Thanks for making this possible, but people should stop crying about the influece of luck in a absolutely luck based game mode.
[$1000] Pro Random Monobattles ESPORTS Tournament - Page 91
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TigerKarl
1757 Posts
Thanks for making this possible, but people should stop crying about the influece of luck in a absolutely luck based game mode. | ||
morlakaix
United States860 Posts
edit- Nvm found um :p http://www.twitch.tv/totalbiscuit/b/311236606 | ||
MajorityofOne
Canada2506 Posts
On March 12 2012 00:20 Bumblebee wrote: Marauder, feedback, storm, fungal and neurals could have worked against our composition. We had Collosus, Zealots, Battlecruisers and Reapers. The thing that lost them the game the most was actually the map; all the paths are rather narrow. Had it been on Megaton or similar, flanks with fungal Collosus, neural BC and using Yamato or feedbacking them while storming/fungal on Reapers/Zealots could work out. It didn't help that EG is full of people allergic to bee stings, either | ||
Cyber_Cheese
Australia3615 Posts
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Torte de Lini
Germany38463 Posts
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DisillusionedAcronym
190 Posts
On March 11 2012 23:45 ThatGuy89 wrote: yea but sometimes when its really unfair, its just borin and pointless like the last game where you roll double HT infestor. No matter what the last unit is, unless the people you vs are retarded (which liquid arent) theres no way to win. Also nony getting collosus twice wasnt exactly fair, but its always fun to see 20 collosus rape 20 infestors before they get the chance to unburrow i think they were burrowed but liquid had a crap ton of observers. EG did an amazing job of constantly fungaling them but liquid kept bringing more. | ||
DisillusionedAcronym
190 Posts
On March 12 2012 00:20 Bumblebee wrote: Marauder, feedback, storm, fungal and neurals could have worked against our composition. We had Collosus, Zealots, Battlecruisers and Reapers. The thing that lost them the game the most was actually the map; all the paths are rather narrow. Had it been on Megaton or similar, flanks with fungal Collosus, neural BC and using Yamato or feedbacking them while storming/fungal on Reapers/Zealots could work out. didn't matter. liquid had bumbleb . . . oh. | ||
Ruscour
5233 Posts
On March 11 2012 10:47 Perseverance wrote: Had that happened...........the outcome would have been the EXACT same. anyone complaining about this tournament (Even if it's minor complaints) really needs to calm down. TB paid $1,000 of his own money to do this, IN ADDITION TO THIS, he also donated ALL of his ad revenue to charity. wtf have all of you negative nancy's ever done for the SC2 eSports community? Please just say thanks to TB and then kindly stfu. Would they? This is random monobattles, the outcome is very largely decided by pure luck. Having a 1-0 advantage would be a fair enough reward for making it to the finals without losing. This is constructive criticism, if people just take what they're given without giving any feedback then nothing ever gets better. No-one's saying they're not thankful, and the only one who's getting angry here is yourself. | ||
Takuna
Germany332 Posts
On March 12 2012 13:58 Torte de Lini wrote: Take off terrible maps plz though (Sand Canyon, the rushiest map ever). Did you ever play slums or that cannon rush paradise lava map? | ||
Iranon
United States983 Posts
Feel free to do this again some other time. | ||
urashimakt
United States1591 Posts
On March 12 2012 13:58 Torte de Lini wrote: Take off terrible maps plz though (Sand Canyon, the rushiest map ever). Funnily enough, it's also the map Blizzard chose to spotlight. I've actually considered having someone redesign the starting bases and ramps. Toxic Slums would definitely have been worse, though, and that was one I chose to put up. | ||
Torte de Lini
Germany38463 Posts
On March 12 2012 20:06 Takuna wrote: Did you ever play slums or that cannon rush paradise lava map? Yeah, Toxic slums is just brutally terrible. | ||
Black.Tea
Germany22 Posts
On March 12 2012 12:52 Cyber_Cheese wrote: The first ~32 minutes of that vod are just music VODs are now up on TB's Channel http://www.youtube.com/Totalbiscuit No music, just the action | ||
DarKFoRcE
Germany1215 Posts
On March 12 2012 00:20 Bumblebee wrote: Marauder, feedback, storm, fungal and neurals could have worked against our composition. We had Collosus, Zealots, Battlecruisers and Reapers. The thing that lost them the game the most was actually the map; all the paths are rather narrow. Had it been on Megaton or similar, flanks with fungal Collosus, neural BC and using Yamato or feedbacking them while storming/fungal on Reapers/Zealots could work out. there was honestly pretty much no way to win other than maybe with mass marauders early on. colossus kill casters super fast... | ||
Bumblebee
3237 Posts
On March 13 2012 19:10 DarKFoRcE wrote: there was honestly pretty much no way to win other than maybe with mass marauders early on. colossus kill casters super fast... Actually thinking about it, 2 guys feeding the marauder one and the other rushing infestors.. yea, that should've been an easy win for them. | ||
Darkren
Canada1841 Posts
On March 14 2012 15:56 Bumblebee wrote: Actually thinking about it, 2 guys feeding the marauder one and the other rushing infestors.. yea, that should've been an easy win for them. It's never an easy win when they are facing the might of bumblebee. | ||
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