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Hiiiiiiiiii, xDDD.
You are lucky guys, this time I'll help you win. lol
Ok, so I think first we need to evaluate our options. That means, do we push for lurker lynch or push someone with a weird post( a la gumshoe) with the high risk of scum bandwagoning him?
Imo if we judge from our previous game a lurker is a better option. What do you guys think?
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The thing about pressuring is it can get the person talking, and you can use what they say to determine more about them. Some scum might even break under the pressure. If you wait until you have a full case, all that it could potentially take is one long decent defense post, and you'll never hear from him again. Or, maybe they never post enough to make a decent case. Then you're stuck.
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Alright, the reason I asked for the times people are active is because its kind of dickish to post a huge case on someone when they are four hours away from a computer, try to be considerate and aim for the times that the player your accusing can engage you, your case will appear much stronger if it can weather an angry/terrified scum's barages and if they are town theyll have a better chance to defend themselves before towns imagination gets carried away,
Another thing against lurking: It doesn't matter if you know exactly who the scum are and have cold hard evidence to back yourself up, you will never get anything done unless you can sway town, if you lurk there is no way town will respect you enough to let you truly affect the game. Thats why you have to contribute, not because you don't want to look like scum, but because you want to look like solid town, so that you can be the one who lets us win the game.
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On February 26 2012 13:47 Janaan wrote: The thing about pressuring is it can get the person talking, and you can use what they say to determine more about them. Some scum might even break under the pressure. If you wait until you have a full case, all that it could potentially take is one long decent defense post, and you'll never hear from him again. Or, maybe they never post enough to make a decent case. Then you're stuck.
In other words, "I agree with DYH". There are plenty of guides and coaches, let's stop giving advice.
In regards to lynching lurkers. I never know how I feel about it until the day develops more. I definitely am open to it, but I have no set opinion until I have an alternative to weigh it against. Lynching lurkers is only viable to me if there is a lack of strong cases or consensus available.
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About this deadline thing I'm not too sure. Sure it may help in the first day, but when we will have multiple cases and people posting defenses and whatnot from different timezones, I don't think it will be too practical.
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On February 26 2012 13:47 Janaan wrote: The thing about pressuring is it can get the person talking, and you can use what they say to determine more about them. Some scum might even break under the pressure. If you wait until you have a full case, all that it could potentially take is one long decent defense post, and you'll never hear from him again. Or, maybe they never post enough to make a decent case. Then you're stuck.
You can always just ask questions I think scum are way more likely to slip up if they're relaxed, what I don't agree with is telling them you think they are scum as you question them.
What I will say though is that full out pressuring someone makes a spectacle of things so town is more aware of the process through which you are ascertaining their alignment.
It might just come down to cooperation, some players are better off pressuring to put the information out there, where as others can simply watch and effectively put the pieces together.
Really all I ask is that we don't accuse anyone of being scum until the games ripened a bit, thats all.
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fine, the advice section is now closed, night night.
A schedule will be decent, not ideal as the game goes on. I will stand by it for now.
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On February 26 2012 13:57 Steveling wrote: About this deadline thing I'm not too sure. Sure it may help in the first day, but when we will have multiple cases and people posting defenses and whatnot from different timezones, I don't think it will be too practical.
I don't think it'll hurt though. If there are multiple cases and defenses then it is not the most useful. But if there are very few but focuses cases, it will allow us to maintain focus at the issue at hand. The secondary lock in helps as a measure of confidence and will always be useful even if there are tons of cases and the first deadline is not the most practical since it happens afterwards.
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EBWOP
Also the first deadline lets us have everyone vote at the minimum instead of leaving people without a vote cast.
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On February 26 2012 13:57 Steveling wrote: About this deadline thing I'm not too sure. Sure it may help in the first day, but when we will have multiple cases and people posting defenses and whatnot from different timezones, I don't think it will be too practical. That's basically why I'm more inclined to just have a single deadline. The point to me is just to prevent people from not thinking about their vote until close to the deadline. My fear with having a second deadline is that if someone doesn't do it, people will freak out about that and immediately call them scum or start looking with confirmation bias. I just think that could create some chaos in the town later on.
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Getting late. Heading off for the night. I shall return tomorrow afternoon-ish. =)
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So it seems that no one is really opposed to setting a fake deadline, at least for today. I don't think 20hrs beforehand like gum suggested is a good idea. Too much could happen after the deadline that could make us change our vote, defeating the purpose. I think my original proposal of 8-12 hours would make our votes more relevant to the actual deadline. If you have a scheduling conflict with the fake deadline, just vote a little earlier when it is actually convienent.
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I'm fine with 8-12 hours before.
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Hi all. This will be my third newbie game. Current thoughts so far:
I really like the idea of the soft deadline to avoid last minute switching, but I would only implement it day 1. From personal experience (my 2nd game T.T), trying to enforce a soft deadline where everyone votes can be very detrimental to town as it has the possibility of stifling discussion / people rushing to make poorly built cases as Janaan mentioned.
