is there any hotkey to degroup selected units from control group?
thank you in advance
Forum Index > SC2 Maps & Custom Games |
AoWLuXus
Korea (South)109 Posts
is there any hotkey to degroup selected units from control group? thank you in advance | ||
Namrufus
United States396 Posts
On January 02 2012 06:23 ZerguufOu wrote: ok next to your name on this website is a avatar. mine is a drone at the moment. how can i get a guardian? (not the avatar on bnet, the avatar on this site) You endanger us all with your careless inquiries :O. this isn't really the right thread for this, as it the simple-questions simple answers thread for map-making. + Show Spoiler + seriously though, your icon depends on some combination of you number of posts and total time registered to the site. only multiple-thousand-postcount users have guardians I think. It is possible to set the race of your icon by editing your profile (switching between drone, probe, and scv). | ||
Niso
Australia148 Posts
-How do I make triangles in the Map editor(terrain)? and -How do you make a symmetrical map on an angle? (metalopolis sort of thing) Thanks in advance | ||
ihasaKAROT
Netherlands4730 Posts
On January 02 2012 23:46 Niso wrote: I have two questions; -How do I make triangles in the Map editor(terrain)? and -How do you make a symmetrical map on an angle? (metalopolis sort of thing) Thanks in advance 1. You cant. Not 'real' ones atleast. 2. You can copypaste and flip terrain. Takes some practtise but theres allways undo/redo | ||
Kinetik_Inferno
United States1431 Posts
On January 02 2012 06:23 ZerguufOu wrote: ok next to your name on this website is a avatar. mine is a drone at the moment. how can i get a guardian? (not the avatar on bnet, the avatar on this site) When you become worthy of the next rank, the Wizard R1CH will bestow it upon you. Should have gone in the ask TL staff anything thread. | ||
Macpo
453 Posts
Thanks a lot! | ||
Sogetsu
514 Posts
On January 03 2012 19:45 Macpo wrote: hi! I am not a mapmaker, but i would definitely be interested in understanding maps and stakes of mapmaking better. Do you guys know if there is anything like a general thread on "how to analyse a map?" I couldn't find it. Thanks a lot! There you have http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253 People, can anyone help me with my problem? Couldn't solve it yet =( | ||
SirDawid
Sweden83 Posts
For a pretty long time ago, I played a custom map where the players selected units and made an army. The army had a cost-limit ofcourse. After having selected the unit composition that you want, you get to fight other players in small microfights. Does any1 know the name of this map? It included all possible kinds of units, meaning it had for example campaign-units etc. | ||
Ninety-Three
United States68 Posts
I was wondering if destructible line of sight blockers have ever been used in a map, or if it's even a practical idea to implement? I thought that either making them targetable (if possible) or making them vulnerable to splash damage. Has something like this ever been done? It seems like an interesting dynamic that is a small enough feature to not harm the map, but interesting enough to think about, in my opinion. | ||
LanZ
35 Posts
I have a few questions regarding a map's race-friendliness and the gameplay. In BW, there were a lot of concepts between 2 similar looking maps that make it play out differently. One of the examples of articles I read was an analysis on the maps Match Point, and Benzene. The article goes on to say how 1 of the map is aggressive, and the other, more defensive. Questions 1st: How do maps in SC2 play out to be more aggressive/defensive towards the opponent? (I understand that with positional play lacking in SC2 at the moment, how do you use the map to be more aggressive/defensive?) 2nd: How do you explain the map layouts to be more <Zerg/Terran/Toss>-friendly? (My understanding is, an easy to reach 3rd is much more zerg friendly, a natural with a ramp is protoss/terran-friendly. But are there any other ways?) | ||
Kenpachi
United States9908 Posts
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FlopTurnReaver
Switzerland1980 Posts
On January 06 2012 01:26 Ninety-Three wrote: Glad to see that there's a simple questions thread in this section ^^ I was wondering if destructible line of sight blockers have ever been used in a map, or if it's even a practical idea to implement? I thought that either making them targetable (if possible) or making them vulnerable to splash damage. Has something like this ever been done? It seems like an interesting dynamic that is a small enough feature to not harm the map, but interesting enough to think about, in my opinion. I've tried doing something like that months ago and didn't get any usable results, however I wouldn't consider myself anywhere near a pro when it comes to the data manager. On January 06 2012 01:39 LanZ wrote: Hello, I'm a new mapper trying my hand out on mapping for SC2. Most of my concepts and ideas come from the many creative and innovative BW maps and my understanding on their gameplay. I have a few questions regarding a map's race-friendliness and the gameplay. In BW, there were a lot of concepts between 2 similar looking maps that make it play out differently. One of the examples of articles I read was an analysis on the maps Match Point, and Benzene. The article goes on to say how 1 of the map is aggressive, and the other, more defensive. Questions 1st: How do maps in SC2 play out to be more aggressive/defensive towards the opponent? (I understand that with positional play lacking in SC2 at the moment, how do you use the map to be more aggressive/defensive?) 