Why go Hardcore? - Page 2
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M2
Bulgaria4086 Posts
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ejac
United States1195 Posts
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splatter
Sweden16 Posts
i felt either mad or sad every time a chaqr died, how often did u feel something when playing normal? And when i finally beat the game solo, it felt like i actually beat the game. | ||
Latham
9525 Posts
Now we're more grown up, got lives to live (unfortunately), and not 1 of us is really excited bout D3 anymore. If it will be as fun and addicting as it's predecessor, we'll give it a shot. If not, we're just gonna play casually SC. | ||
Medrea
10003 Posts
They just hear "hardcore" and go with it. Like they think it is a different difficulty or something. Hard mode. Derp. | ||
HaXXspetten
Sweden15718 Posts
On January 29 2012 20:37 Medrea wrote: A lot of people dont know that hardcore mode means your character dies forever when it dies. They just hear "hardcore" and go with it. Like they think it is a different difficulty or something. Hard mode. Derp. Seriously? lol Doesn't it say what it does when you select it in D3 anyway? (It didn't in D2, but even then everyone knew what it was so...) | ||
Overpowered
Czech Republic764 Posts
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cjin
181 Posts
On January 29 2012 18:27 HaXXspetten wrote: It's not the same as in the SC2 campaign. It's different types of increased difficulty. In SC2 for example, the difference between the difficulties is, well, the actual difficulty, whereas in Diablo it's the same, merely with a different risk factor if you lose. Translate that to SC2, and it would only exist one difficulty, but you could have the option of making it so that if you ever fail a mission, you'd have to restart from mission 1. As far as HC-bonuses go, I wouldn't mind it, but it's not really what I meant. I don't want HC characters to have better gear by default by completing the same things as a normal character, but rather there should be some sort of Hardcore zone, or similar, where the opposition is stronger and the loot is different or something. Yes that would be more 1:1 comparison. However it dosen´t change that in SC2 difficulties you still have same map, same mission same enemies and so on. Idea behind is same: why would you want to do brutal when you can just as well do easy. | ||
gosublade
632 Posts
But it seems like there won't be any perm death duelling in HC, which is kinda depressing. | ||
[F_]aths
Germany3947 Posts
On January 29 2012 17:36 HaXXspetten wrote: Because of the reward. In softcore, you lose some XP (Diablo 2) or item durability (Diablo 3.) Once I tried out hardcore in D2, I never went back.I briefly touched on this in a comment earlier, but I felt like it deserved a thread of it's own. This is something that's been bothering me for over a decade: Why do people play Hardcore? Because when I was save back in town, I felt the accomplishment. But there were more things to it. + Show Spoiler [My Diablo 2 character planning] + Since dying is a risk, I needed to carefully plan a character. In softcore I started with a new char and just began to play. In hardcore, I developed a new scheme: The first char just goes to Act 2 and buys some stuff there. Those items are for a new char, while the old one now serves as mule (and/or TP giver.) The second char plays to Act 5, but don't finishes it, because he now turns to a gold farmer. With some good gambled items and some crafted items and a bunch of gems I can use for socketing, I start the real character and have two mules for him which are used as safe treasure chest extension because I lose my treasure content when my main char dies. Anything of worth will be instantly muled. In a way, Diablo 2 turned more to a management game, adding another layer of gameplay. One also cannot just rush to a boss kill. I play Act 1 to level 18, Act 2 to 24, Act 3 to 30 before I engage Mephisto. I don't leave normal difficulty (meaning kill Baal) before level 42. Softcore don't really provide a risk-reward-ratio as there is no real risk. If you die, you respawn and have to repair your stuff so you lose some gold. This is a very weak punishment. If you ever have a maxed char, you could have gotten to this just by patience. If you have a maxed hardcore char, you prove that you actually understand something about the game. For me, it's less to show off, more for my personal satisfaction. | ||
DNB
Finland995 Posts
HC was, and will be all about the adrenaline. After PK'ing, I tried my luck in the actual HC duel scene, but that was just bizarre, although the adrenaline rush was even higher. If they put permadeath in D3 HC dueling (which they should do), then I might just give it one more try. ;P | ||
Neverplay
Austria532 Posts
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Sek-Kuar
Czech Republic593 Posts
On January 28 2012 00:45 Sek-Kuar wrote: Some people only like HC for some reason SC players cant understand. I myself play SC now and the one thing I really hate about it (and why Im so excited about D3) is that SC is too HC... You can ladder only if you feel good enough or you will lose a lot of points. Diablo SC was always different, you can play/ladder whenever you want - when you are sick, drunked or whatever you want and its ok... While HC in D2 was little more challenging. I say D2 was just little more challenging than SC because there was quick exit/save, TPs, reroll... D3 will be different - connection losts, lags and all kinds of crap mean deaths. So for me its pretty clear, when I will feel good enough for HC I will go play SC, when I will want SC I will go play D3. | ||
YpnotiS
France163 Posts
Well in HC, it's a part of the deal; if you suxx, you die definitly but you have more challenge, more adrenaline, more fun, more balls. If u wanna play to collection stuffs, do it in SC, but if u wanna play for real challenge, do it in HC. Edit: i would addd that i always start to play in SC during few minutes to prepare myself to the HC mode (and check if there is no many lags when playing, it happens sometimes, and it's boring ^^) | ||
procyonlotor
Italy473 Posts
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mucker
United States1120 Posts
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Havefaith
90 Posts
It's probably the only game i've ever played that would give you a legitimate THRILL playing against the AI. You learn significantly more about playing the game than people who played softcore. Your character builds were always well thought out because after you died you'd spend a week sulking, and then you would be begin planning your NEW character that is DEFINITELY NOT GOING TO DIE THIS TIME. I think back on my D2 days and smile, it still is a great game. Hardcore made it enjoyable after the first bunch of play throughs. Diablo 3 will be the same I imagine. | ||
inReacH
Sweden1612 Posts
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clik
United States319 Posts
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Shockk
Germany2269 Posts
On January 30 2012 02:17 inReacH wrote: Seriously hope as graphics become more lifelike and game design improves we see more games that can offer you real experiences like hardcore mode in d2. I actually find it hard to believe someone can't understand what people get out of hc mode... Try it! How is hardcore mode in D2 a "real experience", and how do graphic improvements translate into more possible HC game modes? That made zero sense at all. | ||
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