As for this idea of lynching lurkers, how would it interact with the deadline? Say we are at soft deadline and there are several lurkers. We vote one, and they happen to respond by producing good content and such. Then we would have to choose the next lurker, but that would bring us closer to the true deadline and thereby defeat the whole purpose. There isn't really a feasible way to choose lurkers with a comfortable cushion of time before the deadline.
I'd rather we just start keeping each other accountable and make sure everyone is contributing right away. I know that in the ObsQT from prior games people have pegged mafia day 1, and I think we should aim for that goal, pressuring inactives so that we don't have to worry about last minute lurker switches.
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Aloha. So we have 2 hydras, that's interesting. I wonder If the separate heads discuss their moves thoroughly before making them, in which case it should be more obvious if they plan on either helping or stalling/confusing the town. They could of course just be splitting the workload without real collaboration leading to split personalities and wobbles of incongruence within their behavior patterns. So what's it gonna be k2hd and JekyllAndHyde. Are you going to be Protoss Archons or Dark Archons, agents light or chaos? Vote deadline: + Show Spoiler +I can't figure out the logic behind a vote deadline, and which faction it would benefit so I'm not addressing that until later today after a thorough pro/con debate. Time of activity: + Show Spoiler +Can we just assume that people will have sufficient time to defend themselves against a case. I mean it's not like it's set in stone when a player is going to be active. I might wake up at 3 am after a lucid dream epiphany and get on TL pronto to clear my intellectual bowels. So I personally vote no on that issue
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I'm a total scrub at this game btw, playing my debut game with you hansom TL-ers. I like the theme, reminds me of Dexter's Lab when the bacteria took over his family and he had to get into the dodgeball suit and kick their asses.
I support the idea of lynching lurkers over lynching suspicious individuals although if someone starts spamming protocol and tips about how you should play, with the excuse of this being a newbie game, it kinda bothers me and I might vote against such a person. I recommend keeping things concise (with the exception of day 1, because we have to get to know each other, so posting stuff about voyager and whatnot is welcome since it's an indication of ones personality and a hint to what you can expect to hear from that person in the future.. even though gumshoe makes the impression of being a couple arrows short of a quiver I think he sets the right tone to be followed but for this first day only) Generally I'd like people to post pros and cons when they want to implement a policy, for others to get an idea about weather the motives behind it are benevolent, malicious or incompetent in nature. No no lynch policy pro/con (that i can think of): We got 10 for town and 4 scum, starting probabilities for lynching are 10 to 4 for an innocent townie and 4 to 10 for scum. After each day 1 townie gets shot by mafia so if another townie gets lynched it's 8 to 4 chances to lynch a townie after second day's vote and 4 to 8 chances of lynching scum and so forth. If someone could make a tree diagram real quickly listing probabilities for lynching either town or scum up until day 6 or so and multiply the probabilities that would be appreciated (without doctor or vigilante interference first to get a general idea). Worst case scenario is lynching town every time for 2 consecutive days which means game over after day[3]. Best case would be lynching scum every time in which case town wins at the dawn of the fifth day with 6 town alive and 0 scum. So is it advisable to lynch the first day without any concrete evidence, i have no idea. Some math boy-genius figure it out, but all in all (considering detective, medics and player behavior) my gut tells me that the success-rate of a lynch is a curve which drops the first couple of days and reaches it's max at the LYLO point. We can either plan our build for that lategame where success-rate is high or we can gamble and lynch right away. Either way we need to know the math to get an idea of the setup and we don't have much time to figure out what is more important.. gathering information or action. If we don't lynch then tomorrow will likely be 9 town to 4 at which point the worst scenario would be game over after day[4] with 5 town to 4 scum at the LYLO point on day[3], which sounds way better for me (gaining a day), but again this is without vigilante/medic/strategy which I think would inflate towns chances even more.
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EBWOP with 5 town to 4 scum at the LYLO point on day[4]
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EBWOP Worst case scenario is lynching town every time for 3 consecutive days which means game over after day[3].
Got to get used to not being able to edit. So TLDR/my two cents on No no lynch policy: We don't lynch on day1 but always lynch after that = maximum win You better have a good reason not to agree with this.
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.. or I will vote to lynch you on Day[2] :7
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Statistics like that are not really as useful as you might think. The only way that they really could be useful are if we randomly lynched someone each day, which obviously doesn't happen. The fact is that we get new information from lynching. We get voting records and we get a flip that we can use to help find motivations behind people's votes. Not lynching on the first day puts us in a bad situation going into Day 2, since we're in basically the same position as Day 1, but with one less townie. You're focusing on how soon it will take to get to LYLO. The best way to not get there is not by working the numbers. The best way to not get there is to get people talking and find the information we need, so we can start lynching scum. Unless you are close to 100% sure that the vote target is a townie, no lynching really isn't a very pro town option.
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