Proleague 11-12 Map Pool - Page 12
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Vuk_91
Serbia1690 Posts
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don_kyuhote
3004 Posts
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ImbaTosS
United Kingdom1658 Posts
On November 17 2011 18:35 zeehar wrote: in the east the reverse swastika is an ancient buddhist symbol and has been used as such way before adolf came and gave it an negative connotation. yeah chain reaction and sniper ridge in particular look difficult for toss I believe it was also a symbol used in some Roman armies, if I'm not mistake. I'm hoping that these maps can produce some incredible games. That would help to alleviate a lot of misgivings and worries about the uhhh... second half of the year. | ||
LML
Germany1700 Posts
Some of them seem weird but I will look forward to play on all of them. Are there any download links yet? KeSPA's mapsite doesn't have anything up yet;/ | ||
kuroshiroi
3149 Posts
On November 17 2011 19:29 Vuk_91 wrote: How is zerg player going to defend against some sort of 2rax openings against terran on chain reaction? It seems like there is too much space to defend with sunkens :S 3 sunks + lings? Not ideal but not impossible. | ||
blubbdavid
Switzerland2412 Posts
I suspect that Zerg will have some problems with sniper ridge, cuz tanks can siege up on the high ground before the natural. | ||
Urth
United States1244 Posts
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tyr
France1686 Posts
It's gonna be awesome. Can't wait. | ||
Superouman
France2195 Posts
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arbiter_md
Moldova1219 Posts
Chain Reaction = battle royal (expect zvz only and its removal after first round). Outlier - looks interesting, tanks will be good here. Electric Circuit - too many resources which basically means t>>z>>p>>t. Ground Zero - looks like FS, but again - more resources could lead to the pattern from above. Jade - looks good, and I see no problems with balance so far. Sniper Ridge - might be interesting, but too much noise I think. don't know how it will play out. Overall I think I will like to play most on Jade. Simple maps are best for me. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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neobowman
Canada3324 Posts
THESE MAPS LOOK AWESOME Chain Reaction: My favourite map of the bunch. Looks a bit tight but expo layout is spread out. I want to play it. There's so much room for creativity and looks sooooooo fun. Outlier: Crazy concept. Who cares if it's balanced or not since it's freakin awesome. Tiny rush paths and a circular expansion pattern. Ho-ly-crap. Electric Circuit: 4 player Medusa. Ground Zero: Standard 4 player macro map. More importantly, ASH TILESET! Jade: Minimalist Byzantium. It might actually be a bit harder for T to secure a third, though with the tiny chokes and highground, it could be fine. Sniper Ridge: Another standard macro map with the unfortunate sorta-Swastika. I love the ridges. I think they're an underused concept. | ||
Double T
Poland25 Posts
Jade will produce some intense games, but I don't think they will go beyond three bases often... I kinda don't know what to think about it, but it has some kind of mystery, leaving you wander, what a game will look like. All others look great and promise great a season! And since there is sooo much twilight, maybe protoss will do well ^_^ En Taro Much! | ||
Chef
10810 Posts
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The_Templar
your Country52794 Posts
And there are a lot of geysers in all of these maps that require 4 workers to mine optimally. | ||
white_horse
1019 Posts
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Arceus
Vietnam8332 Posts
On November 17 2011 23:33 TehTemplar wrote: Sniper ridge has a giant nazi symbol in it. And there are a lot of geysers in all of these maps that require 4 workers to mine optimally. more like a Buddhist symbol -_- looks like the mapmaker reworks the concept of Battle Royal and morph it into CR. Hope it doesnt turn out that bad | ||
BLinD-RawR
ALLEYCAT BLUES48984 Posts
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aimaimaim
Philippines2167 Posts
If players move their units to the warpgate, will it teleport it to the other side?? THAT WOULD BE GAME BREAKINGLY AWESOME! | ||
Ornithorynquez
430 Posts
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