2nd: How do you explain the map layouts to be more <Zerg/Terran/Toss>-friendly? (My understanding is, an easy to reach 3rd is much more zerg friendly, a natural with a ramp is protoss/terran-friendly. But are there any other ways?) I'm not familiar with the article you're talking about, neither with the different outcomes of Match Point and Benzene games. However in SC2 as far as I can judge one of the big aespects that determine the gameplay of a map is expansions. If they are towards the opponent the games are more likely to be agressive and fast paced (i.e. XNC where there's a HY base near the center). If the bases are more around the boarders of the map and expanding is favoured away from the opponent, it favours passive macro play/harass. Obviously the easiest factor to determine the agression potential of a map is the size. Also coming from this is distances between expansions. If the distances between enemy expansions are shorter, there's gonna be more agression obviously. Also difficult/far away 3rds provoke 2base play. Two answer your second question, there are many different features that result in advantages for certain races. Openness is a big one as example. Zerg wants a lot open space to surround, the other 2 races want it tight and easy to control big swarms of enemies. Another thing would be distances, again. Big maps partly favour Zergs, because it's easier to get a lot of bases, since they have the fastest units to defend far away expos and get in a good defensive position. On the other hand it also favours Protoss due to warp gate tech and also drops, most famously marine/hellion harass, as well as Muta play. You can see that some features favour all 3 races which kinda balances it out in the end^^ There of course are many more small things that determine the balance between the races that I'm sure you'll figure out yourself over time. Check out some mapthreads of rather new mapmakers and read the feedback of some "veterans" On January 07 2012 11:44 Kenpachi wrote: why are the custom games right now so shit lol Partly because people only complain instead of offering helpful feedback/suggestions. | ||
The_Templar
your Country52796 Posts
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RumbleBadger
322 Posts
On January 11 2012 07:44 TehTemplar wrote: How do I change the graphics settings in the editor? File>preferences>video>Change the overall settings and texture settings | ||
dynamitesss
Austria1 Post
The map was intended for 4-5 players, which I'm unsure of and was a wow raid style rpg. It had 2-3dps, 1healer and 1 tank. It also had threat meter as well as dps meter. I remember they had three bosses or more at least since I was only able to defeat till the third boss. I can't remember the bosses except for the third one which spawns lots of zerg flying units. Does anyone have an idea of the name of it? | ||
Vgamer1
13 Posts
Do I have to publish my map to fully test it (especially the lobby)? I'm trying to make a map with two teams that can't change alliances. Do I have to publish the map to see if this is working? | ||
Hoon
Brazil891 Posts
The Mobo is a Gigabyte GA-H61M-S2P-B3 and the Mic a Razer Carcharias. The onboard sound card is called VIA HD 1708. The headset is working great on my notebook, so it's not the problem. I already tried increasing the mic volume up, increasing the boost to +30dB and tried all the effects available on the sound card's driver, but it is still too low (barely audible). Is there any way to fix it or should I buy a new sound card? Thanks in advance! | ||
The_Templar
your Country52796 Posts
On January 13 2012 01:14 Hoon wrote: So I bought a new Mobo + CPU last week, but I realised that my Mic volume got really low on his new setup. The Mobo is a Gigabyte GA-H61M-S2P-B3 and the Mic a Razer Carcharias. The onboard sound card is called VIA HD 1708. The headset is working great on my notebook, so it's not the problem. I already tried increasing the mic volume up, increasing the boost to +30dB and tried all the effects available on the sound card's driver, but it is still too low (barely audible). Is there any way to fix it or should I buy a new sound card? Thanks in advance! The way to fix it is to go to the tech support forum | ||
The_Templar
your Country52796 Posts
On January 11 2012 08:01 RumbleBadger wrote: Show nested quote + On January 11 2012 07:44 TehTemplar wrote: How do I change the graphics settings in the editor? File>preferences>video>Change the overall settings and texture settings I have no preferences option. | ||
FlopTurnReaver
Switzerland1980 Posts
So you can just open the menue with ctrl+shift+alt+p | ||
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