australia4163 Posts
On June 23 2012 15:31 crazymunch wrote: PvP doesn't have to descend into colossi wars, it's been shown that a chargelot/archon composition can stomp colossi/stalker, you just need to make sure the archons are positioned well Mid-game sure, but going for chargelot/archon is like a timer. If the colossi player leaves their base, they will get crushed, forcing them to be defensive while u can expand and take map control. However, once the colossi reach a critical mass, the colossi player will win by a landslide. The chargelot/archon player can't stay on that composition for too long, unless they manage to kill the colossi player b4 it gets too late. In the end, PvP late game is always colossi vs colossi. | ||
intotheheart
Canada33091 Posts
Nice job by ACE! I think everyone WANTS ACE to win an SPL... can't hate 'em. | ||
Nukid
United States240 Posts
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pathy
Taiwan619 Posts
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