Since this will probably be the next "big" fighting game, it deserves a proper thread. okay maybe not
Street Fighter X Tekken is a cross-over fighting game from Capcom. It features characters from both the SF and Tekken rosters, though, being a Capcom game, the gameplay is closer to SF.
Though the game might look a lot like SF4, it's very much it's own thing. Having played SF4 before will give you a slight edge, but playing this game like SF4 is very ineffective, and the new mechanics (listed later in this post) are very crucial to the meta-game.
Release dates: NA: March 6 (360 & PS3), May 11 (PC) JP: March 8 (360 & PS3) EU: March 9 (360 & PS3), May 14 (PC)
Roster
Street Fighter: - Ryu - Ken - Guile - Abel - Cammy - Chun-Li - Sagat - Dhalsim - Poison - Hugo - Ibuki - Rolento - Zangief - Rufus - Balrog - Vega - Juri - Bison - Akuma
Tekken: - Kazuya - Nina - King - Marduk - Bob - Julia - Hwoarang - Steve - Yoshimitsu - Raven - Kuma - Heihachi - Lili - Asuka - Paul - Law - Xiaoyu - Jin - Ogre
Confirmed DLC characters (none yet released): SF: Cody, Guy, Sakura, Blanka, Dudley, Elena Tekken: Lars, Alisa, Lei, Christie, Bryan, Jack
Mechanics
- The game is played with teams of two characters. Any combination of SF and Tekken characters can be selected, though there is a selection of "default" teams for Story/Arcade-mode.
- Both characters have their own life bar, but if just one of your characters dies, you lose the round. The super gauge is shared between the characters.
- 3-bar super gauge, that can be used for: * EX moves * Super combos * Team super combos * Alpha counters (counter-move that can be performed right after blocking a move) * Tag cancels (instant mid-combo tag-in of your second character) * Cross assault mode (both characters of the team are on the screen for brief period of time. In 1v1 of the second character is CPU-controlled, and in multiplayer 2v2 both characters are played-controlled)
- Combos are based on links and chains, that can lead to each other. Generally the Tekken roster is more chain-oriented, but all characters have a healthy selection of both.
- Combos can lead to a launcher move, which launches your opponent in the air, tags in your second character and allows you to continue the combo with a juggle
- Juggles are very important in this game, and you can have several of them in a single combo
- Some moves lead to wall- or ground-bounces, that allow continuing the combo
- As in SF4, only linked moves can be cancelled into special moves. But in SFxT, you can also cancel chain combos into EX moves, so you can extend combos even without mastering links.
- Pandora mode: When one of your characters is below 25% health, you can sacrifice it to gain infinite meter and a damage boost for your second character for 10 seconds. After pandora mode expires, you lose the round with a time-out, so it's really a do-or-die last resort mechanic.
- Gems: SFxT allows you to "customize" characters with enhancement gems.
- Gems are triggered with a variety of activation criteria, that can be selected when choosing the gem loadout. Some example criteria: * Land X attacks * Block X attacks * Land X special moves * Land X launchers
- There are 6 types of gems: * Power-up: Increases damage output * Speed-up: Increases movement speed (but not attack speed) * Defense: Reduces damage received * Vitality: Restores health * Gauge: Builds super gauge faster, or reduces the amount of gauge moves take * Assist: Automatically blocks moves or techs throws. Uses one bar of meter every time triggered
- The gem effects are relatively minor (e.g. +10% damage, +10% movement speed, +20% damage but -10% movement speed etc.). The gem effect duration varies between 15-30 seconds, depending on the gem.
- You can choose 3 gems per character, each of them can be of the same or different type. Gems are character-specific, so both characters of your team have their own gem loadout
Has anyone seen Xiaoyu in the retail build? She's the character I'm most interested in using, but I haven't seen anyone pick her since the FC exhibition.
On March 05 2012 00:27 Huggerz wrote: Rolento, Hugo and Poison aren't SF characters, AFAIK
Well yeah they're originally from Final Fight, but they've all appeared in SF games since then (SF Alpha 3, SF3 2nd Impact & 3rd Strike). Though Poison hasn't been a playable character until now I think.
Some of it is excusable, since they've announced that there won't be any additional disc releases for the game (no Super SFxT). Compare it to MvC3, which had DLC _and_ a new disc release only months after the initial release.
On March 06 2012 06:09 Mannerheim wrote: Some of it is excusable, since they've announced that there won't be any additional disc releases for the game (no Super SFxT). Compare it to MvC3, which had DLC _and_ a new disc release only months after the initial release.
Won't 12 chars DLC equal or more cost to UMVC3 + 2 chars DLC? Plus thats without considering all the gem stuff.
Waiting for PC release of this game anyway, by then hopefully I will have decided whether I want this game or not.
On March 06 2012 05:55 ain wrote: Huge SF fan here. Not going to get this due to Capcom getting ridiculous with the DLC. I'll stick to SF4.
So you will stick with a game that forced you to buy a standalone expansion (super sf4), rather than DLC that would have cost under half the money for even more content than SSF4 had?
/mindblown
I've said it before and I'll say it again... People complained about UMvC coming out 9 months after release... yet if you remember back in 1998 BW had less development time for that. And cost just as much to buy... Yet you did not hear people complaining back then.
Speaking specifically about SF series, back in the SF2 days Capcom gave even less content than you get in DLC now (usually 4 chars each release) and it cost as much as a full game. We're actually BETTER OFF spending $15 dlc instead of having to buy a full game at full price... but people still complain?
Someone in the comments section posted this and it's just too fitting.
Not buying this game. I have no interest in supporting a company that blatantly shafts their customers in the face and then has the balls to publicly try to make terrible excuses for it. I don't think even EA would sink this low. So, in short, fuck off to Capcom and any idiot that buys this "dlc".
There is so much drama coming out of this game because of cross assault and now there are a lot of people complaining about the day 1 DLC controversy.
If you don't know why day 1 DLC is frown upon:
Basically there are 12 characters on the disc that are not released yet and should be in the game. However Capcom does this so that they don't have to pay Xbox live every time they want to release a patch. Also they are going to sell power by selling certain gems.
I am still very excited for this game but I probably won't play it online since you probably need to buy gems in order to compete in the ladder.