|
|
how come this MOTS got so popular? dont we got enough maps already? T_T I guess you mapmakers think it's nice and a good opotunity to show off your maps, but they will never be accepted as official maps (if they dont have a VERY good balance, not like satter/chameleon).
|
"(4)Origo_Hills" and "(4)Home of the swarm" look nice - really nice.
|
I also like home of the swarm. Interesting idea in putting a neutral comp player in there to mix things up, although It may give zergs advantage because of the creep. Would be interesting to see things played out here
|
On April 17 2006 08:42 ZpuX wrote: how come this MOTS got so popular? dont we got enough maps already? T_T I guess you mapmakers think it's nice and a good opotunity to show off your maps, but they will never be accepted as official maps (if they dont have a VERY good balance, not like satter/chameleon). in one way, we have enough maps already. but they fall into a few categories: (1) maps that are imba (2) maps boring or similar weak versions of good maps (3) maps that are good, unique, necessary.
i think the goal of MOTS is to get more of that category (3) maps. there aren't as many as you think. we have too many (1) and (2)'s.
i think you are probably right about satter/chameleon, but it's worth a try... if we started admitting to yourself how few category 3 maps we have, then the role of MOTS would make more sense.....
this issue deserves its own topic though.. trying to figure out how many playable, popular maps are really out there. it's very debatable. every map seems to have its haters, so we should keep searching. bw keeps changing. many great maps aren't even playable anymore..
|
MOTS can not be 2 or 3 player maps. They must be at least four player maps for purposes of 2v2 players as well.
|
Awoken demons has a nice idea... I find it balanced... only the tileset sucks.
|
howabout for the new MOTS a map that we see in progaming alot but just havent played alot of, so to encourage diversity in maps howabout 815 III, its a new style, though not entirely unfamiliar, and would introduce a new style of play for most players.
|
why on earth is a mots needed? if you really really want to encourage people to play bad maps just have one as motw each week.
|
yea, 3 good maps as motw's is abit too much atm imo :D will be times when there are 3 really bad maps, or 2 bad maps and 1 ok map, which has some ibalance in some mu --V
|
On April 17 2006 11:25 hrmM wrote: MOTS can not be 2 or 3 player maps. They must be at least four player maps for purposes of 2v2 players as well. i am only considering 1v1. imo 2v2 should have its own map pool and not be connected to any MOTS/MOTW... we should not have our 1v1 MOTS/MOTW limited because of gay little 2v2
|
Those maps look pretty cool, but what does MOTS mean?
|
On April 17 2006 14:35 rushz0rz wrote: Those maps look pretty cool, but what does MOTS mean? I have absolutely no idea but I'd guess Map Of The Season
|
On April 17 2006 14:35 rushz0rz wrote: Those maps look pretty cool, but what does MOTS mean? It means Map of the Session, this map will give for the games played on it at http://pgtour.net/ 150% Points and will be a whole Session MOT"W" instead of one or two weeks.
|
(4)Sacred Grounds is my favorite one.
Oh wait, I'm the author of that map :D
|
United States5262 Posts
Sacred Grounds, however make the bases a little bigger and put some trees near the wall on the INSIDE. If Terran tries to tank outside, the units inside the base then they get trees for cover and not the other way around. iono, just an idea.
|
United States5262 Posts
I really like Aarklash and Citadel of Adun too.
|
Russian Federation7 Posts
Hmm, 70% of maps are picked by the picture, right? Citadel of Adun. TvZ? T is unbeatable until he is a 2-day newbie.
|
Russian Federation7 Posts
Zerg FE on Maze in the Forest is impossible, P>Z, T>Z for sure. High Enough - 2 ways to attack expo. That always was a problem in such maps. Do you remember Martian Cross? In Chains has a very open expansion, so getting 2nd gas will be very hard + all expos are siegeable. HotS also has open natural. Terran easily can run with marines behind the minline. To properly defend his 1st expo WITHOUT GAS(!), zerg player must have shit load of sunkens + lings army. Economic is crashed. Origo Hills is good. Well tested, with original gameplay. With little rebuilding it may become a new hit. Awoken demons are also good. But you need to place sunkens on the minline of FE. Rines could move down the cliff and shoot minerals. Goons and ST too ^^ Warrior of Ice - good choice. Nice design, well placed expos. Ode to the sun may be imbalanced in TvZ because of the most expos are on the lowground. Time is runnung out. Can't say nothing about this one. Everything is questionable here, but the concept is great. Aarklash with some positional balancing may become the best here. It just need some cliff fixing.
|
i'd play on: (4)Aarklash (2)Ode to the sun (2)Warrior of Ice (2)Awoken Demons (4)Sacred Grounds 1.2
the others suck in one way or another
|
|
|
|