Patch 1.5 Arcade Beta. - Page 15
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qwertyindeed
151 Posts
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pallad
Poland1958 Posts
On June 03 2012 06:08 nucLeaRTV wrote: Me too, exactly the same stuff, except for models. It feels weird to play because of colors and I also get fewer FPS. Here's my post on US B.net forums + photo comparasion: http://us.battle.net/sc2/en/forum/topic/5592452722 LOLED ... You are trolling or what ? You have 150+ fps on both screens. Your screens Beta 1.5 http://i.imgur.com/3LXuC.jpg Normal 1.4 http://i.imgur.com/uEXij.jpg Sorry i must ask , you have 150+ fps , and you cry abouth fps drop ? And the other thing is .. your brightnes in options , are not set the same. You can see this on screens , dont need look at creep , you can see this on mini map , minerals , and even on space platform. PS . You need only around 30-35 fps for rts games , to play smoth | ||
Sated
England4983 Posts
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dareKEU
Spain16 Posts
On June 03 2012 06:28 pallad wrote: PS . You need only around 30-35 fps for rts games , to play smoth I think you've gone to far, i'll say 60-70 fps is the right amount. | ||
nucLeaRTV
Romania822 Posts
On June 03 2012 06:28 pallad wrote: LOLED ... You are trolling or what ? You have 150+ fps on both screens. Your screens Beta 1.5 http://i.imgur.com/3LXuC.jpg Normal 1.4 http://i.imgur.com/uEXij.jpg Sorry i must ask , you have 150+ fps , and you cry abouth fps drop ? And the other thing is .. your brightnes in options , are not set the same. You can see this on screens , dont need look at creep , you can see this on mini map , minerals , and even on space platform. PS . You need only around 30-35 fps for rts games , to play smoth I can't edit brightness on Windowed Fullscreen. Also, yes, I cry about it since it seems they've improved the highest settings while lowering FPS lowest. Also, when there is a big 200/200 vs 200/200 battle, I have like 40-50 fps on 1.4.3 and when I stream I go at about 25-30. If i lose another 15 fps, what can I do ? If you don't micro&mutlitask, yeah, 35 fps is enough. | ||
DarkPlasmaBall
United States43512 Posts
On June 03 2012 05:22 Existor wrote: They already can auto-unburrow when units come close to their range. This is not worked, if colosus walking over them. This is not a balance change, this is only a bug-fix of unpopular function "Auto-cast unburrow" for banelings vs colosus. Launch SC2 now and burrow ANY zerg unit. Then see, that you can auto-cast unburrow commandfor ANY zerg unit. if that hydra, then they will unburrow at 5+1 range from enemy unit. If ultralis, then at 1 range, etc Thank you for clarifying this Clearly I don't play Zerg ^^ | ||
AsymptoticClimax
United Kingdom249 Posts
On June 03 2012 06:00 Volka wrote: "Arcade" it's a good name but "Starcraft"? Call it "Normal" or "hardcore" or something else! This is only the beta, renaming the starcraft section is the least of their worries right now.. | ||
eviltomahawk
United States11133 Posts
On June 03 2012 06:20 magnaflow wrote: Integrated graphics are your problem. Add any $40.00 card and it will run much much better Obviously a card would be preferred, but don't underestimate the Intel HD 3000 coupled with a Sandy Bridge processor. That baby got me through Skyrim with high textures and distant actor/object fade, and I'm stuck with laptop for the time being so no graphics upgrades for me. But with vanilla SC2, I get about 80 fps with everything turned off, and about 60-70 with medium textures and high models. I'm fine with how the normal game looks and performs. In this Beta, my FPS is a bit lower at a noticeable level, at about 40-60 FPS with those same settings, dipping to 20-30 later in the game. On June 03 2012 04:57 Existor wrote: It's wrong. Zerg units are easier to see on creep, than now. Lighter creep - harder to see zerglings for example. And look at HotS presentation. They already said, that they will make textures better and sharper on low settings. And I understand that change. Players, who are playing on lowest settings, turning EVERYTHING off, including things, that do not change game readability, but makes game to look a bit better. Smooth textures looked weird really I'm fine with the sharper textures, though I would prefer if my FPS didn't take that much of a hit since I do like my medium textures and high models, especially since high models is useful for gameplay since you can get some info by glancing at dead debris. And regarding the Creep, my problem isn't really with its brightness but rather its specific shade of brown, at least on lower settings. Grey-ish units like Roaches were kinda hard for me to see on the old Creep since they both are a similar shade of grey, especially when I'm watching a livestream in a bad quality. With this new brownish Creep, the brownish units like Hydras and Lings and Overlords seem to be slightly harder to discern but not by much, but it seems that this really depends on the lighting of the map for medium shaders and higher. For example, I was okay with the lighting on Korhal Compound, but playing with medium shaders on Cloud Kingdom was kinda hard due to the night lighting making the color shades look too similar and washed out. I dunno. It's really subjective, at least for me. I like the new Creep on some maps but not on others, and I hope Blizzard can make it so that Zerg stuff is easier to see on it, even if I'm okay with it right now. | ||
iamcaustic
Canada1509 Posts
In the meantime, really liking the visual improvements done to lower settings. I tend to play on low settings for better performance, but it sucked that the ground always looked like random blobs of colours. | ||
Xenocryst
United States521 Posts
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Blasterion
China10272 Posts
On June 03 2012 08:24 Xenocryst wrote: WTF is with the auto baneling unburrow!?!?!? this makes me feel like blizzard is trolling a little but because thats just so fucking dumb.... It's always been there, since beta, you just never realized it,. Also auto unburrow banelings suck compared to a well place/timed press X | ||
Jackbo
Korea (South)102 Posts
On June 03 2012 08:24 Xenocryst wrote: WTF is with the auto baneling unburrow!?!?!? this makes me feel like blizzard is trolling a little but because thats just so fucking dumb.... It's a bug FIX, meaning if you set your baneling to AUTOCAST unburrow, it now works for the colossus. Meaning that before, every other unit on AUTOCAST unburrow would unburrow for the colossus, and the baneling on AUTOCAST unburrow would unburrow for everything except the colossus. Now the baneling will unburrow for all units, including the colossus. The thing I'm getting at here if you couldn't tell is AUTOCAST unburrow. Yes, AUTOCAST. Meaning this only happens when you set it to autocast. Your banelings won't just unburrow randomly now that there are colossi on the field. Also, this has been answered 20 times already, whatever happened to people reading things before they set themselves into AUTOCOMPLAIN mode? | ||
Catchafire2000
United States227 Posts
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Existor
Russian Federation4295 Posts
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WArped
United Kingdom4845 Posts
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DrDevice
Canada132 Posts
On June 03 2012 08:32 Jackbo wrote: Yeah. I just read the thread (before posting, what a concept) and I can't believe how many people continue to bring that up when it has been explained on like every page...Also, this has been answered 20 times already, whatever happened to people reading things before they set themselves into AUTOCOMPLAIN mode? | ||
Doodsmack
United States7224 Posts
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zJayy962
1363 Posts
On June 03 2012 09:09 Catchafire2000 wrote: Am I the only one not impressed with this? Thanks, Blizzard? Yea i think you are. This is a great leap forward. | ||
DaMook
United States21 Posts
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CaptainCharisma
New Zealand808 Posts
On June 03 2012 10:21 DaMook wrote: The new UI is impressive. I can't wait until the actual patch comes out. Is there any word on when it does actually come out? | ||
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